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module glee; |
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/////////////////////////////////// |
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// |
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// GLee.d ; |
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// OpenGL Easy Extension library |
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// Version : 3.0; |
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// |
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// Copyright (c)2004 Ben Woodhouse All rights reserved.; |
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// |
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// Redistribution and use _in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// 1. Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer as |
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// the first lines of this file unmodified. |
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// 2. Redistributions _in binary form must reproduce the above copyright |
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// notice, this list of conditions and the following disclaimer _in the |
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// documentation and/or other materials provided with the distribution. |
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// |
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// THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR |
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// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
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// IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT, |
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
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// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES LOSS OF USE, |
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// DATA, OR PROFITS OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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// This licence includes and incorporates the SGI FREE SOFTWARE LICENSE B |
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// (Version 1.1 [02/22/2000]) full details of which can be found at |
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// http://oss.sgi.com/projects/FreeB |
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// |
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// For the avoidance of doubt, this work falls within the definition of a |
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// 'Larger Work' within that licence, since it incorporates parts of SGI's |
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// glExt.h, wglExt.h and glxExt.h header files, which form part of SGI's |
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// OpenGL Sample Implementation. |
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// Web: http://elf-stone.com |
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// |
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// [This file was automatically generated by GLeeGen] |
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// |
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// Then it was ported manually by Joel Anderson to D (1\21\2004) |
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// |
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// And then it was modified by Mike Parker and included in the Derelict project |
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// on May 25, 2004 |
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/////////////////////////////////// |
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|
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private |
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{ |
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import std.c.windows.windows; |
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import glConstants; |
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import gleeTypes; |
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} |
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|
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|
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public import gleeFuncDef; |
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|
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extern (C) |
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{ |
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|
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// Extension querying variables |
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extern GLboolean GLEE_VERSION_1_2; |
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extern GLboolean GLEE_ARB_imaging; |
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extern GLboolean GLEE_VERSION_1_3; |
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extern GLboolean GLEE_VERSION_1_4; |
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extern GLboolean GLEE_VERSION_1_5; |
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extern GLboolean GLEE_ARB_multitexture; |
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extern GLboolean GLEE_ARB_transpose_matrix; |
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extern GLboolean GLEE_ARB_multisample; |
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extern GLboolean GLEE_ARB_texture_env_add; |
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extern GLboolean GLEE_ARB_texture_cube_map; |
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extern GLboolean GLEE_ARB_texture_compression; |
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extern GLboolean GLEE_ARB_texture_border_clamp; |
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extern GLboolean GLEE_ARB_point_parameters; |
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extern GLboolean GLEE_ARB_vertex_blend; |
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extern GLboolean GLEE_ARB_matrix_palette; |
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extern GLboolean GLEE_ARB_texture_env_combine; |
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extern GLboolean GLEE_ARB_texture_env_crossbar; |
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extern GLboolean GLEE_ARB_texture_env_dot3; |
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extern GLboolean GLEE_ARB_texture_mirrored_repeat; |
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extern GLboolean GLEE_ARB_depth_texture; |
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extern GLboolean GLEE_ARB_shadow; |
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extern GLboolean GLEE_ARB_shadow_ambient; |
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extern GLboolean GLEE_ARB_window_pos; |
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extern GLboolean GLEE_ARB_vertex_program; |
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extern GLboolean GLEE_ARB_fragment_program; |
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extern GLboolean GLEE_ARB_vertex_buffer_object; |
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extern GLboolean GLEE_ARB_occlusion_query; |
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extern GLboolean GLEE_ARB_shader_objects; |
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extern GLboolean GLEE_ARB_vertex_shader; |
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extern GLboolean GLEE_ARB_fragment_shader; |
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extern GLboolean GLEE_ARB_shading_language_100; |
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extern GLboolean GLEE_ARB_texture_non_power_of_two; |
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extern GLboolean GLEE_ARB_point_sprite; |
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extern GLboolean GLEE_EXT_abgr; |
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extern GLboolean GLEE_EXT_blend_color; |
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extern GLboolean GLEE_EXT_polygon_offset; |
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extern GLboolean GLEE_EXT_texture; |
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extern GLboolean GLEE_EXT_texture3D; |
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extern GLboolean GLEE_SGIS_texture_filter4; |
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extern GLboolean GLEE_EXT_subtexture; |
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extern GLboolean GLEE_EXT_copy_texture; |
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extern GLboolean GLEE_EXT_histogram; |
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extern GLboolean GLEE_EXT_convolution; |
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extern GLboolean GLEE_SGI_color_matrix; |
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extern GLboolean GLEE_SGI_color_table; |
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extern GLboolean GLEE_SGIS_pixel_texture; |
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extern GLboolean GLEE_SGIX_pixel_texture; |
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extern GLboolean GLEE_SGIS_texture4D; |
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extern GLboolean GLEE_SGI_texture_color_table; |
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extern GLboolean GLEE_EXT_cmyka; |
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extern GLboolean GLEE_EXT_texture_object; |
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extern GLboolean GLEE_SGIS_detail_texture; |
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extern GLboolean GLEE_SGIS_sharpen_texture; |
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extern GLboolean GLEE_EXT_packed_pixels; |
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extern GLboolean GLEE_SGIS_texture_lod; |
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extern GLboolean GLEE_SGIS_multisample; |
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extern GLboolean GLEE_EXT_rescale_normal; |
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extern GLboolean GLEE_EXT_vertex_array; |
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extern GLboolean GLEE_EXT_misc_attribute; |
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extern GLboolean GLEE_SGIS_generate_mipmap; |
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extern GLboolean GLEE_SGIX_clipmap; |
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extern GLboolean GLEE_SGIX_shadow; |
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extern GLboolean GLEE_SGIS_texture_edge_clamp; |
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extern GLboolean GLEE_EXT_blend_minmax; |
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extern GLboolean GLEE_EXT_blend_subtract; |
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extern GLboolean GLEE_EXT_blend_logic_op; |
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extern GLboolean GLEE_SGIX_interlace; |
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extern GLboolean GLEE_SGIX_pixel_tiles; |
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extern GLboolean GLEE_SGIS_texture_select; |
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extern GLboolean GLEE_SGIX_sprite; |
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extern GLboolean GLEE_SGIX_texture_multi_buffer; |
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extern GLboolean GLEE_EXT_point_parameters; |
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extern GLboolean GLEE_SGIS_point_parameters; |
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extern GLboolean GLEE_SGIX_instruments; |
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extern GLboolean GLEE_SGIX_texture_scale_bias; |
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extern GLboolean GLEE_SGIX_framezoom; |
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extern GLboolean GLEE_SGIX_tag_sample_buffer; |
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extern GLboolean GLEE_FfdMaskSGIX; |
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extern GLboolean GLEE_SGIX_polynomial_ffd; |
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extern GLboolean GLEE_SGIX_reference_plane; |
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extern GLboolean GLEE_SGIX_flush_raster; |
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extern GLboolean GLEE_SGIX_depth_texture; |
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extern GLboolean GLEE_SGIS_fog_function; |
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extern GLboolean GLEE_SGIX_fog_offset; |
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extern GLboolean GLEE_HP_image_transform; |
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extern GLboolean GLEE_HP_convolution_border_modes; |
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extern GLboolean GLEE_INGR_palette_buffer; |
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extern GLboolean GLEE_SGIX_texture_add_env; |
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extern GLboolean GLEE_EXT_color_subtable; |
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extern GLboolean GLEE_PGI_vertex_hints; |
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extern GLboolean GLEE_PGI_misc_hints; |
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extern GLboolean GLEE_EXT_paletted_texture; |
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extern GLboolean GLEE_EXT_clip_volume_hint; |
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extern GLboolean GLEE_SGIX_list_priority; |
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extern GLboolean GLEE_SGIX_ir_instrument1; |
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extern GLboolean GLEE_SGIX_calligraphic_fragment; |
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extern GLboolean GLEE_SGIX_texture_lod_bias; |
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extern GLboolean GLEE_SGIX_shadow_ambient; |
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extern GLboolean GLEE_EXT_index_texture; |
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extern GLboolean GLEE_EXT_index_material; |
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extern GLboolean GLEE_EXT_index_func; |
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extern GLboolean GLEE_EXT_index_array_formats; |
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extern GLboolean GLEE_EXT_compiled_vertex_array; |
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extern GLboolean GLEE_EXT_cull_vertex; |
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extern GLboolean GLEE_SGIX_ycrcb; |
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extern GLboolean GLEE_SGIX_fragment_lighting; |
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extern GLboolean GLEE_IBM_rasterpos_clip; |
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extern GLboolean GLEE_HP_texture_lighting; |
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extern GLboolean GLEE_EXT_draw_range_elements; |
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extern GLboolean GLEE_WIN_phong_shading; |
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extern GLboolean GLEE_WIN_specular_fog; |
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extern GLboolean GLEE_EXT_light_texture; |
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extern GLboolean GLEE_SGIX_blend_alpha_minmax; |
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extern GLboolean GLEE_SGIX_impact_pixel_texture; |
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extern GLboolean GLEE_EXT_bgra; |
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extern GLboolean GLEE_SGIX_async; |
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extern GLboolean GLEE_SGIX_async_pixel; |
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extern GLboolean GLEE_SGIX_async_histogram; |
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extern GLboolean GLEE_INTEL_texture_scissor; |
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extern GLboolean GLEE_INTEL_parallel_arrays; |
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extern GLboolean GLEE_HP_occlusion_test; |
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extern GLboolean GLEE_EXT_pixel_transform; |
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extern GLboolean GLEE_EXT_pixel_transform_color_table; |
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extern GLboolean GLEE_EXT_shared_texture_palette; |
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extern GLboolean GLEE_EXT_separate_specular_color; |
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extern GLboolean GLEE_EXT_secondary_color; |
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extern GLboolean GLEE_EXT_texture_perturb_normal; |
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extern GLboolean GLEE_EXT_multi_draw_arrays; |
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extern GLboolean GLEE_EXT_fog_coord; |
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extern GLboolean GLEE_REND_screen_coordinates; |
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extern GLboolean GLEE_EXT_coordinate_frame; |
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extern GLboolean GLEE_EXT_texture_env_combine; |
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extern GLboolean GLEE_APPLE_specular_vector; |
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extern GLboolean GLEE_APPLE_transform_hint; |
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extern GLboolean GLEE_SGIX_fog_scale; |
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extern GLboolean GLEE_SUNX_constant_data; |
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extern GLboolean GLEE_SUN_global_alpha; |
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extern GLboolean GLEE_SUN_triangle_list; |
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extern GLboolean GLEE_SUN_vertex; |
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extern GLboolean GLEE_EXT_blend_func_separate; |
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extern GLboolean GLEE_INGR_color_clamp; |
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extern GLboolean GLEE_INGR_interlace_read; |
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extern GLboolean GLEE_EXT_stencil_wrap; |
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extern GLboolean GLEE_EXT_422_pixels; |
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extern GLboolean GLEE_NV_texgen_reflection; |
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extern GLboolean GLEE_EXT_texture_cube_map; |
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extern GLboolean GLEE_SUN_convolution_border_modes; |
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extern GLboolean GLEE_EXT_texture_env_add; |
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extern GLboolean GLEE_EXT_texture_lod_bias; |
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extern GLboolean GLEE_EXT_texture_filter_anisotropic; |
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extern GLboolean GLEE_EXT_vertex_weighting; |
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extern GLboolean GLEE_NV_light_max_exponent; |
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extern GLboolean GLEE_NV_vertex_array_range; |
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extern GLboolean GLEE_NV_register_combiners; |
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extern GLboolean GLEE_NV_fog_distance; |
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extern GLboolean GLEE_NV_texgen_emboss; |
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extern GLboolean GLEE_NV_blend_square; |
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extern GLboolean GLEE_NV_texture_env_combine4; |
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extern GLboolean GLEE_MESA_resize_buffers; |
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extern GLboolean GLEE_MESA_window_pos; |
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extern GLboolean GLEE_EXT_texture_compression_s3tc; |
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extern GLboolean GLEE_IBM_cull_vertex; |
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extern GLboolean GLEE_IBM_multimode_draw_arrays; |
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extern GLboolean GLEE_IBM_vertex_array_lists; |
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extern GLboolean GLEE_SGIX_subsample; |
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extern GLboolean GLEE_SGIX_ycrcb_subsample; |
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extern GLboolean GLEE_SGIX_ycrcba; |
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extern GLboolean GLEE_SGI_depth_pass_instrument; |
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extern GLboolean GLEE_3DFX_texture_compression_FXT1; |
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extern GLboolean GLEE_3DFX_multisample; |
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extern GLboolean GLEE_3DFX_tbuffer; |
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extern GLboolean GLEE_EXT_multisample; |
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extern GLboolean GLEE_SGIX_vertex_preclip; |
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extern GLboolean GLEE_SGIX_convolution_accuracy; |
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extern GLboolean GLEE_SGIX_resample; |
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extern GLboolean GLEE_SGIS_point_line_texgen; |
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extern GLboolean GLEE_SGIS_texture_color_mask; |
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extern GLboolean GLEE_EXT_texture_env_dot3; |
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extern GLboolean GLEE_ATI_texture_mirror_once; |
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extern GLboolean GLEE_NV_fence; |
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extern GLboolean GLEE_IBM_texture_mirrored_repeat; |
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extern GLboolean GLEE_NV_evaluators; |
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extern GLboolean GLEE_NV_packed_depth_stencil; |
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extern GLboolean GLEE_NV_register_combiners2; |
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extern GLboolean GLEE_NV_texture_compression_vtc; |
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extern GLboolean GLEE_NV_texture_rectangle; |
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extern GLboolean GLEE_NV_texture_shader; |
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extern GLboolean GLEE_NV_texture_shader2; |
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extern GLboolean GLEE_NV_vertex_array_range2; |
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extern GLboolean GLEE_NV_vertex_program; |
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extern GLboolean GLEE_SGIX_texture_coordinate_clamp; |
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extern GLboolean GLEE_SGIX_scalebias_hint; |
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extern GLboolean GLEE_OML_interlace; |
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extern GLboolean GLEE_OML_subsample; |
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extern GLboolean GLEE_OML_resample; |
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| 259 |
extern GLboolean GLEE_NV_copy_depth_to_color; |
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| 260 |
extern GLboolean GLEE_ATI_envmap_bumpmap; |
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| 261 |
extern GLboolean GLEE_ATI_fragment_shader; |
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| 262 |
extern GLboolean GLEE_ATI_pn_triangles; |
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| 263 |
extern GLboolean GLEE_ATI_vertex_array_object; |
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extern GLboolean GLEE_EXT_vertex_shader; |
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extern GLboolean GLEE_ATI_vertex_streams; |
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extern GLboolean GLEE_ATI_element_array; |
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| 267 |
extern GLboolean GLEE_SUN_mesh_array; |
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| 268 |
extern GLboolean GLEE_SUN_slice_accum; |
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| 269 |
extern GLboolean GLEE_NV_multisample_filter_hint; |
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| 270 |
extern GLboolean GLEE_NV_depth_clamp; |
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| 271 |
extern GLboolean GLEE_NV_occlusion_query; |
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extern GLboolean GLEE_NV_point_sprite; |
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extern GLboolean GLEE_NV_texture_shader3; |
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extern GLboolean GLEE_NV_vertex_program1_1; |
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extern GLboolean GLEE_EXT_shadow_funcs; |
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| 276 |
extern GLboolean GLEE_EXT_stencil_two_side; |
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| 277 |
extern GLboolean GLEE_ATI_text_fragment_shader; |
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| 278 |
extern GLboolean GLEE_APPLE_client_storage; |
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| 279 |
extern GLboolean GLEE_APPLE_element_array; |
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| 280 |
extern GLboolean GLEE_APPLE_fence; |
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extern GLboolean GLEE_APPLE_vertex_array_object; |
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| 282 |
extern GLboolean GLEE_APPLE_vertex_array_range; |
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| 283 |
extern GLboolean GLEE_APPLE_ycbcr_422; |
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| 284 |
extern GLboolean GLEE_S3_s3tc; |
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| 285 |
extern GLboolean GLEE_ATI_draw_buffers; |
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| 286 |
extern GLboolean GLEE_ATI_texture_env_combine3; |
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| 287 |
extern GLboolean GLEE_ATI_texture_float; |
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| 288 |
extern GLboolean GLEE_NV_float_buffer; |
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| 289 |
extern GLboolean GLEE_NV_fragment_program; |
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| 290 |
extern GLboolean GLEE_NV_half_float; |
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| 291 |
extern GLboolean GLEE_NV_pixel_data_range; |
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| 292 |
extern GLboolean GLEE_NV_primitive_restart; |
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| 293 |
extern GLboolean GLEE_NV_texture_expand_normal; |
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| 294 |
extern GLboolean GLEE_NV_vertex_program2; |
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| 295 |
extern GLboolean GLEE_ATI_map_object_buffer; |
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| 296 |
extern GLboolean GLEE_ATI_separate_stencil; |
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| 297 |
extern GLboolean GLEE_ATI_vertex_attrib_array_object; |
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| 298 |
extern GLboolean GLEE_EXT_depth_bounds_test; |
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extern GLboolean GLEE_EXT_texture_mirror_clamp; |
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extern GLboolean GLEE_EXT_blend_equation_separate; |
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extern GLboolean GLEE_MESA_pack_invert; |
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| 302 |
extern GLboolean GLEE_MESA_ycbcr_texture; |
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| 303 |
extern GLboolean GLEE_EXT_color_matrix; |
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| 304 |
extern GLboolean GLEE_SGIS_texture_border_clamp; |
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| 305 |
extern GLboolean GLEE_SGIX_texture_select; |
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| 306 |
extern GLboolean GLEE_INGR_blend_func_separate; |
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| 307 |
extern GLboolean GLEE_SGIX_depth_pass_instrument; |
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extern GLboolean GLEE_SGIX_igloo_interface; |
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|
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|
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|
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//GL_VERSION_1_2 |
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version = GL_VERSION_1_2; |
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version = __GLEE_GL_VERSION_1_2; |
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| 315 |
|
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const uint GL_UNSIGNED_BYTE_3_3_2 = 0x8032; |
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| 317 |
const uint GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
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| 318 |
const uint GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
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| 319 |
const uint GL_UNSIGNED_INT_8_8_8_8 = 0x8035; |
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| 320 |
const uint GL_UNSIGNED_INT_10_10_10_2 = 0x8036; |
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const uint GL_RESCALE_NORMAL = 0x803A; |
|---|
| 322 |
const uint GL_TEXTURE_BINDING_3D = 0x806A; |
|---|
| 323 |
const uint GL_PACK_SKIP_IMAGES = 0x806B; |
|---|
| 324 |
const uint GL_PACK_IMAGE_HEIGHT = 0x806C; |
|---|
| 325 |
const uint GL_UNPACK_SKIP_IMAGES = 0x806D; |
|---|
| 326 |
const uint GL_UNPACK_IMAGE_HEIGHT = 0x806E; |
|---|
| 327 |
const uint GL_TEXTURE_3D = 0x806F; |
|---|
| 328 |
const uint GL_PROXY_TEXTURE_3D = 0x8070; |
|---|
| 329 |
const uint GL_TEXTURE_DEPTH = 0x8071; |
|---|
| 330 |
const uint GL_TEXTURE_WRAP_R = 0x8072; |
|---|
| 331 |
const uint GL_MAX_3D_TEXTURE_SIZE = 0x8073; |
|---|
| 332 |
const uint GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362; |
|---|
| 333 |
const uint GL_UNSIGNED_SHORT_5_6_5 = 0x8363; |
|---|
| 334 |
const uint GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364; |
|---|
| 335 |
const uint GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365; |
|---|
| 336 |
const uint GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366; |
|---|
| 337 |
const uint GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367; |
|---|
| 338 |
const uint GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; |
|---|
| 339 |
const uint GL_BGR = 0x80E0; |
|---|
| 340 |
const uint GL_BGRA = 0x80E1; |
|---|
| 341 |
const uint GL_MAX_ELEMENTS_VERTICES = 0x80E8; |
|---|
| 342 |
const uint GL_MAX_ELEMENTS_INDICES = 0x80E9; |
|---|
| 343 |
const uint GL_CLAMP_TO_EDGE = 0x812F; |
|---|
| 344 |
const uint GL_TEXTURE_MIN_LOD = 0x813A; |
|---|
| 345 |
const uint GL_TEXTURE_MAX_LOD = 0x813B; |
|---|
| 346 |
const uint GL_TEXTURE_BASE_LEVEL = 0x813C; |
|---|
| 347 |
const uint GL_TEXTURE_MAX_LEVEL = 0x813D; |
|---|
| 348 |
const uint GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8; |
|---|
| 349 |
const uint GL_SINGLE_COLOR = 0x81F9; |
|---|
| 350 |
const uint GL_SEPARATE_SPECULAR_COLOR = 0x81FA; |
|---|
| 351 |
const uint GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; |
|---|
| 352 |
const uint GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; |
|---|
| 353 |
const uint GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; |
|---|
| 354 |
const uint GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; |
|---|
| 355 |
const uint GL_ALIASED_POINT_SIZE_RANGE = 0x846D; |
|---|
| 356 |
const uint GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; |
|---|
| 357 |
//GL_ARB_imaging |
|---|
| 358 |
version = GL_ARB_imaging; |
|---|
| 359 |
version = __GLEE_GL_ARB_imaging; |
|---|
| 360 |
//constants |
|---|
| 361 |
const uint GL_CONSTANT_COLOR = 0x8001; |
|---|
| 362 |
const uint GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; |
|---|
| 363 |
const uint GL_CONSTANT_ALPHA = 0x8003; |
|---|
| 364 |
const uint GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
|---|
| 365 |
const uint GL_BLEND_COLOR = 0x8005; |
|---|
| 366 |
const uint GL_FUNC_ADD = 0x8006; |
|---|
| 367 |
const uint GL_MIN = 0x8007; |
|---|
| 368 |
const uint GL_MAX = 0x8008; |
|---|
| 369 |
const uint GL_BLEND_EQUATION = 0x8009; |
|---|
| 370 |
const uint GL_FUNC_SUBTRACT = 0x800A; |
|---|
| 371 |
const uint GL_FUNC_REVERSE_SUBTRACT = 0x800B; |
|---|
| 372 |
const uint GL_CONVOLUTION_1D = 0x8010; |
|---|
| 373 |
const uint GL_CONVOLUTION_2D = 0x8011; |
|---|
| 374 |
const uint GL_SEPARABLE_2D = 0x8012; |
|---|
| 375 |
const uint GL_CONVOLUTION_BORDER_MODE = 0x8013; |
|---|
| 376 |
const uint GL_CONVOLUTION_FILTER_SCALE = 0x8014; |
|---|
| 377 |
const uint GL_CONVOLUTION_FILTER_BIAS = 0x8015; |
|---|
| 378 |
const uint GL_REDUCE = 0x8016; |
|---|
| 379 |
const uint GL_CONVOLUTION_FORMAT = 0x8017; |
|---|
| 380 |
const uint GL_CONVOLUTION_WIDTH = 0x8018; |
|---|
| 381 |
const uint GL_CONVOLUTION_HEIGHT = 0x8019; |
|---|
| 382 |
const uint GL_MAX_CONVOLUTION_WIDTH = 0x801A; |
|---|
| 383 |
const uint GL_MAX_CONVOLUTION_HEIGHT = 0x801B; |
|---|
| 384 |
const uint GL_POST_CONVOLUTION_RED_SCALE = 0x801C; |
|---|
| 385 |
const uint GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D; |
|---|
| 386 |
const uint GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E; |
|---|
| 387 |
const uint GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F; |
|---|
| 388 |
const uint GL_POST_CONVOLUTION_RED_BIAS = 0x8020; |
|---|
| 389 |
const uint GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021; |
|---|
| 390 |
const uint GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022; |
|---|
| 391 |
const uint GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023; |
|---|
| 392 |
const uint GL_HISTOGRAM = 0x8024; |
|---|
| 393 |
const uint GL_PROXY_HISTOGRAM = 0x8025; |
|---|
| 394 |
const uint GL_HISTOGRAM_WIDTH = 0x8026; |
|---|
| 395 |
const uint GL_HISTOGRAM_FORMAT = 0x8027; |
|---|
| 396 |
const uint GL_HISTOGRAM_RED_SIZE = 0x8028; |
|---|
| 397 |
const uint GL_HISTOGRAM_GREEN_SIZE = 0x8029; |
|---|
| 398 |
const uint GL_HISTOGRAM_BLUE_SIZE = 0x802A; |
|---|
| 399 |
const uint GL_HISTOGRAM_ALPHA_SIZE = 0x802B; |
|---|
| 400 |
const uint GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C; |
|---|
| 401 |
const uint GL_HISTOGRAM_SINK = 0x802D; |
|---|
| 402 |
const uint GL_MINMAX = 0x802E; |
|---|
| 403 |
const uint GL_MINMAX_FORMAT = 0x802F; |
|---|
| 404 |
const uint GL_MINMAX_SINK = 0x8030; |
|---|
| 405 |
const uint GL_TABLE_TOO_LARGE = 0x8031; |
|---|
| 406 |
const uint GL_COLOR_MATRIX = 0x80B1; |
|---|
| 407 |
const uint GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2; |
|---|
| 408 |
const uint GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3; |
|---|
| 409 |
const uint GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4; |
|---|
| 410 |
const uint GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5; |
|---|
| 411 |
const uint GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6; |
|---|
| 412 |
const uint GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7; |
|---|
| 413 |
const uint GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8; |
|---|
| 414 |
const uint GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9; |
|---|
| 415 |
const uint GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA; |
|---|
| 416 |
const uint GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB; |
|---|
| 417 |
const uint GL_COLOR_TABLE = 0x80D0; |
|---|
| 418 |
const uint GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1; |
|---|
| 419 |
const uint GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2; |
|---|
| 420 |
const uint GL_PROXY_COLOR_TABLE = 0x80D3; |
|---|
| 421 |
const uint GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4; |
|---|
| 422 |
const uint GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5; |
|---|
| 423 |
const uint GL_COLOR_TABLE_SCALE = 0x80D6; |
|---|
| 424 |
const uint GL_COLOR_TABLE_BIAS = 0x80D7; |
|---|
| 425 |
const uint GL_COLOR_TABLE_FORMAT = 0x80D8; |
|---|
| 426 |
const uint GL_COLOR_TABLE_WIDTH = 0x80D9; |
|---|
| 427 |
const uint GL_COLOR_TABLE_RED_SIZE = 0x80DA; |
|---|
| 428 |
const uint GL_COLOR_TABLE_GREEN_SIZE = 0x80DB; |
|---|
| 429 |
const uint GL_COLOR_TABLE_BLUE_SIZE = 0x80DC; |
|---|
| 430 |
const uint GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD; |
|---|
| 431 |
const uint GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE; |
|---|
| 432 |
const uint GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF; |
|---|
| 433 |
const uint GL_CONSTANT_BORDER = 0x8151; |
|---|
| 434 |
const uint GL_REPLICATE_BORDER = 0x8153; |
|---|
| 435 |
const uint GL_CONVOLUTION_BORDER_COLOR = 0x8154; |
|---|
| 436 |
|
|---|
| 437 |
//GL_VERSION_1_3 |
|---|
| 438 |
version = GL_VERSION_1_3; |
|---|
| 439 |
version = __GLEE_GL_VERSION_1_3; |
|---|
| 440 |
//constants |
|---|
| 441 |
const uint GL_TEXTURE0 = 0x84C0; |
|---|
| 442 |
const uint GL_TEXTURE1 = 0x84C1; |
|---|
| 443 |
const uint GL_TEXTURE2 = 0x84C2; |
|---|
| 444 |
const uint GL_TEXTURE3 = 0x84C3; |
|---|
| 445 |
const uint GL_TEXTURE4 = 0x84C4; |
|---|
| 446 |
const uint GL_TEXTURE5 = 0x84C5; |
|---|
| 447 |
const uint GL_TEXTURE6 = 0x84C6; |
|---|
| 448 |
const uint GL_TEXTURE7 = 0x84C7; |
|---|
| 449 |
const uint GL_TEXTURE8 = 0x84C8; |
|---|
| 450 |
const uint GL_TEXTURE9 = 0x84C9; |
|---|
| 451 |
const uint GL_TEXTURE10 = 0x84CA; |
|---|
| 452 |
const uint GL_TEXTURE11 = 0x84CB; |
|---|
| 453 |
const uint GL_TEXTURE12 = 0x84CC; |
|---|
| 454 |
const uint GL_TEXTURE13 = 0x84CD; |
|---|
| 455 |
const uint GL_TEXTURE14 = 0x84CE; |
|---|
| 456 |
const uint GL_TEXTURE15 = 0x84CF; |
|---|
| 457 |
const uint GL_TEXTURE16 = 0x84D0; |
|---|
| 458 |
const uint GL_TEXTURE17 = 0x84D1; |
|---|
| 459 |
const uint GL_TEXTURE18 = 0x84D2; |
|---|
| 460 |
const uint GL_TEXTURE19 = 0x84D3; |
|---|
| 461 |
const uint GL_TEXTURE20 = 0x84D4; |
|---|
| 462 |
const uint GL_TEXTURE21 = 0x84D5; |
|---|
| 463 |
const uint GL_TEXTURE22 = 0x84D6; |
|---|
| 464 |
const uint GL_TEXTURE23 = 0x84D7; |
|---|
| 465 |
const uint GL_TEXTURE24 = 0x84D8; |
|---|
| 466 |
const uint GL_TEXTURE25 = 0x84D9; |
|---|
| 467 |
const uint GL_TEXTURE26 = 0x84DA; |
|---|
| 468 |
const uint GL_TEXTURE27 = 0x84DB; |
|---|
| 469 |
const uint GL_TEXTURE28 = 0x84DC; |
|---|
| 470 |
const uint GL_TEXTURE29 = 0x84DD; |
|---|
| 471 |
const uint GL_TEXTURE30 = 0x84DE; |
|---|
| 472 |
const uint GL_TEXTURE31 = 0x84DF; |
|---|
| 473 |
const uint GL_ACTIVE_TEXTURE = 0x84E0; |
|---|
| 474 |
const uint GL_CLIENT_ACTIVE_TEXTURE = 0x84E1; |
|---|
| 475 |
const uint GL_MAX_TEXTURE_UNITS = 0x84E2; |
|---|
| 476 |
const uint GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3; |
|---|
| 477 |
const uint GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4; |
|---|
| 478 |
const uint GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5; |
|---|
| 479 |
const uint GL_TRANSPOSE_COLOR_MATRIX = 0x84E6; |
|---|
| 480 |
const uint GL_MULTISAMPLE = 0x809D; |
|---|
| 481 |
const uint GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
|---|
| 482 |
const uint GL_SAMPLE_ALPHA_TO_ONE = 0x809F; |
|---|
| 483 |
const uint GL_SAMPLE_COVERAGE = 0x80A0; |
|---|
| 484 |
const uint GL_SAMPLE_BUFFERS = 0x80A8; |
|---|
| 485 |
const uint GL_SAMPLES = 0x80A9; |
|---|
| 486 |
const uint GL_SAMPLE_COVERAGE_VALUE = 0x80AA; |
|---|
| 487 |
const uint GL_SAMPLE_COVERAGE_INVERT = 0x80AB; |
|---|
| 488 |
const uint GL_MULTISAMPLE_BIT = 0x20000000; |
|---|
| 489 |
const uint GL_NORMAL_MAP = 0x8511; |
|---|
| 490 |
const uint GL_REFLECTION_MAP = 0x8512; |
|---|
| 491 |
const uint GL_TEXTURE_CUBE_MAP = 0x8513; |
|---|
| 492 |
const uint GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; |
|---|
| 493 |
const uint GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
|---|
| 494 |
const uint GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
|---|
| 495 |
const uint GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
|---|
| 496 |
const uint GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
|---|
| 497 |
const uint GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
|---|
| 498 |
const uint GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
|---|
| 499 |
const uint GL_PROXY_TEXTURE_CUBE_MAP = 0x851B; |
|---|
| 500 |
const uint GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
|---|
| 501 |
const uint GL_COMPRESSED_ALPHA = 0x84E9; |
|---|
| 502 |
const |
|---|