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/* |
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Boost Software License - Version 1.0 - August 17th, 2003 |
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Permission is hereby granted, free of charge, to any person or organization |
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obtaining a copy of the software and accompanying documentation covered by |
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this license (the "Software") to use, reproduce, display, distribute, |
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execute, and transmit the Software, and to prepare derivative works of the |
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Software, and to permit third-parties to whom the Software is furnished to |
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do so, all subject to the following: |
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|
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The copyright notices in the Software and this entire statement, including |
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the above license grant, this restriction and the following disclaimer, |
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must be included in all copies of the Software, in whole or in part, and |
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all derivative works of the Software, unless such copies or derivative |
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works are solely in the form of machine-executable object code generated by |
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a source language processor. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE |
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, |
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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|
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*/ |
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module derelict.sdl.sdl; |
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|
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public |
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{ |
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import derelict.sdl.sdltypes; |
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import derelict.sdl.sdlfuncs; |
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} |
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|
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private |
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{ |
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import derelict.util.loader; |
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|
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version(darwin) |
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version = MacOSX; |
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version(OSX) |
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version = MacOSX; |
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|
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version (MacOSX) |
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import derelict.sdl.macinit.SDLMain; |
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} |
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|
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class DerelictSDLLoader : SharedLibLoader |
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{ |
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public: |
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this() |
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{ |
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super( |
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"sdl.dll", |
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"libSDL.so, libSDL.so.0, libSDL-1.2.so, libSDL-1.2.so.0", |
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"../Frameworks/SDL.framework/SDL, /Library/Frameworks/SDL.framework/SDL, /System/Library/Frameworks/SDL.framework/SDL" |
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); |
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} |
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|
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protected: |
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override void loadSymbols() |
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{ |
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// active.d |
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bindFunc(cast(void**)&SDL_GetAppState, "SDL_GetAppState"); |
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// audio.d |
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bindFunc(cast(void**)&SDL_AudioInit, "SDL_AudioInit"); |
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bindFunc(cast(void**)&SDL_AudioQuit, "SDL_AudioQuit"); |
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bindFunc(cast(void**)&SDL_AudioDriverName, "SDL_AudioDriverName"); |
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bindFunc(cast(void**)&SDL_OpenAudio, "SDL_OpenAudio"); |
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bindFunc(cast(void**)&SDL_GetAudioStatus, "SDL_GetAudioStatus"); |
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bindFunc(cast(void**)&SDL_PauseAudio, "SDL_PauseAudio"); |
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bindFunc(cast(void**)&SDL_LoadWAV_RW, "SDL_LoadWAV_RW"); |
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bindFunc(cast(void**)&SDL_FreeWAV, "SDL_FreeWAV"); |
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bindFunc(cast(void**)&SDL_BuildAudioCVT, "SDL_BuildAudioCVT"); |
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bindFunc(cast(void**)&SDL_ConvertAudio, "SDL_ConvertAudio"); |
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bindFunc(cast(void**)&SDL_MixAudio, "SDL_MixAudio"); |
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bindFunc(cast(void**)&SDL_LockAudio, "SDL_LockAudio"); |
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bindFunc(cast(void**)&SDL_UnlockAudio, "SDL_UnlockAudio"); |
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bindFunc(cast(void**)&SDL_CloseAudio, "SDL_CloseAudio"); |
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// cdrom.d |
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bindFunc(cast(void**)&SDL_CDNumDrives, "SDL_CDNumDrives"); |
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bindFunc(cast(void**)&SDL_CDName, "SDL_CDName"); |
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bindFunc(cast(void**)&SDL_CDOpen, "SDL_CDOpen"); |
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bindFunc(cast(void**)&SDL_CDStatus, "SDL_CDStatus"); |
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bindFunc(cast(void**)&SDL_CDPlayTracks, "SDL_CDPlayTracks"); |
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bindFunc(cast(void**)&SDL_CDPlay, "SDL_CDPlay"); |
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bindFunc(cast(void**)&SDL_CDPause, "SDL_CDPause"); |
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bindFunc(cast(void**)&SDL_CDResume, "SDL_CDResume"); |
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bindFunc(cast(void**)&SDL_CDStop, "SDL_CDStop"); |
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bindFunc(cast(void**)&SDL_CDEject, "SDL_CDEject"); |
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bindFunc(cast(void**)&SDL_CDClose, "SDL_CDClose"); |
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// cpuinfo.d |
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bindFunc(cast(void**)&SDL_HasRDTSC, "SDL_HasRDTSC"); |
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bindFunc(cast(void**)&SDL_HasMMX, "SDL_HasMMX"); |
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bindFunc(cast(void**)&SDL_HasMMXExt, "SDL_HasMMXExt"); |
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bindFunc(cast(void**)&SDL_Has3DNow, "SDL_Has3DNow"); |
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bindFunc(cast(void**)&SDL_Has3DNowExt, "SDL_Has3DNowExt"); |
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bindFunc(cast(void**)&SDL_HasSSE, "SDL_HasSSE"); |
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bindFunc(cast(void**)&SDL_HasSSE2, "SDL_HasSSE2"); |
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bindFunc(cast(void**)&SDL_HasAltiVec, "SDL_HasAltiVec"); |
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// error.d |
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bindFunc(cast(void**)&SDL_SetError, "SDL_SetError"); |
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bindFunc(cast(void**)&SDL_GetError, "SDL_GetError"); |
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bindFunc(cast(void**)&SDL_ClearError, "SDL_ClearError"); |
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// events.d |
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bindFunc(cast(void**)&SDL_PumpEvents, "SDL_PumpEvents"); |
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bindFunc(cast(void**)&SDL_PeepEvents, "SDL_PeepEvents"); |
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bindFunc(cast(void**)&SDL_PollEvent, "SDL_PollEvent"); |
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bindFunc(cast(void**)&SDL_WaitEvent, "SDL_WaitEvent"); |
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bindFunc(cast(void**)&SDL_PushEvent, "SDL_PushEvent"); |
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bindFunc(cast(void**)&SDL_SetEventFilter, "SDL_SetEventFilter"); |
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bindFunc(cast(void**)&SDL_GetEventFilter, "SDL_GetEventFilter"); |
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bindFunc(cast(void**)&SDL_EventState, "SDL_EventState"); |
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// joystick.d |
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bindFunc(cast(void**)&SDL_NumJoysticks, "SDL_NumJoysticks"); |
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bindFunc(cast(void**)&SDL_JoystickName, "SDL_JoystickName"); |
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bindFunc(cast(void**)&SDL_JoystickOpen, "SDL_JoystickOpen"); |
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bindFunc(cast(void**)&SDL_JoystickOpened, "SDL_JoystickOpened"); |
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bindFunc(cast(void**)&SDL_JoystickIndex, "SDL_JoystickIndex"); |
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bindFunc(cast(void**)&SDL_JoystickNumAxes, "SDL_JoystickNumAxes"); |
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bindFunc(cast(void**)&SDL_JoystickNumBalls, "SDL_JoystickNumBalls"); |
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bindFunc(cast(void**)&SDL_JoystickNumHats, "SDL_JoystickNumHats"); |
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bindFunc(cast(void**)&SDL_JoystickNumButtons, "SDL_JoystickNumButtons"); |
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bindFunc(cast(void**)&SDL_JoystickUpdate, "SDL_JoystickUpdate"); |
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bindFunc(cast(void**)&SDL_JoystickEventState, "SDL_JoystickEventState"); |
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bindFunc(cast(void**)&SDL_JoystickGetAxis, "SDL_JoystickGetAxis"); |
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bindFunc(cast(void**)&SDL_JoystickGetHat, "SDL_JoystickGetHat"); |
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bindFunc(cast(void**)&SDL_JoystickGetBall, "SDL_JoystickGetBall"); |
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bindFunc(cast(void**)&SDL_JoystickGetButton, "SDL_JoystickGetButton"); |
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bindFunc(cast(void**)&SDL_JoystickClose, "SDL_JoystickClose"); |
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// keyboard.d |
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bindFunc(cast(void**)&SDL_EnableUNICODE, "SDL_EnableUNICODE"); |
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bindFunc(cast(void**)&SDL_EnableKeyRepeat, "SDL_EnableKeyRepeat"); |
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bindFunc(cast(void**)&SDL_GetKeyRepeat, "SDL_GetKeyRepeat"); |
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bindFunc(cast(void**)&SDL_GetKeyState, "SDL_GetKeyState"); |
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bindFunc(cast(void**)&SDL_GetModState, "SDL_GetModState"); |
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bindFunc(cast(void**)&SDL_SetModState, "SDL_SetModState"); |
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bindFunc(cast(void**)&SDL_GetKeyName, "SDL_GetKeyName"); |
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// loadso.d |
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bindFunc(cast(void**)&SDL_LoadObject, "SDL_LoadObject"); |
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bindFunc(cast(void**)&SDL_LoadFunction, "SDL_LoadFunction"); |
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bindFunc(cast(void**)&SDL_UnloadObject, "SDL_UnloadObject"); |
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// mouse.d |
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bindFunc(cast(void**)&SDL_GetMouseState, "SDL_GetMouseState"); |
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bindFunc(cast(void**)&SDL_GetRelativeMouseState, "SDL_GetRelativeMouseState"); |
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bindFunc(cast(void**)&SDL_WarpMouse, "SDL_WarpMouse"); |
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bindFunc(cast(void**)&SDL_CreateCursor, "SDL_CreateCursor"); |
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bindFunc(cast(void**)&SDL_SetCursor, "SDL_SetCursor"); |
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bindFunc(cast(void**)&SDL_GetCursor, "SDL_GetCursor"); |
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bindFunc(cast(void**)&SDL_FreeCursor, "SDL_FreeCursor"); |
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bindFunc(cast(void**)&SDL_ShowCursor, "SDL_ShowCursor"); |
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// mutex.d |
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bindFunc(cast(void**)&SDL_CreateMutex, "SDL_CreateMutex"); |
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bindFunc(cast(void**)&SDL_mutexP, "SDL_mutexP"); |
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bindFunc(cast(void**)&SDL_mutexV, "SDL_mutexV"); |
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bindFunc(cast(void**)&SDL_DestroyMutex, "SDL_DestroyMutex"); |
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bindFunc(cast(void**)&SDL_CreateSemaphore, "SDL_CreateSemaphore"); |
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bindFunc(cast(void**)&SDL_DestroySemaphore, "SDL_DestroySemaphore"); |
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bindFunc(cast(void**)&SDL_SemWait, "SDL_SemWait"); |
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bindFunc(cast(void**)&SDL_SemTryWait, "SDL_SemTryWait"); |
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bindFunc(cast(void**)&SDL_SemWaitTimeout, "SDL_SemWaitTimeout"); |
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bindFunc(cast(void**)&SDL_SemPost, "SDL_SemPost"); |
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bindFunc(cast(void**)&SDL_SemValue, "SDL_SemValue"); |
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bindFunc(cast(void**)&SDL_CreateCond, "SDL_CreateCond"); |
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bindFunc(cast(void**)&SDL_DestroyCond, "SDL_DestroyCond"); |
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bindFunc(cast(void**)&SDL_CondSignal, "SDL_CondSignal"); |
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bindFunc(cast(void**)&SDL_CondBroadcast, "SDL_CondBroadcast"); |
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bindFunc(cast(void**)&SDL_CondWait, "SDL_CondWait"); |
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bindFunc(cast(void**)&SDL_CondWaitTimeout, "SDL_CondWaitTimeout"); |
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// rwops.d |
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bindFunc(cast(void**)&SDL_RWFromFile, "SDL_RWFromFile"); |
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bindFunc(cast(void**)&SDL_RWFromFP, "SDL_RWFromFP"); |
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bindFunc(cast(void**)&SDL_RWFromMem, "SDL_RWFromMem"); |
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bindFunc(cast(void**)&SDL_RWFromConstMem, "SDL_RWFromConstMem"); |
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bindFunc(cast(void**)&SDL_AllocRW, "SDL_AllocRW"); |
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bindFunc(cast(void**)&SDL_FreeRW, "SDL_FreeRW"); |
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bindFunc(cast(void**)&SDL_ReadLE16, "SDL_ReadLE16"); |
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bindFunc(cast(void**)&SDL_ReadBE16, "SDL_ReadBE16"); |
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bindFunc(cast(void**)&SDL_ReadLE32, "SDL_ReadLE32"); |
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bindFunc(cast(void**)&SDL_ReadBE32, "SDL_ReadBE32"); |
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bindFunc(cast(void**)&SDL_ReadLE64, "SDL_ReadLE64"); |
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bindFunc(cast(void**)&SDL_ReadBE64, "SDL_ReadBE64"); |
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bindFunc(cast(void**)&SDL_WriteLE16, "SDL_WriteLE16"); |
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bindFunc(cast(void**)&SDL_WriteBE16, "SDL_WriteBE16"); |
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bindFunc(cast(void**)&SDL_WriteLE32, "SDL_WriteLE32"); |
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bindFunc(cast(void**)&SDL_WriteBE32, "SDL_WriteBE32"); |
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bindFunc(cast(void**)&SDL_WriteLE64, "SDL_WriteLE64"); |
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bindFunc(cast(void**)&SDL_WriteBE64, "SDL_WriteBE64"); |
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// sdlversion.d |
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bindFunc(cast(void**)&SDL_Linked_Version, "SDL_Linked_Version"); |
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// thread.d |
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bindFunc(cast(void**)&SDL_CreateThread, "SDL_CreateThread"); |
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bindFunc(cast(void**)&SDL_ThreadID, "SDL_ThreadID"); |
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bindFunc(cast(void**)&SDL_GetThreadID, "SDL_GetThreadID"); |
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bindFunc(cast(void**)&SDL_WaitThread, "SDL_WaitThread"); |
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bindFunc(cast(void**)&SDL_KillThread, "SDL_KillThread"); |
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// timer.d |
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bindFunc(cast(void**)&SDL_GetTicks, "SDL_GetTicks"); |
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bindFunc(cast(void**)&SDL_Delay, "SDL_Delay"); |
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bindFunc(cast(void**)&SDL_SetTimer, "SDL_SetTimer"); |
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bindFunc(cast(void**)&SDL_AddTimer, "SDL_AddTimer"); |
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bindFunc(cast(void**)&SDL_RemoveTimer, "SDL_RemoveTimer"); |
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// video.d |
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bindFunc(cast(void**)&SDL_VideoInit, "SDL_VideoInit"); |
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bindFunc(cast(void**)&SDL_VideoQuit, "SDL_VideoQuit"); |
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bindFunc(cast(void**)&SDL_VideoDriverName, "SDL_VideoDriverName"); |
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bindFunc(cast(void**)&SDL_GetVideoSurface, "SDL_GetVideoSurface"); |
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bindFunc(cast(void**)&SDL_GetVideoInfo, "SDL_GetVideoInfo"); |
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bindFunc(cast(void**)&SDL_VideoModeOK, "SDL_VideoModeOK"); |
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bindFunc(cast(void**)&SDL_ListModes, "SDL_ListModes"); |
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bindFunc(cast(void**)&SDL_SetVideoMode, "SDL_SetVideoMode"); |
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bindFunc(cast(void**)&SDL_UpdateRects, "SDL_UpdateRects"); |
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bindFunc(cast(void**)&SDL_UpdateRect, "SDL_UpdateRect"); |
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bindFunc(cast(void**)&SDL_Flip, "SDL_Flip"); |
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bindFunc(cast(void**)&SDL_SetGamma, "SDL_SetGamma"); |
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bindFunc(cast(void**)&SDL_SetGammaRamp, "SDL_SetGammaRamp"); |
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bindFunc(cast(void**)&SDL_GetGammaRamp, "SDL_GetGammaRamp"); |
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bindFunc(cast(void**)&SDL_SetColors, "SDL_SetColors"); |
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bindFunc(cast(void**)&SDL_SetPalette, "SDL_SetPalette"); |
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bindFunc(cast(void**)&SDL_MapRGB, "SDL_MapRGB"); |
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bindFunc(cast(void**)&SDL_MapRGBA, "SDL_MapRGBA"); |
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bindFunc(cast(void**)&SDL_GetRGB, "SDL_GetRGB"); |
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bindFunc(cast(void**)&SDL_GetRGBA, "SDL_GetRGBA"); |
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bindFunc(cast(void**)&SDL_CreateRGBSurface, "SDL_CreateRGBSurface"); |
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bindFunc(cast(void**)&SDL_CreateRGBSurfaceFrom, "SDL_CreateRGBSurfaceFrom"); |
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bindFunc(cast(void**)&SDL_FreeSurface, "SDL_FreeSurface"); |
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bindFunc(cast(void**)&SDL_LockSurface, "SDL_LockSurface"); |
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bindFunc(cast(void**)&SDL_UnlockSurface, "SDL_UnlockSurface"); |
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bindFunc(cast(void**)&SDL_LoadBMP_RW, "SDL_LoadBMP_RW"); |
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bindFunc(cast(void**)&SDL_SaveBMP_RW, "SDL_SaveBMP_RW"); |
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bindFunc(cast(void**)&SDL_SetColorKey, "SDL_SetColorKey"); |
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bindFunc(cast(void**)&SDL_SetAlpha, "SDL_SetAlpha"); |
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bindFunc(cast(void**)&SDL_SetClipRect, "SDL_SetClipRect"); |
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bindFunc(cast(void**)&SDL_GetClipRect, "SDL_GetClipRect"); |
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bindFunc(cast(void**)&SDL_ConvertSurface, "SDL_ConvertSurface"); |
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bindFunc(cast(void**)&SDL_UpperBlit, "SDL_UpperBlit"); |
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bindFunc(cast(void**)&SDL_LowerBlit, "SDL_LowerBlit"); |
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bindFunc(cast(void**)&SDL_FillRect, "SDL_FillRect"); |
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bindFunc(cast(void**)&SDL_DisplayFormat, "SDL_DisplayFormat"); |
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bindFunc(cast(void**)&SDL_DisplayFormatAlpha, "SDL_DisplayFormatAlpha"); |
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bindFunc(cast(void**)&SDL_CreateYUVOverlay, "SDL_CreateYUVOverlay"); |
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bindFunc(cast(void**)&SDL_LockYUVOverlay, "SDL_LockYUVOverlay"); |
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bindFunc(cast(void**)&SDL_UnlockYUVOverlay, "SDL_UnlockYUVOverlay"); |
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bindFunc(cast(void**)&SDL_DisplayYUVOverlay, "SDL_DisplayYUVOverlay"); |
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bindFunc(cast(void**)&SDL_FreeYUVOverlay, "SDL_FreeYUVOverlay"); |
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| 247 |
bindFunc(cast(void**)&SDL_GL_LoadLibrary, "SDL_GL_LoadLibrary"); |
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bindFunc(cast(void**)&SDL_GL_GetProcAddress, "SDL_GL_GetProcAddress"); |
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bindFunc(cast(void**)&SDL_GL_SetAttribute, "SDL_GL_SetAttribute"); |
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bindFunc(cast(void**)&SDL_GL_GetAttribute, "SDL_GL_GetAttribute"); |
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bindFunc(cast(void**)&SDL_GL_SwapBuffers, "SDL_GL_SwapBuffers"); |
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bindFunc(cast(void**)&SDL_GL_UpdateRects, "SDL_GL_UpdateRects"); |
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bindFunc(cast(void**)&SDL_GL_Lock, "SDL_GL_Lock"); |
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bindFunc(cast(void**)&SDL_GL_Unlock, "SDL_GL_Unlock"); |
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bindFunc(cast(void**)&SDL_WM_SetCaption, "SDL_WM_SetCaption"); |
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| 256 |
bindFunc(cast(void**)&SDL_WM_GetCaption, "SDL_WM_GetCaption"); |
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| 257 |
bindFunc(cast(void**)&SDL_WM_SetIcon, "SDL_WM_SetIcon"); |
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bindFunc(cast(void**)&SDL_WM_IconifyWindow, "SDL_WM_IconifyWindow"); |
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bindFunc(cast(void**)&SDL_WM_ToggleFullScreen, "SDL_WM_ToggleFullScreen"); |
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bindFunc(cast(void**)&SDL_WM_GrabInput, "SDL_WM_GrabInput"); |
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// sdl.d |
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bindFunc(cast(void**)&SDL_Init, "SDL_Init"); |
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bindFunc(cast(void**)&SDL_InitSubSystem, "SDL_InitSubSystem"); |
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bindFunc(cast(void**)&SDL_QuitSubSystem, "SDL_QuitSubSystem"); |
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bindFunc(cast(void**)&SDL_WasInit, "SDL_WasInit"); |
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bindFunc(cast(void**)&SDL_Quit, "SDL_Quit"); |
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|
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// syswm.d |
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version(Windows) bindFunc(cast(void**)&SDL_GetWMInfo, "SDL_GetWMInfo"); |
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} |
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} |
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|
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DerelictSDLLoader DerelictSDL; |
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|
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static this() |
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{ |
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DerelictSDL = new DerelictSDLLoader(); |
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} |
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|
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static ~this() |
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{ |
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if(SharedLibLoader.isAutoUnloadEnabled()) |
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DerelictSDL.unload(); |
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} |
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