Ticket #5: gl12.patch

File gl12.patch, 0.5 kB (added by lindquist, 2 years ago)

very simple patch that corrects the problem

  • gl12.d

    old new  
    5959} 
    6060 
    6161const GLuint GL_RESCALE_NORMAL                  = 0x803A; 
    62 const GLuint GL_CLAMP_TO_EDGE                   = 0x80E8
     62const GLuint GL_CLAMP_TO_EDGE                   = 0x812F
    6363const GLuint GL_MAX_ELEMENTS_VERTICES           = 0x80E8; 
    6464const GLuint GL_MAX_ELEMENTS_INDICES            = 0x80E9; 
    6565const GLuint GL_BGR                             = 0x80E0;