|
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@594
|
[594]
|
06/01/08 14:45:49 |
LeoD |
using glBufferSubData for updating the VBOs now |
|
|
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@593
|
[593]
|
06/01/08 13:15:39 |
LeoD |
managed to speed up keyframe animation a lot. the slow part of it now is … |
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|
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@592
|
[592]
|
06/01/08 10:42:15 |
LeoD |
-- |
|
|
|
@591
|
[591]
|
05/31/08 08:12:48 |
LeoD |
-- |
|
|
|
@590
|
[590]
|
05/31/08 08:09:13 |
LeoD |
stuff |
|
|
|
@589
|
[589]
|
05/30/08 18:09:18 |
LeoD |
lowered simulation frequency to 10fps, added interpolation.. seems pretty … |
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|
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@588
|
[588]
|
05/30/08 15:14:49 |
LeoD |
debugging units' targets |
|
|
|
@587
|
[587]
|
05/30/08 13:23:43 |
LeoD |
adding ogg/vorbis dlls for windows |
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|
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@586
|
[586]
|
05/30/08 13:19:28 |
LeoD |
less gc evilness |
|
|
|
@585
|
[585]
|
05/30/08 13:00:31 |
LeoD |
sounds (gc abusing for now) |
|
|
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@584
|
[584]
|
05/30/08 10:05:41 |
LeoD |
comparing each client's sync checks on the server |
|
|
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@583
|
[583]
|
05/29/08 14:29:44 |
LeoD |
renaming: gen -> engine |
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|
|
@582
|
[582]
|
05/29/08 12:44:10 |
LeoD |
rotated aabb and more stuff |
|
|
|
@581
|
[581]
|
05/27/08 11:34:59 |
LeoD |
fixed weird flickering bug |
|
|
|
@580
|
[580]
|
05/27/08 07:13:03 |
LeoD |
-- |
|
|
|
@579
|
[579]
|
05/25/08 14:46:03 |
LeoD |
resource search paths |
|
|
|
@578
|
[578]
|
05/25/08 14:09:19 |
LeoD |
fixed the terrain quad tree |
|
|
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@577
|
[577]
|
05/25/08 10:48:23 |
LeoD |
fixed segfault in Mouse.invariant while quitting the game |
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@576
|
[576]
|
05/25/08 09:55:14 |
LeoD |
fog of war culling |
|
|
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@575
|
[575]
|
05/25/08 07:33:24 |
LeoD |
unit ignored object right click order -> fallback to map right click order |
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|
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@574
|
[574]
|
05/25/08 07:23:22 |
LeoD |
trees |
|
|
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@573
|
[573]
|
05/24/08 17:45:26 |
LeoD |
-- |
|
|
|
@572
|
[572]
|
05/24/08 16:01:11 |
LeoD |
fixed yet another NaN in Unit.finalDirection |
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|
|
@571
|
[571]
|
05/24/08 12:04:22 |
LeoD |
-- |
|
|
|
@570
|
[570]
|
05/24/08 11:40:36 |
LeoD |
using fixed point floats for object properties |
|
|
|
@569
|
[569]
|
05/24/08 11:07:08 |
LeoD |
fixed module header |
|
|
|
@568
|
[568]
|
05/24/08 10:58:35 |
LeoD |
-- |
|
|
|
@567
|
[567]
|
05/24/08 10:55:52 |
LeoD |
-- |
|
|
|
@566
|
[566]
|
05/24/08 10:45:05 |
LeoD |
-- |
|
|
|
@565
|
[565]
|
05/24/08 10:42:50 |
LeoD |
moving is fun |
|
|
|
@564
|
[564]
|
05/24/08 10:21:26 |
LeoD |
renaming is fun |
|
|
|
@563
|
[563]
|
05/24/08 10:07:38 |
LeoD |
removed cyclic import |
|
|
|
@562
|
[562]
|
05/23/08 14:33:22 |
LeoD |
stuff |
|
|
|
@561
|
[561]
|
05/23/08 11:12:39 |
LeoD |
fogging the minimap |
|
|
|
@560
|
[560]
|
05/23/08 07:10:35 |
LeoD |
visited fog of war texture |
|
|
|
@555
|
[555]
|
05/23/08 05:50:23 |
LeoD |
combining the terrain's lightmap and fog of war textures into one texture |
|
|
|
@551
|
[551]
|
05/21/08 11:31:28 |
LeoD |
fog of war |
|
|
|
@550
|
[550]
|
05/20/08 15:29:14 |
LeoD |
added lots of spam-logging for units, fixed some pathfinding and collision … |
|
|
|
@549
|
[549]
|
05/20/08 12:44:25 |
LeoD |
this also removes the need for object type infos to be copyable |
|
|
|
@548
|
[548]
|
05/20/08 12:40:51 |
LeoD |
removed object type skeletons |
|
|
|
@547
|
[547]
|
05/20/08 07:52:47 |
LeoD |
-- |
|
|
|
@546
|
[546]
|
05/20/08 07:18:46 |
LeoD |
-- |
|
|
|
@545
|
[545]
|
05/19/08 17:05:52 |
LeoD |
-- |
|
|
|
@544
|
[544]
|
05/19/08 17:05:39 |
LeoD |
trying to glow :P |
|
|
|
@543
|
[543]
|
05/19/08 13:51:07 |
LeoD |
fixed a bug with mouse rays being wrong at some rotation angles |
|
|
|
@542
|
[542]
|
05/18/08 10:45:54 |
LeoD |
custom render passes |
|
|
|
@541
|
[541]
|
05/18/08 06:03:34 |
LeoD |
switched to OMG |
|
|
|
@540
|
[540]
|
05/17/08 11:10:34 |
LeoD |
config options |
|
|
|
@539
|
[539]
|
05/16/08 17:10:24 |
LeoD |
config caching, this was some hard work but it seems pretty useless now :P |
|
|
|
@538
|
[538]
|
05/15/08 14:32:57 |
LeoD |
fixed minimap so that it works even if shadowmapping is enabled |
|
|
|
@537
|
[537]
|
05/13/08 16:09:14 |
LeoD |
enabling/disabling shadow mapping |
|
|
|
@536
|
[536]
|
05/08/08 16:43:35 |
LeoD |
put commit message here |
|
|
|
@535
|
[535]
|
05/08/08 08:55:14 |
LeoD |
-- |
|
|
|
@534
|
[534]
|
05/07/08 11:15:06 |
LeoD |
-- |
|
|
|
@533
|
[533]
|
05/02/08 19:34:56 |
LeoD |
object shadowing works, thanks h3 :D |
|
|
|
@532
|
[532]
|
05/02/08 18:48:50 |
LeoD |
-- |
|
|
|
@531
|
[531]
|
05/02/08 18:00:49 |
LeoD |
-- |
|
|
|
@530
|
[530]
|
05/02/08 12:53:13 |
LeoD |
-- |
|
|
|
@529
|
[529]
|
05/02/08 07:55:03 |
LeoD |
framebuffers |
|
|
|
@528
|
[528]
|
04/27/08 13:53:44 |
LeoD |
-- |
|
|
|
@527
|
[527]
|
04/27/08 13:39:39 |
LeoD |
this one's gotta be the last one :P |
|
|
|
@526
|
[526]
|
04/27/08 13:38:14 |
LeoD |
some more |
|
|
|
@525
|
[525]
|
04/27/08 13:34:30 |
LeoD |
fixed wrong module statement |
|
|
|
@524
|
[524]
|
04/27/08 13:11:16 |
LeoD |
weird bugs today :F |
|
|
|
@522
|
[522]
|
04/26/08 07:30:17 |
LeoD |
-- |
|
|
|
@521
|
[521]
|
04/26/08 06:50:21 |
LeoD |
basics for attacking |
|
|
|
@520
|
[520]
|
04/17/08 13:06:59 |
LeoD |
stuff! |
|
|
|
@519
|
[519]
|
04/14/08 13:15:48 |
LeoD |
minimap (only terrain layer so far) |
|
|
|
@518
|
[518]
|
04/14/08 11:34:15 |
LeoD |
rendering the terrain on a texture (for the minimap) |
|
|
|
@516
|
[516]
|
04/13/08 14:16:31 |
LeoD |
better alpha-channel for model2.png |
|
|
|
@515
|
[515]
|
04/13/08 12:24:58 |
LeoD |
-- |
|
|
|
@514
|
[514]
|
04/13/08 12:08:37 |
LeoD |
fixed Stack Overflow while creating ServerSocket? |
|
|
|
@513
|
[513]
|
04/13/08 08:40:40 |
LeoD |
lighting game objects with the terrain lightmap |
|
|
|
@512
|
[512]
|
04/12/08 13:35:20 |
LeoD |
fixed mudkips |
|
|
|
@511
|
[511]
|
04/12/08 13:00:14 |
LeoD |
player colors via pixel shader (also implemented vertex lighting) |
|
|
|
@510
|
[510]
|
04/11/08 16:17:03 |
LeoD |
- moar mipmap fixing
- caching uniform locations |
|
|
|
@509
|
[509]
|
04/11/08 08:45:09 |
LeoD |
model.png fixed by h3 for mip-mapping, kthx |
|
|
|
@507
|
[507]
|
04/10/08 17:21:12 |
LeoD |
shaders!
changed terrain to use them, lighting isn't correct yet though |
|
|
|
@506
|
[506]
|
04/10/08 13:37:28 |
LeoD |
using microseconds for the main loop, "fixed" TcpSocket? |
|
|
|
@505
|
[505]
|
04/10/08 11:51:54 |
LeoD |
renaming gui2 to gui #3 |
|
|
|
@504
|
[504]
|
04/10/08 11:48:42 |
LeoD |
renaming gui2 to gui #2 |
|
|
|
@503
|
[503]
|
04/10/08 11:48:23 |
LeoD |
renaming gui2 to gui #1 |
|
|
|
@502
|
[502]
|
04/10/08 11:47:04 |
LeoD |
yup |
|
|
|
@501
|
[501]
|
04/10/08 11:40:35 |
LeoD |
-- |