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Rev Chgset Date Author Log Message
(edit) @594 [594] 06/01/08 14:45:49 LeoD using glBufferSubData for updating the VBOs now
(edit) @593 [593] 06/01/08 13:15:39 LeoD managed to speed up keyframe animation a lot. the slow part of it now is …
(edit) @592 [592] 06/01/08 10:42:15 LeoD --
(edit) @591 [591] 05/31/08 08:12:48 LeoD --
(edit) @590 [590] 05/31/08 08:09:13 LeoD stuff
(edit) @589 [589] 05/30/08 18:09:18 LeoD lowered simulation frequency to 10fps, added interpolation.. seems pretty …
(edit) @588 [588] 05/30/08 15:14:49 LeoD debugging units' targets
(edit) @587 [587] 05/30/08 13:23:43 LeoD adding ogg/vorbis dlls for windows
(edit) @586 [586] 05/30/08 13:19:28 LeoD less gc evilness
(edit) @585 [585] 05/30/08 13:00:31 LeoD sounds (gc abusing for now)
(edit) @584 [584] 05/30/08 10:05:41 LeoD comparing each client's sync checks on the server
(edit) @583 [583] 05/29/08 14:29:44 LeoD renaming: gen -> engine
(edit) @582 [582] 05/29/08 12:44:10 LeoD rotated aabb and more stuff
(edit) @581 [581] 05/27/08 11:34:59 LeoD fixed weird flickering bug
(edit) @580 [580] 05/27/08 07:13:03 LeoD --
(edit) @579 [579] 05/25/08 14:46:03 LeoD resource search paths
(edit) @578 [578] 05/25/08 14:09:19 LeoD fixed the terrain quad tree
(edit) @577 [577] 05/25/08 10:48:23 LeoD fixed segfault in Mouse.invariant while quitting the game
(edit) @576 [576] 05/25/08 09:55:14 LeoD fog of war culling
(edit) @575 [575] 05/25/08 07:33:24 LeoD unit ignored object right click order -> fallback to map right click order
(edit) @574 [574] 05/25/08 07:23:22 LeoD trees
(edit) @573 [573] 05/24/08 17:45:26 LeoD --
(edit) @572 [572] 05/24/08 16:01:11 LeoD fixed yet another NaN in Unit.finalDirection
(edit) @571 [571] 05/24/08 12:04:22 LeoD --
(edit) @570 [570] 05/24/08 11:40:36 LeoD using fixed point floats for object properties
(edit) @569 [569] 05/24/08 11:07:08 LeoD fixed module header
(edit) @568 [568] 05/24/08 10:58:35 LeoD --
(edit) @567 [567] 05/24/08 10:55:52 LeoD --
(edit) @566 [566] 05/24/08 10:45:05 LeoD --
(edit) @565 [565] 05/24/08 10:42:50 LeoD moving is fun
(edit) @564 [564] 05/24/08 10:21:26 LeoD renaming is fun
(edit) @563 [563] 05/24/08 10:07:38 LeoD removed cyclic import
(edit) @562 [562] 05/23/08 14:33:22 LeoD stuff
(edit) @561 [561] 05/23/08 11:12:39 LeoD fogging the minimap
(edit) @560 [560] 05/23/08 07:10:35 LeoD visited fog of war texture
(edit) @559 [559] 05/23/08 05:56:54 LeoD changing case
(edit) @558 [558] 05/23/08 05:56:21 LeoD changing case
(edit) @557 [557] 05/23/08 05:55:52 LeoD changing case
(edit) @556 [556] 05/23/08 05:55:30 LeoD changing case
(edit) @555 [555] 05/23/08 05:50:23 LeoD combining the terrain's lightmap and fog of war textures into one texture
(edit) @554 [554] 05/23/08 05:48:11 LeoD changing case
(edit) @553 [553] 05/23/08 05:47:45 LeoD changing case
(edit) @552 [552] 05/23/08 05:46:55 LeoD changing case
(edit) @551 [551] 05/21/08 11:31:28 LeoD fog of war
(edit) @550 [550] 05/20/08 15:29:14 LeoD added lots of spam-logging for units, fixed some pathfinding and collision …
(edit) @549 [549] 05/20/08 12:44:25 LeoD this also removes the need for object type infos to be copyable
(edit) @548 [548] 05/20/08 12:40:51 LeoD removed object type skeletons
(edit) @547 [547] 05/20/08 07:52:47 LeoD --
(edit) @546 [546] 05/20/08 07:18:46 LeoD --
(edit) @545 [545] 05/19/08 17:05:52 LeoD --
(edit) @544 [544] 05/19/08 17:05:39 LeoD trying to glow :P
(edit) @543 [543] 05/19/08 13:51:07 LeoD fixed a bug with mouse rays being wrong at some rotation angles
(edit) @542 [542] 05/18/08 10:45:54 LeoD custom render passes
(edit) @541 [541] 05/18/08 06:03:34 LeoD switched to OMG
(edit) @540 [540] 05/17/08 11:10:34 LeoD config options
(edit) @539 [539] 05/16/08 17:10:24 LeoD config caching, this was some hard work but it seems pretty useless now :P
(edit) @538 [538] 05/15/08 14:32:57 LeoD fixed minimap so that it works even if shadowmapping is enabled
(edit) @537 [537] 05/13/08 16:09:14 LeoD enabling/disabling shadow mapping
(edit) @536 [536] 05/08/08 16:43:35 LeoD put commit message here
(edit) @535 [535] 05/08/08 08:55:14 LeoD --
(edit) @534 [534] 05/07/08 11:15:06 LeoD --
(edit) @533 [533] 05/02/08 19:34:56 LeoD object shadowing works, thanks h3 :D
(edit) @532 [532] 05/02/08 18:48:50 LeoD --
(edit) @531 [531] 05/02/08 18:00:49 LeoD --
(edit) @530 [530] 05/02/08 12:53:13 LeoD --
(edit) @529 [529] 05/02/08 07:55:03 LeoD framebuffers
(edit) @528 [528] 04/27/08 13:53:44 LeoD --
(edit) @527 [527] 04/27/08 13:39:39 LeoD this one's gotta be the last one :P
(edit) @526 [526] 04/27/08 13:38:14 LeoD some more
(edit) @525 [525] 04/27/08 13:34:30 LeoD fixed wrong module statement
(edit) @524 [524] 04/27/08 13:11:16 LeoD weird bugs today :F
(edit) @523 [523] 04/26/08 07:31:12 LeoD --
(edit) @522 [522] 04/26/08 07:30:17 LeoD --
(edit) @521 [521] 04/26/08 06:50:21 LeoD basics for attacking
(edit) @520 [520] 04/17/08 13:06:59 LeoD stuff!
(edit) @519 [519] 04/14/08 13:15:48 LeoD minimap (only terrain layer so far)
(edit) @518 [518] 04/14/08 11:34:15 LeoD rendering the terrain on a texture (for the minimap)
(edit) @517 [517] 04/13/08 14:58:26 LeoD oops. :P
(edit) @516 [516] 04/13/08 14:16:31 LeoD better alpha-channel for model2.png
(edit) @515 [515] 04/13/08 12:24:58 LeoD --
(edit) @514 [514] 04/13/08 12:08:37 LeoD fixed Stack Overflow while creating ServerSocket?
(edit) @513 [513] 04/13/08 08:40:40 LeoD lighting game objects with the terrain lightmap
(edit) @512 [512] 04/12/08 13:35:20 LeoD fixed mudkips
(edit) @511 [511] 04/12/08 13:00:14 LeoD player colors via pixel shader (also implemented vertex lighting)
(edit) @510 [510] 04/11/08 16:17:03 LeoD - moar mipmap fixing - caching uniform locations
(edit) @509 [509] 04/11/08 08:45:09 LeoD model.png fixed by h3 for mip-mapping, kthx
(edit) @508 [508] 04/10/08 17:27:06 LeoD dunno if that's correct :P
(edit) @507 [507] 04/10/08 17:21:12 LeoD shaders! changed terrain to use them, lighting isn't correct yet though
(edit) @506 [506] 04/10/08 13:37:28 LeoD using microseconds for the main loop, "fixed" TcpSocket?
(edit) @505 [505] 04/10/08 11:51:54 LeoD renaming gui2 to gui #3
(edit) @504 [504] 04/10/08 11:48:42 LeoD renaming gui2 to gui #2
(edit) @503 [503] 04/10/08 11:48:23 LeoD renaming gui2 to gui #1
(edit) @502 [502] 04/10/08 11:47:04 LeoD yup
(edit) @501 [501] 04/10/08 11:40:35 LeoD --
(edit) @500 [500] 04/10/08 11:34:55 LeoD --
(edit) @499 [499] 04/09/08 17:02:14 LeoD trying some LOD on the terrain
(edit) @498 [498] 04/09/08 15:22:05 LeoD reformatting :P
(edit) @497 [497] 04/07/08 16:52:36 LeoD stuff
(edit) @496 [496] 04/07/08 15:20:31 LeoD so i herd u dont liek debug output
(edit) @495 [495] 04/07/08 13:54:32 LeoD demo recording fixed for map generators
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