Version 4 (modified by Extrawurst, 13 years ago) |
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Welcome to chipmunkD
This Project is a direct port of the 2D physics engine chipmunk http://code.google.com/p/chipmunk-physics/ to D. I tried to change as little as possible while porting to be able to benchmark C vs. D directly and to make patching the port as easy as possible when a new release of the original library is published.
I however plan on creating and maintaining a branch of the lib where i gonna convert some parts of the library to a more D'ish flavour. That way the spoilt D coder does not have to live without operators and a single class that holds the state of the engine rather than some random global variables.
Facts
* direct port of Chipmunk 2D physics engine * pure D2 code no bindings * last tested to compile with D 2.050
Starting Points
- TracGuide -- Built-in Documentation
For a complete list of local wiki pages, see TitleIndex.