Note: This website is archived. For up-to-date information about D projects and development, please visit
Version 8 (modified by clayasaurus, 11 years ago)

Welcome to Blaze, A 2D Rigid Body Dynamics Physics Engine

Blaze: A light-weight, 2D rigid body dynamics engine. The goal is to implement a real time, continuous collision detection, and physics game engine library.

Implemented: Sequential Impulse (SI) solver, stacking, non-convex models via. partitioning and covering.

To do: Joints, continuous collision detection, and much more!

This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Based off of an Action Script 3.0 physics engine named Glaze ( )

Expect new features and enhancements in the future.