= Welcome to Blaze, A 2D Rigid Body Dynamics Physics Engine = '''Blaze:''' A light-weight, 2D rigid body dynamics engine. The goal is to implement a real time, continuous collision detection, and physics game engine library. '''Implemented:''' Sequential Impulse (SI) solver, stacking, non-convex models via. partitioning and covering. '''To do:''' Joints, continuous collision detection, and much more! This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Based off of an Action Script 3.0 physics engine named Glaze ( http://code.google.com/p/glaze/ ) Expect new features and enhancements in the future. * Forums: http://www.dsource.org/forums/viewforum.php?f=187 * Demo: http://www.dsource.org/projects/blaze/browser/downloads * Documentation: http://svn.dsource.org/projects/blaze/downloads/docs/blaze/blaze.dynamics.GeometricShape.html