= Welcome to Blaze! = '''A 2D game physics engine, based on Erin Catto's Box2D''' [[Image(http://svn.dsource.org/projects/blaze/logo/blazeSmall.png,nolink)]] '''Project Links:''' * [http://www.dsource.org/projects/blaze/changeset/head/trunk?old_path=%2F&format=zip Source] * [http://www.dsource.org/projects/blaze/wiki/ScreenShots Screenshots] * [http://www.dsource.org/forums/viewforum.php?f=187 Forums] * [http://www.box2d.org/wiki/ Box2D Wiki] * [http://svn.dsource.org/projects/blaze/downloads/docs/blaze/blaze.dynamics.GeometricShape.html Documentation] '''Implemented:'''[[BR]] Rigid Body Dynamics[[BR]] Sequential Impulse (SI) solver [[BR]] Continuous collision detection (CCD) [[BR]] Smoothed particle hydrodynamics (SPH)[[BR]] Stacking[[BR]] Joints[[BR]] Non-convex models via. partitioning and covering[[BR]] Force generators [[BR]] Collision Callbacks '''To do:'''[[BR]] Improve this Wiki! [[BR]] Documentation[[BR]] Other collision detection ideas (MPR, Singed Distance Fields, Quad-Trees, etc..) '''Projects that use Blaze:''' * [http://team0xf.com:8080/fizziks/ Fizziks Sandbox] * [http://www.dsource.org/projects/arclib Arc.Lib] Interested in contributing? Express your interest in the forum!