= Welcome to Blaze! = '''A 2D game physics engine, based on Erin Catto's Box2D''' '''Implemented:'''[[BR]] Rigid Body Dynamics[[BR]] Sequential Impulse (SI) solver [[BR]] Continuous collision detection (CCD) [[BR]] Smoothed particle hydrodynamics (SPH)[[BR]] Stacking[[BR]] Joints[[BR]] Non-convex models via. partitioning and covering[[BR]] Collision Callbacks '''To do:'''[[BR]] Improve this Wiki! [[BR]] Force generators [[BR]] Documentation[[BR]] Other collision detection ideas (MPR, Singed Distance Fields, Quad-Trees, etc..) '''Projects that use Blaze:''' * [http://team0xf.com:8080/fizziks/ Fizziks Sandbox] * [http://www.dsource.org/projects/arclib Arc.Lib] '''Project Links:''' * [http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip DEMO] * [http://www.dsource.org/forums/viewforum.php?f=187 Forums] * [http://www.box2d.org/wiki/ Box2D Wiki] * [http://svn.dsource.org/projects/blaze/downloads/docs/blaze/blaze.dynamics.GeometricShape.html Documentation] '''Interested in 2D collision detection methods employed in Blaze?''' * [http://code.google.com/p/mpr2d/ MPR2D] * [http://code.google.com/p/gjkd/ GJKD] * [http://www.harveycartel.org/metanet/tutorials/tutorialA.html Separating Axis Test (SAT)] Interested in contributing? Express your interest in the forum!