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Version 46 (modified by zzzzrrr, 11 years ago)

Welcome to Blaze!

A 2D game physics engine, based on Erin Catto's Box2D


Rigid Body Dynamics
Sequential Impulse (SI) solver
Continuous collision detection (CCD) refinement
Non-convex models via. partitioning and covering
Collision Callbacks

To do:

Smoothed particle hydrodynamics (SPH)
Other collision detection ideas (MPR, Singed Distance Fields, Quad-Trees, etc..)

Projects that use Blaze:

Project Links:

Interested in collision detection methods employed in Blaze?

Interested in contributing? Express your interest in the forum!