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Version 39 (modified by zzzzrrr, 11 years ago)
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Welcome to Blaze!

A light-weight, 2D game physics engine.

Implemented:

Rigid Body Dynamics
Sequential Impulse (SI) solver
Stacking
Joints
Non-convex models via. partitioning and covering
Collision Callbacks

To do:

Optimizations!
Continuous collision detection (CCD) refinement
Sleeping
Documentation

Blaze was born from the Chipmunk game physics (http://wiki.slembcke.net/main/published/Chipmunk) library.

Project Links:

Interested in collision detection methods employed in Blaze?

Interested in contributing? Express your interest in the forum!