= Welcome to Blaze! = '''A light-weight, 2D rigid body dynamics game engine.''' '''Implemented:'''[[BR]] Sequential Impulse (SI) solver [[BR]] Stacking[[BR]] Joints[[BR]] Non-convex models via. partitioning and covering '''To do:'''[[BR]] Optimizations! [[BR]] Continuous collision detection (CCD)[[BR]] Collision Callbacks[[BR]] Sleeping[[BR]] This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Blaze was born from the Glaze ( http://code.google.com/p/glaze/ ) and Chipmunk (http://wiki.slembcke.net/main/published/Chipmunk) libraries. Expect new features and enhancements in the future. * Forums: http://www.dsource.org/forums/viewforum.php?f=187 * Demo: http://svn.dsource.org/projects/blaze/downloads * Documentation: http://svn.dsource.org/projects/blaze/downloads/docs/blaze/blaze.dynamics.GeometricShape.html '''Interested in collision detection methods employed in Blaze?''' * MPR2D: [http://code.google.com/p/mpr2d/] * GJKD: [http://code.google.com/p/gjkd/] * Separating Axis Test (SAT): [http://www.harveycartel.org/metanet/tutorials/tutorialA.html] Interested in contributing? Express your interest in the forum!