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Version 29 (modified by zzzzrrr, 16 years ago)
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Welcome to Blaze!

A light-weight, rigid body dynamics game engine in two dimensions.

Implemented:

Sequential Impulse (SI) solver
Stacking
Joints
Non-convex models via. partitioning and covering

To do:

Optimizations!
Continuous collision detection (CCD)
Collision Callbacks
Sleeping

This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Blaze was born from the Glaze ( http://code.google.com/p/glaze/ ) and Chipmunk (http://wiki.slembcke.net/main/published/Chipmunk) libraries.

Expect new features and enhancements in the future.

Interested in collision detection methods employed in Blaze?

Interested in contributing? Express your interest in the forum!