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Version 19 (modified by zzzzrrr, 11 years ago)

Welcome to Blaze!

A light-weight, 2D rigid body dynamics/physics engine. Our mission is to implement a real time game engine library.

Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering, Minkowski Portal Refinement (MPR) and GJK.

To do: Continuous collision detection (CCD) and further optimizations!

This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Blaze was born from the Glaze ( ) and Chipmunk ( libraries.

Expect new features and enhancements in the future.

Interested in collision detection methods employed in Blaze?

Interested in contributing? Express your interest in the forum!