Note: This website is archived. For up-to-date information about D projects and development, please visit wiki.dlang.org.
Version 15 (modified by zzzzrrr, 11 years ago)
--

Welcome to Blaze!

A light-weight, 2D rigid body dynamics engine. Our mission is to implement a real time game engine library.

Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering.

To do: Continuous collision detection (CCD) and further optimizations!

This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Based off of an Action Script 3.0 physics engine named Glaze ( http://code.google.com/p/glaze/ )

Expect new features and enhancements in the future.

Interested in collision detection methods employed in Blaze?

Interested in contributing? Post in the forum!