= Welcome to Blaze! = A light-weight, 2D rigid body dynamics/physics engine. The goal is to implement a real time, continuous collision detection, and physics game engine library. '''Implemented:''' Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering. '''To do:''' Continuous collision detection (CCD) and further optimizations! This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Based off of an Action Script 3.0 physics engine named Glaze ( http://code.google.com/p/glaze/ ) Expect new features and enhancements in the future. * Forums: http://www.dsource.org/forums/viewforum.php?f=187 * Demo: http://svn.dsource.org/projects/blaze/downloads * Documentation: http://svn.dsource.org/projects/blaze/downloads/docs/blaze/blaze.dynamics.GeometricShape.html '''Interested in collision detection methods employed in Blaze?''' * MPR2D: http://code.google.com/p/mpr2d/ * GJKD: http://code.google.com/p/gjkd/ Interested in contributing? Post in the forum!