Welcome to Blaze!
A light-weight, 2D rigid body dynamics & physics game engine.
Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering, Minkowski Portal Refinement (MPR) and GJK, Continuous collision detection (CCD)
To do: Optimizations!
This project will serve as a stable physics game library, and maintain a branch for experimental, bleeding edge development. Blaze was born from the Glaze ( http://code.google.com/p/glaze/ ) and Chipmunk (http://wiki.slembcke.net/main/published/Chipmunk) libraries.
Expect new features and enhancements in the future.
- Documentation: http://svn.dsource.org/projects/blaze/downloads/docs/blaze/blaze.dynamics.GeometricShape.html
Interested in collision detection methods employed in Blaze?
Interested in contributing? Express your interest in the forum!
Attachments
- stack.PNG (22.3 kB) -
Demo Screen Shot
, added by zzzzrrr on 02/26/08 14:33:40. - pentagonRain.PNG (38.8 kB) -
Another screen shot
, added by zzzzrrr on 02/26/08 14:34:11.
