| 15 | | D3DX10_FILTER_NONE = 1 << 0, |
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| 16 | | D3DX10_FILTER_POINT = 2 << 0, |
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| 17 | | D3DX10_FILTER_LINEAR = 3 << 0, |
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| 18 | | D3DX10_FILTER_TRIANGLE = 4 << 0, |
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| 19 | | D3DX10_FILTER_BOX = 5 << 0, |
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| 20 | | D3DX10_FILTER_MIRROR_U = 1 << 16, |
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| 21 | | D3DX10_FILTER_MIRROR_V = 2 << 16, |
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| 22 | | D3DX10_FILTER_MIRROR_W = 4 << 16, |
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| 23 | | D3DX10_FILTER_MIRROR = 7 << 16, |
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| 24 | | D3DX10_FILTER_DITHER = 1 << 19, |
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| 25 | | D3DX10_FILTER_DITHER_DIFFUSION = 2 << 19, |
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| 26 | | D3DX10_FILTER_SRGB_IN = 1 << 21, |
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| 27 | | D3DX10_FILTER_SRGB_OUT = 2 << 21, |
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| 28 | | D3DX10_FILTER_SRGB = 3 << 21 |
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| | 15 | D3DX10_FILTER_NONE = 0x000001, |
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| | 16 | D3DX10_FILTER_POINT = 0x000002, |
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| | 17 | D3DX10_FILTER_LINEAR = 0x000003, |
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| | 18 | D3DX10_FILTER_TRIANGLE = 0x000004, |
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| | 19 | D3DX10_FILTER_BOX = 0x000005, |
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| | 20 | D3DX10_FILTER_MIRROR_U = 0x010000, |
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| | 21 | D3DX10_FILTER_MIRROR_V = 0x020000, |
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| | 22 | D3DX10_FILTER_MIRROR_W = 0x040000, |
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| | 23 | D3DX10_FILTER_MIRROR = 0x070000, |
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| | 24 | D3DX10_FILTER_DITHER = 0x080000, |
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| | 25 | D3DX10_FILTER_DITHER_DIFFUSION = 0x100000, |
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| | 26 | D3DX10_FILTER_SRGB_IN = 0x200000, |
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| | 27 | D3DX10_FILTER_SRGB_OUT = 0x400000, |
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| | 28 | D3DX10_FILTER_SRGB = 0x600000 |
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| 32 | | D3DX10_NORMALMAP_MIRROR_U = 1 << 16, |
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| 33 | | D3DX10_NORMALMAP_MIRROR_V = 2 << 16, |
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| 34 | | D3DX10_NORMALMAP_MIRROR = 3 << 16, |
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| 35 | | D3DX10_NORMALMAP_INVERTSIGN = 8 << 16, |
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| 36 | | D3DX10_NORMALMAP_COMPUTE_OCCLUSION = 16 << 16 |
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| | 32 | D3DX10_NORMALMAP_MIRROR_U = 0x010000, |
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| | 33 | D3DX10_NORMALMAP_MIRROR_V = 0x020000, |
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| | 34 | D3DX10_NORMALMAP_MIRROR = 0x030000, |
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| | 35 | D3DX10_NORMALMAP_INVERTSIGN = 0x080000, |
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| | 36 | D3DX10_NORMALMAP_COMPUTE_OCCLUSION = 0x100000 |
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| 40 | | D3DX10_CHANNEL_RED = 1 << 0, |
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| 41 | | D3DX10_CHANNEL_BLUE = 1 << 1, |
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| 42 | | D3DX10_CHANNEL_GREEN = 1 << 2, |
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| 43 | | D3DX10_CHANNEL_ALPHA = 1 << 3, |
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| 44 | | D3DX10_CHANNEL_LUMINANCE = 1 << 4 |
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| | 40 | D3DX10_CHANNEL_RED = 1, |
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| | 41 | D3DX10_CHANNEL_BLUE = 2, |
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| | 42 | D3DX10_CHANNEL_GREEN = 4, |
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| | 43 | D3DX10_CHANNEL_ALPHA = 8, |
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| | 44 | D3DX10_CHANNEL_LUMINANCE = 16 |
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| 90 | | HRESULT D3DX10GetImageInfoFromFileA(LPCSTR pSrcFile, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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| 91 | | HRESULT D3DX10GetImageInfoFromFileW(LPCWSTR pSrcFile, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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| | 90 | HRESULT D3DX10GetImageInfoFromFileA(LPCSTR pSrcFile, ID3DX10ThreadPump pPump, |
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| | 91 | D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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| | 92 | HRESULT D3DX10GetImageInfoFromFileW(LPCWSTR pSrcFile, ID3DX10ThreadPump pPump, |
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| | 93 | D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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| 93 | | version(Unicode) { |
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| 94 | | alias D3DX10GetImageInfoFromFileW D3DX10GetImageInfoFromFile; |
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| 95 | | } else { |
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| 96 | | alias D3DX10GetImageInfoFromFileA D3DX10GetImageInfoFromFile; |
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| 97 | | } |
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| | 95 | HRESULT D3DX10GetImageInfoFromResourceA(HMODULE hSrcModule, |
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| | 96 | LPCSTR pSrcResource, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, |
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| | 97 | HRESULT* pHResult); |
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| | 98 | HRESULT D3DX10GetImageInfoFromResourceW(HMODULE hSrcModule, |
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| | 99 | LPCWSTR pSrcResource, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, |
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| | 100 | HRESULT* pHResult); |
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| 99 | | HRESULT D3DX10GetImageInfoFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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| 100 | | HRESULT D3DX10GetImageInfoFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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| | 102 | HRESULT D3DX10GetImageInfoFromMemory(LPCVOID pSrcData, SIZE_T SrcDataSize, |
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| | 103 | ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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| 102 | | version(Unicode) { |
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| 103 | | alias D3DX10GetImageInfoFromResourceW D3DX10GetImageInfoFromResource; |
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| 104 | | } else { |
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| 105 | | alias D3DX10GetImageInfoFromResourceA D3DX10GetImageInfoFromResource; |
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| 106 | | } |
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| | 105 | HRESULT D3DX10CreateShaderResourceViewFromFileA(ID3D10Device pDevice, |
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| | 106 | LPCSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, |
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| | 107 | ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult); |
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| | 108 | HRESULT D3DX10CreateShaderResourceViewFromFileW(ID3D10Device pDevice, |
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| | 109 | LPCWSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, |
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| | 110 | ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult); |
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| 108 | | HRESULT D3DX10GetImageInfoFromMemory(LPCVOID pSrcData, SIZE_T SrcDataSize, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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| 109 | | HRESULT D3DX10CreateShaderResourceViewFromFileA(ID3D10Device pDevice, LPCSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult); |
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| 110 | | HRESULT D3DX10CreateShaderResourceViewFromFileW(ID3D10Device pDevice, LPCWSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult); |
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| | 112 | HRESULT D3DX10CreateTextureFromFileA(ID3D10Device pDevice, LPCSTR pSrcFile, |
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| | 113 | D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, |
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| | 114 | ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| | 115 | HRESULT D3DX10CreateTextureFromFileW(ID3D10Device pDevice, LPCWSTR pSrcFile, |
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| | 116 | D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, |
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| | 117 | ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| 112 | | version(Unicode) { |
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| 113 | | alias D3DX10CreateShaderResourceViewFromFileW D3DX10CreateShaderResourceViewFromFile; |
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| 114 | | } else { |
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| 115 | | alias D3DX10CreateShaderResourceViewFromFileA D3DX10CreateShaderResourceViewFromFile; |
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| 116 | | } |
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| | 119 | HRESULT D3DX10CreateShaderResourceViewFromResourceA(ID3D10Device pDevice, |
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| | 120 | HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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| | 121 | ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, |
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| | 122 | HRESULT* pHResult); |
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| | 123 | HRESULT D3DX10CreateShaderResourceViewFromResourceW(ID3D10Device pDevice, |
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| | 124 | HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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| | 125 | ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, |
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| | 126 | HRESULT* pHResult); |
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| 118 | | HRESULT D3DX10CreateTextureFromFileA(ID3D10Device pDevice, LPCSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| 119 | | HRESULT D3DX10CreateTextureFromFileW(ID3D10Device pDevice, LPCWSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| | 128 | HRESULT D3DX10CreateTextureFromResourceA(ID3D10Device pDevice, |
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| | 129 | HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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| | 130 | ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| | 131 | HRESULT D3DX10CreateTextureFromResourceW(ID3D10Device pDevice, |
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| | 132 | HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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| | 133 | ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| 127 | | HRESULT D3DX10CreateShaderResourceViewFromResourceA(ID3D10Device pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult); |
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| 128 | | HRESULT D3DX10CreateShaderResourceViewFromResourceW(ID3D10Device pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult); |
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| 129 | | |
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| 130 | | version(Unicode) { |
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| 131 | | alias D3DX10CreateShaderResourceViewFromResourceW D3DX10CreateShaderResourceViewFromResource; |
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| 132 | | } else { |
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| 133 | | alias D3DX10CreateShaderResourceViewFromResourceA D3DX10CreateShaderResourceViewFromResource; |
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| 134 | | } |
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| 135 | | |
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| 136 | | HRESULT D3DX10CreateTextureFromResourceA(ID3D10Device pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| 137 | | HRESULT D3DX10CreateTextureFromResourceW(ID3D10Device pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| 138 | | |
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| 139 | | version(Unicode) { |
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| 140 | | alias D3DX10CreateTextureFromResourceW D3DX10CreateTextureFromResource; |
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| 141 | | } else { |
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| 142 | | alias D3DX10CreateTextureFromResourceA D3DX10CreateTextureFromResource; |
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| 143 | | } |
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| 144 | | |
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| 145 | | HRESULT D3DX10CreateShaderResourceViewFromMemory(ID3D10Device pDevice, LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult); |
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| 146 | | HRESULT D3DX10CreateTextureFromMemory(ID3D10Device pDevice, LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| | 140 | HRESULT D3DX10CreateTextureFromMemory(ID3D10Device pDevice, LPCVOID pSrcData, |
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| | 141 | SIZE_T SrcDataSize, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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| | 142 | ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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| 163 | | HRESULT D3DX10SaveTextureToFileA(ID3D10Resource pSrcTexture, D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCSTR pDestFile); |
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| 164 | | HRESULT D3DX10SaveTextureToFileW(ID3D10Resource pSrcTexture, D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCWSTR pDestFile); |
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| | 161 | |
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| | 162 | HRESULT D3DX10SaveTextureToFileA(ID3D10Resource pSrcTexture, |
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| | 163 | D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCSTR pDestFile); |
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| | 164 | HRESULT D3DX10SaveTextureToFileW(ID3D10Resource pSrcTexture, |
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| | 165 | D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCWSTR pDestFile); |
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| | 166 | |
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| | 167 | HRESULT D3DX10SaveTextureToMemory(ID3D10Resource pSrcTexture, |
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| | 168 | D3DX10_IMAGE_FILE_FORMAT DestFormat, ID3D10Blob* ppDestBuf, UINT Flags); |
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| | 169 | |
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| | 170 | HRESULT D3DX10ComputeNormalMap(ID3D10Texture2D pSrcTexture, UINT Flags, |
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| | 171 | UINT Channel, FLOAT Amplitude, ID3D10Texture2D pDestTexture); |
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| | 172 | |
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| | 173 | HRESULT D3DX10SHProjectCubeMap(UINT Order, ID3D10Texture2D pCubeMap, |
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| | 174 | FLOAT* pROut, FLOAT* pGOut, FLOAT* pBOut); |
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| 171 | | |
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| 172 | | HRESULT D3DX10SaveTextureToMemory(ID3D10Resource pSrcTexture, D3DX10_IMAGE_FILE_FORMAT DestFormat, ID3D10Blob* ppDestBuf, UINT Flags); |
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| 173 | | HRESULT D3DX10ComputeNormalMap(ID3D10Texture2D pSrcTexture, UINT Flags, UINT Channel, FLOAT Amplitude, ID3D10Texture2D pDestTexture); |
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| 174 | | HRESULT D3DX10SHProjectCubeMap(UINT Order, ID3D10Texture2D pCubeMap, FLOAT* pROut, FLOAT* pGOut, FLOAT* pBOut); |
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| 175 | | |
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