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/***********************************************************************\ |
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* d3dx10tex.d * |
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* * |
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* Windows API header module * |
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* * |
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* Placed into public domain * |
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\***********************************************************************/ |
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module win32.directx.d3dx10tex; |
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|
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private import win32.windows; |
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private import win32.directx.d3d10; |
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private import win32.directx.d3dx10core; |
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|
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enum D3DX10_FILTER_FLAG { |
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D3DX10_FILTER_NONE = 0x000001, |
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D3DX10_FILTER_POINT = 0x000002, |
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D3DX10_FILTER_LINEAR = 0x000003, |
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D3DX10_FILTER_TRIANGLE = 0x000004, |
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D3DX10_FILTER_BOX = 0x000005, |
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D3DX10_FILTER_MIRROR_U = 0x010000, |
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D3DX10_FILTER_MIRROR_V = 0x020000, |
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D3DX10_FILTER_MIRROR_W = 0x040000, |
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D3DX10_FILTER_MIRROR = 0x070000, |
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D3DX10_FILTER_DITHER = 0x080000, |
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D3DX10_FILTER_DITHER_DIFFUSION = 0x100000, |
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D3DX10_FILTER_SRGB_IN = 0x200000, |
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D3DX10_FILTER_SRGB_OUT = 0x400000, |
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D3DX10_FILTER_SRGB = 0x600000 |
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} |
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|
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enum D3DX10_NORMALMAP_FLAG { |
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D3DX10_NORMALMAP_MIRROR_U = 0x010000, |
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D3DX10_NORMALMAP_MIRROR_V = 0x020000, |
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D3DX10_NORMALMAP_MIRROR = 0x030000, |
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D3DX10_NORMALMAP_INVERTSIGN = 0x080000, |
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D3DX10_NORMALMAP_COMPUTE_OCCLUSION = 0x100000 |
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} |
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|
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enum D3DX10_CHANNEL_FLAG { |
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D3DX10_CHANNEL_RED = 1, |
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D3DX10_CHANNEL_BLUE = 2, |
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D3DX10_CHANNEL_GREEN = 4, |
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D3DX10_CHANNEL_ALPHA = 8, |
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D3DX10_CHANNEL_LUMINANCE = 16 |
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} |
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|
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enum D3DX10_IMAGE_FILE_FORMAT { |
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D3DX10_IFF_BMP = 0, |
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D3DX10_IFF_JPG = 1, |
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D3DX10_IFF_PNG = 3, |
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D3DX10_IFF_DDS = 4, |
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D3DX10_IFF_TIFF = 10, |
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D3DX10_IFF_GIF = 11, |
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D3DX10_IFF_WMP = 12, |
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D3DX10_IFF_FORCE_DWORD = 0x7fffffff |
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} |
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|
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enum D3DX10_SAVE_TEXTURE_FLAG { |
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D3DX10_STF_USEINPUTBLOB = 1 |
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} |
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|
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struct D3DX10_IMAGE_INFO { |
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UINT Width; |
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UINT Height; |
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UINT Depth; |
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UINT ArraySize; |
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UINT MipLevels; |
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UINT MiscFlags; |
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DXGI_FORMAT Format; |
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D3D10_RESOURCE_DIMENSION ResourceDimension; |
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D3DX10_IMAGE_FILE_FORMAT ImageFileFormat; |
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} |
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|
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struct D3DX10_IMAGE_LOAD_INFO { |
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UINT Width; |
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UINT Height; |
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UINT Depth; |
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UINT FirstMipLevel; |
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UINT MipLevels; |
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D3D10_USAGE Usage; |
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UINT BindFlags; |
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UINT CpuAccessFlags; |
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UINT MiscFlags; |
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DXGI_FORMAT Format; |
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UINT Filter; |
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UINT MipFilter; |
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D3DX10_IMAGE_INFO* pSrcInfo; |
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} |
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|
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HRESULT D3DX10GetImageInfoFromFileA(LPCSTR pSrcFile, ID3DX10ThreadPump pPump, |
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D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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HRESULT D3DX10GetImageInfoFromFileW(LPCWSTR pSrcFile, ID3DX10ThreadPump pPump, |
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D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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|
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HRESULT D3DX10GetImageInfoFromResourceA(HMODULE hSrcModule, |
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LPCSTR pSrcResource, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, |
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HRESULT* pHResult); |
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HRESULT D3DX10GetImageInfoFromResourceW(HMODULE hSrcModule, |
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LPCWSTR pSrcResource, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, |
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HRESULT* pHResult); |
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|
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HRESULT D3DX10GetImageInfoFromMemory(LPCVOID pSrcData, SIZE_T SrcDataSize, |
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ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult); |
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|
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HRESULT D3DX10CreateShaderResourceViewFromFileA(ID3D10Device pDevice, |
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LPCSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, |
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ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult); |
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HRESULT D3DX10CreateShaderResourceViewFromFileW(ID3D10Device pDevice, |
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LPCWSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, |
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ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult); |
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HRESULT D3DX10CreateTextureFromFileA(ID3D10Device pDevice, LPCSTR pSrcFile, |
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D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, |
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ID3D10Resource* ppTexture, HRESULT* pHResult); |
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HRESULT D3DX10CreateTextureFromFileW(ID3D10Device pDevice, LPCWSTR pSrcFile, |
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D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump, |
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ID3D10Resource* ppTexture, HRESULT* pHResult); |
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HRESULT D3DX10CreateShaderResourceViewFromResourceA(ID3D10Device pDevice, |
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HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, |
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HRESULT* pHResult); |
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HRESULT D3DX10CreateShaderResourceViewFromResourceW(ID3D10Device pDevice, |
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HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, |
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HRESULT* pHResult); |
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HRESULT D3DX10CreateTextureFromResourceA(ID3D10Device pDevice, |
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HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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HRESULT D3DX10CreateTextureFromResourceW(ID3D10Device pDevice, |
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HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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HRESULT D3DX10CreateShaderResourceViewFromMemory(ID3D10Device pDevice, |
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LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView, |
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HRESULT* pHResult); |
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HRESULT D3DX10CreateTextureFromMemory(ID3D10Device pDevice, LPCVOID pSrcData, |
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SIZE_T SrcDataSize, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult); |
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struct D3DX10_TEXTURE_LOAD_INFO { |
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D3D10_BOX* pSrcBox; |
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D3D10_BOX* pDstBox; |
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UINT SrcFirstMip; |
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UINT DstFirstMip; |
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UINT NumMips; |
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UINT SrcFirstElement; |
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UINT DstFirstElement; |
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UINT NumElements; |
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UINT Filter; |
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UINT MipFilter; |
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} |
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HRESULT D3DX10LoadTextureFromTexture(ID3D10Resource pSrcTexture, |
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D3DX10_TEXTURE_LOAD_INFO* pLoadInfo, ID3D10Resource pDstTexture); |
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HRESULT D3DX10FilterTexture(ID3D10Resource pTexture, UINT SrcLevel, UINT MipFilter); |
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HRESULT D3DX10SaveTextureToFileA(ID3D10Resource pSrcTexture, |
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D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCSTR pDestFile); |
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HRESULT D3DX10SaveTextureToFileW(ID3D10Resource pSrcTexture, |
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D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCWSTR pDestFile); |
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HRESULT D3DX10SaveTextureToMemory(ID3D10Resource pSrcTexture, |
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D3DX10_IMAGE_FILE_FORMAT DestFormat, ID3D10Blob* ppDestBuf, UINT Flags); |
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HRESULT D3DX10ComputeNormalMap(ID3D10Texture2D pSrcTexture, UINT Flags, |
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UINT Channel, FLOAT Amplitude, ID3D10Texture2D pDestTexture); |
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HRESULT D3DX10SHProjectCubeMap(UINT Order, ID3D10Texture2D pCubeMap, |
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FLOAT* pROut, FLOAT* pGOut, FLOAT* pBOut); |
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version(Unicode) { |
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alias D3DX10GetImageInfoFromFileW D3DX10GetImageInfoFromFile; |
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alias D3DX10GetImageInfoFromResourceW D3DX10GetImageInfoFromResource; |
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alias D3DX10CreateShaderResourceViewFromFileW D3DX10CreateShaderResourceViewFromFile; |
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alias D3DX10CreateTextureFromFileW D3DX10CreateTextureFromFile; |
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alias D3DX10CreateShaderResourceViewFromResourceW D3DX10CreateShaderResourceViewFromResource; |
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alias D3DX10CreateTextureFromResourceW D3DX10CreateTextureFromResource; |
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alias D3DX10SaveTextureToFileW D3DX10SaveTextureToFile; |
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} else { |
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alias D3DX10GetImageInfoFromFileA D3DX10GetImageInfoFromFile; |
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alias D3DX10GetImageInfoFromResourceA D3DX10GetImageInfoFromResource; |
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alias D3DX10CreateShaderResourceViewFromFileA D3DX10CreateShaderResourceViewFromFile; |
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alias D3DX10CreateTextureFromFileA D3DX10CreateTextureFromFile; |
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alias D3DX10CreateShaderResourceViewFromResourceA D3DX10CreateShaderResourceViewFromResource; |
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alias D3DX10CreateTextureFromResourceA D3DX10CreateTextureFromResource; |
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alias D3DX10SaveTextureToFileA D3DX10SaveTextureToFile; |
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} |
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