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/*==========================================================================; |
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* |
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* Copyright (C) Microsoft Corporation. All Rights Reserved. |
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* |
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* File: d3d9types.h |
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* Content: Direct3D capabilities include file |
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* |
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***************************************************************************/ |
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module win32.directx.d3d9types; |
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private import win32.windows; |
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// Alignment compatibility |
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align(4): |
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// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 |
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alias TypeDef!(uint) D3DCOLOR; |
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// maps unsigned 8 bits/channel to D3DCOLOR |
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D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); } |
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D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); } |
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D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); } |
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D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); } |
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D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); } |
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// maps floating point channels (0.f to 1.f range) to D3DCOLOR |
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D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); } |
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struct D3DVECTOR { |
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float x; |
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float y; |
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float z; |
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} |
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struct D3DCOLORVALUE { |
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float r; |
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float g; |
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float b; |
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float a; |
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} |
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struct D3DRECT { |
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LONG x1; |
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LONG y1; |
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LONG x2; |
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LONG y2; |
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} |
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struct D3DMATRIX { |
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union { |
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struct { |
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float _11, _12, _13, _14; |
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float _21, _22, _23, _24; |
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float _31, _32, _33, _34; |
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float _41, _42, _43, _44; |
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} |
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float[4][4] m; |
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} |
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} |
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struct D3DVIEWPORT9 { |
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uint X; |
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uint Y; /* Viewport Top left */ |
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uint Width; |
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uint Height; /* Viewport Dimensions */ |
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float MinZ; /* Min/max of clip Volume */ |
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float MaxZ; |
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} |
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/* |
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* Values for clip fields. |
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*/ |
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// Max number of user clipping planes, supported in D3D. |
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const D3DMAXUSERCLIPPLANES = 32; |
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// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE |
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// |
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const D3DCLIPPLANE0 = (1<<0); |
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const D3DCLIPPLANE1 = (1<<1); |
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const D3DCLIPPLANE2 = (1<<2); |
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const D3DCLIPPLANE3 = (1<<3); |
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const D3DCLIPPLANE4 = (1<<4); |
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const D3DCLIPPLANE5 = (1<<5); |
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// The following bits are used in the ClipUnion and ClipIntersection |
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// members of the D3DCLIPSTATUS9 |
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// |
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const D3DCS_LEFT = 0x00000001L; |
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const D3DCS_RIGHT = 0x00000002L; |
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const D3DCS_TOP = 0x00000004L; |
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const D3DCS_BOTTOM = 0x00000008L; |
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const D3DCS_FRONT = 0x00000010L; |
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const D3DCS_BACK = 0x00000020L; |
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const D3DCS_PLANE0 = 0x00000040L; |
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const D3DCS_PLANE1 = 0x00000080L; |
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const D3DCS_PLANE2 = 0x00000100L; |
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const D3DCS_PLANE3 = 0x00000200L; |
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const D3DCS_PLANE4 = 0x00000400L; |
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const D3DCS_PLANE5 = 0x00000800L; |
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const D3DCS_ALL = D3DCS_LEFT | |
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D3DCS_RIGHT | |
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D3DCS_TOP | |
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D3DCS_BOTTOM | |
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D3DCS_FRONT | |
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D3DCS_BACK | |
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D3DCS_PLANE0 | |
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D3DCS_PLANE1 | |
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D3DCS_PLANE2 | |
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D3DCS_PLANE3 | |
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D3DCS_PLANE4 | |
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D3DCS_PLANE5; |
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struct D3DCLIPSTATUS9 { |
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uint ClipUnion; |
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uint ClipIntersection; |
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} |
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struct D3DMATERIAL9 { |
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D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ |
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D3DCOLORVALUE Ambient; /* Ambient color RGB */ |
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D3DCOLORVALUE Specular; /* Specular 'shininess' */ |
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D3DCOLORVALUE Emissive; /* Emissive color RGB */ |
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float Power; /* Sharpness if specular highlight */ |
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} |
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enum : uint { |
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D3DLIGHT_POINT = 1, |
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D3DLIGHT_SPOT = 2, |
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D3DLIGHT_DIRECTIONAL = 3 |
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} |
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alias TypeDef!(uint) D3DLIGHTTYPE; |
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struct D3DLIGHT9 { |
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D3DLIGHTTYPE Type; /* Type of light source */ |
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D3DCOLORVALUE Diffuse; /* Diffuse color of light */ |
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D3DCOLORVALUE Specular; /* Specular color of light */ |
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D3DCOLORVALUE Ambient; /* Ambient color of light */ |
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D3DVECTOR Position; /* Position in world space */ |
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D3DVECTOR Direction; /* Direction in world space */ |
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float Range; /* Cutoff range */ |
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float Falloff; /* Falloff */ |
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float Attenuation0; /* Constant attenuation */ |
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float Attenuation1; /* Linear attenuation */ |
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float Attenuation2; /* Quadratic attenuation */ |
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float Theta; /* Inner angle of spotlight cone */ |
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float Phi; /* Outer angle of spotlight cone */ |
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} |
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/* |
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* Options for clearing |
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*/ |
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const D3DCLEAR_TARGET = 0x00000001L; /* Clear target surface */ |
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const D3DCLEAR_ZBUFFER = 0x00000002L; /* Clear target z buffer */ |
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const D3DCLEAR_STENCIL = 0x00000004L; /* Clear stencil planes */ |
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/* |
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* The following defines the rendering states |
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*/ |
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enum : D3DSHADEMODE { |
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D3DSHADE_FLAT = 1, |
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D3DSHADE_GOURAUD = 2, |
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D3DSHADE_PHONG = 3 |
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} |
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alias TypeDef!(uint) D3DSHADEMODE; |
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enum : D3DFILLMODE { |
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D3DFILL_POINT = 1, |
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D3DFILL_WIREFRAME = 2, |
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D3DFILL_SOLID = 3 |
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} |
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alias TypeDef!(uint) D3DFILLMODE; |
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enum : D3DBLEND { |
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D3DBLEND_ZERO = 1, |
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D3DBLEND_ONE = 2, |
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D3DBLEND_SRCCOLOR = 3, |
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D3DBLEND_INVSRCCOLOR = 4, |
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D3DBLEND_SRCALPHA = 5, |
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D3DBLEND_INVSRCALPHA = 6, |
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D3DBLEND_DESTALPHA = 7, |
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D3DBLEND_INVDESTALPHA = 8, |
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D3DBLEND_DESTCOLOR = 9, |
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D3DBLEND_INVDESTCOLOR = 10, |
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D3DBLEND_SRCALPHASAT = 11, |
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D3DBLEND_BOTHSRCALPHA = 12, |
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D3DBLEND_BOTHINVSRCALPHA = 13, |
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D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ |
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D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ |
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D3DBLEND_SRCCOLOR2 = 16, |
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D3DBLEND_INVSRCCOLOR2 = 17 |
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} |
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alias TypeDef!(uint) D3DBLEND; |
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enum : D3DBLENDOP { |
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D3DBLENDOP_ADD = 1, |
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D3DBLENDOP_SUBTRACT = 2, |
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D3DBLENDOP_REVSUBTRACT = 3, |
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D3DBLENDOP_MIN = 4, |
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D3DBLENDOP_MAX = 5 |
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} |
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alias TypeDef!(uint) D3DBLENDOP; |
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enum : D3DTEXTUREADDRESS { |
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D3DTADDRESS_WRAP = 1, |
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D3DTADDRESS_MIRROR = 2, |
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D3DTADDRESS_CLAMP = 3, |
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D3DTADDRESS_BORDER = 4, |
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D3DTADDRESS_MIRRORONCE = 5 |
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} |
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alias TypeDef!(uint) D3DTEXTUREADDRESS; |
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enum : D3DCULL { |
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D3DCULL_NONE = 1, |
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D3DCULL_CW = 2, |
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D3DCULL_CCW = 3 |
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} |
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alias TypeDef!(uint) D3DCULL; |
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enum : D3DCMPFUNC { |
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D3DCMP_NEVER = 1, |
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D3DCMP_LESS = 2, |
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D3DCMP_EQUAL = 3, |
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D3DCMP_LESSEQUAL = 4, |
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D3DCMP_GREATER = 5, |
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D3DCMP_NOTEQUAL = 6, |
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D3DCMP_GREATEREQUAL = 7, |
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D3DCMP_ALWAYS = 8 |
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} |
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alias TypeDef!(uint) D3DCMPFUNC; |
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enum : D3DSTENCILOP { |
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D3DSTENCILOP_KEEP = 1, |
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D3DSTENCILOP_ZERO = 2, |
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D3DSTENCILOP_REPLACE = 3, |
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D3DSTENCILOP_INCRSAT = 4, |
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D3DSTENCILOP_DECRSAT = 5, |
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D3DSTENCILOP_INVERT = 6, |
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D3DSTENCILOP_INCR = 7, |
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D3DSTENCILOP_DECR = 8 |
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} |
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alias TypeDef!(uint) D3DSTENCILOP; |
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enum : D3DFOGMODE { |
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D3DFOG_NONE = 0, |
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D3DFOG_EXP = 1, |
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D3DFOG_EXP2 = 2, |
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D3DFOG_LINEAR = 3 |
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} |
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alias TypeDef!(uint) D3DFOGMODE; |
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enum : D3DZBUFFERTYPE { |
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D3DZB_FALSE = 0, |
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D3DZB_TRUE = 1, // Z buffering |
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D3DZB_USEW = 2 // W buffering |
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} |
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alias TypeDef!(uint) D3DZBUFFERTYPE; |
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// Primitives supported by draw-primitive API |
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enum : D3DPRIMITIVETYPE { |
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D3DPT_POINTLIST = 1, |
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D3DPT_LINELIST = 2, |
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D3DPT_LINESTRIP = 3, |
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D3DPT_TRIANGLELIST = 4, |
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D3DPT_TRIANGLESTRIP = 5, |
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D3DPT_TRIANGLEFAN = 6 |
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} |
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alias TypeDef!(uint) D3DPRIMITIVETYPE; |
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D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); } |
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template T_D3DTS_WORLDMATRIX(uint index) { |
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const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256; |
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} |
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enum : D3DTRANSFORMSTATETYPE { |
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D3DTS_VIEW = 2, |
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D3DTS_PROJECTION = 3, |
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D3DTS_TEXTURE0 = 16, |
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D3DTS_TEXTURE1 = 17, |
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D3DTS_TEXTURE2 = 18, |
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D3DTS_TEXTURE3 = 19, |
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D3DTS_TEXTURE4 = 20, |
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D3DTS_TEXTURE5 = 21, |
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D3DTS_TEXTURE6 = 22, |
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D3DTS_TEXTURE7 = 23, |
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D3DTS_WORLD = T_D3DTS_WORLDMATRIX!(0), |
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D3DTS_WORLD1 = T_D3DTS_WORLDMATRIX!(1), |
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D3DTS_WORLD2 = T_D3DTS_WORLDMATRIX!(2), |
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D3DTS_WORLD3 = T_D3DTS_WORLDMATRIX!(3) |
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} |
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alias TypeDef!(uint) D3DTRANSFORMSTATETYPE; |
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enum : D3DRENDERSTATETYPE { |
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D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ |
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D3DRS_FILLMODE = 8, /* D3DFILLMODE */ |
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D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ |
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D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ |
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D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ |
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D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ |
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D3DRS_SRCBLEND = 19, /* D3DBLEND */ |
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D3DRS_DESTBLEND = 20, /* D3DBLEND */ |
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D3DRS_CULLMODE = 22, /* D3DCULL */ |
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D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ |
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D3DRS_ALPHAREF = 24, /* D3DFIXED */ |
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D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ |
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D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ |
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D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ |
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D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ |
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D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ |
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D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ |
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D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ |
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D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ |
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D3DRS_FOGEND = 37, /* Fog end */ |
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D3DRS_FOGDENSITY = 38, /* Fog density */ |
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D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ |
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D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ |
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D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ |
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D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ |
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D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ |
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D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ |
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D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ |
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D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ |
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D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ |
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D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ |
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D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ |
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D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ |
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D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ |
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D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ |
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D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ |
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D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ |
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D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ |
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D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ |
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D3DRS_CLIPPING = 136, |
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D3DRS_LIGHTING = 137, |
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D3DRS_AMBIENT = 139, |
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D3DRS_FOGVERTEXMODE = 140, |
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D3DRS_COLORVERTEX = 141, |
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D3DRS_LOCALVIEWER = 142, |
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D3DRS_NORMALIZENORMALS = 143, |
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D3DRS_DIFFUSEMATERIALSOURCE = 145, |
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D3DRS_SPECULARMATERIALSOURCE = 146, |
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D3DRS_AMBIENTMATERIALSOURCE = 147, |
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D3DRS_EMISSIVEMATERIALSOURCE = 148, |
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D3DRS_VERTEXBLEND = 151, |
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D3DRS_CLIPPLANEENABLE = 152, |
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D3DRS_POINTSIZE = 154, /* float point size */ |
|---|
| 352 |
D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ |
|---|
| 353 |
D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ |
|---|
| 354 |
D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ |
|---|
| 355 |
D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ |
|---|
| 356 |
D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ |
|---|
| 357 |
D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ |
|---|
| 358 |
D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer |
|---|
| 359 |
D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable |
|---|
| 360 |
D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation |
|---|
| 361 |
D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor |
|---|
| 362 |
D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ |
|---|
| 363 |
D3DRS_INDEXEDVERTEXBLENDENABLE = 167, |
|---|
| 364 |
D3DRS_COLORWRITEENABLE = 168, // per-channel write enable |
|---|
| 365 |
D3DRS_TWEENFACTOR = 170, // float tween factor |
|---|
| 366 |
D3DRS_BLENDOP = 171, // D3DBLENDOP setting |
|---|
| 367 |
D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) |
|---|
| 368 |
D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC |
|---|
| 369 |
D3DRS_SCISSORTESTENABLE = 174, |
|---|
| 370 |
D3DRS_SLOPESCALEDEPTHBIAS = 175, |
|---|
| 371 |
D3DRS_ANTIALIASEDLINEENABLE = 176, |
|---|
| 372 |
D3DRS_MINTESSELLATIONLEVEL = 178, |
|---|
| 373 |
D3DRS_MAXTESSELLATIONLEVEL = 179, |
|---|
| 374 |
D3DRS_ADAPTIVETESS_X = 180, |
|---|
| 375 |
D3DRS_ADAPTIVETESS_Y = 181, |
|---|
| 376 |
D3DRS_ADAPTIVETESS_Z = 182, |
|---|
| 377 |
D3DRS_ADAPTIVETESS_W = 183, |
|---|
| 378 |
D3DRS_ENABLEADAPTIVETESSELLATION = 184, |
|---|
| 379 |
D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ |
|---|
| 380 |
D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ |
|---|
| 381 |
D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ |
|---|
| 382 |
D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ |
|---|
| 383 |
D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ |
|---|
| 384 |
D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ |
|---|
| 385 |
D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ |
|---|
| 386 |
D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ |
|---|
| 387 |
D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ |
|---|
| 388 |
D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ |
|---|
| 389 |
D3DRS_DEPTHBIAS = 195, |
|---|
| 390 |
D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ |
|---|
| 391 |
D3DRS_WRAP9 = 199, |
|---|
| 392 |
D3DRS_WRAP10 = 200, |
|---|
| 393 |
D3DRS_WRAP11 = 201, |
|---|
| 394 |
D3DRS_WRAP12 = 202, |
|---|
| 395 |
D3DRS_WRAP13 = 203, |
|---|
| 396 |
D3DRS_WRAP14 = 204, |
|---|
| 397 |
D3DRS_WRAP15 = 205, |
|---|
| 398 |
D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ |
|---|
| 399 |
D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ |
|---|
| 400 |
D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ |
|---|
| 401 |
D3DRS_BLENDOPALPHA = 209 /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ |
|---|
| 402 |
} |
|---|
| 403 |
alias TypeDef!(uint) D3DRENDERSTATETYPE; |
|---|
| 404 |
|
|---|
| 405 |
// Maximum number of simultaneous render targets D3D supports |
|---|
| 406 |
const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4; |
|---|
| 407 |
|
|---|
| 408 |
// Values for material source |
|---|
| 409 |
enum : D3DMATERIALCOLORSOURCE { |
|---|
| 410 |
D3DMCS_MATERIAL = 0, // Color from material is used |
|---|
| 411 |
D3DMCS_COLOR1 = 1, // Diffuse vertex color is used |
|---|
| 412 |
D3DMCS_COLOR2 = 2 // Specular vertex color is used |
|---|
| 413 |
} |
|---|
| 414 |
alias TypeDef!(uint) D3DMATERIALCOLORSOURCE; |
|---|
| 415 |
|
|---|
| 416 |
// Bias to apply to the texture coordinate set to apply a wrap to. |
|---|
| 417 |
const D3DRENDERSTATE_WRAPBIAS = 128UL; |
|---|
| 418 |
|
|---|
| 419 |
/* Flags to construct the WRAP render states */ |
|---|
| 420 |
const D3DWRAP_U = 0x00000001L; |
|---|
| 421 |
const D3DWRAP_V = 0x00000002L; |
|---|
| 422 |
const D3DWRAP_W = 0x00000004L; |
|---|
| 423 |
|
|---|
| 424 |
/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ |
|---|
| 425 |
const D3DWRAPCOORD_0 = 0x00000001L; // same as D3DWRAP_U |
|---|
| 426 |
const D3DWRAPCOORD_1 = 0x00000002L; // same as D3DWRAP_V |
|---|
| 427 |
const D3DWRAPCOORD_2 = 0x00000004L; // same as D3DWRAP_W |
|---|
| 428 |
const D3DWRAPCOORD_3 = 0x00000008L; |
|---|
| 429 |
|
|---|
| 430 |
/* Flags to construct D3DRS_COLORWRITEENABLE */ |
|---|
| 431 |
const D3DCOLORWRITEENABLE_RED = (1L<<0); |
|---|
| 432 |
const D3DCOLORWRITEENABLE_GREEN = (1L<<1); |
|---|
| 433 |
const D3DCOLORWRITEENABLE_BLUE = (1L<<2); |
|---|
| 434 |
const D3DCOLORWRITEENABLE_ALPHA = (1L<<3); |
|---|
| 435 |
|
|---|
| 436 |
/* |
|---|
| 437 |
* State enumerants for per-stage processing of fixed function pixel processing |
|---|
| 438 |
* Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. |
|---|
| 439 |
*/ |
|---|
| 440 |
enum : D3DTEXTURESTAGESTATETYPE { |
|---|
| 441 |
D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ |
|---|
| 442 |
D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ |
|---|
| 443 |
D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ |
|---|
| 444 |
D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ |
|---|
| 445 |
D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ |
|---|
| 446 |
D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ |
|---|
| 447 |
D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ |
|---|
| 448 |
D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ |
|---|
| 449 |
D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ |
|---|
| 450 |
D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ |
|---|
| 451 |
D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ |
|---|
| 452 |
D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ |
|---|
| 453 |
D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ |
|---|
| 454 |
D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ |
|---|
| 455 |
D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ |
|---|
| 456 |
D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ |
|---|
| 457 |
D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ |
|---|
| 458 |
D3DTSS_CONSTANT = 32 /* Per-stage constant D3DTA_CONSTANT */ |
|---|
| 459 |
} |
|---|
| 460 |
alias TypeDef!(uint) D3DTEXTURESTAGESTATETYPE; |
|---|
| 461 |
|
|---|
| 462 |
/* |
|---|
| 463 |
* State enumerants for per-sampler texture processing. |
|---|
| 464 |
*/ |
|---|
| 465 |
enum : D3DSAMPLERSTATETYPE { |
|---|
| 466 |
D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ |
|---|
| 467 |
D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ |
|---|
| 468 |
D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ |
|---|
| 469 |
D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ |
|---|
| 470 |
D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ |
|---|
| 471 |
D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ |
|---|
| 472 |
D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ |
|---|
| 473 |
D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ |
|---|
| 474 |
D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ |
|---|
| 475 |
D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ |
|---|
| 476 |
D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, |
|---|
| 477 |
no correction required.) else correct for |
|---|
| 478 |
Gamma = 2.2 */ |
|---|
| 479 |
D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this |
|---|
| 480 |
indicates which element index to use. Default = 0. */ |
|---|
| 481 |
D3DSAMP_DMAPOFFSET = 13 /* Offset in vertices in the pre-sampled displacement map. |
|---|
| 482 |
Only valid for D3DDMAPSAMPLER sampler */ |
|---|
| 483 |
} |
|---|
| 484 |
alias TypeDef!(uint) D3DSAMPLERSTATETYPE; |
|---|
| 485 |
|
|---|
| 486 |
/* Special sampler which is used in the tesselator */ |
|---|
| 487 |
const D3DDMAPSAMPLER = 256; |
|---|
| 488 |
|
|---|
| 489 |
// Samplers used in vertex shaders |
|---|
| 490 |
const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1); |
|---|
| 491 |
const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2); |
|---|
| 492 |
const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3); |
|---|
| 493 |
const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4); |
|---|
| 494 |
|
|---|
| 495 |
// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position |
|---|
| 496 |
// and normal in the camera space) should be taken as texture coordinates |
|---|
| 497 |
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from |
|---|
| 498 |
// |
|---|
| 499 |
const D3DTSS_TCI_PASSTHRU = 0x00000000; |
|---|
| 500 |
const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000; |
|---|
| 501 |
const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000; |
|---|
| 502 |
const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000; |
|---|
| 503 |
const D3DTSS_TCI_SPHEREMAP = 0x00040000; |
|---|
| 504 |
|
|---|
| 505 |
/* |
|---|
| 506 |
* Enumerations for COLOROP and ALPHAOP texture blending operations set in |
|---|
| 507 |
* texture processing stage controls in D3DTSS. |
|---|
| 508 |
*/ |
|---|
| 509 |
enum : D3DTEXTUREOP { |
|---|
| 510 |
// Control |
|---|
| 511 |
D3DTOP_DISABLE = 1, // disables stage |
|---|
| 512 |
D3DTOP_SELECTARG1 = 2, // the default |
|---|
| 513 |
D3DTOP_SELECTARG2 = 3, |
|---|
| 514 |
|
|---|
| 515 |
// Modulate |
|---|
| 516 |
D3DTOP_MODULATE = 4, // multiply args together |
|---|
| 517 |
D3DTOP_MODULATE2X = 5, // multiply and 1 bit |
|---|
| 518 |
D3DTOP_MODULATE4X = 6, // multiply and 2 bits |
|---|
| 519 |
|
|---|
| 520 |
// Add |
|---|
| 521 |
D3DTOP_ADD = 7, // add arguments together |
|---|
| 522 |
D3DTOP_ADDSIGNED = 8, // add with -0.5 bias |
|---|
| 523 |
D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit |
|---|
| 524 |
D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation |
|---|
| 525 |
D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product |
|---|
| 526 |
// Arg1 + Arg2 - Arg1*Arg2 |
|---|
| 527 |
// = Arg1 + (1-Arg1)*Arg2 |
|---|
| 528 |
|
|---|
| 529 |
// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) |
|---|
| 530 |
D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha |
|---|
| 531 |
D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha |
|---|
| 532 |
D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR |
|---|
| 533 |
|
|---|
| 534 |
// Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) |
|---|
| 535 |
D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha |
|---|
| 536 |
D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color |
|---|
| 537 |
|
|---|
| 538 |
// Specular mapping |
|---|
| 539 |
D3DTOP_PREMODULATE = 17, // modulate with next texture before use |
|---|
| 540 |
D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB |
|---|
| 541 |
// COLOROP only |
|---|
| 542 |
D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A |
|---|
| 543 |
// COLOROP only |
|---|
| 544 |
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB |
|---|
| 545 |
// COLOROP only |
|---|
| 546 |
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A |
|---|
| 547 |
// COLOROP only |
|---|
| 548 |
|
|---|
| 549 |
// Bump mapping |
|---|
| 550 |
D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation |
|---|
| 551 |
D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel |
|---|
| 552 |
|
|---|
| 553 |
// This can do either diffuse or specular bump mapping with correct input. |
|---|
| 554 |
// Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) |
|---|
| 555 |
// where each component has been scaled and offset to make it signed. |
|---|
| 556 |
// The result is replicated into all four (including alpha) channels. |
|---|
| 557 |
// This is a valid COLOROP only. |
|---|
| 558 |
D3DTOP_DOTPRODUCT3 = 24, |
|---|
| 559 |
|
|---|
| 560 |
// Triadic ops |
|---|
| 561 |
D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 |
|---|
| 562 |
D3DTOP_LERP = 26 // (Arg0)*Arg1 + (1-Arg0)*Arg2 |
|---|
| 563 |
} |
|---|
| 564 |
alias TypeDef!(uint) D3DTEXTUREOP; |
|---|
| 565 |
|
|---|
| 566 |
/* |
|---|
| 567 |
* Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending |
|---|
| 568 |
* operations set in texture processing stage controls in D3DRENDERSTATE. |
|---|
| 569 |
*/ |
|---|
| 570 |
const D3DTA_SELECTMASK = 0x0000000f; // mask for arg selector |
|---|
| 571 |
const D3DTA_DIFFUSE = 0x00000000; // select diffuse color (read only) |
|---|
| 572 |
const D3DTA_CURRENT = 0x00000001; // select stage destination register (read/write) |
|---|
| 573 |
const D3DTA_TEXTURE = 0x00000002; // select texture color (read only) |
|---|
| 574 |
const D3DTA_TFACTOR = 0x00000003; // select D3DRS_TEXTUREFACTOR (read only) |
|---|
| 575 |
const D3DTA_SPECULAR = 0x00000004; // select specular color (read only) |
|---|
| 576 |
const D3DTA_TEMP = 0x00000005; // select temporary register color (read/write) |
|---|
| 577 |
const D3DTA_CONSTANT = 0x00000006; // select texture stage constant |
|---|
| 578 |
const D3DTA_COMPLEMENT = 0x00000010; // take 1.0 - x (read modifier) |
|---|
| 579 |
const D3DTA_ALPHAREPLICATE = 0x00000020; // replicate alpha to color components (read modifier) |
|---|
| 580 |
|
|---|
| 581 |
// |
|---|
| 582 |
// Values for D3DSAMP_***FILTER texture stage states |
|---|
| 583 |
// |
|---|
| 584 |
enum : D3DTEXTUREFILTERTYPE { |
|---|
| 585 |
D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) |
|---|
| 586 |
D3DTEXF_POINT = 1, // nearest |
|---|
| 587 |
D3DTEXF_LINEAR = 2, // linear interpolation |
|---|
| 588 |
D3DTEXF_ANISOTROPIC = 3, // anisotropic |
|---|
| 589 |
D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent |
|---|
| 590 |
D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian |
|---|
| 591 |
D3DTEXF_CONVOLUTIONMONO = 8 // Convolution filter for monochrome textures |
|---|
| 592 |
} |
|---|
| 593 |
alias TypeDef!(uint) D3DTEXTUREFILTERTYPE; |
|---|
| 594 |
|
|---|
| 595 |
/* Bits for Flags in ProcessVertices call */ |
|---|
| 596 |
|
|---|
| 597 |
const D3DPV_DONOTCOPYDATA = (1 << 0); |
|---|
| 598 |
|
|---|
| 599 |
//------------------------------------------------------------------- |
|---|
| 600 |
|
|---|
| 601 |
// Flexible vertex format bits |
|---|
| 602 |
// |
|---|
| 603 |
const D3DFVF_RESERVED0 = 0x001; |
|---|
| 604 |
const D3DFVF_POSITION_MASK = 0x400E; |
|---|
| 605 |
const D3DFVF_XYZ = 0x002; |
|---|
| 606 |
const D3DFVF_XYZRHW = 0x004; |
|---|
| 607 |
const D3DFVF_XYZB1 = 0x006; |
|---|
| 608 |
const D3DFVF_XYZB2 = 0x008; |
|---|
| 609 |
const D3DFVF_XYZB3 = 0x00a; |
|---|
| 610 |
const D3DFVF_XYZB4 = 0x00c; |
|---|
| 611 |
const D3DFVF_XYZB5 = 0x00e; |
|---|
| 612 |
const D3DFVF_XYZW = 0x4002; |
|---|
| 613 |
|
|---|
| 614 |
const D3DFVF_NORMAL = 0x010; |
|---|
| 615 |
const D3DFVF_PSIZE = 0x020; |
|---|
| 616 |
const D3DFVF_DIFFUSE = 0x040; |
|---|
| 617 |
const D3DFVF_SPECULAR = 0x080; |
|---|
| 618 |
|
|---|
| 619 |
const D3DFVF_TEXCOUNT_MASK = 0xf00; |
|---|
| 620 |
const D3DFVF_TEXCOUNT_SHIFT = 8; |
|---|
| 621 |
const D3DFVF_TEX0 = 0x000; |
|---|
| 622 |
const D3DFVF_TEX1 = 0x100; |
|---|
| 623 |
const D3DFVF_TEX2 = 0x200; |
|---|
| 624 |
const D3DFVF_TEX3 = 0x300; |
|---|
| 625 |
const D3DFVF_TEX4 = 0x400; |
|---|
| 626 |
const D3DFVF_TEX5 = 0x500; |
|---|
| 627 |
const D3DFVF_TEX6 = 0x600; |
|---|
| 628 |
const D3DFVF_TEX7 = 0x700; |
|---|
| 629 |
const D3DFVF_TEX8 = 0x800; |
|---|
| 630 |
|
|---|
| 631 |
const D3DFVF_LASTBETA_UBYTE4 = 0x1000; |
|---|
| 632 |
const D3DFVF_LASTBETA_D3DCOLOR = 0x8000; |
|---|
| 633 |
|
|---|
| 634 |
const D3DFVF_RESERVED2 = 0x6000; // 2 reserved bits |
|---|
| 635 |
|
|---|
| 636 |
//--------------------------------------------------------------------- |
|---|
| 637 |
// Vertex Shaders |
|---|
| 638 |
// |
|---|
| 639 |
|
|---|
| 640 |
// Vertex shader declaration |
|---|
| 641 |
|
|---|
| 642 |
// Vertex element semantics |
|---|
| 643 |
// |
|---|
| 644 |
enum : D3DDECLUSAGE { |
|---|
| 645 |
D3DDECLUSAGE_POSITION = 0, |
|---|
| 646 |
D3DDECLUSAGE_BLENDWEIGHT, // 1 |
|---|
| 647 |
D3DDECLUSAGE_BLENDINDICES, // 2 |
|---|
| 648 |
D3DDECLUSAGE_NORMAL, // 3 |
|---|
| 649 |
D3DDECLUSAGE_PSIZE, // 4 |
|---|
| 650 |
D3DDECLUSAGE_TEXCOORD, // 5 |
|---|
| 651 |
D3DDECLUSAGE_TANGENT, // 6 |
|---|
| 652 |
D3DDECLUSAGE_BINORMAL, // 7 |
|---|
| 653 |
D3DDECLUSAGE_TESSFACTOR, // 8 |
|---|
| 654 |
D3DDECLUSAGE_POSITIONT, // 9 |
|---|
| 655 |
D3DDECLUSAGE_COLOR, // 10 |
|---|
| 656 |
D3DDECLUSAGE_FOG, // 11 |
|---|
| 657 |
D3DDECLUSAGE_DEPTH, // 12 |
|---|
| 658 |
D3DDECLUSAGE_SAMPLE // 13 |
|---|
| 659 |
} |
|---|
| 660 |
alias TypeDef!(uint) D3DDECLUSAGE; |
|---|
| 661 |
|
|---|
| 662 |
const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE; |
|---|
| 663 |
const MAXD3DDECLUSAGEINDEX = 15; |
|---|
| 664 |
const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element |
|---|
| 665 |
|
|---|
| 666 |
enum : D3DDECLMETHOD { |
|---|
| 667 |
D3DDECLMETHOD_DEFAULT = 0, |
|---|
| 668 |
D3DDECLMETHOD_PARTIALU, |
|---|
| 669 |
D3DDECLMETHOD_PARTIALV, |
|---|
| 670 |
D3DDECLMETHOD_CROSSUV, // Normal |
|---|
| 671 |
D3DDECLMETHOD_UV, |
|---|
| 672 |
D3DDECLMETHOD_LOOKUP, // Lookup a displacement map |
|---|
| 673 |
D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map |
|---|
| 674 |
} |
|---|
| 675 |
alias TypeDef!(uint) D3DDECLMETHOD; |
|---|
| 676 |
|
|---|
| 677 |
const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED; |
|---|
| 678 |
|
|---|
| 679 |
// Declarations for _Type fields |
|---|
| 680 |
// |
|---|
| 681 |
enum : D3DDECLTYPE { |
|---|
| 682 |
D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) |
|---|
| 683 |
D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) |
|---|
| 684 |
D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) |
|---|
| 685 |
D3DDECLTYPE_FLOAT4 = 3, // 4D float |
|---|
| 686 |
D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range |
|---|
| 687 |
// Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) |
|---|
| 688 |
D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte |
|---|
| 689 |
D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) |
|---|
| 690 |
D3DDECLTYPE_SHORT4 = 7, // 4D signed short |
|---|
| 691 |
|
|---|
| 692 |
// The following types are valid only with vertex shaders >= 2.0 |
|---|
| 693 |
|
|---|
| 694 |
|
|---|
| 695 |
D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 |
|---|
| 696 |
D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) |
|---|
| 697 |
D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) |
|---|
| 698 |
D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) |
|---|
| 699 |
D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) |
|---|
| 700 |
D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) |
|---|
| 701 |
D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) |
|---|
| 702 |
D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) |
|---|
| 703 |
D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values |
|---|
| 704 |
D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused. |
|---|
| 705 |
} |
|---|
| 706 |
alias TypeDef!(uint) D3DDECLTYPE; |
|---|
| 707 |
|
|---|
| 708 |
const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED; |
|---|
| 709 |
|
|---|
| 710 |
struct D3DVERTEXELEMENT9 |
|---|
| 711 |
{ |
|---|
| 712 |
ushort Stream; // Stream index |
|---|
| 713 |
ushort Offset; // Offset in the stream in bytes |
|---|
| 714 |
ubyte Type; // Data type |
|---|
| 715 |
ubyte Method; // Processing method |
|---|
| 716 |
ubyte Usage; // Semantics |
|---|
| 717 |
ubyte UsageIndex; // Semantic index |
|---|
| 718 |
} |
|---|
| 719 |
alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9; |
|---|
| 720 |
|
|---|
| 721 |
// This is used to initialize the last vertex element in a vertex declaration |
|---|
| 722 |
// array |
|---|
| 723 |
// |
|---|
| 724 |
template D3DDECL_END() { |
|---|
| 725 |
static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 }; |
|---|
| 726 |
} |
|---|
| 727 |
|
|---|
| 728 |
// Maximum supported number of texture coordinate sets |
|---|
| 729 |
const D3DDP_MAXTEXCOORD = 8; |
|---|
| 730 |
|
|---|
| 731 |
//--------------------------------------------------------------------- |
|---|
| 732 |
// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter |
|---|
| 733 |
//--------------------------------------------------------------------- |
|---|
| 734 |
const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30); |
|---|
| 735 |
const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30); |
|---|
| 736 |
|
|---|
| 737 |
|
|---|
| 738 |
|
|---|
| 739 |
//--------------------------------------------------------------------- |
|---|
| 740 |
// |
|---|
| 741 |
// The internal format of Pixel Shader (PS) & Vertex Shader (VS) |
|---|
| 742 |
// Instruction Tokens is defined in the Direct3D Device Driver Kit |
|---|
| 743 |
// |
|---|
| 744 |
//--------------------------------------------------------------------- |
|---|
| 745 |
|
|---|
| 746 |
// |
|---|
| 747 |
// Instruction Token Bit Definitions |
|---|
| 748 |
// |
|---|
| 749 |
const D3DSI_OPCODE_MASK = 0x0000FFFF; |
|---|
| 750 |
|
|---|
| 751 |
const D3DSI_INSTLENGTH_MASK = 0x0F000000; |
|---|
| 752 |
const D3DSI_INSTLENGTH_SHIFT = 24; |
|---|
| 753 |
|
|---|
| 754 |
enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE { |
|---|
| 755 |
D3DSIO_NOP = 0, |
|---|
| 756 |
D3DSIO_MOV , |
|---|
| 757 |
D3DSIO_ADD , |
|---|
| 758 |
D3DSIO_SUB , |
|---|
| 759 |
D3DSIO_MAD , |
|---|
| 760 |
D3DSIO_MUL , |
|---|
| 761 |
D3DSIO_RCP , |
|---|
| 762 |
D3DSIO_RSQ , |
|---|
| 763 |
D3DSIO_DP3 , |
|---|
| 764 |
D3DSIO_DP4 , |
|---|
| 765 |
D3DSIO_MIN , |
|---|
| 766 |
D3DSIO_MAX , |
|---|
| 767 |
D3DSIO_SLT , |
|---|
| 768 |
D3DSIO_SGE , |
|---|
| 769 |
D3DSIO_EXP , |
|---|
| 770 |
D3DSIO_LOG , |
|---|
| 771 |
D3DSIO_LIT , |
|---|
| 772 |
D3DSIO_DST , |
|---|
| 773 |
D3DSIO_LRP , |
|---|
| 774 |
D3DSIO_FRC , |
|---|
| 775 |
D3DSIO_M4x4 , |
|---|
| 776 |
D3DSIO_M4x3 , |
|---|
| 777 |
D3DSIO_M3x4 , |
|---|
| 778 |
D3DSIO_M3x3 , |
|---|
| 779 |
D3DSIO_M3x2 , |
|---|
| 780 |
D3DSIO_CALL , |
|---|
| 781 |
D3DSIO_CALLNZ , |
|---|
| 782 |
D3DSIO_LOOP , |
|---|
| 783 |
D3DSIO_RET , |
|---|
| 784 |
D3DSIO_ENDLOOP , |
|---|
| 785 |
D3DSIO_LABEL , |
|---|
| 786 |
D3DSIO_DCL , |
|---|
| 787 |
D3DSIO_POW , |
|---|
| 788 |
D3DSIO_CRS , |
|---|
| 789 |
D3DSIO_SGN , |
|---|
| 790 |
D3DSIO_ABS , |
|---|
| 791 |
D3DSIO_NRM , |
|---|
| 792 |
D3DSIO_SINCOS , |
|---|
| 793 |
D3DSIO_REP , |
|---|
| 794 |
D3DSIO_ENDREP , |
|---|
| 795 |
D3DSIO_IF , |
|---|
| 796 |
D3DSIO_IFC , |
|---|
| 797 |
D3DSIO_ELSE , |
|---|
| 798 |
D3DSIO_ENDIF , |
|---|
| 799 |
D3DSIO_BREAK , |
|---|
| 800 |
D3DSIO_BREAKC , |
|---|
| 801 |
D3DSIO_MOVA , |
|---|
| 802 |
D3DSIO_DEFB , |
|---|
| 803 |
D3DSIO_DEFI , |
|---|
| 804 |
|
|---|
| 805 |
D3DSIO_TEXCOORD = 64, |
|---|
| 806 |
D3DSIO_TEXKILL , |
|---|
| 807 |
D3DSIO_TEX , |
|---|
| 808 |
D3DSIO_TEXBEM , |
|---|
| 809 |
D3DSIO_TEXBEML , |
|---|
| 810 |
D3DSIO_TEXREG2AR , |
|---|
| 811 |
D3DSIO_TEXREG2GB , |
|---|
| 812 |
D3DSIO_TEXM3x2PAD , |
|---|
| 813 |
D3DSIO_TEXM3x2TEX , |
|---|
| 814 |
D3DSIO_TEXM3x3PAD , |
|---|
| 815 |
D3DSIO_TEXM3x3TEX , |
|---|
| 816 |
D3DSIO_RESERVED0 , |
|---|
| 817 |
D3DSIO_TEXM3x3SPEC , |
|---|
| 818 |
D3DSIO_TEXM3x3VSPEC , |
|---|
| 819 |
D3DSIO_EXPP , |
|---|
| 820 |
D3DSIO_LOGP , |
|---|
| 821 |
D3DSIO_CND , |
|---|
| 822 |
D3DSIO_DEF , |
|---|
| 823 |
D3DSIO_TEXREG2RGB , |
|---|
| 824 |
D3DSIO_TEXDP3TEX , |
|---|
| 825 |
D3DSIO_TEXM3x2DEPTH , |
|---|
| 826 |
D3DSIO_TEXDP3 , |
|---|
| 827 |
D3DSIO_TEXM3x3 , |
|---|
| 828 |
D3DSIO_TEXDEPTH , |
|---|
| 829 |
D3DSIO_CMP , |
|---|
| 830 |
D3DSIO_BEM , |
|---|
| 831 |
D3DSIO_DP2ADD , |
|---|
| 832 |
D3DSIO_DSX , |
|---|
| 833 |
D3DSIO_DSY , |
|---|
| 834 |
D3DSIO_TEXLDD , |
|---|
| 835 |
D3DSIO_SETP , |
|---|
| 836 |
D3DSIO_TEXLDL , |
|---|
| 837 |
D3DSIO_BREAKP , |
|---|
| 838 |
|
|---|
| 839 |
D3DSIO_PHASE = 0xFFFD, |
|---|
| 840 |
D3DSIO_COMMENT = 0xFFFE, |
|---|
| 841 |
D3DSIO_END = 0xFFFF |
|---|
| 842 |
} |
|---|
| 843 |
alias TypeDef!(uint) D3DSHADER_INSTRUCTION_OPCODE_TYPE; |
|---|
| 844 |
|
|---|
| 845 |
//--------------------------------------------------------------------- |
|---|
| 846 |
// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 |
|---|
| 847 |
// |
|---|
| 848 |
const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f]; |
|---|
| 849 |
const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f]; |
|---|
| 850 |
|
|---|
| 851 |
//--------------------------------------------------------------------- |
|---|
| 852 |
// Co-Issue Instruction Modifier - if set then this instruction is to be |
|---|
| 853 |
// issued in parallel with the previous instruction(s) for which this bit |
|---|
| 854 |
// is not set. |
|---|
| 855 |
// |
|---|
| 856 |
const D3DSI_COISSUE = 0x40000000; |
|---|
| 857 |
|
|---|
| 858 |
//--------------------------------------------------------------------- |
|---|
| 859 |
// Opcode specific controls |
|---|
| 860 |
|
|---|
| 861 |
const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000; |
|---|
| 862 |
const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16; |
|---|
| 863 |
|
|---|
| 864 |
// ps_2_0 texld controls |
|---|
| 865 |
const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); |
|---|
| 866 |
const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); |
|---|
| 867 |
|
|---|
| 868 |
// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) |
|---|
| 869 |
enum : D3DSHADER_COMPARISON { |
|---|
| 870 |
// < = > |
|---|
| 871 |
D3DSPC_RESERVED0= 0, // 0 0 0 |
|---|
| 872 |
D3DSPC_GT = 1, // 0 0 1 |
|---|
| 873 |
D3DSPC_EQ = 2, // 0 1 0 |
|---|
| 874 |
D3DSPC_GE = 3, // 0 1 1 |
|---|
| 875 |
D3DSPC_LT = 4, // 1 0 0 |
|---|
| 876 |
D3DSPC_NE = 5, // 1 0 1 |
|---|
| 877 |
D3DSPC_LE = 6, // 1 1 0 |
|---|
| 878 |
D3DSPC_RESERVED1= 7 // 1 1 1 |
|---|
| 879 |
} |
|---|
| 880 |
alias TypeDef!(uint) D3DSHADER_COMPARISON; |
|---|
| 881 |
|
|---|
| 882 |
// Comparison is part of instruction opcode token: |
|---|
| 883 |
const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT; |
|---|
| 884 |
const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT); |
|---|
| 885 |
|
|---|
| 886 |
//--------------------------------------------------------------------- |
|---|
| 887 |
// Predication flags on instruction token |
|---|
| 888 |
const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28); |
|---|
| 889 |
|
|---|
| 890 |
//--------------------------------------------------------------------- |
|---|
| 891 |
// DCL Info Token Controls |
|---|
| 892 |
|
|---|
| 893 |
// For dcl info tokens requiring a semantic (usage + index) |
|---|
| 894 |
const D3DSP_DCL_USAGE_SHIFT = 0; |
|---|
| 895 |
const D3DSP_DCL_USAGE_MASK = 0x0000000f; |
|---|
| 896 |
|
|---|
| 897 |
const D3DSP_DCL_USAGEINDEX_SHIFT = 16; |
|---|
| 898 |
const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000; |
|---|
| 899 |
|
|---|
| 900 |
// DCL pixel shader sampler info token. |
|---|
| 901 |
const D3DSP_TEXTURETYPE_SHIFT = 27; |
|---|
| 902 |
const D3DSP_TEXTURETYPE_MASK = 0x78000000; |
|---|
| 903 |
|
|---|
| 904 |
enum : D3DSAMPLER_TEXTURE_TYPE { |
|---|
| 905 |
D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value |
|---|
| 906 |
D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) |
|---|
| 907 |
D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) |
|---|
| 908 |
D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT // dcl_volume s# (for declaring a volume texture) |
|---|
| 909 |
} |
|---|
| 910 |
alias TypeDef!(uint) D3DSAMPLER_TEXTURE_TYPE; |
|---|
| 911 |
|
|---|
| 912 |
//--------------------------------------------------------------------- |
|---|
| 913 |
// Parameter Token Bit Definitions |
|---|
| 914 |
// |
|---|
| 915 |
const D3DSP_REGNUM_MASK = 0x000007FF; |
|---|
| 916 |
|
|---|
| 917 |
// destination parameter write mask |
|---|
| 918 |
const D3DSP_WRITEMASK_0 = 0x00010000; // Component 0 (X;Red) |
|---|
| 919 |
const D3DSP_WRITEMASK_1 = 0x00020000; // Component 1 (Y;Green) |
|---|
| 920 |
const D3DSP_WRITEMASK_2 = 0x00040000; // Component 2 (Z;Blue) |
|---|
| 921 |
const D3DSP_WRITEMASK_3 = 0x00080000; // Component 3 (W;Alpha) |
|---|
| 922 |
const D3DSP_WRITEMASK_ALL = 0x000F0000; // All Components |
|---|
| 923 |
|
|---|
| 924 |
// destination parameter modifiers |
|---|
| 925 |
const D3DSP_DSTMOD_SHIFT = 20; |
|---|
| 926 |
const D3DSP_DSTMOD_MASK = 0x00F00000; |
|---|
| 927 |
|
|---|
| 928 |
// Bit masks for destination parameter modifiers |
|---|
| 929 |
const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop |
|---|
| 930 |
const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range |
|---|
| 931 |
const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint |
|---|
| 932 |
const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only: |
|---|
| 933 |
// When the pixel center is not covered, sample |
|---|
| 934 |
// attribute or compute gradients/LOD |
|---|
| 935 |
// using multisample "centroid" location. |
|---|
| 936 |
// "Centroid" is some location within the covered |
|---|
| 937 |
// region of the pixel. |
|---|
| 938 |
|
|---|
| 939 |
// destination parameter |
|---|
| 940 |
const D3DSP_DSTSHIFT_SHIFT = 24; |
|---|
| 941 |
const D3DSP_DSTSHIFT_MASK = 0x0F000000; |
|---|
| 942 |
|
|---|
| 943 |
// destination/source parameter register type |
|---|
| 944 |
const D3DSP_REGTYPE_SHIFT = 28; |
|---|
| 945 |
const D3DSP_REGTYPE_SHIFT2 = 8; |
|---|
| 946 |
const D3DSP_REGTYPE_MASK = 0x70000000; |
|---|
| 947 |
const D3DSP_REGTYPE_MASK2 = 0x00001800; |
|---|
| 948 |
|
|---|
| 949 |
enum : D3DSHADER_PARAM_REGISTER_TYPE { |
|---|
| 950 |
D3DSPR_TEMP = 0, // Temporary Register File |
|---|
| 951 |
D3DSPR_INPUT = 1, // Input Register File |
|---|
| 952 |
D3DSPR_CONST = 2, // Constant Register File |
|---|
| 953 |
D3DSPR_ADDR = 3, // Address Register (VS) |
|---|
| 954 |
D3DSPR_TEXTURE = 3, // Texture Register File (PS) |
|---|
| 955 |
D3DSPR_RASTOUT = 4, // Rasterizer Register File |
|---|
| 956 |
D3DSPR_ATTROUT = 5, // Attribute Output Register File |
|---|
| 957 |
D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File |
|---|
| 958 |
D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ |
|---|
| 959 |
D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File |
|---|
| 960 |
D3DSPR_COLOROUT = 8, // Color Output Register File |
|---|
| 961 |
D3DSPR_DEPTHOUT = 9, // Depth Output Register File |
|---|
| 962 |
D3DSPR_SAMPLER = 10, // Sampler State Register File |
|---|
| 963 |
D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 |
|---|
| 964 |
D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 |
|---|
| 965 |
D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 |
|---|
| 966 |
D3DSPR_CONSTBOOL = 14, // Constant Boolean register file |
|---|
| 967 |
D3DSPR_LOOP = 15, // Loop counter register file |
|---|
| 968 |
D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file |
|---|
| 969 |
D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. |
|---|
| 970 |
D3DSPR_LABEL = 18, // Label |
|---|
| 971 |
D3DSPR_PREDICATE = 19 // Predicate register |
|---|
| 972 |
} |
|---|
| 973 |
alias TypeDef!(uint) D3DSHADER_PARAM_REGISTER_TYPE; |
|---|
| 974 |
|
|---|
| 975 |
// The miscellaneous register file (D3DSPR_MISCTYPES) |
|---|
| 976 |
// contains register types for which there is only ever one |
|---|
| 977 |
// register (i.e. the register # is not needed). |
|---|
| 978 |
// Rather than use up additional register types for such |
|---|
| 979 |
// registers, they are defined |
|---|
| 980 |
// as particular offsets into the misc. register file: |
|---|
| 981 |
enum : D3DSHADER_MISCTYPE_OFFSETS { |
|---|
| 982 |
D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) |
|---|
| 983 |
D3DSMO_FACE = 1, // Floating point primitive area (PS) |
|---|
| 984 |
} |
|---|
| 985 |
alias TypeDef!(uint) D3DSHADER_MISCTYPE_OFFSETS; |
|---|
| 986 |
|
|---|
| 987 |
// Register offsets in the Rasterizer Register File |
|---|
| 988 |
// |
|---|
| 989 |
enum : D3DVS_RASTOUT_OFFSETS { |
|---|
| 990 |
D3DSRO_POSITION = 0, |
|---|
| 991 |
D3DSRO_FOG, |
|---|
| 992 |
D3DSRO_POINT_SIZE |
|---|
| 993 |
} |
|---|
| 994 |
alias TypeDef!(uint) D3DVS_RASTOUT_OFFSETS; |
|---|
| 995 |
|
|---|
| 996 |
// Source operand addressing modes |
|---|
| 997 |
|
|---|
| 998 |
const D3DVS_ADDRESSMODE_SHIFT = 13; |
|---|
| 999 |
const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT); |
|---|
| 1000 |
|
|---|
| 1001 |
enum : D3DVS_ADDRESSMODE_TYPE { |
|---|
| 1002 |
D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), |
|---|
| 1003 |
D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT) |
|---|
| 1004 |
} |
|---|
| 1005 |
alias TypeDef!(uint) D3DVS_ADDRESSMODE_TYPE; |
|---|
| 1006 |
|
|---|
| 1007 |
const D3DSHADER_ADDRESSMODE_SHIFT = 13; |
|---|
| 1008 |
const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT); |
|---|
| 1009 |
|
|---|
| 1010 |
enum : D3DSHADER_ADDRESSMODE_TYPE { |
|---|
| 1011 |
D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), |
|---|
| 1012 |
D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT) |
|---|
| 1013 |
} |
|---|
| 1014 |
alias TypeDef!(uint) D3DSHADER_ADDRESSMODE_TYPE; |
|---|
| 1015 |
|
|---|
| 1016 |
// Source operand swizzle definitions |
|---|
| 1017 |
// |
|---|
| 1018 |
const D3DVS_SWIZZLE_SHIFT = 16; |
|---|
| 1019 |
const D3DVS_SWIZZLE_MASK = 0x00FF0000; |
|---|
| 1020 |
|
|---|
| 1021 |
// The following bits define where to take component X from: |
|---|
| 1022 |
|
|---|
| 1023 |
const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT); |
|---|
| 1024 |
const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT); |
|---|
| 1025 |
const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT); |
|---|
| 1026 |
const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT); |
|---|
| 1027 |
|
|---|
| 1028 |
// The following bits define where to take component Y from: |
|---|
| 1029 |
|
|---|
| 1030 |
const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2)); |
|---|
| 1031 |
const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2)); |
|---|
| 1032 |
const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2)); |
|---|
| 1033 |
const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2)); |
|---|
| 1034 |
|
|---|
| 1035 |
// The following bits define where to take component Z from: |
|---|
| 1036 |
|
|---|
| 1037 |
const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4)); |
|---|
| 1038 |
const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4)); |
|---|
| 1039 |
const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4)); |
|---|
| 1040 |
const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4)); |
|---|
| 1041 |
|
|---|
| 1042 |
// The following bits define where to take component W from: |
|---|
| 1043 |
|
|---|
| 1044 |
const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6)); |
|---|
| 1045 |
const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6)); |
|---|
| 1046 |
const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6)); |
|---|
| 1047 |
const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6)); |
|---|
| 1048 |
|
|---|
| 1049 |
// Value when there is no swizzle (X is taken from X, Y is taken from Y, |
|---|
| 1050 |
// Z is taken from Z, W is taken from W |
|---|
| 1051 |
// |
|---|
| 1052 |
const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W); |
|---|
| 1053 |
|
|---|
| 1054 |
// source parameter swizzle |
|---|
| 1055 |
const D3DSP_SWIZZLE_SHIFT = 16; |
|---|
| 1056 |
const D3DSP_SWIZZLE_MASK = 0x00FF0000; |
|---|
| 1057 |
|
|---|
| 1058 |
const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | |
|---|
| 1059 |
(1 << (D3DSP_SWIZZLE_SHIFT + 2)) | |
|---|
| 1060 |
(2 << (D3DSP_SWIZZLE_SHIFT + 4)) | |
|---|
| 1061 |
(3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); |
|---|
| 1062 |
|
|---|
| 1063 |
// pixel-shader swizzle ops |
|---|
| 1064 |
const D3DSP_REPLICATERED = |
|---|
| 1065 |
( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | |
|---|
| 1066 |
(0 << (D3DSP_SWIZZLE_SHIFT + 2)) | |
|---|
| 1067 |
(0 << (D3DSP_SWIZZLE_SHIFT + 4)) | |
|---|
| 1068 |
(0 << (D3DSP_SWIZZLE_SHIFT + 6)) ); |
|---|
| 1069 |
|
|---|
| 1070 |
const D3DSP_REPLICATEGREEN = |
|---|
| 1071 |
( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | |
|---|
| 1072 |
(1 << (D3DSP_SWIZZLE_SHIFT + 2)) | |
|---|
| 1073 |
(1 << (D3DSP_SWIZZLE_SHIFT + 4)) | |
|---|
| 1074 |
(1 << (D3DSP_SWIZZLE_SHIFT + 6)) ); |
|---|
| 1075 |
|
|---|
| 1076 |
const D3DSP_REPLICATEBLUE = |
|---|
| 1077 |
( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | |
|---|
| 1078 |
(2 << (D3DSP_SWIZZLE_SHIFT + 2)) | |
|---|
| 1079 |
(2 << (D3DSP_SWIZZLE_SHIFT + 4)) | |
|---|
| 1080 |
(2 << (D3DSP_SWIZZLE_SHIFT + 6)) ); |
|---|
| 1081 |
|
|---|
| 1082 |
const D3DSP_REPLICATEALPHA = |
|---|
| 1083 |
( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | |
|---|
| 1084 |
(3 << (D3DSP_SWIZZLE_SHIFT + 2)) | |
|---|
| 1085 |
(3 << (D3DSP_SWIZZLE_SHIFT + 4)) | |
|---|
| 1086 |
(3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); |
|---|
| 1087 |
|
|---|
| 1088 |
// source parameter modifiers |
|---|
| 1089 |
const D3DSP_SRCMOD_SHIFT = 24; |
|---|
| 1090 |
const D3DSP_SRCMOD_MASK = 0x0F000000; |
|---|
| 1091 |
|
|---|
| 1092 |
enum : D3DSHADER_PARAM_SRCMOD_TYPE { |
|---|
| 1093 |
D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop |
|---|
| 1094 |
D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate |
|---|
| 1095 |
D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias |
|---|
| 1096 |
D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate |
|---|
| 1097 |
D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign |
|---|
| 1098 |
D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate |
|---|
| 1099 |
D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement |
|---|
| 1100 |
D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 |
|---|
| 1101 |
D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate |
|---|
| 1102 |
D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component |
|---|
| 1103 |
D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component |
|---|
| 1104 |
D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() |
|---|
| 1105 |
D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() |
|---|
| 1106 |
D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT // for predicate register: "!p0" |
|---|
| 1107 |
} |
|---|
| 1108 |
alias TypeDef!(uint) D3DSHADER_PARAM_SRCMOD_TYPE; |
|---|
| 1109 |
|
|---|
| 1110 |
// pixel shader version token |
|---|
| 1111 |
uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); } |
|---|
| 1112 |
|
|---|
| 1113 |
// vertex shader version token |
|---|
| 1114 |
uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); } |
|---|
| 1115 |
|
|---|
| 1116 |
// extract major/minor from version cap |
|---|
| 1117 |
ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); } |
|---|
| 1118 |
ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); } |
|---|
| 1119 |
|
|---|
| 1120 |
// destination/source parameter register type |
|---|
| 1121 |
const D3DSI_COMMENTSIZE_SHIFT = 16; |
|---|
| 1122 |
const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000; |
|---|
| 1123 |
uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); } |
|---|
| 1124 |
|
|---|
| 1125 |
// pixel/vertex shader end token |
|---|
| 1126 |
const D3DPS_END = 0x0000FFFF; |
|---|
| 1127 |
const D3DVS_END = 0x0000FFFF; |
|---|
| 1128 |
|
|---|
| 1129 |
|
|---|
| 1130 |
//--------------------------------------------------------------------- |
|---|
| 1131 |
|
|---|
| 1132 |
// High order surfaces |
|---|
| 1133 |
// |
|---|
| 1134 |
enum : D3DBASISTYPE { |
|---|
| 1135 |
D3DBASIS_BEZIER = 0, |
|---|
| 1136 |
D3DBASIS_BSPLINE = 1, |
|---|
| 1137 |
D3DBASIS_CATMULL_ROM = 2 /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ |
|---|
| 1138 |
} |
|---|
| 1139 |
alias TypeDef!(uint) D3DBASISTYPE; |
|---|
| 1140 |
|
|---|
| 1141 |
enum : D3DDEGREETYPE { |
|---|
| 1142 |
D3DDEGREE_LINEAR = 1, |
|---|
| 1143 |
D3DDEGREE_QUADRATIC = 2, |
|---|
| 1144 |
D3DDEGREE_CUBIC = 3, |
|---|
| 1145 |
D3DDEGREE_QUINTIC = 5 |
|---|
| 1146 |
} |
|---|
| 1147 |
alias TypeDef!(uint) D3DDEGREETYPE; |
|---|
| 1148 |
|
|---|
| 1149 |
enum : D3DPATCHEDGESTYLE { |
|---|
| 1150 |
D3DPATCHEDGE_DISCRETE = 0, |
|---|
| 1151 |
D3DPATCHEDGE_CONTINUOUS = 1 |
|---|
| 1152 |
} |
|---|
| 1153 |
alias TypeDef!(uint) D3DPATCHEDGESTYLE; |
|---|
| 1154 |
|
|---|
| 1155 |
enum : D3DSTATEBLOCKTYPE { |
|---|
| 1156 |
D3DSBT_ALL = 1, // capture all state |
|---|
| 1157 |
D3DSBT_PIXELSTATE = 2, // capture pixel state |
|---|
| 1158 |
D3DSBT_VERTEXSTATE = 3 // capture vertex state |
|---|
| 1159 |
} |
|---|
| 1160 |
alias TypeDef!(uint) D3DSTATEBLOCKTYPE; |
|---|
| 1161 |
|
|---|
| 1162 |
// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. |
|---|
| 1163 |
// |
|---|
| 1164 |
enum : D3DVERTEXBLENDFLAGS { |
|---|
| 1165 |
D3DVBF_DISABLE = 0, // Disable vertex blending |
|---|
| 1166 |
D3DVBF_1WEIGHTS = 1, // 2 matrix blending |
|---|
| 1167 |
D3DVBF_2WEIGHTS = 2, // 3 matrix blending |
|---|
| 1168 |
D3DVBF_3WEIGHTS = 3, // 4 matrix blending |
|---|
| 1169 |
D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR |
|---|
| 1170 |
D3DVBF_0WEIGHTS = 256 // one matrix is used with weight 1.0 |
|---|
| 1171 |
} |
|---|
| 1172 |
alias TypeDef!(uint) D3DVERTEXBLENDFLAGS; |
|---|
| 1173 |
|
|---|
| 1174 |
enum : D3DTEXTURETRANSFORMFLAGS { |
|---|
| 1175 |
D3DTTFF_DISABLE = 0, // texture coordinates are passed directly |
|---|
| 1176 |
D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords |
|---|
| 1177 |
D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords |
|---|
| 1178 |
D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords |
|---|
| 1179 |
D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords |
|---|
| 1180 |
D3DTTFF_PROJECTED = 256 // texcoords to be divided by COUNTth element |
|---|
| 1181 |
} |
|---|
| 1182 |
alias TypeDef!(uint) D3DTEXTURETRANSFORMFLAGS; |
|---|
| 1183 |
|
|---|
| 1184 |
// Macros to set texture coordinate format bits in the FVF id |
|---|
| 1185 |
|
|---|
| 1186 |
const D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values |
|---|
| 1187 |
const D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value |
|---|
| 1188 |
const D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values |
|---|
| 1189 |
const D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values |
|---|
| 1190 |
|
|---|
| 1191 |
uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); } |
|---|
| 1192 |
uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); } |
|---|
| 1193 |
uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); } |
|---|
| 1194 |
uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); } |
|---|
| 1195 |
|
|---|
| 1196 |
|
|---|
| 1197 |
//--------------------------------------------------------------------- |
|---|
| 1198 |
|
|---|
| 1199 |
/* Direct3D9 Device types */ |
|---|
| 1200 |
enum : D3DDEVTYPE { |
|---|
| 1201 |
D3DDEVTYPE_HAL = 1, |
|---|
| 1202 |
D3DDEVTYPE_REF = 2, |
|---|
| 1203 |
D3DDEVTYPE_SW = 3, |
|---|
| 1204 |
|
|---|
| 1205 |
D3DDEVTYPE_NULLREF = 4 |
|---|
| 1206 |
} |
|---|
| 1207 |
alias TypeDef!(uint) D3DDEVTYPE; |
|---|
| 1208 |
|
|---|
| 1209 |
/* Multi-Sample buffer types */ |
|---|
| 1210 |
enum : D3DMULTISAMPLE_TYPE { |
|---|
| 1211 |
D3DMULTISAMPLE_NONE = 0, |
|---|
| 1212 |
D3DMULTISAMPLE_NONMASKABLE = 1, |
|---|
| 1213 |
D3DMULTISAMPLE_2_SAMPLES = 2, |
|---|
| 1214 |
D3DMULTISAMPLE_3_SAMPLES = 3, |
|---|
| 1215 |
D3DMULTISAMPLE_4_SAMPLES = 4, |
|---|
| 1216 |
D3DMULTISAMPLE_5_SAMPLES = 5, |
|---|
| 1217 |
D3DMULTISAMPLE_6_SAMPLES = 6, |
|---|
| 1218 |
D3DMULTISAMPLE_7_SAMPLES = 7, |
|---|
| 1219 |
D3DMULTISAMPLE_8_SAMPLES = 8, |
|---|
| 1220 |
D3DMULTISAMPLE_9_SAMPLES = 9, |
|---|
| 1221 |
D3DMULTISAMPLE_10_SAMPLES = 10, |
|---|
| 1222 |
D3DMULTISAMPLE_11_SAMPLES = 11, |
|---|
| 1223 |
D3DMULTISAMPLE_12_SAMPLES = 12, |
|---|
| 1224 |
D3DMULTISAMPLE_13_SAMPLES = 13, |
|---|
| 1225 |
D3DMULTISAMPLE_14_SAMPLES = 14, |
|---|
| 1226 |
D3DMULTISAMPLE_15_SAMPLES = 15, |
|---|
| 1227 |
D3DMULTISAMPLE_16_SAMPLES = 16 |
|---|
| 1228 |
} |
|---|
| 1229 |
alias TypeDef!(uint) D3DMULTISAMPLE_TYPE; |
|---|
| 1230 |
|
|---|
| 1231 |
/* Formats |
|---|
| 1232 |
* Most of these names have the following convention: |
|---|
| 1233 |
* A = Alpha |
|---|
| 1234 |
* R = Red |
|---|
| 1235 |
* G = Green |
|---|
| 1236 |
* B = Blue |
|---|
| 1237 |
* X = Unused Bits |
|---|
| 1238 |
* P = Palette |
|---|
| 1239 |
* L = Luminance |
|---|
| 1240 |
* U = dU coordinate for BumpMap |
|---|
| 1241 |
* V = dV coordinate for BumpMap |
|---|
| 1242 |
* S = Stencil |
|---|
| 1243 |
* D = Depth (e.g. Z or W buffer) |
|---|
| 1244 |
* C = Computed from other channels (typically on certain read operations) |
|---|
| 1245 |
* |
|---|
| 1246 |
* Further, the order of the pieces are from MSB first; hence |
|---|
| 1247 |
* D3DFMT_A8L8 indicates that the high byte of this two byte |
|---|
| 1248 |
* format is alpha. |
|---|
| 1249 |
* |
|---|
| 1250 |
* D3DFMT_D16_LOCKABLE indicates: |
|---|
| 1251 |
* - An integer 16-bit value. |
|---|
| 1252 |
* - An app-lockable surface. |
|---|
| 1253 |
* |
|---|
| 1254 |
* D3DFMT_D32F_LOCKABLE indicates: |
|---|
| 1255 |
* - An IEEE 754 floating-point value. |
|---|
| 1256 |
* - An app-lockable surface. |
|---|
| 1257 |
* |
|---|
| 1258 |
* All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: |
|---|
| 1259 |
* - no particular bit ordering per pixel, and |
|---|
| 1260 |
* - are not app lockable, and |
|---|
| 1261 |
* - the driver is allowed to consume more than the indicated |
|---|
| 1262 |
* number of bits per Depth channel (but not Stencil channel). |
|---|
| 1263 |
*/ |
|---|
| 1264 |
uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { |
|---|
| 1265 |
return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); |
|---|
| 1266 |
} |
|---|
| 1267 |
template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { |
|---|
| 1268 |
const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); |
|---|
| 1269 |
} |
|---|
| 1270 |
|
|---|
| 1271 |
enum : D3DFORMAT { |
|---|
| 1272 |
D3DFMT_UNKNOWN = 0, |
|---|
| 1273 |
|
|---|
| 1274 |
D3DFMT_R8G8B8 = 20, |
|---|
| 1275 |
D3DFMT_A8R8G8B8 = 21, |
|---|
| 1276 |
D3DFMT_X8R8G8B8 = 22, |
|---|
| 1277 |
D3DFMT_R5G6B5 = 23, |
|---|
| 1278 |
D3DFMT_X1R5G5B5 = 24, |
|---|
| 1279 |
D3DFMT_A1R5G5B5 = 25, |
|---|
| 1280 |
D3DFMT_A4R4G4B4 = 26, |
|---|
| 1281 |
D3DFMT_R3G3B2 = 27, |
|---|
| 1282 |
D3DFMT_A8 = 28, |
|---|
| 1283 |
D3DFMT_A8R3G3B2 = 29, |
|---|
| 1284 |
D3DFMT_X4R4G4B4 = 30, |
|---|
| 1285 |
D3DFMT_A2B10G10R10 = 31, |
|---|
| 1286 |
D3DFMT_A8B8G8R8 = 32, |
|---|
| 1287 |
D3DFMT_X8B8G8R8 = 33, |
|---|
| 1288 |
D3DFMT_G16R16 = 34, |
|---|
| 1289 |
D3DFMT_A2R10G10B10 = 35, |
|---|
| 1290 |
D3DFMT_A16B16G16R16 = 36, |
|---|
| 1291 |
|
|---|
| 1292 |
D3DFMT_A8P8 = 40, |
|---|
| 1293 |
D3DFMT_P8 = 41, |
|---|
| 1294 |
|
|---|
| 1295 |
D3DFMT_L8 = 50, |
|---|
| 1296 |
D3DFMT_A8L8 = 51, |
|---|
| 1297 |
D3DFMT_A4L4 = 52, |
|---|
| 1298 |
|
|---|
| 1299 |
D3DFMT_V8U8 = 60, |
|---|
| 1300 |
D3DFMT_L6V5U5 = 61, |
|---|
| 1301 |
D3DFMT_X8L8V8U8 = 62, |
|---|
| 1302 |
D3DFMT_Q8W8V8U8 = 63, |
|---|
| 1303 |
D3DFMT_V16U16 = 64, |
|---|
| 1304 |
D3DFMT_A2W10V10U10 = 67, |
|---|
| 1305 |
|
|---|
| 1306 |
D3DFMT_UYVY = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'), |
|---|
| 1307 |
D3DFMT_R8G8_B8G8 = T_MAKEFOURCC!('R', 'G', 'B', 'G'), |
|---|
| 1308 |
D3DFMT_YUY2 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'), |
|---|
| 1309 |
D3DFMT_G8R8_G8B8 = T_MAKEFOURCC!('G', 'R', 'G', 'B'), |
|---|
| 1310 |
D3DFMT_DXT1 = T_MAKEFOURCC!('D', 'X', 'T', '1'), |
|---|
| 1311 |
D3DFMT_DXT2 = T_MAKEFOURCC!('D', 'X', 'T', '2'), |
|---|
| 1312 |
D3DFMT_DXT3 = T_MAKEFOURCC!('D', 'X', 'T', '3'), |
|---|
| 1313 |
D3DFMT_DXT4 = T_MAKEFOURCC!('D', 'X', 'T', '4'), |
|---|
| 1314 |
D3DFMT_DXT5 = T_MAKEFOURCC!('D', 'X', 'T', '5'), |
|---|
| 1315 |
|
|---|
| 1316 |
D3DFMT_D16_LOCKABLE = 70, |
|---|
| 1317 |
D3DFMT_D32 = 71, |
|---|
| 1318 |
D3DFMT_D15S1 = 73, |
|---|
| 1319 |
D3DFMT_D24S8 = 75, |
|---|
| 1320 |
D3DFMT_D24X8 = 77, |
|---|
| 1321 |
D3DFMT_D24X4S4 = 79, |
|---|
| 1322 |
D3DFMT_D16 = 80, |
|---|
| 1323 |
|
|---|
| 1324 |
D3DFMT_D32F_LOCKABLE = 82, |
|---|
| 1325 |
D3DFMT_D24FS8 = 83, |
|---|
| 1326 |
|
|---|
| 1327 |
/* Z-Stencil formats valid for CPU access */ |
|---|
| 1328 |
D3DFMT_D32_LOCKABLE = 84, |
|---|
| 1329 |
D3DFMT_S8_LOCKABLE = 85, |
|---|
| 1330 |
|
|---|
| 1331 |
D3DFMT_L16 = 81, |
|---|
| 1332 |
|
|---|
| 1333 |
D3DFMT_VERTEXDATA =100, |
|---|
| 1334 |
D3DFMT_INDEX16 =101, |
|---|
| 1335 |
D3DFMT_INDEX32 =102, |
|---|
| 1336 |
|
|---|
| 1337 |
D3DFMT_Q16W16V16U16 =110, |
|---|
| 1338 |
|
|---|
| 1339 |
D3DFMT_MULTI2_ARGB8 = T_MAKEFOURCC!('M','E','T','1'), |
|---|
| 1340 |
|
|---|
| 1341 |
// Floating point surface formats |
|---|
| 1342 |
|
|---|
| 1343 |
// s10e5 formats (16-bits per channel) |
|---|
| 1344 |
D3DFMT_R16F = 111, |
|---|
| 1345 |
D3DFMT_G16R16F = 112, |
|---|
| 1346 |
D3DFMT_A16B16G16R16F = 113, |
|---|
| 1347 |
|
|---|
| 1348 |
// IEEE s23e8 formats (32-bits per channel) |
|---|
| 1349 |
D3DFMT_R32F = 114, |
|---|
| 1350 |
D3DFMT_G32R32F = 115, |
|---|
| 1351 |
D3DFMT_A32B32G32R32F = 116, |
|---|
| 1352 |
|
|---|
| 1353 |
D3DFMT_CxV8U8 = 117, |
|---|
| 1354 |
|
|---|
| 1355 |
// Monochrome 1 bit per pixel format |
|---|
| 1356 |
D3DFMT_A1 = 118, |
|---|
| 1357 |
|
|---|
| 1358 |
|
|---|
| 1359 |
// Binary format indicating that the data has no inherent type |
|---|
| 1360 |
D3DFMT_BINARYBUFFER = 199 |
|---|
| 1361 |
} |
|---|
| 1362 |
alias TypeDef!(uint) D3DFORMAT; |
|---|
| 1363 |
|
|---|
| 1364 |
/* Display Modes */ |
|---|
| 1365 |
struct D3DDISPLAYMODE { |
|---|
| 1366 |
uint Width; |
|---|
| 1367 |
uint Height; |
|---|
| 1368 |
uint RefreshRate; |
|---|
| 1369 |
D3DFORMAT Format; |
|---|
| 1370 |
} |
|---|
| 1371 |
|
|---|
| 1372 |
/* Creation Parameters */ |
|---|
| 1373 |
struct D3DDEVICE_CREATION_PARAMETERS |
|---|
| 1374 |
{ |
|---|
| 1375 |
UINT AdapterOrdinal; |
|---|
| 1376 |
D3DDEVTYPE DeviceType; |
|---|
| 1377 |
HWND hFocusWindow; |
|---|
| 1378 |
DWORD BehaviorFlags; |
|---|
| 1379 |
} |
|---|
| 1380 |
|
|---|
| 1381 |
|
|---|
| 1382 |
/* SwapEffects */ |
|---|
| 1383 |
enum : D3DSWAPEFFECT { |
|---|
| 1384 |
D3DSWAPEFFECT_DISCARD = 1, |
|---|
| 1385 |
D3DSWAPEFFECT_FLIP = 2, |
|---|
| 1386 |
D3DSWAPEFFECT_COPY = 3 |
|---|
| 1387 |
} |
|---|
| 1388 |
alias TypeDef!(uint) D3DSWAPEFFECT; |
|---|
| 1389 |
|
|---|
| 1390 |
/* Pool types */ |
|---|
| 1391 |
enum : D3DPOOL { |
|---|
| 1392 |
D3DPOOL_DEFAULT = 0, |
|---|
| 1393 |
D3DPOOL_MANAGED = 1, |
|---|
| 1394 |
D3DPOOL_SYSTEMMEM = 2, |
|---|
| 1395 |
D3DPOOL_SCRATCH = 3 |
|---|
| 1396 |
} |
|---|
| 1397 |
alias TypeDef!(uint) D3DPOOL; |
|---|
| 1398 |
|
|---|
| 1399 |
|
|---|
| 1400 |
/* RefreshRate pre-defines */ |
|---|
| 1401 |
const D3DPRESENT_RATE_DEFAULT = 0x00000000; |
|---|
| 1402 |
|
|---|
| 1403 |
|
|---|
| 1404 |
/* Resize Optional Parameters */ |
|---|
| 1405 |
struct D3DPRESENT_PARAMETERS |
|---|
| 1406 |
{ |
|---|
| 1407 |
UINT BackBufferWidth; |
|---|
| 1408 |
UINT BackBufferHeight; |
|---|
| 1409 |
D3DFORMAT BackBufferFormat; |
|---|
| 1410 |
UINT BackBufferCount; |
|---|
| 1411 |
|
|---|
| 1412 |
D3DMULTISAMPLE_TYPE MultiSampleType; |
|---|
| 1413 |
DWORD MultiSampleQuality; |
|---|
| 1414 |
|
|---|
| 1415 |
D3DSWAPEFFECT SwapEffect; |
|---|
| 1416 |
HWND hDeviceWindow; |
|---|
| 1417 |
BOOL Windowed; |
|---|
| 1418 |
BOOL EnableAutoDepthStencil; |
|---|
| 1419 |
D3DFORMAT AutoDepthStencilFormat; |
|---|
| 1420 |
DWORD Flags; |
|---|
| 1421 |
|
|---|
| 1422 |
/* FullScreen_RefreshRateInHz must be zero for Windowed mode */ |
|---|
| 1423 |
UINT FullScreen_RefreshRateInHz; |
|---|
| 1424 |
UINT PresentationInterval; |
|---|
| 1425 |
} |
|---|
| 1426 |
|
|---|
| 1427 |
// Values for D3DPRESENT_PARAMETERS.Flags |
|---|
| 1428 |
|
|---|
| 1429 |
const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001; |
|---|
| 1430 |
const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002; |
|---|
| 1431 |
const D3DPRESENTFLAG_DEVICECLIP = 0x00000004; |
|---|
| 1432 |
const D3DPRESENTFLAG_VIDEO = 0x00000010; |
|---|
| 1433 |
|
|---|
| 1434 |
const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020; |
|---|
| 1435 |
const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040; |
|---|
| 1436 |
|
|---|
| 1437 |
/* Gamma Ramp: Same as DX7 */ |
|---|
| 1438 |
|
|---|
| 1439 |
struct D3DGAMMARAMP |
|---|
| 1440 |
{ |
|---|
| 1441 |
ushort[256] red; |
|---|
| 1442 |
ushort[256] green; |
|---|
| 1443 |
ushort[256] blue; |
|---|
| 1444 |
} |
|---|
| 1445 |
|
|---|
| 1446 |
/* Back buffer types */ |
|---|
| 1447 |
enum : D3DBACKBUFFER_TYPE { |
|---|
| 1448 |
D3DBACKBUFFER_TYPE_MONO = 0, |
|---|
| 1449 |
D3DBACKBUFFER_TYPE_LEFT = 1, |
|---|
| 1450 |
D3DBACKBUFFER_TYPE_RIGHT = 2 |
|---|
| 1451 |
} |
|---|
| 1452 |
alias TypeDef!(uint) D3DBACKBUFFER_TYPE; |
|---|
| 1453 |
|
|---|
| 1454 |
/* Types */ |
|---|
| 1455 |
enum : D3DRESOURCETYPE { |
|---|
| 1456 |
D3DRTYPE_SURFACE = 1, |
|---|
| 1457 |
D3DRTYPE_VOLUME = 2, |
|---|
| 1458 |
D3DRTYPE_TEXTURE = 3, |
|---|
| 1459 |
D3DRTYPE_VOLUMETEXTURE = 4, |
|---|
| 1460 |
D3DRTYPE_CUBETEXTURE = 5, |
|---|
| 1461 |
D3DRTYPE_VERTEXBUFFER = 6, |
|---|
| 1462 |
D3DRTYPE_INDEXBUFFER = 7 //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition |
|---|
| 1463 |
} |
|---|
| 1464 |
alias TypeDef!(uint) D3DRESOURCETYPE; |
|---|
| 1465 |
|
|---|
| 1466 |
/* Usages */ |
|---|
| 1467 |
const D3DUSAGE_RENDERTARGET = 0x00000001L; |
|---|
| 1468 |
const D3DUSAGE_DEPTHSTENCIL = 0x00000002L; |
|---|
| 1469 |
const D3DUSAGE_DYNAMIC = 0x00000200L; |
|---|
| 1470 |
const D3DUSAGE_NONSECURE = 0x00800000L; |
|---|
| 1471 |
|
|---|
| 1472 |
// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return |
|---|
| 1473 |
// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. |
|---|
| 1474 |
// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros |
|---|
| 1475 |
// will return true and false respectively for this code. |
|---|
| 1476 |
const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L; |
|---|
| 1477 |
const D3DUSAGE_DMAP = 0x00004000L; |
|---|
| 1478 |
|
|---|
| 1479 |
// The following usages are valid only for querying CheckDeviceFormat |
|---|
| 1480 |
const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L; |
|---|
| 1481 |
const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L; |
|---|
| 1482 |
const D3DUSAGE_QUERY_FILTER = 0x00020000L; |
|---|
| 1483 |
const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L; |
|---|
| 1484 |
const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L; |
|---|
| 1485 |
const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L; |
|---|
| 1486 |
const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L; |
|---|
| 1487 |
|
|---|
| 1488 |
/* Usages for Vertex/Index buffers */ |
|---|
| 1489 |
const D3DUSAGE_WRITEONLY = 0x00000008L; |
|---|
| 1490 |
const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L; |
|---|
| 1491 |
const D3DUSAGE_DONOTCLIP = 0x00000020L; |
|---|
| 1492 |
const D3DUSAGE_POINTS = 0x00000040L; |
|---|
| 1493 |
const D3DUSAGE_RTPATCHES = 0x00000080L; |
|---|
| 1494 |
const D3DUSAGE_NPATCHES = 0x00000100L; |
|---|
| 1495 |
const D3DUSAGE_TEXTAPI = 0x10000000L; |
|---|
| 1496 |
|
|---|
| 1497 |
/* CubeMap Face identifiers */ |
|---|
| 1498 |
enum : D3DCUBEMAP_FACES { |
|---|
| 1499 |
D3DCUBEMAP_FACE_POSITIVE_X = 0, |
|---|
| 1500 |
D3DCUBEMAP_FACE_NEGATIVE_X = 1, |
|---|
| 1501 |
D3DCUBEMAP_FACE_POSITIVE_Y = 2, |
|---|
| 1502 |
D3DCUBEMAP_FACE_NEGATIVE_Y = 3, |
|---|
| 1503 |
D3DCUBEMAP_FACE_POSITIVE_Z = 4, |
|---|
| 1504 |
D3DCUBEMAP_FACE_NEGATIVE_Z = 5 |
|---|
| 1505 |
} |
|---|
| 1506 |
alias TypeDef!(uint) D3DCUBEMAP_FACES; |
|---|
| 1507 |
|
|---|
| 1508 |
/* Lock flags */ |
|---|
| 1509 |
const D3DLOCK_READONLY = 0x00000010L; |
|---|
| 1510 |
const D3DLOCK_DISCARD = 0x00002000L; |
|---|
| 1511 |
const D3DLOCK_NOOVERWRITE = 0x00001000L; |
|---|
| 1512 |
const D3DLOCK_NOSYSLOCK = 0x00000800L; |
|---|
| 1513 |
const D3DLOCK_DONOTWAIT = 0x00004000L; |
|---|
| 1514 |
const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L; |
|---|
| 1515 |
|
|---|
| 1516 |
/* Vertex Buffer Description */ |
|---|
| 1517 |
struct D3DVERTEXBUFFER_DESC { |
|---|
| 1518 |
D3DFORMAT Format; |
|---|
| 1519 |
D3DRESOURCETYPE Type; |
|---|
| 1520 |
DWORD Usage; |
|---|
| 1521 |
D3DPOOL Pool; |
|---|
| 1522 |
UINT Size; |
|---|
| 1523 |
DWORD FVF; |
|---|
| 1524 |
} |
|---|
| 1525 |
|
|---|
| 1526 |
/* Index Buffer Description */ |
|---|
| 1527 |
struct D3DINDEXBUFFER_DESC { |
|---|
| 1528 |
D3DFORMAT Format; |
|---|
| 1529 |
D3DRESOURCETYPE Type; |
|---|
| 1530 |
DWORD Usage; |
|---|
| 1531 |
D3DPOOL Pool; |
|---|
| 1532 |
UINT Size; |
|---|
| 1533 |
} |
|---|
| 1534 |
|
|---|
| 1535 |
|
|---|
| 1536 |
/* Surface Description */ |
|---|
| 1537 |
struct D3DSURFACE_DESC { |
|---|
| 1538 |
D3DFORMAT Format; |
|---|
| 1539 |
D3DRESOURCETYPE Type; |
|---|
| 1540 |
DWORD Usage; |
|---|
| 1541 |
D3DPOOL Pool; |
|---|
| 1542 |
|
|---|
| 1543 |
D3DMULTISAMPLE_TYPE MultiSampleType; |
|---|
| 1544 |
DWORD MultiSampleQuality; |
|---|
| 1545 |
UINT Width; |
|---|
| 1546 |
UINT Height; |
|---|
| 1547 |
} |
|---|
| 1548 |
|
|---|
| 1549 |
struct D3DVOLUME_DESC { |
|---|
| 1550 |
D3DFORMAT Format; |
|---|
| 1551 |
D3DRESOURCETYPE Type; |
|---|
| 1552 |
DWORD Usage; |
|---|
| 1553 |
D3DPOOL Pool; |
|---|
| 1554 |
|
|---|
| 1555 |
UINT Width; |
|---|
| 1556 |
UINT Height; |
|---|
| 1557 |
UINT Depth; |
|---|
| 1558 |
} |
|---|
| 1559 |
|
|---|
| 1560 |
/* Structure for LockRect */ |
|---|
| 1561 |
struct D3DLOCKED_RECT { |
|---|
| 1562 |
INT Pitch; |
|---|
| 1563 |
void* pBits; |
|---|
| 1564 |
} |
|---|
| 1565 |
|
|---|
| 1566 |
/* Structures for LockBox */ |
|---|
| 1567 |
struct D3DBOX { |
|---|
| 1568 |
UINT Left; |
|---|
| 1569 |
UINT Top; |
|---|
| 1570 |
UINT Right; |
|---|
| 1571 |
UINT Bottom; |
|---|
| 1572 |
UINT Front; |
|---|
| 1573 |
UINT Back; |
|---|
| 1574 |
} |
|---|
| 1575 |
|
|---|
| 1576 |
struct D3DLOCKED_BOX |
|---|
| 1577 |
{ |
|---|
| 1578 |
INT RowPitch; |
|---|
| 1579 |
INT SlicePitch; |
|---|
| 1580 |
void* pBits; |
|---|
| 1581 |
} |
|---|
| 1582 |
|
|---|
| 1583 |
/* Structures for LockRange */ |
|---|
| 1584 |
struct D3DRANGE |
|---|
| 1585 |
{ |
|---|
| 1586 |
UINT Offset; |
|---|
| 1587 |
UINT Size; |
|---|
| 1588 |
} |
|---|
| 1589 |
|
|---|
| 1590 |
/* Structures for high order primitives */ |
|---|
| 1591 |
struct D3DRECTPATCH_INFO |
|---|
| 1592 |
{ |
|---|
| 1593 |
UINT StartVertexOffsetWidth; |
|---|
| 1594 |
UINT StartVertexOffsetHeight; |
|---|
| 1595 |
UINT Width; |
|---|
| 1596 |
UINT Height; |
|---|
| 1597 |
UINT Stride; |
|---|
| 1598 |
D3DBASISTYPE Basis; |
|---|
| 1599 |
D3DDEGREETYPE Degree; |
|---|
| 1600 |
} |
|---|
| 1601 |
|
|---|
| 1602 |
struct D3DTRIPATCH_INFO |
|---|
| 1603 |
{ |
|---|
| 1604 |
UINT StartVertexOffset; |
|---|
| 1605 |
UINT NumVertices; |
|---|
| 1606 |
D3DBASISTYPE Basis; |
|---|
| 1607 |
D3DDEGREETYPE Degree; |
|---|
| 1608 |
} |
|---|
| 1609 |
|
|---|
| 1610 |
/* Adapter Identifier */ |
|---|
| 1611 |
|
|---|
| 1612 |
const MAX_DEVICE_IDENTIFIER_STRING = 512; |
|---|
| 1613 |
struct D3DADAPTER_IDENTIFIER9 |
|---|
| 1614 |
{ |
|---|
| 1615 |
char[MAX_DEVICE_IDENTIFIER_STRING] Driver; |
|---|
| 1616 |
char[MAX_DEVICE_IDENTIFIER_STRING] Description; |
|---|
| 1617 |
char[32] DeviceName; /* Device name for GDI (ex. \\.\DISPLAY1) */ |
|---|
| 1618 |
|
|---|
| 1619 |
LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ |
|---|
| 1620 |
|
|---|
| 1621 |
DWORD VendorId; |
|---|
| 1622 |
DWORD DeviceId; |
|---|
| 1623 |
DWORD SubSysId; |
|---|
| 1624 |
DWORD Revision; |
|---|
| 1625 |
|
|---|
| 1626 |
GUID DeviceIdentifier; |
|---|
| 1627 |
|
|---|
| 1628 |
DWORD WHQLLevel; |
|---|
| 1629 |
} |
|---|
| 1630 |
|
|---|
| 1631 |
|
|---|
| 1632 |
/* Raster Status structure returned by GetRasterStatus */ |
|---|
| 1633 |
struct D3DRASTER_STATUS |
|---|
| 1634 |
{ |
|---|
| 1635 |
BOOL InVBlank; |
|---|
| 1636 |
UINT ScanLine; |
|---|
| 1637 |
} |
|---|
| 1638 |
|
|---|
| 1639 |
|
|---|
| 1640 |
|
|---|
| 1641 |
/* Debug monitor tokens (DEBUG only) |
|---|
| 1642 |
|
|---|
| 1643 |
Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as |
|---|
| 1644 |
passing a token to the debug monitor. For example, if, after passing |
|---|
| 1645 |
D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values |
|---|
| 1646 |
are passed in, the enabled/disabled state of the debug |
|---|
| 1647 |
monitor will still persist. |
|---|
| 1648 |
|
|---|
| 1649 |
The debug monitor defaults to enabled. |
|---|
| 1650 |
|
|---|
| 1651 |
Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. |
|---|
| 1652 |
*/ |
|---|
| 1653 |
enum : D3DDEBUGMONITORTOKENS { |
|---|
| 1654 |
D3DDMT_ENABLE = 0, // enable debug monitor |
|---|
| 1655 |
D3DDMT_DISABLE = 1 // disable debug monitor |
|---|
| 1656 |
} |
|---|
| 1657 |
alias TypeDef!(uint) D3DDEBUGMONITORTOKENS; |
|---|
| 1658 |
|
|---|
| 1659 |
// Async feedback |
|---|
| 1660 |
|
|---|
| 1661 |
enum : D3DQUERYTYPE { |
|---|
| 1662 |
D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ |
|---|
| 1663 |
D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ |
|---|
| 1664 |
D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ |
|---|
| 1665 |
D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ |
|---|
| 1666 |
D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|---|
| 1667 |
D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ |
|---|
| 1668 |
D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|---|
| 1669 |
D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ |
|---|
| 1670 |
D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|---|
| 1671 |
D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|---|
| 1672 |
D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|---|
| 1673 |
D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|---|
| 1674 |
D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|---|
| 1675 |
D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
|---|
| 1676 |
} |
|---|
| 1677 |
alias TypeDef!(uint) D3DQUERYTYPE; |
|---|
| 1678 |
|
|---|
| 1679 |
// Flags field for Issue |
|---|
| 1680 |
const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". |
|---|
| 1681 |
const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query. |
|---|
| 1682 |
|
|---|
| 1683 |
|
|---|
| 1684 |
// Flags field for GetData |
|---|
| 1685 |
const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding. |
|---|
| 1686 |
|
|---|
| 1687 |
|
|---|
| 1688 |
struct D3DRESOURCESTATS |
|---|
| 1689 |
{ |
|---|
| 1690 |
// Data collected since last Present() |
|---|
| 1691 |
BOOL bThrashing; /* indicates if thrashing */ |
|---|
| 1692 |
DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ |
|---|
| 1693 |
DWORD NumEvicts; /* number of objects evicted */ |
|---|
| 1694 |
DWORD NumVidCreates; /* number of objects created in video memory */ |
|---|
| 1695 |
DWORD LastPri; /* priority of last object evicted */ |
|---|
| 1696 |
DWORD NumUsed; /* number of objects set to the device */ |
|---|
| 1697 |
DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ |
|---|
| 1698 |
// Persistent data |
|---|
| 1699 |
DWORD WorkingSet; /* number of objects in video memory */ |
|---|
| 1700 |
DWORD WorkingSetBytes; /* number of bytes in video memory */ |
|---|
| 1701 |
DWORD TotalManaged; /* total number of managed objects */ |
|---|
| 1702 |
DWORD TotalBytes; /* total number of bytes of managed objects */ |
|---|
| 1703 |
} |
|---|
| 1704 |
|
|---|
| 1705 |
const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1; |
|---|
| 1706 |
|
|---|
| 1707 |
struct D3DDEVINFO_RESOURCEMANAGER |
|---|
| 1708 |
{ |
|---|
| 1709 |
//#ifndef WOW64_ENUM_WORKAROUND |
|---|
| 1710 |
// D3DRESOURCESTATS stats[D3DRTYPECOUNT]; |
|---|
| 1711 |
D3DRESOURCESTATS stats[8]; |
|---|
| 1712 |
} |
|---|
| 1713 |
alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER; |
|---|
| 1714 |
|
|---|
| 1715 |
struct D3DDEVINFO_D3DVERTEXSTATS |
|---|
| 1716 |
{ |
|---|
| 1717 |
DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ |
|---|
| 1718 |
DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ |
|---|
| 1719 |
} |
|---|
| 1720 |
alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS; |
|---|
| 1721 |
|
|---|
| 1722 |
|
|---|
| 1723 |
struct D3DDEVINFO_VCACHE { |
|---|
| 1724 |
DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ |
|---|
| 1725 |
DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ |
|---|
| 1726 |
DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ |
|---|
| 1727 |
DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ |
|---|
| 1728 |
} |
|---|
| 1729 |
alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE; |
|---|
| 1730 |
|
|---|
| 1731 |
struct D3DDEVINFO_D3D9PIPELINETIMINGS |
|---|
| 1732 |
{ |
|---|
| 1733 |
FLOAT VertexProcessingTimePercent; |
|---|
| 1734 |
FLOAT PixelProcessingTimePercent; |
|---|
| 1735 |
FLOAT OtherGPUProcessingTimePercent; |
|---|
| 1736 |
FLOAT GPUIdleTimePercent; |
|---|
| 1737 |
} |
|---|
| 1738 |
|
|---|
| 1739 |
struct D3DDEVINFO_D3D9INTERFACETIMINGS |
|---|
| 1740 |
{ |
|---|
| 1741 |
FLOAT WaitingForGPUToUseApplicationResourceTimePercent; |
|---|
| 1742 |
FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; |
|---|
| 1743 |
FLOAT WaitingForGPUToStayWithinLatencyTimePercent; |
|---|
| 1744 |
FLOAT WaitingForGPUExclusiveResourceTimePercent; |
|---|
| 1745 |
FLOAT WaitingForGPUOtherTimePercent; |
|---|
| 1746 |
} |
|---|
| 1747 |
|
|---|
| 1748 |
struct D3DDEVINFO_D3D9STAGETIMINGS |
|---|
| 1749 |
{ |
|---|
| 1750 |
FLOAT MemoryProcessingPercent; |
|---|
| 1751 |
FLOAT ComputationProcessingPercent; |
|---|
| 1752 |
} |
|---|
| 1753 |
|
|---|
| 1754 |
struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS |
|---|
| 1755 |
{ |
|---|
| 1756 |
FLOAT MaxBandwidthUtilized; |
|---|
| 1757 |
FLOAT FrontEndUploadMemoryUtilizedPercent; |
|---|
| 1758 |
FLOAT VertexRateUtilizedPercent; |
|---|
| 1759 |
FLOAT TriangleSetupRateUtilizedPercent; |
|---|
| 1760 |
FLOAT FillRateUtilizedPercent; |
|---|
| 1761 |
} |
|---|
| 1762 |
|
|---|
| 1763 |
struct D3DDEVINFO_D3D9CACHEUTILIZATION |
|---|
| 1764 |
{ |
|---|
| 1765 |
FLOAT TextureCacheHitRate; // Percentage of cache hits |
|---|
| 1766 |
FLOAT PostTransformVertexCacheHitRate; |
|---|
| 1767 |
} |
|---|
| 1768 |
|
|---|
| 1769 |
enum : D3DCOMPOSERECTSOP { |
|---|
| 1770 |
D3DCOMPOSERECTS_COPY = 1, |
|---|
| 1771 |
D3DCOMPOSERECTS_OR = 2, |
|---|
| 1772 |
D3DCOMPOSERECTS_AND = 3, |
|---|
| 1773 |
D3DCOMPOSERECTS_NEG = 4 |
|---|
| 1774 |
} |
|---|
| 1775 |
alias TypeDef!(uint) D3DCOMPOSERECTSOP; |
|---|
| 1776 |
|
|---|
| 1777 |
struct D3DCOMPOSERECTDESC |
|---|
| 1778 |
{ |
|---|
| 1779 |
USHORT X, Y; // Top-left coordinates of a rect in the source surface |
|---|
| 1780 |
USHORT Width, Height; // Dimensions of the rect |
|---|
| 1781 |
} |
|---|
| 1782 |
|
|---|
| 1783 |
struct D3DCOMPOSERECTDESTINATION |
|---|
| 1784 |
{ |
|---|
| 1785 |
USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC |
|---|
| 1786 |
USHORT Reserved; // For alignment |
|---|
| 1787 |
SHORT X, Y; // Top-left coordinates of the rect in the destination surface |
|---|
| 1788 |
} |
|---|
| 1789 |
|
|---|
| 1790 |
const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF; |
|---|
| 1791 |
const D3DCONVOLUTIONMONO_MAXWIDTH = 7; |
|---|
| 1792 |
const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH; |
|---|
| 1793 |
const D3DFMT_A1_SURFACE_MAXWIDTH = 8192; |
|---|
| 1794 |
const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048; |
|---|
| 1795 |
|
|---|
| 1796 |
|
|---|
| 1797 |
struct D3DPRESENTSTATS { |
|---|
| 1798 |
UINT PresentCount; |
|---|
| 1799 |
UINT PresentRefreshCount; |
|---|
| 1800 |
UINT SyncRefreshCount; |
|---|
| 1801 |
LARGE_INTEGER SyncQPCTime; |
|---|
| 1802 |
LARGE_INTEGER SyncGPUTime; |
|---|
| 1803 |
} |
|---|
| 1804 |
|
|---|
| 1805 |
enum : D3DSCANLINEORDERING |
|---|
| 1806 |
{ |
|---|
| 1807 |
D3DSCANLINEORDERING_UNKNOWN = 0, |
|---|
| 1808 |
D3DSCANLINEORDERING_PROGRESSIVE = 1, |
|---|
| 1809 |
D3DSCANLINEORDERING_INTERLACED = 2 |
|---|
| 1810 |
} |
|---|
| 1811 |
alias TypeDef!(uint) D3DSCANLINEORDERING; |
|---|
| 1812 |
|
|---|
| 1813 |
|
|---|
| 1814 |
struct D3DDISPLAYMODEEX |
|---|
| 1815 |
{ |
|---|
| 1816 |
UINT Size; |
|---|
| 1817 |
UINT Width; |
|---|
| 1818 |
UINT Height; |
|---|
| 1819 |
UINT RefreshRate; |
|---|
| 1820 |
D3DFORMAT Format; |
|---|
| 1821 |
D3DSCANLINEORDERING ScanLineOrdering; |
|---|
| 1822 |
} |
|---|
| 1823 |
|
|---|
| 1824 |
struct D3DDISPLAYMODEFILTER |
|---|
| 1825 |
{ |
|---|
| 1826 |
UINT Size; |
|---|
| 1827 |
D3DFORMAT Format; |
|---|
| 1828 |
D3DSCANLINEORDERING ScanLineOrdering; |
|---|
| 1829 |
} |
|---|
| 1830 |
|
|---|
| 1831 |
|
|---|
| 1832 |
enum : D3DDISPLAYROTATION |
|---|
| 1833 |
{ |
|---|
| 1834 |
D3DDISPLAYROTATION_IDENTITY = 1, // No rotation. |
|---|
| 1835 |
D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees. |
|---|
| 1836 |
D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees. |
|---|
| 1837 |
D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees. |
|---|
| 1838 |
} |
|---|
| 1839 |
alias TypeDef!(uint) D3DDISPLAYROTATION; |
|---|
| 1840 |
|
|---|
| 1841 |
/* For use in ID3DResource9::SetPriority calls */ |
|---|
| 1842 |
const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000; |
|---|
| 1843 |
const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000; |
|---|
| 1844 |
const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000; |
|---|
| 1845 |
const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000; |
|---|
| 1846 |
const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000; |
|---|