| 1 |
/***********************************************************************\ |
|---|
| 2 |
* d3d10effect.d * |
|---|
| 3 |
* * |
|---|
| 4 |
* Windows API header module * |
|---|
| 5 |
* * |
|---|
| 6 |
* Placed into public domain * |
|---|
| 7 |
\***********************************************************************/ |
|---|
| 8 |
module win32.directx.d3d10effect; |
|---|
| 9 |
|
|---|
| 10 |
private import win32.windows; |
|---|
| 11 |
private import win32.directx.d3d10; |
|---|
| 12 |
|
|---|
| 13 |
|
|---|
| 14 |
enum D3D10_DEVICE_STATE_TYPES { |
|---|
| 15 |
D3D10_DST_SO_BUFFERS = 1, |
|---|
| 16 |
D3D10_DST_OM_RENDER_TARGETS, |
|---|
| 17 |
D3D10_DST_OM_DEPTH_STENCIL_STATE, |
|---|
| 18 |
D3D10_DST_OM_BLEND_STATE, |
|---|
| 19 |
D3D10_DST_VS, |
|---|
| 20 |
D3D10_DST_VS_SAMPLERS, |
|---|
| 21 |
D3D10_DST_VS_SHADER_RESOURCES, |
|---|
| 22 |
D3D10_DST_VS_CONSTANT_BUFFERS, |
|---|
| 23 |
D3D10_DST_GS, |
|---|
| 24 |
D3D10_DST_GS_SAMPLERS, |
|---|
| 25 |
D3D10_DST_GS_SHADER_RESOURCES, |
|---|
| 26 |
D3D10_DST_GS_CONSTANT_BUFFERS, |
|---|
| 27 |
D3D10_DST_PS, |
|---|
| 28 |
D3D10_DST_PS_SAMPLERS, |
|---|
| 29 |
D3D10_DST_PS_SHADER_RESOURCES, |
|---|
| 30 |
D3D10_DST_PS_CONSTANT_BUFFERS, |
|---|
| 31 |
D3D10_DST_IA_VERTEX_BUFFERS, |
|---|
| 32 |
D3D10_DST_IA_INDEX_BUFFER, |
|---|
| 33 |
D3D10_DST_IA_INPUT_LAYOUT, |
|---|
| 34 |
D3D10_DST_IA_PRIMITIVE_TOPOLOGY, |
|---|
| 35 |
D3D10_DST_RS_VIEWPORTS, |
|---|
| 36 |
D3D10_DST_RS_SCISSOR_RECTS, |
|---|
| 37 |
D3D10_DST_RS_RASTERIZER_STATE, |
|---|
| 38 |
D3D10_DST_PREDICATION |
|---|
| 39 |
} |
|---|
| 40 |
|
|---|
| 41 |
struct D3D10_STATE_BLOCK_MASK { |
|---|
| 42 |
BYTE VS; |
|---|
| 43 |
BYTE[2] VSSamplers; |
|---|
| 44 |
BYTE[16] VSShaderResources; |
|---|
| 45 |
BYTE[2] VSConstantBuffers; |
|---|
| 46 |
BYTE GS; |
|---|
| 47 |
BYTE[2] GSSamplers; |
|---|
| 48 |
BYTE[16] GSShaderResources; |
|---|
| 49 |
BYTE[2] GSConstantBuffers; |
|---|
| 50 |
BYTE PS; |
|---|
| 51 |
BYTE[2] PSSamplers; |
|---|
| 52 |
BYTE[16] PSShaderResources; |
|---|
| 53 |
BYTE[2] PSConstantBuffers; |
|---|
| 54 |
BYTE[2] IAVertexBuffers; |
|---|
| 55 |
BYTE IAIndexBuffer; |
|---|
| 56 |
BYTE IAInputLayout; |
|---|
| 57 |
BYTE IAPrimitiveTopology; |
|---|
| 58 |
BYTE OMRenderTargets; |
|---|
| 59 |
BYTE OMDepthStencilState; |
|---|
| 60 |
BYTE OMBlendState; |
|---|
| 61 |
BYTE RSViewports; |
|---|
| 62 |
BYTE RSScissorRects; |
|---|
| 63 |
BYTE RSRasterizerState; |
|---|
| 64 |
BYTE SOBuffers; |
|---|
| 65 |
BYTE Predication; |
|---|
| 66 |
} |
|---|
| 67 |
|
|---|
| 68 |
extern (C) const GUID IID_ID3D10StateBlock = {0x803425a, 0x57f5, 0x4dd6, [0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08]}; |
|---|
| 69 |
|
|---|
| 70 |
interface ID3D10StateBlock : IUnknown { |
|---|
| 71 |
extern(Windows) : |
|---|
| 72 |
HRESULT Capture(); |
|---|
| 73 |
HRESULT Apply(); |
|---|
| 74 |
HRESULT ReleaseAllDeviceObjects(); |
|---|
| 75 |
HRESULT GetDevice(ID3D10Device ppDevice); |
|---|
| 76 |
} |
|---|
| 77 |
|
|---|
| 78 |
HRESULT D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult); |
|---|
| 79 |
HRESULT D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult); |
|---|
| 80 |
HRESULT D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult); |
|---|
| 81 |
HRESULT D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); |
|---|
| 82 |
HRESULT D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); |
|---|
| 83 |
HRESULT D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK* pMask); |
|---|
| 84 |
HRESULT D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK* pMask); |
|---|
| 85 |
BOOL D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry); |
|---|
| 86 |
HRESULT D3D10CreateStateBlock(ID3D10Device pDevice, D3D10_STATE_BLOCK_MASK* pStateBlockMask, ID3D10StateBlock ppStateBlock); |
|---|
| 87 |
|
|---|
| 88 |
const D3D10_EFFECT_COMPILE_CHILD_EFFECT = 1 << 0; |
|---|
| 89 |
const D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS = 1 << 1; |
|---|
| 90 |
const D3D10_EFFECT_SINGLE_THREADED = 1 << 3; |
|---|
| 91 |
const D3D10_EFFECT_VARIABLE_POOLED = 1 << 0; |
|---|
| 92 |
const D3D10_EFFECT_VARIABLE_ANNOTATION = 1 << 1; |
|---|
| 93 |
const D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT = 1 << 2; |
|---|
| 94 |
|
|---|
| 95 |
struct D3D10_EFFECT_TYPE_DESC { |
|---|
| 96 |
LPCSTR TypeName; |
|---|
| 97 |
D3D10_SHADER_VARIABLE_CLASS Class; |
|---|
| 98 |
D3D10_SHADER_VARIABLE_TYPE Type; |
|---|
| 99 |
UINT Elements; |
|---|
| 100 |
UINT Members; |
|---|
| 101 |
UINT Rows; |
|---|
| 102 |
UINT Columns; |
|---|
| 103 |
UINT PackedSize; |
|---|
| 104 |
UINT UnpackedSize; |
|---|
| 105 |
UINT Stride; |
|---|
| 106 |
} |
|---|
| 107 |
|
|---|
| 108 |
extern (C) const GUID IID_ID3D10EffectType = {0x4e9e1ddc, 0xcd9d, 0x4772, [0xa8, 0x37, 0x0, 0x18, 0x0b, 0x9b, 0x88, 0xfd]}; |
|---|
| 109 |
|
|---|
| 110 |
interface ID3D10EffectType { |
|---|
| 111 |
/* TODO: fix vtbl[0] bug |
|---|
| 112 |
extern(Windows) : |
|---|
| 113 |
BOOL IsValid(); |
|---|
| 114 |
HRESULT GetDesc(D3D10_EFFECT_TYPE_DESC* pDesc); |
|---|
| 115 |
ID3D10EffectType GetMemberTypeByIndex(UINT Index); |
|---|
| 116 |
ID3D10EffectType GetMemberTypeByName(LPCSTR Name); |
|---|
| 117 |
ID3D10EffectType GetMemberTypeBySemantic(LPCSTR Semantic); |
|---|
| 118 |
LPCSTR GetMemberName(UINT Index); |
|---|
| 119 |
LPCSTR GetMemberSemantic(UINT Index); |
|---|
| 120 |
*/ |
|---|
| 121 |
} |
|---|
| 122 |
|
|---|
| 123 |
struct D3D10_EFFECT_VARIABLE_DESC { |
|---|
| 124 |
LPCSTR Name; |
|---|
| 125 |
LPCSTR Semantic; |
|---|
| 126 |
UINT Flags; |
|---|
| 127 |
UINT Annotations; |
|---|
| 128 |
UINT BufferOffset; |
|---|
| 129 |
UINT ExplicitBindPoint; |
|---|
| 130 |
} |
|---|
| 131 |
|
|---|
| 132 |
extern (C) const GUID IID_ID3D10EffectVariable = {0xae897105, 0x00e6, 0x45bf, [0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b]}; |
|---|
| 133 |
|
|---|
| 134 |
interface ID3D10EffectVariable { |
|---|
| 135 |
/* TODO: fix vtbl[0] bug |
|---|
| 136 |
extern(Windows) : |
|---|
| 137 |
BOOL IsValid(); |
|---|
| 138 |
ID3D10EffectType GetType(); |
|---|
| 139 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 140 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 141 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 142 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 143 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 144 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 145 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 146 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 147 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 148 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 149 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 150 |
ID3D10EffectStringVariable AsString(); |
|---|
| 151 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 152 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 153 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 154 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 155 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 156 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 157 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 158 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 159 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 160 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 161 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 162 |
*/ |
|---|
| 163 |
} |
|---|
| 164 |
|
|---|
| 165 |
extern (C) const GUID IID_ID3D10EffectScalarVariable = {0xe48f7b, 0xd2c8, 0x49e8, [0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f]}; |
|---|
| 166 |
|
|---|
| 167 |
interface ID3D10EffectScalarVariable : ID3D10EffectVariable { |
|---|
| 168 |
/* TODO: fix vtbl[0] bug |
|---|
| 169 |
extern(Windows) : |
|---|
| 170 |
BOOL IsValid(); |
|---|
| 171 |
ID3D10EffectType GetType(); |
|---|
| 172 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 173 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 174 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 175 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 176 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 177 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 178 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 179 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 180 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 181 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 182 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 183 |
ID3D10EffectStringVariable AsString(); |
|---|
| 184 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 185 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 186 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 187 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 188 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 189 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 190 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 191 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 192 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 193 |
HRESULT SetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); |
|---|
| 194 |
HRESULT GetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); |
|---|
| 195 |
HRESULT SetFloat(float Value); |
|---|
| 196 |
HRESULT GetFloat(float* pValue); |
|---|
| 197 |
HRESULT SetFloatArray(float* pData, UINT Offset, UINT Count); |
|---|
| 198 |
HRESULT GetFloatArray(float* pData, UINT Offset, UINT Count); |
|---|
| 199 |
HRESULT SetInt(int Value); |
|---|
| 200 |
HRESULT GetInt(int* pValue); |
|---|
| 201 |
HRESULT SetIntArray(int* pData, UINT Offset, UINT Count); |
|---|
| 202 |
HRESULT GetIntArray(int* pData, UINT Offset, UINT Count); |
|---|
| 203 |
HRESULT SetBool(BOOL Value); |
|---|
| 204 |
HRESULT GetBool(BOOL* pValue); |
|---|
| 205 |
HRESULT SetBoolArray(BOOL* pData, UINT Offset, UINT Count); |
|---|
| 206 |
HRESULT GetBoolArray(BOOL* pData, UINT Offset, UINT Count); |
|---|
| 207 |
*/ |
|---|
| 208 |
} |
|---|
| 209 |
|
|---|
| 210 |
extern (C) const GUID IID_ID3D10EffectVectorVariable = {0x62b98c44, 0x1f82, 0x4c67, [0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81]}; |
|---|
| 211 |
|
|---|
| 212 |
interface ID3D10EffectVectorVariable : ID3D10EffectVariable { |
|---|
| 213 |
/* TODO: fix vtbl[0] bug |
|---|
| 214 |
extern(Windows) : |
|---|
| 215 |
BOOL IsValid(); |
|---|
| 216 |
ID3D10EffectType GetType(); |
|---|
| 217 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 218 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 219 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 220 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 221 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 222 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 223 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 224 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 225 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 226 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 227 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 228 |
ID3D10EffectStringVariable AsString(); |
|---|
| 229 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 230 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 231 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 232 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 233 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 234 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 235 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 236 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 237 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 238 |
HRESULT SetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); |
|---|
| 239 |
HRESULT GetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); |
|---|
| 240 |
HRESULT SetBoolVector (BOOL* pData); |
|---|
| 241 |
HRESULT SetIntVector (int* pData); |
|---|
| 242 |
HRESULT SetFloatVector(float* pData); |
|---|
| 243 |
HRESULT GetBoolVector (BOOL* pData); |
|---|
| 244 |
HRESULT GetIntVector (int* pData); |
|---|
| 245 |
HRESULT GetFloatVector(float* pData); |
|---|
| 246 |
HRESULT SetBoolVectorArray (BOOL* pData, UINT Offset, UINT Count); |
|---|
| 247 |
HRESULT SetIntVectorArray (int* pData, UINT Offset, UINT Count); |
|---|
| 248 |
HRESULT SetFloatVectorArray(float* pData, UINT Offset, UINT Count); |
|---|
| 249 |
HRESULT GetBoolVectorArray (BOOL* pData, UINT Offset, UINT Count); |
|---|
| 250 |
HRESULT GetIntVectorArray (int* pData, UINT Offset, UINT Count); |
|---|
| 251 |
HRESULT GetFloatVectorArray(float* pData, UINT Offset, UINT Count); |
|---|
| 252 |
*/ |
|---|
| 253 |
} |
|---|
| 254 |
|
|---|
| 255 |
extern (C) const GUID IID_ID3D10EffectMatrixVariable = {0x50666c24, 0xb82f, 0x4eed, [0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0]}; |
|---|
| 256 |
|
|---|
| 257 |
interface ID3D10EffectMatrixVariable : ID3D10EffectVariable { |
|---|
| 258 |
/* TODO: fix vtbl[0] bug |
|---|
| 259 |
extern(Windows) : |
|---|
| 260 |
BOOL IsValid(); |
|---|
| 261 |
ID3D10EffectType GetType(); |
|---|
| 262 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 263 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 264 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 265 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 266 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 267 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 268 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 269 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 270 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 271 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 272 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 273 |
ID3D10EffectStringVariable AsString(); |
|---|
| 274 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 275 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 276 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 277 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 278 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 279 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 280 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 281 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 282 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 283 |
HRESULT SetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); |
|---|
| 284 |
HRESULT GetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); |
|---|
| 285 |
HRESULT SetMatrix(float* pData); |
|---|
| 286 |
HRESULT GetMatrix(float* pData); |
|---|
| 287 |
HRESULT SetMatrixArray(float* pData, UINT Offset, UINT Count); |
|---|
| 288 |
HRESULT GetMatrixArray(float* pData, UINT Offset, UINT Count); |
|---|
| 289 |
HRESULT SetMatrixTranspose(float* pData); |
|---|
| 290 |
HRESULT GetMatrixTranspose(float* pData); |
|---|
| 291 |
HRESULT SetMatrixTransposeArray(float* pData, UINT Offset, UINT Count); |
|---|
| 292 |
HRESULT GetMatrixTransposeArray(float* pData, UINT Offset, UINT Count); |
|---|
| 293 |
*/ |
|---|
| 294 |
} |
|---|
| 295 |
|
|---|
| 296 |
extern (C) const GUID IID_ID3D10EffectStringVariable = {0x71417501, 0x8df9, 0x4e0a, [0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff]}; |
|---|
| 297 |
|
|---|
| 298 |
interface ID3D10EffectStringVariable : ID3D10EffectVariable { |
|---|
| 299 |
/* TODO: fix vtbl[0] bug |
|---|
| 300 |
extern(Windows) : |
|---|
| 301 |
BOOL IsValid(); |
|---|
| 302 |
ID3D10EffectType GetType(); |
|---|
| 303 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 304 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 305 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 306 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 307 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 308 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 309 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 310 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 311 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 312 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 313 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 314 |
ID3D10EffectStringVariable AsString(); |
|---|
| 315 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 316 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 317 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 318 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 319 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 320 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 321 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 322 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 323 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 324 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 325 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 326 |
HRESULT GetString(LPCSTR* ppString); |
|---|
| 327 |
HRESULT GetStringArray(LPCSTR* ppStrings, UINT Offset, UINT Count); |
|---|
| 328 |
*/ |
|---|
| 329 |
} |
|---|
| 330 |
|
|---|
| 331 |
extern (C) const GUID IID_ID3D10EffectShaderResourceVariable = {0xc0a7157b, 0xd872, 0x4b1d, [0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc]}; |
|---|
| 332 |
|
|---|
| 333 |
interface ID3D10EffectShaderResourceVariable : ID3D10EffectVariable { |
|---|
| 334 |
/* TODO: fix vtbl[0] bug |
|---|
| 335 |
extern(Windows) : |
|---|
| 336 |
BOOL IsValid(); |
|---|
| 337 |
ID3D10EffectType GetType(); |
|---|
| 338 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 339 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 340 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 341 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 342 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 343 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 344 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 345 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 346 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 347 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 348 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 349 |
ID3D10EffectStringVariable AsString(); |
|---|
| 350 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 351 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 352 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 353 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 354 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 355 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 356 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 357 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 358 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 359 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 360 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 361 |
HRESULT SetResource(ID3D10ShaderResourceView pResource); |
|---|
| 362 |
HRESULT GetResource(ID3D10ShaderResourceView* ppResource); |
|---|
| 363 |
HRESULT SetResourceArray(ID3D10ShaderResourceView* ppResources, UINT Offset, UINT Count); |
|---|
| 364 |
HRESULT GetResourceArray(ID3D10ShaderResourceView* ppResources, UINT Offset, UINT Count); |
|---|
| 365 |
*/ |
|---|
| 366 |
} |
|---|
| 367 |
|
|---|
| 368 |
extern (C) const GUID IID_ID3D10EffectRenderTargetViewVariable = {0x28ca0cc3, 0xc2c9, 0x40bb, [0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17]}; |
|---|
| 369 |
|
|---|
| 370 |
interface ID3D10EffectRenderTargetViewVariable : ID3D10EffectVariable { |
|---|
| 371 |
/* TODO: fix vtbl[0] bug |
|---|
| 372 |
extern(Windows) : |
|---|
| 373 |
BOOL IsValid(); |
|---|
| 374 |
ID3D10EffectType GetType(); |
|---|
| 375 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 376 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 377 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 378 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 379 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 380 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 381 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 382 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 383 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 384 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 385 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 386 |
ID3D10EffectStringVariable AsString(); |
|---|
| 387 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 388 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 389 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 390 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 391 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 392 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 393 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 394 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 395 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 396 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 397 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 398 |
HRESULT SetRenderTarget(ID3D10RenderTargetView pResource); |
|---|
| 399 |
HRESULT GetRenderTarget(ID3D10RenderTargetView* ppResource); |
|---|
| 400 |
HRESULT SetRenderTargetArray(ID3D10RenderTargetView* ppResources, UINT Offset, UINT Count); |
|---|
| 401 |
HRESULT GetRenderTargetArray(ID3D10RenderTargetView* ppResources, UINT Offset, UINT Count); |
|---|
| 402 |
*/ |
|---|
| 403 |
} |
|---|
| 404 |
|
|---|
| 405 |
extern (C) const GUID IID_ID3D10EffectDepthStencilViewVariable = {0x3e02c918, 0xcc79, 0x4985, [0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23]}; |
|---|
| 406 |
|
|---|
| 407 |
interface ID3D10EffectDepthStencilViewVariable : ID3D10EffectVariable { |
|---|
| 408 |
/* TODO: fix vtbl[0] bug |
|---|
| 409 |
extern(Windows) : |
|---|
| 410 |
BOOL IsValid(); |
|---|
| 411 |
ID3D10EffectType GetType(); |
|---|
| 412 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 413 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 414 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 415 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 416 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 417 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 418 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 419 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 420 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 421 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 422 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 423 |
ID3D10EffectStringVariable AsString(); |
|---|
| 424 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 425 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 426 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 427 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 428 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 429 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 430 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 431 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 432 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 433 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 434 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 435 |
HRESULT SetDepthStencil(ID3D10DepthStencilView pResource); |
|---|
| 436 |
HRESULT GetDepthStencil(ID3D10DepthStencilView* ppResource); |
|---|
| 437 |
HRESULT SetDepthStencilArray(ID3D10DepthStencilView* ppResources, UINT Offset, UINT Count); |
|---|
| 438 |
HRESULT GetDepthStencilArray(ID3D10DepthStencilView* ppResources, UINT Offset, UINT Count); |
|---|
| 439 |
*/ |
|---|
| 440 |
} |
|---|
| 441 |
|
|---|
| 442 |
extern (C) const GUID IID_ID3D10EffectConstantBuffer = {0x56648f4d, 0xcc8b, 0x4444, [0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3]}; |
|---|
| 443 |
|
|---|
| 444 |
interface ID3D10EffectConstantBuffer : ID3D10EffectVariable { |
|---|
| 445 |
/* TODO: fix vtbl[0] bug |
|---|
| 446 |
extern(Windows) : |
|---|
| 447 |
ID3D10EffectType GetType(); |
|---|
| 448 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 449 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 450 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 451 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 452 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 453 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 454 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 455 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 456 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 457 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 458 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 459 |
ID3D10EffectStringVariable AsString(); |
|---|
| 460 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 461 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 462 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 463 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 464 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 465 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 466 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 467 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 468 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 469 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 470 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 471 |
HRESULT SetConstantBuffer(ID3D10Buffer pConstantBuffer); |
|---|
| 472 |
HRESULT GetConstantBuffer(ID3D10Buffer* ppConstantBuffer); |
|---|
| 473 |
HRESULT SetTextureBuffer(ID3D10ShaderResourceView pTextureBuffer); |
|---|
| 474 |
HRESULT GetTextureBuffer(ID3D10ShaderResourceView* ppTextureBuffer); |
|---|
| 475 |
*/ |
|---|
| 476 |
} |
|---|
| 477 |
|
|---|
| 478 |
struct D3D10_EFFECT_SHADER_DESC { |
|---|
| 479 |
BYTE* pInputSignature; |
|---|
| 480 |
BOOL IsInline; |
|---|
| 481 |
BYTE* pBytecode; |
|---|
| 482 |
UINT BytecodeLength; |
|---|
| 483 |
LPCSTR SODecl; |
|---|
| 484 |
UINT NumInputSignatureEntries; |
|---|
| 485 |
UINT NumOutputSignatureEntries; |
|---|
| 486 |
} |
|---|
| 487 |
|
|---|
| 488 |
extern (C) const GUID IID_ID3D10EffectShaderVariable = {0x80849279, 0xc799, 0x4797, [0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6]}; |
|---|
| 489 |
|
|---|
| 490 |
interface ID3D10EffectShaderVariable : ID3D10EffectVariable { |
|---|
| 491 |
/* TODO: fix vtbl[0] bug |
|---|
| 492 |
extern(Windows) : |
|---|
| 493 |
ID3D10EffectType GetType(); |
|---|
| 494 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 495 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 496 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 497 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 498 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 499 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 500 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 501 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 502 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 503 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 504 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 505 |
ID3D10EffectStringVariable AsString(); |
|---|
| 506 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 507 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 508 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 509 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 510 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 511 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 512 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 513 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 514 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 515 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 516 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 517 |
HRESULT GetShaderDesc(UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC* pDesc); |
|---|
| 518 |
HRESULT GetVertexShader(UINT ShaderIndex, ID3D10VertexShader* ppVS); |
|---|
| 519 |
HRESULT GetGeometryShader(UINT ShaderIndex, ID3D10GeometryShader* ppGS); |
|---|
| 520 |
HRESULT GetPixelShader(UINT ShaderIndex, ID3D10PixelShader* ppPS); |
|---|
| 521 |
HRESULT GetInputSignatureElementDesc(UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC* pDesc); |
|---|
| 522 |
HRESULT GetOutputSignatureElementDesc(UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC* pDesc); |
|---|
| 523 |
*/ |
|---|
| 524 |
} |
|---|
| 525 |
|
|---|
| 526 |
extern (C) const GUID IID_ID3D10EffectBlendVariable = {0x1fcd2294, 0xdf6d, 0x4eae, [0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b]}; |
|---|
| 527 |
|
|---|
| 528 |
interface ID3D10EffectBlendVariable : ID3D10EffectVariable { |
|---|
| 529 |
/* TODO: fix vtbl[0] bug |
|---|
| 530 |
extern(Windows) : |
|---|
| 531 |
ID3D10EffectType GetType(); |
|---|
| 532 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 533 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 534 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 535 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 536 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 537 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 538 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 539 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 540 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 541 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 542 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 543 |
ID3D10EffectStringVariable AsString(); |
|---|
| 544 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 545 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 546 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 547 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 548 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 549 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 550 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 551 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 552 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 553 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 554 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 555 |
HRESULT GetBlendState(UINT Index, ID3D10BlendState* ppBlendState); |
|---|
| 556 |
HRESULT GetBackingStore(UINT Index, D3D10_BLEND_DESC* pBlendDesc); |
|---|
| 557 |
*/ |
|---|
| 558 |
} |
|---|
| 559 |
|
|---|
| 560 |
extern (C) const GUID IID_ID3D10EffectDepthStencilVariable = {0xaf482368, 0x330a, 0x46a5, [0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d]}; |
|---|
| 561 |
|
|---|
| 562 |
interface ID3D10EffectDepthStencilVariable : ID3D10EffectVariable { |
|---|
| 563 |
/* TODO: fix vtbl[0] bug |
|---|
| 564 |
extern(Windows) : |
|---|
| 565 |
ID3D10EffectType GetType(); |
|---|
| 566 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 567 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 568 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 569 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 570 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 571 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 572 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 573 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 574 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 575 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 576 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 577 |
ID3D10EffectStringVariable AsString(); |
|---|
| 578 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 579 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 580 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 581 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 582 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 583 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 584 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 585 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 586 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 587 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 588 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 589 |
HRESULT GetDepthStencilState(UINT Index, ID3D10DepthStencilState* ppDepthStencilState); |
|---|
| 590 |
HRESULT GetBackingStore(UINT Index, D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc); |
|---|
| 591 |
*/ |
|---|
| 592 |
} |
|---|
| 593 |
|
|---|
| 594 |
extern (C) const GUID IID_ID3D10EffectRasterizerVariable = {0x21af9f0e, 0x4d94, 0x4ea9, [0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34]}; |
|---|
| 595 |
|
|---|
| 596 |
interface ID3D10EffectRasterizerVariable : ID3D10EffectVariable { |
|---|
| 597 |
/* TODO: fix vtbl[0] bug |
|---|
| 598 |
extern(Windows) : |
|---|
| 599 |
ID3D10EffectType GetType(); |
|---|
| 600 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 601 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 602 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 603 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 604 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 605 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 606 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 607 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 608 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 609 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 610 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 611 |
ID3D10EffectStringVariable AsString(); |
|---|
| 612 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 613 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 614 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 615 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 616 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 617 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 618 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 619 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 620 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 621 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 622 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 623 |
HRESULT GetRasterizerState(UINT Index, ID3D10RasterizerState* ppRasterizerState); |
|---|
| 624 |
HRESULT GetBackingStore(UINT Index, D3D10_RASTERIZER_DESC* pRasterizerDesc); |
|---|
| 625 |
*/ |
|---|
| 626 |
} |
|---|
| 627 |
|
|---|
| 628 |
extern (C) const GUID IID_ID3D10EffectSamplerVariable = {0x6530d5c7, 0x07e9, 0x4271, [0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80]}; |
|---|
| 629 |
|
|---|
| 630 |
interface ID3D10EffectSamplerVariable : ID3D10EffectVariable { |
|---|
| 631 |
/* TODO: fix vtbl[0] bug |
|---|
| 632 |
extern(Windows) : |
|---|
| 633 |
ID3D10EffectType GetType(); |
|---|
| 634 |
HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); |
|---|
| 635 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 636 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 637 |
ID3D10EffectVariable GetMemberByIndex(UINT Index); |
|---|
| 638 |
ID3D10EffectVariable GetMemberByName(LPCSTR Name); |
|---|
| 639 |
ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); |
|---|
| 640 |
ID3D10EffectVariable GetElement(UINT Index); |
|---|
| 641 |
ID3D10EffectConstantBuffer GetParentConstantBuffer(); |
|---|
| 642 |
ID3D10EffectScalarVariable AsScalar(); |
|---|
| 643 |
ID3D10EffectVectorVariable AsVector(); |
|---|
| 644 |
ID3D10EffectMatrixVariable AsMatrix(); |
|---|
| 645 |
ID3D10EffectStringVariable AsString(); |
|---|
| 646 |
ID3D10EffectShaderResourceVariable AsShaderResource(); |
|---|
| 647 |
ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); |
|---|
| 648 |
ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); |
|---|
| 649 |
ID3D10EffectConstantBuffer AsConstantBuffer(); |
|---|
| 650 |
ID3D10EffectShaderVariable AsShader(); |
|---|
| 651 |
ID3D10EffectBlendVariable AsBlend(); |
|---|
| 652 |
ID3D10EffectDepthStencilVariable AsDepthStencil(); |
|---|
| 653 |
ID3D10EffectRasterizerVariable AsRasterizer(); |
|---|
| 654 |
ID3D10EffectSamplerVariable AsSampler(); |
|---|
| 655 |
HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 656 |
HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); |
|---|
| 657 |
HRESULT GetSampler(UINT Index, ID3D10SamplerState* ppSampler); |
|---|
| 658 |
HRESULT GetBackingStore(UINT Index, D3D10_SAMPLER_DESC* pSamplerDesc); |
|---|
| 659 |
*/ |
|---|
| 660 |
} |
|---|
| 661 |
|
|---|
| 662 |
struct D3D10_PASS_DESC { |
|---|
| 663 |
LPCSTR Name; |
|---|
| 664 |
UINT Annotations; |
|---|
| 665 |
BYTE* pIAInputSignature; |
|---|
| 666 |
SIZE_T IAInputSignatureSize; |
|---|
| 667 |
UINT StencilRef; |
|---|
| 668 |
UINT SampleMask; |
|---|
| 669 |
FLOAT[4] BlendFactor; |
|---|
| 670 |
} |
|---|
| 671 |
|
|---|
| 672 |
struct D3D10_PASS_SHADER_DESC { |
|---|
| 673 |
ID3D10EffectShaderVariable pShaderVariable; |
|---|
| 674 |
UINT ShaderIndex; |
|---|
| 675 |
} |
|---|
| 676 |
|
|---|
| 677 |
extern (C) const GUID IID_ID3D10EffectPass = {0x5cfbeb89, 0x1a06, 0x46e0, [0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54]}; |
|---|
| 678 |
|
|---|
| 679 |
/+interface ID3D10EffectPass { |
|---|
| 680 |
/* TODO: fix vtbl[0] bug |
|---|
| 681 |
extern(Windows) : |
|---|
| 682 |
BOOL IsValid(); |
|---|
| 683 |
HRESULT GetDesc(D3D10_PASS_DESC* pDesc); |
|---|
| 684 |
HRESULT GetVertexShaderDesc(D3D10_PASS_SHADER_DESC* pDesc); |
|---|
| 685 |
HRESULT GetGeometryShaderDesc(D3D10_PASS_SHADER_DESC* pDesc); |
|---|
| 686 |
HRESULT GetPixelShaderDesc(D3D10_PASS_SHADER_DESC* pDesc); |
|---|
| 687 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 688 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 689 |
HRESULT Apply(UINT Flags); |
|---|
| 690 |
HRESULT ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK* pStateBlockMask); |
|---|
| 691 |
*/ |
|---|
| 692 |
}+/ |
|---|
| 693 |
/** |
|---|
| 694 |
* HACK to FIX vtbl[0] bug: |
|---|
| 695 |
* This is an example HACK how to fix all interfaces which are NOT derived from |
|---|
| 696 |
* IUnknown. They need the first entry in their vtbl[] point to the first |
|---|
| 697 |
* virtual function. |
|---|
| 698 |
* See: |
|---|
| 699 |
* http://www.digitalmars.com/d/cpp_interface.html |
|---|
| 700 |
* http://d.puremagic.com/issues/show_bug.cgi?id=1687 |
|---|
| 701 |
*/ |
|---|
| 702 |
struct ID3D10EffectPassVtbl { |
|---|
| 703 |
extern(Windows) : |
|---|
| 704 |
BOOL function(ID3D10EffectPass) IsValid; |
|---|
| 705 |
HRESULT function(ID3D10EffectPass, D3D10_PASS_DESC* pDesc) GetDesc; |
|---|
| 706 |
HRESULT function(ID3D10EffectPass, D3D10_PASS_SHADER_DESC* pDesc) GetVertexShaderDesc; |
|---|
| 707 |
HRESULT function(ID3D10EffectPass, D3D10_PASS_SHADER_DESC* pDesc) GetGeometryShaderDesc; |
|---|
| 708 |
HRESULT function(ID3D10EffectPass, D3D10_PASS_SHADER_DESC* pDesc) GetPixelShaderDesc; |
|---|
| 709 |
ID3D10EffectVariable function(ID3D10EffectPass, UINT Index) GetAnnotationByIndex; |
|---|
| 710 |
ID3D10EffectVariable function(ID3D10EffectPass, LPCSTR Name) GetAnnotationByName; |
|---|
| 711 |
HRESULT function(ID3D10EffectPass, UINT Flags) Apply; |
|---|
| 712 |
HRESULT function(ID3D10EffectPass, D3D10_STATE_BLOCK_MASK* pStateBlockMask) ComputeStateBlockMask; |
|---|
| 713 |
} |
|---|
| 714 |
alias ID3D10EffectPassVtbl** ID3D10EffectPass; |
|---|
| 715 |
|
|---|
| 716 |
struct D3D10_TECHNIQUE_DESC { |
|---|
| 717 |
LPCSTR Name; |
|---|
| 718 |
UINT Passes; |
|---|
| 719 |
UINT Annotations; |
|---|
| 720 |
} |
|---|
| 721 |
|
|---|
| 722 |
extern (C) const GUID IID_ID3D10EffectTechnique = {0xdb122ce8, 0xd1c9, 0x4292, [0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75]}; |
|---|
| 723 |
|
|---|
| 724 |
/+interface ID3D10EffectTechnique { |
|---|
| 725 |
/* TODO: fix vtbl[0] bug |
|---|
| 726 |
extern(Windows) : |
|---|
| 727 |
BOOL IsValid(); |
|---|
| 728 |
HRESULT GetDesc(D3D10_TECHNIQUE_DESC* pDesc); |
|---|
| 729 |
ID3D10EffectVariable GetAnnotationByIndex(UINT Index); |
|---|
| 730 |
ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); |
|---|
| 731 |
ID3D10EffectPass GetPassByIndex(UINT Index); |
|---|
| 732 |
ID3D10EffectPass GetPassByName(LPCSTR Name); |
|---|
| 733 |
HRESULT ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK* pStateBlockMask); |
|---|
| 734 |
*/ |
|---|
| 735 |
}+/ |
|---|
| 736 |
/** |
|---|
| 737 |
* HACK to FIX vtbl[0] bug: |
|---|
| 738 |
* This is an example HACK how to fix all interfaces which are NOT derived from |
|---|
| 739 |
* IUnknown. They need the first entry in their vtbl[] point to the first |
|---|
| 740 |
* virtual function. |
|---|
| 741 |
* See: |
|---|
| 742 |
* http://www.digitalmars.com/d/cpp_interface.html |
|---|
| 743 |
* http://d.puremagic.com/issues/show_bug.cgi?id=1687 |
|---|
| 744 |
*/ |
|---|
| 745 |
struct ID3D10EffectTechniqueVtbl { |
|---|
| 746 |
extern(Windows) : |
|---|
| 747 |
BOOL function(ID3D10EffectTechnique) IsValid; |
|---|
| 748 |
HRESULT function(ID3D10EffectTechnique, D3D10_TECHNIQUE_DESC* pDesc) GetDesc; |
|---|
| 749 |
ID3D10EffectVariable function(ID3D10EffectTechnique, UINT Index) GetAnnotationByIndex; |
|---|
| 750 |
ID3D10EffectVariable function(ID3D10EffectTechnique, LPCSTR Name) GetAnnotationByName; |
|---|
| 751 |
ID3D10EffectPass function(ID3D10EffectTechnique, UINT Index) GetPassByIndex; |
|---|
| 752 |
ID3D10EffectPass function(ID3D10EffectTechnique, LPCSTR Name) GetPassByName; |
|---|
| 753 |
HRESULT function(ID3D10EffectTechnique, D3D10_STATE_BLOCK_MASK* pStateBlockMask) ComputeStateBlockMask; |
|---|
| 754 |
} |
|---|
| 755 |
alias ID3D10EffectTechniqueVtbl** ID3D10EffectTechnique; |
|---|
| 756 |
|
|---|
| 757 |
struct D3D10_EFFECT_DESC { |
|---|
| 758 |
BOOL IsChildEffect; |
|---|
| 759 |
UINT ConstantBuffers; |
|---|
| 760 |
UINT SharedConstantBuffers; |
|---|
| 761 |
UINT GlobalVariables; |
|---|
| 762 |
UINT SharedGlobalVariables; |
|---|
| 763 |
UINT Techniques; |
|---|
| 764 |
} |
|---|
| 765 |
|
|---|
| 766 |
extern (C) const GUID IID_ID3D10Effect = {0x51b0ca8b, 0xec0b, 0x4519, [0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7]}; |
|---|
| 767 |
|
|---|
| 768 |
interface ID3D10Effect : IUnknown { |
|---|
| 769 |
extern(Windows) : |
|---|
| 770 |
BOOL IsValid(); |
|---|
| 771 |
BOOL IsPool(); |
|---|
| 772 |
HRESULT GetDevice(ID3D10Device* ppDevice); |
|---|
| 773 |
HRESULT GetDesc(D3D10_EFFECT_DESC* pDesc); |
|---|
| 774 |
ID3D10EffectConstantBuffer GetConstantBufferByIndex(UINT Index); |
|---|
| 775 |
ID3D10EffectConstantBuffer GetConstantBufferByName(LPCSTR Name); |
|---|
| 776 |
ID3D10EffectVariable GetVariableByIndex(UINT Index); |
|---|
| 777 |
ID3D10EffectVariable GetVariableByName(LPCSTR Name); |
|---|
| 778 |
ID3D10EffectVariable GetVariableBySemantic(LPCSTR Semantic); |
|---|
| 779 |
ID3D10EffectTechnique GetTechniqueByIndex(UINT Index); |
|---|
| 780 |
ID3D10EffectTechnique GetTechniqueByName(LPCSTR Name); |
|---|
| 781 |
HRESULT Optimize(); |
|---|
| 782 |
BOOL IsOptimized(); |
|---|
| 783 |
} |
|---|
| 784 |
|
|---|
| 785 |
extern (C) const GUID IID_ID3D10EffectPool = {0x9537ab04, 0x3250, 0x412e, [0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33]}; |
|---|
| 786 |
|
|---|
| 787 |
interface ID3D10EffectPool : IUnknown { |
|---|
| 788 |
extern(Windows) : |
|---|
| 789 |
ID3D10Effect AsEffect(); |
|---|
| 790 |
} |
|---|
| 791 |
|
|---|
| 792 |
HRESULT D3D10CompileEffectFromMemory(void* pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, UINT HLSLFlags, UINT FXFlags, ID3D10Blob* ppCompiledEffect, ID3D10Blob* ppErrors); |
|---|
| 793 |
HRESULT D3D10CreateEffectFromMemory(void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3D10Effect* ppEffect); |
|---|
| 794 |
HRESULT D3D10CreateEffectPoolFromMemory(void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool* ppEffectPool); |
|---|
| 795 |
HRESULT D3D10DisassembleEffect(ID3D10Effect pEffect, BOOL EnableColorCode, ID3D10Blob* ppDisassembly); |
|---|