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/***********************************************************************\ |
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* d3d10.d * |
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* * |
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* Windows API header module * |
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* * |
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* Placed into public domain * |
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\***********************************************************************/ |
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module win32.directx.d3d10; |
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|
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private import win32.windows; |
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|
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public import win32.directx.dxgitype; |
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public import win32.directx.dxgi; |
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public import win32.directx.d3d10misc; |
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pragma(lib, "d3d10.lib"); |
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const D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; |
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const D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; |
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const D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; |
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const D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; |
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const D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8; |
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const D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; |
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const D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; |
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const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; |
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const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; |
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const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
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const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; |
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const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
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const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
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const D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; |
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const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
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const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; |
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const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
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const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
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const D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; |
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const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; |
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const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; |
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const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; |
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const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; |
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const D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; |
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const D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; |
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const D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; |
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const D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; |
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const D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; |
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const D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; |
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const D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; |
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const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; |
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const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; |
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const D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; |
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const D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; |
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const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; |
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const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; |
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const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; |
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const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; |
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const D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0f; |
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const D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0f; |
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const D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0f; |
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const D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0f; |
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const D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0f; |
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const D3D10_DEFAULT_DEPTH_BIAS = 0; |
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const D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0f; |
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const D3D10_DEFAULT_MAX_ANISOTROPY = 16.0f; |
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const D3D10_DEFAULT_MIP_LOD_BIAS = 0.0f; |
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const D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; |
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const D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff; |
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const D3D10_DEFAULT_SCISSOR_ENDX = 0; |
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const D3D10_DEFAULT_SCISSOR_ENDY = 0; |
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const D3D10_DEFAULT_SCISSOR_STARTX = 0; |
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const D3D10_DEFAULT_SCISSOR_STARTY = 0; |
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const D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0f; |
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const D3D10_DEFAULT_STENCIL_READ_MASK = 0xff; |
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const D3D10_DEFAULT_STENCIL_REFERENCE = 0; |
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const D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff; |
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const D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; |
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const D3D10_DEFAULT_VIEWPORT_HEIGHT = 0; |
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const D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0f; |
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const D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0f; |
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const D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0; |
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const D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0; |
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const D3D10_DEFAULT_VIEWPORT_WIDTH = 0; |
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const D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; |
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const D3D10_FLOAT32_MAX = 3.402823466e+38f; |
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const D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6f; |
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const D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4f; |
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const D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0f; |
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const D3D10_FLOAT_TO_SRGB_OFFSET = 0.055f; |
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const D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92f; |
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const D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055f; |
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const D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308f; |
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const D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999f; |
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const D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999f; |
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const D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999f; |
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const D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0f; |
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const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; |
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const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; |
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const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; |
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const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; |
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const D3D10_GS_INPUT_REGISTER_COMPONENTS = 4; |
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const D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_GS_INPUT_REGISTER_COUNT = 16; |
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const D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2; |
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const D3D10_GS_INPUT_REGISTER_READ_PORTS = 1; |
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const D3D10_GS_INPUT_REGISTER_VERTICES = 6; |
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const D3D10_GS_OUTPUT_ELEMENTS = 32; |
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const D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4; |
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const D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_GS_OUTPUT_REGISTER_COUNT = 32; |
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const D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; |
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const D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; |
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const D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; |
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const D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; |
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const D3D10_IA_INSTANCE_ID_BIT_COUNT = 32; |
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const D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; |
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const D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32; |
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const D3D10_IA_VERTEX_ID_BIT_COUNT = 32; |
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const D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16; |
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const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64; |
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const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16; |
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const D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; |
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const D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; |
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const D3D10_LINEAR_GAMMA = 1.0f; |
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const D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0f; |
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const D3D10_MAX_DEPTH = 1.0f; |
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const D3D10_MAX_MAXANISOTROPY = 16; |
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const D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; |
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const D3D10_MAX_POSITION_VALUE = 3.402823466e+34f; |
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const D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; |
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const D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0f; |
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const D3D10_MIN_DEPTH = 0.0f; |
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const D3D10_MIN_MAXANISOTROPY = 0; |
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const D3D10_MIP_LOD_BIAS_MAX = 15.99f; |
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const D3D10_MIP_LOD_BIAS_MIN = -16.0f; |
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const D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6; |
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const D3D10_MIP_LOD_RANGE_BIT_COUNT = 8; |
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const D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4f; |
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const D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; |
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const D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13; |
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const D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; |
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const D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; |
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const D3D10_PS_FRONTFACING_FALSE_VALUE = 0; |
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const D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; |
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const D3D10_PS_INPUT_REGISTER_COMPONENTS = 4; |
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const D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_PS_INPUT_REGISTER_COUNT = 32; |
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const D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2; |
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const D3D10_PS_INPUT_REGISTER_READ_PORTS = 1; |
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const D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0f; |
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const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; |
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const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; |
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const D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4; |
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const D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_PS_OUTPUT_REGISTER_COUNT = 8; |
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const D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5f; |
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const D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096; |
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const D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; |
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const D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
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const D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096; |
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const D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; |
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const D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; |
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const D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192; |
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const D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; |
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const D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
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const D3D10_REQ_MAXANISOTROPY = 16; |
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const D3D10_REQ_MIP_LEVELS = 14; |
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const D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; |
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const D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096; |
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const D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192; |
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const D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128; |
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const D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20; |
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const D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096; |
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const D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512; |
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const D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192; |
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const D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512; |
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const D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192; |
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const D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; |
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const D3D10_REQ_TEXTURECUBE_DIMENSION = 8192; |
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const D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; |
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const D3D10_SHADER_MAJOR_VERSION = 4; |
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const D3D10_SHADER_MINOR_VERSION = 0; |
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const D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0; |
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const D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; |
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const D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; |
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const D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; |
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const D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; |
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const D3D10_SO_BUFFER_SLOT_COUNT = 4; |
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const D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; |
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const D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; |
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const D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; |
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const D3D10_SRGB_GAMMA = 2.2f; |
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const D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92f; |
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const D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055f; |
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const D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4f; |
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const D3D10_SRGB_TO_FLOAT_OFFSET = 0.055f; |
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const D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045f; |
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const D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5f; |
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const D3D10_STANDARD_COMPONENT_BIT_COUNT = 32; |
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const D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; |
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const D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; |
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const D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128; |
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const D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32; |
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const D3D10_STANDARD_VECTOR_SIZE = 4; |
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const D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16; |
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const D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; |
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const D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; |
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const D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6; |
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const D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18; |
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const D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0; |
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const D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; |
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const D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; |
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const D3D10_VIEWPORT_BOUNDS_MAX = 16383; |
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const D3D10_VIEWPORT_BOUNDS_MIN = -16384; |
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const D3D10_VS_INPUT_REGISTER_COMPONENTS = 4; |
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const D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_VS_INPUT_REGISTER_COUNT = 16; |
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const D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2; |
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const D3D10_VS_INPUT_REGISTER_READ_PORTS = 1; |
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const D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4; |
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const D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const D3D10_VS_OUTPUT_REGISTER_COUNT = 16; |
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const D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; |
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const D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; |
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const D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; |
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const D3D_MAJOR_VERSION = 10; |
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const D3D_MINOR_VERSION = 0; |
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const D3D_SPEC_DATE_DAY = 8; |
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const D3D_SPEC_DATE_MONTH = 8; |
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const D3D_SPEC_DATE_YEAR = 2006; |
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const D3D_SPEC_VERSION = 1.050005; |
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|
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const _FACD3D10 = 0x879; |
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const _FACD3D10DEBUG = _FACD3D10 + 1; |
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|
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HRESULT MAKE_D3D10_HRESULT(T)(T code) { |
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return MAKE_HRESULT(1, _FACD3D10, code); |
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} |
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|
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HRESULT MAKE_D3D10_STATUS(T)(T code) { |
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return MAKE_HRESULT(0, _FACD3D10, code); |
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} |
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| 245 |
|
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const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS = MAKE_D3D10_HRESULT(1); |
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const D3D10_ERROR_FILE_NOT_FOUND = MAKE_D3D10_HRESULT(2); |
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| 248 |
|
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| 249 |
enum D3D10_INPUT_CLASSIFICATION { |
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D3D10_INPUT_PER_VERTEX_DATA = 0, |
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D3D10_INPUT_PER_INSTANCE_DATA = 1 |
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| 252 |
} |
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| 253 |
|
|---|
| 254 |
const D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff; |
|---|
| 255 |
|
|---|
| 256 |
struct D3D10_INPUT_ELEMENT_DESC { |
|---|
| 257 |
LPCSTR SemanticName; |
|---|
| 258 |
UINT SemanticIndex; |
|---|
| 259 |
DXGI_FORMAT Format; |
|---|
| 260 |
UINT InputSlot; |
|---|
| 261 |
UINT AlignedByteOffset; |
|---|
| 262 |
D3D10_INPUT_CLASSIFICATION InputSlotClass; |
|---|
| 263 |
UINT InstanceDataStepRate; |
|---|
| 264 |
} |
|---|
| 265 |
|
|---|
| 266 |
enum D3D10_FILL_MODE { |
|---|
| 267 |
D3D10_FILL_WIREFRAME = 2, |
|---|
| 268 |
D3D10_FILL_SOLID = 3 |
|---|
| 269 |
} |
|---|
| 270 |
|
|---|
| 271 |
enum D3D10_PRIMITIVE_TOPOLOGY { |
|---|
| 272 |
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, |
|---|
| 273 |
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, |
|---|
| 274 |
D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, |
|---|
| 275 |
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, |
|---|
| 276 |
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, |
|---|
| 277 |
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, |
|---|
| 278 |
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, |
|---|
| 279 |
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, |
|---|
| 280 |
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, |
|---|
| 281 |
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13 |
|---|
| 282 |
} |
|---|
| 283 |
|
|---|
| 284 |
enum D3D10_PRIMITIVE { |
|---|
| 285 |
D3D10_PRIMITIVE_UNDEFINED = 0, |
|---|
| 286 |
D3D10_PRIMITIVE_POINT = 1, |
|---|
| 287 |
D3D10_PRIMITIVE_LINE = 2, |
|---|
| 288 |
D3D10_PRIMITIVE_TRIANGLE = 3, |
|---|
| 289 |
D3D10_PRIMITIVE_LINE_ADJ = 6, |
|---|
| 290 |
D3D10_PRIMITIVE_TRIANGLE_ADJ = 7 |
|---|
| 291 |
} |
|---|
| 292 |
|
|---|
| 293 |
enum D3D10_CULL_MODE { |
|---|
| 294 |
D3D10_CULL_NONE = 1, |
|---|
| 295 |
D3D10_CULL_FRONT, |
|---|
| 296 |
D3D10_CULL_BACK |
|---|
| 297 |
} |
|---|
| 298 |
|
|---|
| 299 |
struct D3D10_SO_DECLARATION_ENTRY { |
|---|
| 300 |
LPCSTR SemanticName; |
|---|
| 301 |
UINT SemanticIndex; |
|---|
| 302 |
BYTE StartComponent; |
|---|
| 303 |
BYTE ComponentCount; |
|---|
| 304 |
BYTE OutputSlot; |
|---|
| 305 |
} |
|---|
| 306 |
|
|---|
| 307 |
struct D3D10_VIEWPORT { |
|---|
| 308 |
INT TopLeftX; |
|---|
| 309 |
INT TopLeftY; |
|---|
| 310 |
UINT Width; |
|---|
| 311 |
UINT Height; |
|---|
| 312 |
FLOAT MinDepth; |
|---|
| 313 |
FLOAT MaxDepth; |
|---|
| 314 |
} |
|---|
| 315 |
|
|---|
| 316 |
enum D3D10_RESOURCE_DIMENSION { |
|---|
| 317 |
D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, |
|---|
| 318 |
D3D10_RESOURCE_DIMENSION_BUFFER, |
|---|
| 319 |
D3D10_RESOURCE_DIMENSION_TEXTURE1D, |
|---|
| 320 |
D3D10_RESOURCE_DIMENSION_TEXTURE2D, |
|---|
| 321 |
D3D10_RESOURCE_DIMENSION_TEXTURE3D |
|---|
| 322 |
} |
|---|
| 323 |
|
|---|
| 324 |
enum D3D10_SRV_DIMENSION { |
|---|
| 325 |
D3D10_SRV_DIMENSION_UNKNOWN = 0, |
|---|
| 326 |
D3D10_SRV_DIMENSION_BUFFER, |
|---|
| 327 |
D3D10_SRV_DIMENSION_TEXTURE1D, |
|---|
| 328 |
D3D10_SRV_DIMENSION_TEXTURE1DARRAY, |
|---|
| 329 |
D3D10_SRV_DIMENSION_TEXTURE2D, |
|---|
| 330 |
D3D10_SRV_DIMENSION_TEXTURE2DARRAY, |
|---|
| 331 |
D3D10_SRV_DIMENSION_TEXTURE2DMS, |
|---|
| 332 |
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, |
|---|
| 333 |
D3D10_SRV_DIMENSION_TEXTURE3D, |
|---|
| 334 |
D3D10_SRV_DIMENSION_TEXTURECUBE |
|---|
| 335 |
} |
|---|
| 336 |
|
|---|
| 337 |
enum D3D10_DSV_DIMENSION { |
|---|
| 338 |
D3D10_DSV_DIMENSION_UNKNOWN = 0, |
|---|
| 339 |
D3D10_DSV_DIMENSION_TEXTURE1D, |
|---|
| 340 |
D3D10_DSV_DIMENSION_TEXTURE1DARRAY, |
|---|
| 341 |
D3D10_DSV_DIMENSION_TEXTURE2D, |
|---|
| 342 |
D3D10_DSV_DIMENSION_TEXTURE2DARRAY, |
|---|
| 343 |
D3D10_DSV_DIMENSION_TEXTURE2DMS, |
|---|
| 344 |
D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY6 |
|---|
| 345 |
} |
|---|
| 346 |
|
|---|
| 347 |
enum D3D10_RTV_DIMENSION { |
|---|
| 348 |
D3D10_RTV_DIMENSION_UNKNOWN = 0, |
|---|
| 349 |
D3D10_RTV_DIMENSION_BUFFER, |
|---|
| 350 |
D3D10_RTV_DIMENSION_TEXTURE1D, |
|---|
| 351 |
D3D10_RTV_DIMENSION_TEXTURE1DARRAY, |
|---|
| 352 |
D3D10_RTV_DIMENSION_TEXTURE2D, |
|---|
| 353 |
D3D10_RTV_DIMENSION_TEXTURE2DARRAY, |
|---|
| 354 |
D3D10_RTV_DIMENSION_TEXTURE2DMS, |
|---|
| 355 |
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY, |
|---|
| 356 |
D3D10_RTV_DIMENSION_TEXTURE3D |
|---|
| 357 |
} |
|---|
| 358 |
|
|---|
| 359 |
enum D3D10_USAGE { |
|---|
| 360 |
D3D10_USAGE_DEFAULT = 0, |
|---|
| 361 |
D3D10_USAGE_IMMUTABLE, |
|---|
| 362 |
D3D10_USAGE_DYNAMIC, |
|---|
| 363 |
D3D10_USAGE_STAGING |
|---|
| 364 |
} |
|---|
| 365 |
|
|---|
| 366 |
enum D3D10_BIND_FLAG { |
|---|
| 367 |
D3D10_BIND_VERTEX_BUFFER = 0x01, |
|---|
| 368 |
D3D10_BIND_INDEX_BUFFER = 0x02, |
|---|
| 369 |
D3D10_BIND_CONSTANT_BUFFER = 0x04, |
|---|
| 370 |
D3D10_BIND_SHADER_RESOURCE = 0x08, |
|---|
| 371 |
D3D10_BIND_STREAM_OUTPUT = 0x10, |
|---|
| 372 |
D3D10_BIND_RENDER_TARGET = 0x20, |
|---|
| 373 |
D3D10_BIND_DEPTH_STENCIL = 0x40 |
|---|
| 374 |
} |
|---|
| 375 |
|
|---|
| 376 |
enum D3D10_CPU_ACCESS_FLAG { |
|---|
| 377 |
D3D10_CPU_ACCESS_WRITE = 0x10000, |
|---|
| 378 |
D3D10_CPU_ACCESS_READ = 0x20000 |
|---|
| 379 |
} |
|---|
| 380 |
|
|---|
| 381 |
enum D3D10_RESOURCE_MISC_FLAG { |
|---|
| 382 |
D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x01, |
|---|
| 383 |
D3D10_RESOURCE_MISC_SHARED = 0x02, |
|---|
| 384 |
D3D10_RESOURCE_MISC_TEXTURECUBE = 0x04 |
|---|
| 385 |
} |
|---|
| 386 |
|
|---|
| 387 |
enum D3D10_MAP { |
|---|
| 388 |
D3D10_MAP_READ = 1, |
|---|
| 389 |
D3D10_MAP_WRITE, |
|---|
| 390 |
D3D10_MAP_READ_WRITE, |
|---|
| 391 |
D3D10_MAP_WRITE_DISCARD, |
|---|
| 392 |
D3D10_MAP_WRITE_NO_OVERWRITE |
|---|
| 393 |
} |
|---|
| 394 |
|
|---|
| 395 |
enum D3D10_MAP_FLAG { |
|---|
| 396 |
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000 |
|---|
| 397 |
} |
|---|
| 398 |
|
|---|
| 399 |
enum D3D10_RAISE_FLAG { |
|---|
| 400 |
D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x01 |
|---|
| 401 |
} |
|---|
| 402 |
|
|---|
| 403 |
enum D3D10_CLEAR_FLAG { |
|---|
| 404 |
D3D10_CLEAR_DEPTH = 0x01, |
|---|
| 405 |
D3D10_CLEAR_STENCIL = 0x02 |
|---|
| 406 |
} |
|---|
| 407 |
|
|---|
| 408 |
alias RECT D3D10_RECT; |
|---|
| 409 |
|
|---|
| 410 |
struct D3D10_BOX { |
|---|
| 411 |
UINT left; |
|---|
| 412 |
UINT top; |
|---|
| 413 |
UINT front; |
|---|
| 414 |
UINT right; |
|---|
| 415 |
UINT bottom; |
|---|
| 416 |
UINT back; |
|---|
| 417 |
} |
|---|
| 418 |
|
|---|
| 419 |
extern (Windows) interface ID3D10DeviceChild : IUnknown { |
|---|
| 420 |
//extern(Windows) : |
|---|
| 421 |
void GetDevice(ID3D10Device* ppDevice); |
|---|
| 422 |
HRESULT GetPrivateData(REFGUID guid, UINT *pDataSize, void *pData); |
|---|
| 423 |
HRESULT SetPrivateData(REFGUID guid, UINT DataSize, void *pData); |
|---|
| 424 |
HRESULT SetPrivateDataInterface(REFGUID guid, IUnknown pData); |
|---|
| 425 |
} |
|---|
| 426 |
|
|---|
| 427 |
enum D3D10_COMPARISON_FUNC { |
|---|
| 428 |
D3D10_COMPARISON_NEVER = 1, |
|---|
| 429 |
D3D10_COMPARISON_LESS, |
|---|
| 430 |
D3D10_COMPARISON_EQUAL, |
|---|
| 431 |
D3D10_COMPARISON_LESS_EQUAL, |
|---|
| 432 |
D3D10_COMPARISON_GREATER, |
|---|
| 433 |
D3D10_COMPARISON_NOT_EQUAL, |
|---|
| 434 |
D3D10_COMPARISON_GREATER_EQUAL, |
|---|
| 435 |
D3D10_COMPARISON_ALWAYS |
|---|
| 436 |
} |
|---|
| 437 |
|
|---|
| 438 |
enum D3D10_DEPTH_WRITE_MASK { |
|---|
| 439 |
D3D10_DEPTH_WRITE_MASK_ZERO = 0, |
|---|
| 440 |
D3D10_DEPTH_WRITE_MASK_ALL |
|---|
| 441 |
} |
|---|
| 442 |
|
|---|
| 443 |
enum D3D10_STENCIL_OP { |
|---|
| 444 |
D3D10_STENCIL_OP_KEEP = 1, |
|---|
| 445 |
D3D10_STENCIL_OP_ZERO, |
|---|
| 446 |
D3D10_STENCIL_OP_REPLACE, |
|---|
| 447 |
D3D10_STENCIL_OP_INCR_SAT, |
|---|
| 448 |
D3D10_STENCIL_OP_DECR_SAT, |
|---|
| 449 |
D3D10_STENCIL_OP_INVERT, |
|---|
| 450 |
D3D10_STENCIL_OP_INCR, |
|---|
| 451 |
D3D10_STENCIL_OP_DECR |
|---|
| 452 |
} |
|---|
| 453 |
|
|---|
| 454 |
struct D3D10_DEPTH_STENCILOP_DESC { |
|---|
| 455 |
D3D10_STENCIL_OP StencilFailOp; |
|---|
| 456 |
D3D10_STENCIL_OP StencilDepthFailOp; |
|---|
| 457 |
D3D10_STENCIL_OP StencilPassOp; |
|---|
| 458 |
D3D10_COMPARISON_FUNC StencilFunc; |
|---|
| 459 |
} |
|---|
| 460 |
|
|---|
| 461 |
struct D3D10_DEPTH_STENCIL_DESC { |
|---|
| 462 |
BOOL DepthEnable; |
|---|
| 463 |
D3D10_DEPTH_WRITE_MASK DepthWriteMask; |
|---|
| 464 |
D3D10_COMPARISON_FUNC DepthFunc; |
|---|
| 465 |
BOOL StencilEnable; |
|---|
| 466 |
UINT8 StencilReadMask; |
|---|
| 467 |
UINT8 StencilWriteMask; |
|---|
| 468 |
D3D10_DEPTH_STENCILOP_DESC FrontFace; |
|---|
| 469 |
D3D10_DEPTH_STENCILOP_DESC BackFace; |
|---|
| 470 |
} |
|---|
| 471 |
|
|---|
| 472 |
interface ID3D10DepthStencilState : ID3D10DeviceChild { |
|---|
| 473 |
extern(Windows) : |
|---|
| 474 |
void GetDesc(D3D10_DEPTH_STENCIL_DESC *pDesc); |
|---|
| 475 |
} |
|---|
| 476 |
|
|---|
| 477 |
enum D3D10_BLEND { |
|---|
| 478 |
D3D10_BLEND_ZERO = 1, |
|---|
| 479 |
D3D10_BLEND_ONE = 2, |
|---|
| 480 |
D3D10_BLEND_SRC_COLOR = 3, |
|---|
| 481 |
D3D10_BLEND_INV_SRC_COLOR = 4, |
|---|
| 482 |
D3D10_BLEND_SRC_ALPHA = 5, |
|---|
| 483 |
D3D10_BLEND_INV_SRC_ALPHA = 6, |
|---|
| 484 |
D3D10_BLEND_DEST_ALPHA = 7, |
|---|
| 485 |
D3D10_BLEND_INV_DEST_ALPHA = 8, |
|---|
| 486 |
D3D10_BLEND_DEST_COLOR = 9, |
|---|
| 487 |
D3D10_BLEND_INV_DEST_COLOR = 10, |
|---|
| 488 |
D3D10_BLEND_SRC_ALPHA_SAT = 11, |
|---|
| 489 |
D3D10_BLEND_BLEND_FACTOR = 14, |
|---|
| 490 |
D3D10_BLEND_INV_BLEND_FACTOR = 15, |
|---|
| 491 |
D3D10_BLEND_SRC1_COLOR = 16, |
|---|
| 492 |
D3D10_BLEND_INV_SRC1_COLOR = 17, |
|---|
| 493 |
D3D10_BLEND_SRC1_ALPHA = 18, |
|---|
| 494 |
D3D10_BLEND_INV_SRC1_ALPHA = 19 |
|---|
| 495 |
} |
|---|
| 496 |
|
|---|
| 497 |
enum D3D10_BLEND_OP { |
|---|
| 498 |
D3D10_BLEND_OP_ADD = 1, |
|---|
| 499 |
D3D10_BLEND_OP_SUBTRACT, |
|---|
| 500 |
D3D10_BLEND_OP_REV_SUBTRACT, |
|---|
| 501 |
D3D10_BLEND_OP_MIN, |
|---|
| 502 |
D3D10_BLEND_OP_MAX |
|---|
| 503 |
} |
|---|
| 504 |
|
|---|
| 505 |
enum D3D10_COLOR_WRITE_ENABLE { |
|---|
| 506 |
D3D10_COLOR_WRITE_ENABLE_RED = 1, |
|---|
| 507 |
D3D10_COLOR_WRITE_ENABLE_GREEN = 2, |
|---|
| 508 |
D3D10_COLOR_WRITE_ENABLE_BLUE = 4, |
|---|
| 509 |
D3D10_COLOR_WRITE_ENABLE_ALPHA = 8, |
|---|
| 510 |
D3D10_COLOR_WRITE_ENABLE_ALL = (((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA) |
|---|
| 511 |
} |
|---|
| 512 |
|
|---|
| 513 |
struct D3D10_BLEND_DESC { |
|---|
| 514 |
BOOL AlphaToCoverageEnable; |
|---|
| 515 |
BOOL[8] BlendEnable; |
|---|
| 516 |
D3D10_BLEND SrcBlend; |
|---|
| 517 |
D3D10_BLEND DestBlend; |
|---|
| 518 |
D3D10_BLEND_OP BlendOp; |
|---|
| 519 |
D3D10_BLEND SrcBlendAlpha; |
|---|
| 520 |
D3D10_BLEND DestBlendAlpha; |
|---|
| 521 |
D3D10_BLEND_OP BlendOpAlpha; |
|---|
| 522 |
UINT8[8] RenderTargetWriteMask; |
|---|
| 523 |
} |
|---|
| 524 |
|
|---|
| 525 |
interface ID3D10BlendState : ID3D10DeviceChild { |
|---|
| 526 |
extern(Windows) : |
|---|
| 527 |
void GetDesc(D3D10_BLEND_DESC *pDesc); |
|---|
| 528 |
} |
|---|
| 529 |
|
|---|
| 530 |
struct D3D10_RASTERIZER_DESC { |
|---|
| 531 |
D3D10_FILL_MODE FillMode; |
|---|
| 532 |
D3D10_CULL_MODE CullMode; |
|---|
| 533 |
BOOL FrontCounterClockwise; |
|---|
| 534 |
INT DepthBias; |
|---|
| 535 |
FLOAT DepthBiasClamp; |
|---|
| 536 |
FLOAT SlopeScaledDepthBias; |
|---|
| 537 |
BOOL DepthClipEnable; |
|---|
| 538 |
BOOL ScissorEnable; |
|---|
| 539 |
BOOL MultisampleEnable; |
|---|
| 540 |
BOOL AntialiasedLineEnable; |
|---|
| 541 |
} |
|---|
| 542 |
|
|---|
| 543 |
interface ID3D10RasterizerState : ID3D10DeviceChild { |
|---|
| 544 |
extern(Windows) : |
|---|
| 545 |
void GetDesc(D3D10_RASTERIZER_DESC *pDesc); |
|---|
| 546 |
} |
|---|
| 547 |
|
|---|
| 548 |
UINT D3D10CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) { |
|---|
| 549 |
return MipSlice + ArraySlice * MipLevels; |
|---|
| 550 |
} |
|---|
| 551 |
|
|---|
| 552 |
struct D3D10_SUBRESOURCE_DATA { |
|---|
| 553 |
void *pSysMem; |
|---|
| 554 |
UINT SysMemPitch; |
|---|
| 555 |
UINT SysMemSlicePitch; |
|---|
| 556 |
} |
|---|
| 557 |
|
|---|
| 558 |
interface ID3D10Resource : ID3D10DeviceChild { |
|---|
| 559 |
extern(Windows) : |
|---|
| 560 |
void GetType(D3D10_RESOURCE_DIMENSION *rType); |
|---|
| 561 |
void SetEvictionPriority(UINT EvictionPriority); |
|---|
| 562 |
UINT GetEvictionPriority(); |
|---|
| 563 |
} |
|---|
| 564 |
|
|---|
| 565 |
struct D3D10_BUFFER_DESC { |
|---|
| 566 |
UINT ByteWidth; |
|---|
| 567 |
D3D10_USAGE Usage; |
|---|
| 568 |
UINT BindFlags; |
|---|
| 569 |
UINT CPUAccessFlags; |
|---|
| 570 |
UINT MiscFlags; |
|---|
| 571 |
} |
|---|
| 572 |
|
|---|
| 573 |
interface ID3D10Buffer : ID3D10Resource { |
|---|
| 574 |
extern(Windows) : |
|---|
| 575 |
HRESULT Map(D3D10_MAP MapType, UINT MapFlags, void **ppData); |
|---|
| 576 |
void Unmap(); |
|---|
| 577 |
void GetDesc(D3D10_BUFFER_DESC *pDesc); |
|---|
| 578 |
} |
|---|
| 579 |
|
|---|
| 580 |
struct D3D10_TEXTURE1D_DESC { |
|---|
| 581 |
UINT Width; |
|---|
| 582 |
UINT MipLevels; |
|---|
| 583 |
UINT ArraySize; |
|---|
| 584 |
DXGI_FORMAT Format; |
|---|
| 585 |
D3D10_USAGE Usage; |
|---|
| 586 |
UINT BindFlags; |
|---|
| 587 |
UINT CPUAccessFlags; |
|---|
| 588 |
UINT MiscFlags; |
|---|
| 589 |
} |
|---|
| 590 |
|
|---|
| 591 |
interface ID3D10Texture1D : ID3D10Resource { |
|---|
| 592 |
extern(Windows) : |
|---|
| 593 |
HRESULT Map(UINT Subresource, D3D10_MAP MapType, UINT MapFlags, void **ppData); |
|---|
| 594 |
void Unmap(UINT Subresource); |
|---|
| 595 |
void GetDesc(D3D10_TEXTURE1D_DESC *pDesc); |
|---|
| 596 |
} |
|---|
| 597 |
|
|---|
| 598 |
struct D3D10_TEXTURE2D_DESC { |
|---|
| 599 |
UINT Width; |
|---|
| 600 |
UINT Height; |
|---|
| 601 |
UINT MipLevels; |
|---|
| 602 |
UINT ArraySize; |
|---|
| 603 |
DXGI_FORMAT Format; |
|---|
| 604 |
DXGI_SAMPLE_DESC SampleDesc; |
|---|
| 605 |
D3D10_USAGE Usage; |
|---|
| 606 |
UINT BindFlags; |
|---|
| 607 |
UINT CPUAccessFlags; |
|---|
| 608 |
UINT MiscFlags; |
|---|
| 609 |
} |
|---|
| 610 |
|
|---|
| 611 |
struct D3D10_MAPPED_TEXTURE2D { |
|---|
| 612 |
void *pData; |
|---|
| 613 |
UINT RowPitch; |
|---|
| 614 |
} |
|---|
| 615 |
|
|---|
| 616 |
interface ID3D10Texture2D : ID3D10Resource { |
|---|
| 617 |
extern(Windows) : |
|---|
| 618 |
HRESULT Map(UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE2D *pMappedTex2D); |
|---|
| 619 |
void Unmap(UINT Subresource); |
|---|
| 620 |
void GetDesc(D3D10_TEXTURE2D_DESC *pDesc); |
|---|
| 621 |
} |
|---|
| 622 |
|
|---|
| 623 |
struct D3D10_TEXTURE3D_DESC { |
|---|
| 624 |
UINT Width; |
|---|
| 625 |
UINT Height; |
|---|
| 626 |
UINT Depth; |
|---|
| 627 |
UINT MipLevels; |
|---|
| 628 |
DXGI_FORMAT Format; |
|---|
| 629 |
D3D10_USAGE Usage; |
|---|
| 630 |
UINT BindFlags; |
|---|
| 631 |
UINT CPUAccessFlags; |
|---|
| 632 |
UINT MiscFlags; |
|---|
| 633 |
} |
|---|
| 634 |
|
|---|
| 635 |
struct D3D10_MAPPED_TEXTURE3D { |
|---|
| 636 |
void *pData; |
|---|
| 637 |
UINT RowPitch; |
|---|
| 638 |
UINT DepthPitch; |
|---|
| 639 |
} |
|---|
| 640 |
|
|---|
| 641 |
interface ID3D10Texture3D : ID3D10Resource { |
|---|
| 642 |
extern(Windows) : |
|---|
| 643 |
HRESULT Map(UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE3D *pMappedTex3D); |
|---|
| 644 |
void Unmap(UINT Subresource); |
|---|
| 645 |
void GetDesc(D3D10_TEXTURE3D_DESC *pDesc); |
|---|
| 646 |
} |
|---|
| 647 |
|
|---|
| 648 |
enum D3D10_TEXTURECUBE_FACE { |
|---|
| 649 |
D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, |
|---|
| 650 |
D3D10_TEXTURECUBE_FACE_NEGATIVE_X, |
|---|
| 651 |
D3D10_TEXTURECUBE_FACE_POSITIVE_Y, |
|---|
| 652 |
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y, |
|---|
| 653 |
D3D10_TEXTURECUBE_FACE_POSITIVE_Z, |
|---|
| 654 |
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z |
|---|
| 655 |
} |
|---|
| 656 |
|
|---|
| 657 |
interface ID3D10View : ID3D10DeviceChild { |
|---|
| 658 |
extern(Windows) : |
|---|
| 659 |
void GetResource(ID3D10Resource *ppResource); |
|---|
| 660 |
} |
|---|
| 661 |
|
|---|
| 662 |
struct D3D10_BUFFER_SRV { |
|---|
| 663 |
UINT ElementOffset; |
|---|
| 664 |
UINT ElementWidth; |
|---|
| 665 |
} |
|---|
| 666 |
|
|---|
| 667 |
struct D3D10_TEX1D_SRV { |
|---|
| 668 |
UINT MostDetailedMip; |
|---|
| 669 |
UINT MipLevels; |
|---|
| 670 |
} |
|---|
| 671 |
|
|---|
| 672 |
struct D3D10_TEX1D_ARRAY_SRV { |
|---|
| 673 |
UINT MostDetailedMip; |
|---|
| 674 |
UINT MipLevels; |
|---|
| 675 |
UINT FirstArraySlice; |
|---|
| 676 |
UINT ArraySize; |
|---|
| 677 |
} |
|---|
| 678 |
|
|---|
| 679 |
struct D3D10_TEX2D_SRV { |
|---|
| 680 |
UINT MostDetailedMip; |
|---|
| 681 |
UINT MipLevels; |
|---|
| 682 |
} |
|---|
| 683 |
|
|---|
| 684 |
struct D3D10_TEX2D_ARRAY_SRV { |
|---|
| 685 |
UINT MostDetailedMip; |
|---|
| 686 |
UINT MipLevels; |
|---|
| 687 |
UINT FirstArraySlice; |
|---|
| 688 |
UINT ArraySize; |
|---|
| 689 |
} |
|---|
| 690 |
|
|---|
| 691 |
struct D3D10_TEX3D_SRV { |
|---|
| 692 |
UINT MostDetailedMip; |
|---|
| 693 |
UINT MipLevels; |
|---|
| 694 |
} |
|---|
| 695 |
|
|---|
| 696 |
struct D3D10_TEXCUBE_SRV { |
|---|
| 697 |
UINT MostDetailedMip; |
|---|
| 698 |
UINT MipLevels; |
|---|
| 699 |
} |
|---|
| 700 |
|
|---|
| 701 |
struct D3D10_TEX2DMS_SRV { |
|---|
| 702 |
UINT UnusedField_NothingToDefine; |
|---|
| 703 |
} |
|---|
| 704 |
|
|---|
| 705 |
struct D3D10_TEX2DMS_ARRAY_SRV { |
|---|
| 706 |
UINT FirstArraySlice; |
|---|
| 707 |
UINT ArraySize; |
|---|
| 708 |
} |
|---|
| 709 |
|
|---|
| 710 |
struct D3D10_SHADER_RESOURCE_VIEW_DESC { |
|---|
| 711 |
DXGI_FORMAT Format; |
|---|
| 712 |
D3D10_SRV_DIMENSION ViewDimension; |
|---|
| 713 |
union { |
|---|
| 714 |
D3D10_BUFFER_SRV Buffer; |
|---|
| 715 |
D3D10_TEX1D_SRV Texture1D; |
|---|
| 716 |
D3D10_TEX1D_ARRAY_SRV Texture1DArray; |
|---|
| 717 |
D3D10_TEX2D_SRV Texture2D; |
|---|
| 718 |
D3D10_TEX2D_ARRAY_SRV Texture2DArray; |
|---|
| 719 |
D3D10_TEX2DMS_SRV Texture2DMS; |
|---|
| 720 |
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
|---|
| 721 |
D3D10_TEX3D_SRV Texture3D; |
|---|
| 722 |
D3D10_TEXCUBE_SRV TextureCube; |
|---|
| 723 |
} |
|---|
| 724 |
} |
|---|
| 725 |
|
|---|
| 726 |
interface ID3D10ShaderResourceView : ID3D10View { |
|---|
| 727 |
extern(Windows) : |
|---|
| 728 |
void GetDesc(D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); |
|---|
| 729 |
} |
|---|
| 730 |
|
|---|
| 731 |
struct D3D10_BUFFER_RTV { |
|---|
| 732 |
UINT ElementOffset; |
|---|
| 733 |
UINT ElementWidth; |
|---|
| 734 |
} |
|---|
| 735 |
|
|---|
| 736 |
struct D3D10_TEX1D_RTV { |
|---|
| 737 |
UINT MipSlice; |
|---|
| 738 |
} |
|---|
| 739 |
|
|---|
| 740 |
struct D3D10_TEX1D_ARRAY_RTV { |
|---|
| 741 |
UINT MipSlice; |
|---|
| 742 |
UINT FirstArraySlice; |
|---|
| 743 |
UINT ArraySize; |
|---|
| 744 |
} |
|---|
| 745 |
|
|---|
| 746 |
struct D3D10_TEX2D_RTV { |
|---|
| 747 |
UINT MipSlice; |
|---|
| 748 |
} |
|---|
| 749 |
|
|---|
| 750 |
struct D3D10_TEX2DMS_RTV { |
|---|
| 751 |
UINT UnusedField_NothingToDefine; |
|---|
| 752 |
} |
|---|
| 753 |
|
|---|
| 754 |
struct D3D10_TEX2D_ARRAY_RTV { |
|---|
| 755 |
UINT MipSlice; |
|---|
| 756 |
UINT FirstArraySlice; |
|---|
| 757 |
UINT ArraySize; |
|---|
| 758 |
} |
|---|
| 759 |
|
|---|
| 760 |
struct D3D10_TEX2DMS_ARRAY_RTV { |
|---|
| 761 |
UINT FirstArraySlice; |
|---|
| 762 |
UINT ArraySize; |
|---|
| 763 |
} |
|---|
| 764 |
|
|---|
| 765 |
struct D3D10_TEX3D_RTV { |
|---|
| 766 |
UINT MipSlice; |
|---|
| 767 |
UINT FirstWSlice; |
|---|
| 768 |
UINT WSize; |
|---|
| 769 |
} |
|---|
| 770 |
|
|---|
| 771 |
struct D3D10_RENDER_TARGET_VIEW_DESC { |
|---|
| 772 |
DXGI_FORMAT Format; |
|---|
| 773 |
D3D10_RTV_DIMENSION ViewDimension; |
|---|
| 774 |
union { |
|---|
| 775 |
D3D10_BUFFER_RTV Buffer; |
|---|
| 776 |
D3D10_TEX1D_RTV Texture1D; |
|---|
| 777 |
D3D10_TEX1D_ARRAY_RTV Texture1DArray; |
|---|
| 778 |
D3D10_TEX2D_RTV Texture2D; |
|---|
| 779 |
D3D10_TEX2D_ARRAY_RTV Texture2DArray; |
|---|
| 780 |
D3D10_TEX2DMS_RTV Texture2DMS; |
|---|
| 781 |
D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
|---|
| 782 |
D3D10_TEX3D_RTV Texture3D; |
|---|
| 783 |
} |
|---|
| 784 |
} |
|---|
| 785 |
|
|---|
| 786 |
interface ID3D10RenderTargetView : ID3D10View { |
|---|
| 787 |
extern(Windows) : |
|---|
| 788 |
void GetDesc(D3D10_RENDER_TARGET_VIEW_DESC *pDesc); |
|---|
| 789 |
} |
|---|
| 790 |
|
|---|
| 791 |
struct D3D10_TEX1D_DSV { |
|---|
| 792 |
UINT MipSlice; |
|---|
| 793 |
} |
|---|
| 794 |
|
|---|
| 795 |
struct D3D10_TEX1D_ARRAY_DSV { |
|---|
| 796 |
UINT MipSlice; |
|---|
| 797 |
UINT FirstArraySlice; |
|---|
| 798 |
UINT ArraySize; |
|---|
| 799 |
} |
|---|
| 800 |
|
|---|
| 801 |
struct D3D10_TEX2D_DSV { |
|---|
| 802 |
UINT MipSlice; |
|---|
| 803 |
} |
|---|
| 804 |
|
|---|
| 805 |
struct D3D10_TEX2D_ARRAY_DSV { |
|---|
| 806 |
UINT MipSlice; |
|---|
| 807 |
UINT FirstArraySlice; |
|---|
| 808 |
UINT ArraySize; |
|---|
| 809 |
} |
|---|
| 810 |
|
|---|
| 811 |
struct D3D10_TEX2DMS_DSV { |
|---|
| 812 |
UINT UnusedField_NothingToDefine; |
|---|
| 813 |
} |
|---|
| 814 |
|
|---|
| 815 |
struct D3D10_TEX2DMS_ARRAY_DSV { |
|---|
| 816 |
UINT FirstArraySlice; |
|---|
| 817 |
UINT ArraySize; |
|---|
| 818 |
} |
|---|
| 819 |
|
|---|
| 820 |
struct D3D10_DEPTH_STENCIL_VIEW_DESC { |
|---|
| 821 |
DXGI_FORMAT Format; |
|---|
| 822 |
D3D10_DSV_DIMENSION ViewDimension; |
|---|
| 823 |
union { |
|---|
| 824 |
D3D10_TEX1D_DSV Texture1D; |
|---|
| 825 |
D3D10_TEX1D_ARRAY_DSV Texture1DArray; |
|---|
| 826 |
D3D10_TEX2D_DSV Texture2D; |
|---|
| 827 |
D3D10_TEX2D_ARRAY_DSV Texture2DArray; |
|---|
| 828 |
D3D10_TEX2DMS_DSV Texture2DMS; |
|---|
| 829 |
D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; |
|---|
| 830 |
} |
|---|
| 831 |
} |
|---|
| 832 |
|
|---|
| 833 |
interface ID3D10DepthStencilView : ID3D10View { |
|---|
| 834 |
extern(Windows) : |
|---|
| 835 |
void GetDesc(D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); |
|---|
| 836 |
} |
|---|
| 837 |
|
|---|
| 838 |
interface ID3D10VertexShader : ID3D10DeviceChild { } |
|---|
| 839 |
|
|---|
| 840 |
interface ID3D10GeometryShader : ID3D10DeviceChild { } |
|---|
| 841 |
|
|---|
| 842 |
interface ID3D10PixelShader : ID3D10DeviceChild { } |
|---|
| 843 |
|
|---|
| 844 |
interface ID3D10InputLayout : ID3D10DeviceChild { } |
|---|
| 845 |
|
|---|
| 846 |
enum D3D10_FILTER { |
|---|
| 847 |
D3D10_FILTER_MIN_MAG_MIP_POINT = 0x00, |
|---|
| 848 |
D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, |
|---|
| 849 |
D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, |
|---|
| 850 |
D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, |
|---|
| 851 |
D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
|---|
| 852 |
D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
|---|
| 853 |
D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
|---|
| 854 |
D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
|---|
| 855 |
D3D10_FILTER_ANISOTROPIC = 0x55, |
|---|
| 856 |
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
|---|
| 857 |
D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
|---|
| 858 |
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
|---|
| 859 |
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
|---|
| 860 |
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
|---|
| 861 |
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
|---|
| 862 |
D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
|---|
| 863 |
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
|---|
| 864 |
D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, |
|---|
| 865 |
D3D10_FILTER_TEXT_1BIT = 0x80000000 |
|---|
| 866 |
} |
|---|
| 867 |
|
|---|
| 868 |
|
|---|
| 869 |
enum D3D10_FILTER_TYPE { |
|---|
| 870 |
D3D10_FILTER_TYPE_POINT = 0, |
|---|
| 871 |
D3D10_FILTER_TYPE_LINEAR |
|---|
| 872 |
} |
|---|
| 873 |
|
|---|
| 874 |
const D3D10_FILTER_TYPE_MASK = 0x03; |
|---|
| 875 |
|
|---|
| 876 |
const D3D10_MIN_FILTER_SHIFT = 4; |
|---|
| 877 |
|
|---|
| 878 |
const D3D10_MAG_FILTER_SHIFT = 2; |
|---|
| 879 |
|
|---|
| 880 |
const D3D10_MIP_FILTER_SHIFT = 0; |
|---|
| 881 |
|
|---|
| 882 |
const D3D10_COMPARISON_FILTERING_BIT = 0x80; |
|---|
| 883 |
|
|---|
| 884 |
const D3D10_ANISOTROPIC_FILTERING_BIT = 0x40; |
|---|
| 885 |
|
|---|
| 886 |
const D3D10_TEXT_1BIT_BIT = 0x80000000; |
|---|
| 887 |
|
|---|
| 888 |
D3D10_FILTER D3D10_ENCODE_BASIC_FILTER(int min, int mag, int mip, bool bComparison) { |
|---|
| 889 |
return cast(D3D10_FILTER)(((bComparison) ? D3D10_COMPARISON_FILTERING_BIT : 0) | |
|---|
| 890 |
((min & D3D10_FILTER_TYPE_MASK) << D3D10_MIN_FILTER_SHIFT) | |
|---|
| 891 |
((mag & D3D10_FILTER_TYPE_MASK) << D3D10_MAG_FILTER_SHIFT) | |
|---|
| 892 |
((mip & D3D10_FILTER_TYPE_MASK) << D3D10_MIP_FILTER_SHIFT)); |
|---|
| 893 |
} |
|---|
| 894 |
|
|---|
| 895 |
D3D10_FILTER D3D10_ENCODE_ANISOTROPIC_FILTER(bool bComparison) { |
|---|
| 896 |
return cast(D3D10_FILTER)(D3D10_ANISOTROPIC_FILTERING_BIT | |
|---|
| 897 |
D3D10_ENCODE_BASIC_FILTER(D3D10_FILTER_TYPE.D3D10_FILTER_TYPE_LINEAR, |
|---|
| 898 |
D3D10_FILTER_TYPE.D3D10_FILTER_TYPE_LINEAR, D3D10_FILTER_TYPE.D3D10_FILTER_TYPE_LINEAR, |
|---|
| 899 |
bComparison)); |
|---|
| 900 |
} |
|---|
| 901 |
|
|---|
| 902 |
D3D10_FILTER_TYPE D3D10_DECODE_MIN_FILTER(D3D10_FILTER d3d10Filter) { |
|---|
| 903 |
return cast(D3D10_FILTER_TYPE)((d3d10Filter >> D3D10_MIN_FILTER_SHIFT) & D3D10_FILTER_TYPE_MASK); |
|---|
| 904 |
} |
|---|
| 905 |
|
|---|
| 906 |
D3D10_FILTER_TYPE D3D10_DECODE_MAG_FILTER(D3D10_FILTER d3d10Filter) { |
|---|
| 907 |
return cast(D3D10_FILTER_TYPE)((d3d10Filter >> D3D10_MAG_FILTER_SHIFT) & D3D10_FILTER_TYPE_MASK); |
|---|
| 908 |
} |
|---|
| 909 |
|
|---|
| 910 |
D3D10_FILTER_TYPE D3D10_DECODE_MIP_FILTER(D3D10_FILTER d3d10Filter) { |
|---|
| 911 |
return cast(D3D10_FILTER_TYPE)((d3d10Filter >> D3D10_MIP_FILTER_SHIFT) & D3D10_FILTER_TYPE_MASK); |
|---|
| 912 |
} |
|---|
| 913 |
|
|---|
| 914 |
bool D3D10_DECODE_IS_COMPARISON_FILTER(D3D10_FILTER d3d10Filter) { |
|---|
| 915 |
return (d3d10Filter & D3D10_COMPARISON_FILTERING_BIT) == D3D10_COMPARISON_FILTERING_BIT; |
|---|
| 916 |
} |
|---|
| 917 |
|
|---|
| 918 |
bool D3D10_DECODE_IS_ANISOTROPIC_FILTER(D3D10_FILTER d3d10Filter) { |
|---|
| 919 |
return ((d3d10Filter & D3D10_ANISOTROPIC_FILTERING_BIT) && |
|---|
| 920 |
(D3D10_FILTER_TYPE.D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIN_FILTER(d3d10Filter)) && |
|---|
| 921 |
(D3D10_FILTER_TYPE.D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MAG_FILTER(d3d10Filter)) && |
|---|
| 922 |
(D3D10_FILTER_TYPE.D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIP_FILTER(d3d10Filter))); |
|---|
| 923 |
} |
|---|
| 924 |
|
|---|
| 925 |
bool D3D10_DECODE_IS_TEXT_1BIT_FILTER(D3D10_FILTER d3d10Filter) { |
|---|
| 926 |
return d3d10Filter == D3D10_TEXT_1BIT_BIT; |
|---|
| 927 |
} |
|---|
| 928 |
|
|---|
| 929 |
enum D3D10_TEXTURE_ADDRESS_MODE { |
|---|
| 930 |
D3D10_TEXTURE_ADDRESS_WRAP = 1, |
|---|
| 931 |
D3D10_TEXTURE_ADDRESS_MIRROR, |
|---|
| 932 |
D3D10_TEXTURE_ADDRESS_CLAMP, |
|---|
| 933 |
D3D10_TEXTURE_ADDRESS_BORDER, |
|---|
| 934 |
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE |
|---|
| 935 |
} |
|---|
| 936 |
|
|---|
| 937 |
struct D3D10_SAMPLER_DESC { |
|---|
| 938 |
D3D10_FILTER Filter; |
|---|
| 939 |
D3D10_TEXTURE_ADDRESS_MODE AddressU; |
|---|
| 940 |
D3D10_TEXTURE_ADDRESS_MODE AddressV; |
|---|
| 941 |
D3D10_TEXTURE_ADDRESS_MODE AddressW; |
|---|
| 942 |
FLOAT MipLODBias; |
|---|
| 943 |
UINT MaxAnisotropy; |
|---|
| 944 |
D3D10_COMPARISON_FUNC ComparisonFunc; |
|---|
| 945 |
FLOAT[4] BorderColor; |
|---|
| 946 |
FLOAT MinLOD; |
|---|
| 947 |
FLOAT MaxLOD; |
|---|
| 948 |
} |
|---|
| 949 |
|
|---|
| 950 |
interface ID3D10SamplerState : ID3D10DeviceChild { |
|---|
| 951 |
extern(Windows) : |
|---|
| 952 |
void GetDesc(D3D10_SAMPLER_DESC *pDesc); |
|---|
| 953 |
} |
|---|
| 954 |
|
|---|
| 955 |
enum D3D10_FORMAT_SUPPORT { |
|---|
| 956 |
D3D10_FORMAT_SUPPORT_BUFFER = 0x000001, |
|---|
| 957 |
D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x000002, |
|---|
| 958 |
D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x000004, |
|---|
| 959 |
D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x000008, |
|---|
| 960 |
D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x000010, |
|---|
| 961 |
D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x000020, |
|---|
| 962 |
D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x000040, |
|---|
| 963 |
D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x000080, |
|---|
| 964 |
D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x000100, |
|---|
| 965 |
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x000200, |
|---|
| 966 |
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x000400, |
|---|
| 967 |
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x000800, |
|---|
| 968 |
D3D10_FORMAT_SUPPORT_MIP = 0x001000, |
|---|
| 969 |
D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x002000, |
|---|
| 970 |
D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x004000, |
|---|
| 971 |
D3D10_FORMAT_SUPPORT_BLENDABLE = 0x008000, |
|---|
| 972 |
D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x010000, |
|---|
| 973 |
D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x020000, |
|---|
| 974 |
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x040000, |
|---|
| 975 |
D3D10_FORMAT_SUPPORT_DISPLAY = 0x080000, |
|---|
| 976 |
D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, |
|---|
| 977 |
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, |
|---|
| 978 |
D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, |
|---|
| 979 |
D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000 |
|---|
| 980 |
} |
|---|
| 981 |
|
|---|
| 982 |
interface ID3D10Asynchronous : ID3D10DeviceChild { |
|---|
| 983 |
extern(Windows) : |
|---|
| 984 |
void Begin(); |
|---|
| 985 |
void End(); |
|---|
| 986 |
HRESULT GetData(void *pData, UINT DataSize, UINT GetDataFlags); |
|---|
| 987 |
UINT GetDataSize(); |
|---|
| 988 |
} |
|---|
| 989 |
|
|---|
| 990 |
enum D3D10_ASYNC_GETDATA_FLAG { |
|---|
| 991 |
D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 |
|---|
| 992 |
} |
|---|
| 993 |
|
|---|
| 994 |
enum D3D10_QUERY { |
|---|
| 995 |
D3D10_QUERY_EVENT = 0, |
|---|
| 996 |
D3D10_QUERY_OCCLUSION = (D3D10_QUERY_EVENT + 1), |
|---|
| 997 |
D3D10_QUERY_TIMESTAMP = (D3D10_QUERY_OCCLUSION + 1), |
|---|
| 998 |
D3D10_QUERY_TIMESTAMP_DISJOINT = (D3D10_QUERY_TIMESTAMP + 1), |
|---|
| 999 |
D3D10_QUERY_PIPELINE_STATISTICS = (D3D10_QUERY_TIMESTAMP_DISJOINT + 1), |
|---|
| 1000 |
D3D10_QUERY_OCCLUSION_PREDICATE = (D3D10_QUERY_PIPELINE_STATISTICS + 1), |
|---|
| 1001 |
D3D10_QUERY_SO_STATISTICS = (D3D10_QUERY_OCCLUSION_PREDICATE + 1), |
|---|
| 1002 |
D3D10_QUERY_SO_OVERFLOW_PREDICATE = (D3D10_QUERY_SO_STATISTICS + 1) |
|---|
| 1003 |
} |
|---|
| 1004 |
|
|---|
| 1005 |
enum D3D10_QUERY_MISC_FLAG { |
|---|
| 1006 |
D3D10_QUERY_MISC_PREDICATEHINT = 0x01 |
|---|
| 1007 |
} |
|---|
| 1008 |
|
|---|
| 1009 |
struct D3D10_QUERY_DESC { |
|---|
| 1010 |
D3D10_QUERY Query; |
|---|
| 1011 |
UINT MiscFlags; |
|---|
| 1012 |
} |
|---|
| 1013 |
|
|---|
| 1014 |
interface ID3D10Query : ID3D10Asynchronous { |
|---|
| 1015 |
extern(Windows) : |
|---|
| 1016 |
void GetDesc(D3D10_QUERY_DESC *pDesc); |
|---|
| 1017 |
} |
|---|
| 1018 |
|
|---|
| 1019 |
interface ID3D10Predicate : ID3D10Query { } |
|---|
| 1020 |
|
|---|
| 1021 |
struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { |
|---|
| 1022 |
UINT64 Frequency; |
|---|
| 1023 |
BOOL Disjoint; |
|---|
| 1024 |
} |
|---|
| 1025 |
|
|---|
| 1026 |
struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { |
|---|
| 1027 |
UINT64 IAVertices; |
|---|
| 1028 |
UINT64 IAPrimitives; |
|---|
| 1029 |
UINT64 VSInvocations; |
|---|
| 1030 |
UINT64 GSInvocations; |
|---|
| 1031 |
UINT64 GSPrimitives; |
|---|
| 1032 |
UINT64 CInvocations; |
|---|
| 1033 |
UINT64 CPrimitives; |
|---|
| 1034 |
UINT64 PSInvocations; |
|---|
| 1035 |
} |
|---|
| 1036 |
|
|---|
| 1037 |
struct D3D10_QUERY_DATA_SO_STATISTICS { |
|---|
| 1038 |
UINT64 NumPrimitivesWritten; |
|---|
| 1039 |
UINT64 PrimitivesStorageNeeded; |
|---|
| 1040 |
} |
|---|
| 1041 |
|
|---|
| 1042 |
enum D3D10_COUNTER { |
|---|
| 1043 |
D3D10_COUNTER_GPU_IDLE = 0, |
|---|
| 1044 |
D3D10_COUNTER_VERTEX_PROCESSING = (D3D10_COUNTER_GPU_IDLE + 1), |
|---|
| 1045 |
D3D10_COUNTER_GEOMETRY_PROCESSING = (D3D10_COUNTER_VERTEX_PROCESSING + 1), |
|---|
| 1046 |
D3D10_COUNTER_PIXEL_PROCESSING = (D3D10_COUNTER_GEOMETRY_PROCESSING + 1), |
|---|
| 1047 |
D3D10_COUNTER_OTHER_GPU_PROCESSING = (D3D10_COUNTER_PIXEL_PROCESSING + 1), |
|---|
| 1048 |
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = (D3D10_COUNTER_OTHER_GPU_PROCESSING + 1), |
|---|
| 1049 |
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = (D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION + 1), |
|---|
| 1050 |
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = (D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION + 1), |
|---|
| 1051 |
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = (D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION + 1), |
|---|
| 1052 |
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = (D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION + 1), |
|---|
| 1053 |
D3D10_COUNTER_VS_MEMORY_LIMITED = (D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION + 1), |
|---|
| 1054 |
D3D10_COUNTER_VS_COMPUTATION_LIMITED = (D3D10_COUNTER_VS_MEMORY_LIMITED + 1), |
|---|
| 1055 |
D3D10_COUNTER_GS_MEMORY_LIMITED = (D3D10_COUNTER_VS_COMPUTATION_LIMITED + 1), |
|---|
| 1056 |
D3D10_COUNTER_GS_COMPUTATION_LIMITED = (D3D10_COUNTER_GS_MEMORY_LIMITED + 1), |
|---|
| 1057 |
D3D10_COUNTER_PS_MEMORY_LIMITED = (D3D10_COUNTER_GS_COMPUTATION_LIMITED + 1), |
|---|
| 1058 |
D3D10_COUNTER_PS_COMPUTATION_LIMITED = (D3D10_COUNTER_PS_MEMORY_LIMITED + 1), |
|---|
| 1059 |
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = (D3D10_COUNTER_PS_COMPUTATION_LIMITED + 1), |
|---|
| 1060 |
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = (D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE + 1), |
|---|
| 1061 |
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 |
|---|
| 1062 |
} |
|---|
| 1063 |
|
|---|
| 1064 |
enum D3D10_COUNTER_TYPE { |
|---|
| 1065 |
D3D10_COUNTER_TYPE_FLOAT32 = 0, |
|---|
| 1066 |
D3D10_COUNTER_TYPE_UINT16 = (D3D10_COUNTER_TYPE_FLOAT32 + 1), |
|---|
| 1067 |
D3D10_COUNTER_TYPE_UINT32 = (D3D10_COUNTER_TYPE_UINT16 + 1), |
|---|
| 1068 |
D3D10_COUNTER_TYPE_UINT64 = (D3D10_COUNTER_TYPE_UINT32 + 1) |
|---|
| 1069 |
} |
|---|
| 1070 |
|
|---|
| 1071 |
struct D3D10_COUNTER_DESC { |
|---|
| 1072 |
D3D10_COUNTER Counter; |
|---|
| 1073 |
UINT MiscFlags; |
|---|
| 1074 |
} |
|---|
| 1075 |
|
|---|
| 1076 |
struct D3D10_COUNTER_INFO { |
|---|
| 1077 |
D3D10_COUNTER LastDeviceDependentCounter; |
|---|
| 1078 |
UINT NumSimultaneousCounters; |
|---|
| 1079 |
UINT8 NumDetectableParallelUnits; |
|---|
| 1080 |
} |
|---|
| 1081 |
|
|---|
| 1082 |
interface ID3D10Counter : ID3D10Asynchronous { |
|---|
| 1083 |
extern(Windows) : |
|---|
| 1084 |
void GetDesc(D3D10_COUNTER_DESC *pDesc); |
|---|
| 1085 |
} |
|---|
| 1086 |
|
|---|
| 1087 |
interface ID3D10Device : IUnknown { |
|---|
| 1088 |
extern(Windows) : |
|---|
| 1089 |
void VSSetConstantBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer* ppConstantBuffers); |
|---|
| 1090 |
void PSSetShaderResources(UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView* ppShaderResourceViews); |
|---|
| 1091 |
void PSSetShader(ID3D10PixelShader pPixelShader); |
|---|
| 1092 |
void PSSetSamplers(UINT StartSlot, UINT NumSamplers, ID3D10SamplerState* ppSamplers); |
|---|
| 1093 |
void VSSetShader(ID3D10VertexShader pVertexShader); |
|---|
| 1094 |
void DrawIndexed(UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation); |
|---|
| 1095 |
void Draw(UINT VertexCount, UINT StartVertexLocation); |
|---|
| 1096 |
void PSSetConstantBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer* ppConstantBuffers); |
|---|
| 1097 |
void IASetInputLayout(ID3D10InputLayout pInputLayout); |
|---|
| 1098 |
void IASetVertexBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer* ppVertexBuffers, UINT* pStrides, UINT* pOffsets); |
|---|
| 1099 |
void IASetIndexBuffer(ID3D10Buffer pIndexBuffer, DXGI_FORMAT Format, UINT Offset); |
|---|
| 1100 |
void DrawIndexedInstanced(UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation); |
|---|
| 1101 |
void DrawInstanced(UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation); |
|---|
| 1102 |
void GSSetConstantBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer* ppConstantBuffers); |
|---|
| 1103 |
void GSSetShader(ID3D10GeometryShader pShader); |
|---|
| 1104 |
void IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY Topology); |
|---|
| 1105 |
void VSSetShaderResources(UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView* ppShaderResourceViews); |
|---|
| 1106 |
void VSSetSamplers(UINT StartSlot, UINT NumSamplers, ID3D10SamplerState* ppSamplers); |
|---|
| 1107 |
void SetPredication(ID3D10Predicate pPredicate, BOOL PredicateValue); |
|---|
| 1108 |
void GSSetShaderResources(UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView* ppShaderResourceViews); |
|---|
| 1109 |
void GSSetSamplers(UINT StartSlot, UINT NumSamplers, ID3D10SamplerState* ppSamplers); |
|---|
| 1110 |
void OMSetRenderTargets(UINT NumViews, ID3D10RenderTargetView* ppRenderTargetViews, ID3D10DepthStencilView pDepthStencilView); |
|---|
| 1111 |
void OMSetBlendState(ID3D10BlendState pBlendState, FLOAT[4] BlendFactor, UINT SampleMask); |
|---|
| 1112 |
void OMSetDepthStencilState(ID3D10DepthStencilState pDepthStencilState, UINT StencilRef); |
|---|
| 1113 |
void SOSetTargets(UINT NumBuffers, ID3D10Buffer* ppSOTargets, UINT* pOffsets); |
|---|
| 1114 |
void DrawAuto(); |
|---|
| 1115 |
void RSSetState(ID3D10RasterizerState pRasterizerState); |
|---|
| 1116 |
void RSSetViewports(UINT NumViewports, D3D10_VIEWPORT* pViewports); |
|---|
| 1117 |
void RSSetScissorRects(UINT NumRects, D3D10_RECT* pRects); |
|---|
| 1118 |
void CopySubresourceRegion(ID3D10Resource pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D10Resource pSrcResource, UINT SrcSubresource, D3D10_BOX* pSrcBox); |
|---|
| 1119 |
void CopyResource(ID3D10Resource pDstResource, ID3D10Resource pSrcResource); |
|---|
| 1120 |
void UpdateSubresource(ID3D10Resource pDstResource, UINT DstSubresource, D3D10_BOX* pDstBox, void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch); |
|---|
| 1121 |
void ClearRenderTargetView(ID3D10RenderTargetView pRenderTargetView, FLOAT[4]* ColorRGBA); |
|---|
| 1122 |
void ClearDepthStencilView(ID3D10DepthStencilView pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil); |
|---|
| 1123 |
void GenerateMips(ID3D10ShaderResourceView pShaderResourceView); |
|---|
| 1124 |
void ResolveSubresource(ID3D10Resource pDstResource, UINT DstSubresource, ID3D10Resource pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format); |
|---|
| 1125 |
void VSGetConstantBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer* ppConstantBuffers); |
|---|
| 1126 |
void PSGetShaderResources(UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView* ppShaderResourceViews); |
|---|
| 1127 |
void PSGetShader(ID3D10PixelShader* ppPixelShader); |
|---|
| 1128 |
void PSGetSamplers(UINT StartSlot, UINT NumSamplers, ID3D10SamplerState* ppSamplers); |
|---|
| 1129 |
void VSGetShader(ID3D10VertexShader* ppVertexShader); |
|---|
| 1130 |
void PSGetConstantBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer* ppConstantBuffers); |
|---|
| 1131 |
void IAGetInputLayout(ID3D10InputLayout* ppInputLayout); |
|---|
| 1132 |
void IAGetVertexBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer* ppVertexBuffers, UINT* pStrides, UINT* pOffsets); |
|---|
| 1133 |
void IAGetIndexBuffer(ID3D10Buffer* pIndexBuffer, DXGI_FORMAT* Format, UINT* Offset); |
|---|
| 1134 |
void GSGetConstantBuffers(UINT StartSlot, UINT NumBuffers, ID3D10Buffer* ppConstantBuffers); |
|---|
| 1135 |
void GSGetShader(ID3D10GeometryShader* ppGeometryShader); |
|---|
| 1136 |
void IAGetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY* pTopology); |
|---|
| 1137 |
void VSGetShaderResources(UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView* ppShaderResourceViews); |
|---|
| 1138 |
void VSGetSamplers(UINT StartSlot, UINT NumSamplers, ID3D10SamplerState* ppSamplers); |
|---|
| 1139 |
void GetPredication(ID3D10Predicate* ppPredicate, BOOL* pPredicateValue); |
|---|
| 1140 |
void GSGetShaderResources(UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView* ppShaderResourceViews); |
|---|
| 1141 |
void GSGetSamplers(UINT StartSlot, UINT NumSamplers, ID3D10SamplerState* ppSamplers); |
|---|
| 1142 |
void OMGetRenderTargets(UINT NumViews, ID3D10RenderTargetView* ppRenderTargetViews, ID3D10DepthStencilView* ppDepthStencilView); |
|---|
| 1143 |
void OMGetBlendState(ID3D10BlendState* ppBlendState, FLOAT BlendFactor[ 4 ], UINT* pSampleMask); |
|---|
| 1144 |
void OMGetDepthStencilState(ID3D10DepthStencilState* ppDepthStencilState, UINT* pStencilRef); |
|---|
| 1145 |
void SOGetTargets(UINT NumBuffers, ID3D10Buffer* ppSOTargets, UINT* pOffsets); |
|---|
| 1146 |
void RSGetState(ID3D10RasterizerState* ppRasterizerState); |
|---|
| 1147 |
void RSGetViewports(UINT* NumViewports, D3D10_VIEWPORT* pViewports); |
|---|
| 1148 |
void RSGetScissorRects(UINT* NumRects, D3D10_RECT* pRects); |
|---|
| 1149 |
HRESULT GetDeviceRemovedReason(); |
|---|
| 1150 |
HRESULT SetExceptionMode(UINT RaiseFlags); |
|---|
| 1151 |
UINT GetExceptionMode(); |
|---|
| 1152 |
HRESULT GetPrivateData(REFGUID guid, UINT* pDataSize, void* pData); |
|---|
| 1153 |
HRESULT SetPrivateData(REFGUID guid, UINT DataSize, void* pData); |
|---|
| 1154 |
HRESULT SetPrivateDataInterface(REFGUID guid, IUnknown pData); |
|---|
| 1155 |
void ClearState(); |
|---|
| 1156 |
void Flush(); |
|---|
| 1157 |
HRESULT CreateBuffer(D3D10_BUFFER_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Buffer* ppBuffer); |
|---|
| 1158 |
HRESULT CreateTexture1D(D3D10_TEXTURE1D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture1D* ppTexture1D); |
|---|
| 1159 |
HRESULT CreateTexture2D(D3D10_TEXTURE2D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture2D* ppTexture2D); |
|---|
| 1160 |
HRESULT CreateTexture3D(D3D10_TEXTURE3D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture3D* ppTexture3D); |
|---|
| 1161 |
HRESULT CreateShaderResourceView(ID3D10Resource pResource, D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D10ShaderResourceView* ppSRView); |
|---|
| 1162 |
HRESULT CreateRenderTargetView(ID3D10Resource pResource, D3D10_RENDER_TARGET_VIEW_DESC* pDesc, ID3D10RenderTargetView* ppRTView); |
|---|
| 1163 |
HRESULT CreateDepthStencilView(ID3D10Resource pResource, D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D10DepthStencilView* ppDepthStencilView); |
|---|
| 1164 |
HRESULT CreateInputLayout(D3D10_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D10InputLayout* ppInputLayout); |
|---|
| 1165 |
HRESULT CreateVertexShader(void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10VertexShader* ppVertexShader); |
|---|
| 1166 |
HRESULT CreateGeometryShader(void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10GeometryShader* ppGeometryShader); |
|---|
| 1167 |
HRESULT CreateGeometryShaderWithStreamOutput(void* pShaderBytecode, SIZE_T BytecodeLength, D3D10_SO_DECLARATION_ENTRY* pSODeclaration, UINT NumEntries, UINT OutputStreamStride, ID3D10GeometryShader* ppGeometryShader); |
|---|
| 1168 |
HRESULT CreatePixelShader(void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10PixelShader* ppPixelShader); |
|---|
| 1169 |
HRESULT CreateBlendState(D3D10_BLEND_DESC* pBlendStateDesc, ID3D10BlendState* ppBlendState); |
|---|
| 1170 |
HRESULT CreateDepthStencilState(D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D10DepthStencilState* ppDepthStencilState); |
|---|
| 1171 |
HRESULT CreateRasterizerState(D3D10_RASTERIZER_DESC* pRasterizerDesc, ID3D10RasterizerState* ppRasterizerState); |
|---|
| 1172 |
HRESULT CreateSamplerState(D3D10_SAMPLER_DESC* pSamplerDesc, ID3D10SamplerState* ppSamplerState); |
|---|
| 1173 |
HRESULT CreateQuery(D3D10_QUERY_DESC* pQueryDesc, ID3D10Query* ppQuery); |
|---|
| 1174 |
HRESULT CreatePredicate(D3D10_QUERY_DESC* pPredicateDesc, ID3D10Predicate* ppPredicate); |
|---|
| 1175 |
HRESULT CreateCounter(D3D10_COUNTER_DESC* pCounterDesc, ID3D10Counter* ppCounter); |
|---|
| 1176 |
HRESULT CheckFormatSupport(DXGI_FORMAT Format, UINT* pFormatSupport); |
|---|
| 1177 |
HRESULT CheckMultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, UINT* pNumQualityLevels); |
|---|
| 1178 |
void CheckCounterInfo(D3D10_COUNTER_INFO* pCounterInfo); |
|---|
| 1179 |
HRESULT CheckCounter(D3D10_COUNTER_DESC* pDesc, D3D10_COUNTER_TYPE* pType, UINT* pActiveCounters, LPSTR szName, UINT* pNameLength, LPSTR szUnits, UINT* pUnitsLength, LPSTR szDescription, UINT* pDescriptionLength); |
|---|
| 1180 |
UINT GetCreationFlags(); |
|---|
| 1181 |
HRESULT OpenSharedResource(HANDLE hResource, REFIID ReturnedInterface, void** ppResource); |
|---|
| 1182 |
void SetTextFilterSize(UINT Width, UINT Height); |
|---|
| 1183 |
void GetTextFilterSize(UINT* pWidth, UINT* pHeight); |
|---|
| 1184 |
} |
|---|
| 1185 |
|
|---|
| 1186 |
interface ID3D10Multithread : IUnknown { |
|---|
| 1187 |
extern(Windows) : |
|---|
| 1188 |
void Enter(); |
|---|
| 1189 |
void Leave(); |
|---|
| 1190 |
BOOL SetMultithreadProtected(BOOL bMTProtect); |
|---|
| 1191 |
BOOL GetMultithreadProtected(); |
|---|
| 1192 |
} |
|---|
| 1193 |
|
|---|
| 1194 |
enum D3D10_CREATE_DEVICE_FLAG { |
|---|
| 1195 |
D3D10_CREATE_DEVICE_SINGLETHREADED = 0x01, |
|---|
| 1196 |
D3D10_CREATE_DEVICE_DEBUG = 0x02, |
|---|
| 1197 |
D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x04, |
|---|
| 1198 |
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x08 |
|---|
| 1199 |
} |
|---|
| 1200 |
|
|---|
| 1201 |
const D3D10_SDK_VERSION = 29; |
|---|
| 1202 |
|
|---|
| 1203 |
extern(C) const GUID IID_ID3D10DeviceChild = {0x9B7E4C00, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
|---|
| 1204 |
extern(C) const GUID IID_ID3D10DepthStencilState = {0x2B4B1CC8, 0xA4AD, 0x41f8, [0x83, 0x22, 0xCA, 0x86, 0xFC, 0x3E, 0xC6, 0x75]}; |
|---|
| 1205 |
extern(C) const GUID IID_ID3D10BlendState = {0xEDAD8D19, 0x8A35, 0x4d6d, [0x85, 0x66, 0x2E, 0xA2, 0x76, 0xCD, 0xE1, 0x61]}; |
|---|
| 1206 |
extern(C) const GUID IID_ID3D10RasterizerState = {0xA2A07292, 0x89AF, 0x4345, [0xBE, 0x2E, 0xC5, 0x3D, 0x9F, 0xBB, 0x6E, 0x9F]}; |
|---|
| 1207 |
extern(C) const GUID IID_ID3D10Resource = {0x9B7E4C01, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
|---|
| 1208 |
extern(C) const GUID IID_ID3D10Buffer = {0x9B7E4C02, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
|---|
| 1209 |
extern(C) const GUID IID_ID3D10Texture1D = {0x9B7E4C03, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
|---|
| 1210 |
extern(C) const GUID IID_ID3D10Texture2D = {0x9B7E4C04, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1211 |
extern(C) const GUID IID_ID3D10Texture3D = {0x9B7E4C05, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1212 |
extern(C) const GUID IID_ID3D10View = {0xC902B03F, 0x60A7, 0x49BA, [0x99, 0x36, 0x2A, 0x3A, 0xB3, 0x7A, 0x7E, 0x33]}; |
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| 1213 |
extern(C) const GUID IID_ID3D10ShaderResourceView = {0x9B7E4C07, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1214 |
extern(C) const GUID IID_ID3D10RenderTargetView = {0x9B7E4C08, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1215 |
extern(C) const GUID IID_ID3D10DepthStencilView = {0x9B7E4C09, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1216 |
extern(C) const GUID IID_ID3D10VertexShader = {0x9B7E4C0A, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1217 |
extern(C) const GUID IID_ID3D10GeometryShader = {0x6316BE88, 0x54CD, 0x4040, [0xAB, 0x44, 0x20, 0x46, 0x1B, 0xC8, 0x1F, 0x68]}; |
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| 1218 |
extern(C) const GUID IID_ID3D10PixelShader = {0x4968B601, 0x9D00, 0x4cde, [0x83, 0x46, 0x8E, 0x7F, 0x67, 0x58, 0x19, 0xB6]}; |
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| 1219 |
extern(C) const GUID IID_ID3D10InputLayout = {0x9B7E4C0B, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1220 |
extern(C) const GUID IID_ID3D10SamplerState = {0x9B7E4C0C, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1221 |
extern(C) const GUID IID_ID3D10Asynchronous = {0x9B7E4C0D, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1222 |
extern(C) const GUID IID_ID3D10Query = {0x9B7E4C0E, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1223 |
extern(C) const GUID IID_ID3D10Predicate = {0x9B7E4C10, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1224 |
extern(C) const GUID IID_ID3D10Counter = {0x9B7E4C11, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1225 |
extern(C) const GUID IID_ID3D10Device = {0x9B7E4C0F, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1226 |
extern(C) const GUID IID_ID3D10Multithread = {0x9B7E4E00, 0x342C, 0x4106, [0xA1, 0x9F, 0x4F, 0x27, 0x04, 0xF6, 0x89, 0xF0]}; |
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| 1227 |
|
|---|
| 1228 |
public import win32.directx.d3d10shader; |
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| 1229 |
public import win32.directx.d3d10effect; |
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