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module raknet.server; |
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import raknet.raknet; |
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bool RPC(char *uniqueID, char *data, uint bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool broadcast, bool shiftTimestamp) |
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{ |
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return rakServerInterface_RPC(uniqueID, data, bitLength, priority, reliability, orderingChannel, playerId, broadcast, shiftTimestamp); |
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} |
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bool start(ushort AllowedPlayers, uint connectionValidationInteger, int threadSleepTimer, ushort port) |
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{ |
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return rakServerInterface_Start(AllowedPlayers, connectionValidationInteger, threadSleepTimer, port); |
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} |
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void initialize() |
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{ |
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rakServerInterface_Initialize(); |
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} |
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bool isServer() |
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{ |
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return isRakServerInterface(); |
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} |
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Packet* receivePacket() |
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{ |
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return rakServerInterface_ReceivePacket(); |
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} |
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void deallocatePacket(Packet *p) |
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{ |
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rakServerInterface_DeallocatePacket(p); |
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} |
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void destroy() |
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{ |
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RakServerInterface_Destroy(); |
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} |
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void disconnect( uint blockDuration ) |
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{ |
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rakServerInterface_Disconnect(blockDuration); |
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} |
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bool sendBitstream(PacketPriority priority, PacketReliability reliability, char orderingChannel, |
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PlayerID playerId, bool broadcast) |
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{ |
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return rakServerInterface_SendBitstream(priority, reliability, orderingChannel, playerId, broadcast); |
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} |
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int getIndexFromPlayerID(PlayerID pid) |
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{ |
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return rakServerInterface_GetIndexFromPlayerID(pid); |
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} |
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// will crash if not alias'd |
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alias rakServerInterface_REG_AS_RPC REG_AS_RPC; |
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extern(C): |
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private |
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{ |
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// hide ugly function names |
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bool rakServerInterface_RPC(char *uniqueID, char *data, uint bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool broadcast, bool shiftTimestamp); |
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bool rakServerInterface_Start(ushort AllowedPlayers, uint connectionValidationInteger, int threadSleepTimer, ushort port); |
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void rakServerInterface_Initialize(); |
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void rakServerInterface_REG_AS_RPC(char* uniqueID, void ( *functionName ) ( char *input, int numberOfBitsOfData, PlayerID sender ) ); |
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bool isRakServerInterface(); |
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Packet* rakServerInterface_ReceivePacket(); |
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void rakServerInterface_DeallocatePacket(Packet *); |
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void RakServerInterface_Destroy(); |
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bool rakServerInterface_SendBitstream(PacketPriority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool broadcast); |
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void rakServerInterface_Disconnect( uint blockDuration ); |
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int rakServerInterface_GetIndexFromPlayerID(PlayerID pid); |
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} |
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