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module raknet.networktypes; |
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debug import std.stdio; |
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/* -*- mode: c++; c-file-style: raknet; tab-always-indent: nil; -*- */ |
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/** |
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* @file |
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* @brief Unique Player Identifier Class implementation |
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* |
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* This file is part of RakNet Copyright 2003, 2004 Rakkarsoft LLC and |
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* Kevin Jenkins. |
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* |
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* Usage of Raknet is subject to the appropriate licence agreement. |
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* "Shareware" Licensees with Rakkarsoft LLC are subject to the |
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* shareware license found at |
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* http://www.rakkarsoft.com/shareWareLicense.html which you agreed to |
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* upon purchase of a "Shareware license" "Commercial" Licensees with |
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* Rakkarsoft LLC are subject to the commercial license found at |
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* http://www.rakkarsoft.com/sourceCodeLicense.html which you agreed |
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* to upon purchase of a "Commercial license" All other users are |
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* subject to the GNU General Public License as published by the Free |
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* Software Foundation; either version 2 of the License, or (at your |
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* option) any later version. |
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* |
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* Refer to the appropriate license agreement for distribution, |
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* modification, and warranty rights. |
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*/ |
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//#include "BitStream.h" |
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/** |
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* Typename for Network Object Identifier |
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*/ |
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alias ushort ObjectID; |
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/** |
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* Typename for Unique Id |
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*/ |
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alias ubyte UniqueIDType; |
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/** |
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* Typename for player index |
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*/ |
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alias ushort PlayerIndex; |
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const PlayerIndex UNASSIGNED_PLAYER_INDEX = 65535; |
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const PlayerID UNASSIGNED_PLAYER_ID = |
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{ |
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binaryAddress:0xFFFFFFFF, port:0xFFFF |
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}; |
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/** |
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* @brief Player Identifier |
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* |
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* This define a Player Unique Identifier. |
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* In fact, it corresponds to the peer address. |
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*/ |
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/// Size of PlayerID data |
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const int PlayerID_Size = 6; |
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extern(C): |
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struct PlayerID |
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{ |
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/** |
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* The peer address from inet_addr. |
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*/ |
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uint binaryAddress; |
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/** |
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* The port number associated to the connexion. |
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*/ |
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ushort port; |
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/** |
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* Copy operator |
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* @param input a player ID |
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* @return a reference to the current object |
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*/ |
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debug |
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{ |
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void print() |
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{ |
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writefln("Binary Address: ", binaryAddress, ", port: ", port); |
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} |
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} |
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// handles == and != |
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int opEquals(inout PlayerID pid) |
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{ |
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return ( binaryAddress == pid.binaryAddress && port == pid.port ); |
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} |
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// handles > and < |
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int opCmp(inout PlayerID pid) |
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{ |
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return ( ( binaryAddress - pid.binaryAddress ) || ( ( binaryAddress == pid.binaryAddress ) && |
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( port - pid.port ) ) ); |
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} |
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} |
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/** |
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* @brief Network Packet |
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* |
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* This structure store information concerning |
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* a packet going throught the network |
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*/ |
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struct Packet |
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{ |
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/** |
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* Server only - this is the index into the player array that this playerId maps to |
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*/ |
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PlayerIndex playerIndex; |
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/** |
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* The Player Unique Identifier that send this packet. |
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*/ |
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PlayerID playerId; |
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/** |
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* The length of the data. |
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* @deprecated You should use bitSize inplace. |
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* |
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*/ |
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uint length; |
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/** |
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* The number of bits in used. |
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* Same as length but represents bits. Length is obsolete and retained for backwards compatibility. |
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*/ |
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uint bitSize; |
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/** |
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* The byte array. |
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* The standard behaviour in RakNet define the first byte of the data array as the packet class. |
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* @see PacketEnumerations.h |
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*/ |
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ubyte* data; |
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} |
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