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// Basic Opengl interface |
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// Update/change as necessary! |
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version (Win32) { |
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//import std.windows; |
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extern(Windows): |
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} |
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version (linux) { |
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extern(C): |
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} |
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alias uint GLenum; |
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alias ubyte GLboolean; |
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alias uint GLbitfield; |
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alias byte GLbyte; |
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alias short GLshort; |
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alias int GLint; |
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alias int GLsizei; |
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alias ubyte GLubyte; |
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alias ushort GLushort; |
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alias uint GLuint; |
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alias float GLfloat; |
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alias float GLclampf; |
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alias double GLdouble; |
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alias double GLclampd; |
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alias void GLvoid; |
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/*************************************************************/ |
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/* Version */ |
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const uint GL_VERSION_1_1 = 1; |
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/* AccumOp */ |
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const uint GL_ACCUM = 0x0100; |
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const uint GL_LOAD = 0x0101; |
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const uint GL_RETURN = 0x0102; |
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const uint GL_MULT = 0x0103; |
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const uint GL_ADD = 0x0104; |
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/* AlphaFunction */ |
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const uint GL_NEVER = 0x0200; |
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const uint GL_LESS = 0x0201; |
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const uint GL_EQUAL = 0x0202; |
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const uint GL_LEQUAL = 0x0203; |
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const uint GL_GREATER = 0x0204; |
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const uint GL_NOTEQUAL = 0x0205; |
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const uint GL_GEQUAL = 0x0206; |
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const uint GL_ALWAYS = 0x0207; |
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/* AttribMask */ |
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const uint GL_CURRENT_BIT = 0x00000001; |
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const uint GL_POINT_BIT = 0x00000002; |
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const uint GL_LINE_BIT = 0x00000004; |
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const uint GL_POLYGON_BIT = 0x00000008; |
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const uint GL_POLYGON_STIPPLE_BIT = 0x00000010; |
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const uint GL_PIXEL_MODE_BIT = 0x00000020; |
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const uint GL_LIGHTING_BIT = 0x00000040; |
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const uint GL_FOG_BIT = 0x00000080; |
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const uint GL_DEPTH_BUFFER_BIT = 0x00000100; |
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const uint GL_ACCUM_BUFFER_BIT = 0x00000200; |
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const uint GL_STENCIL_BUFFER_BIT = 0x00000400; |
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const uint GL_VIEWPORT_BIT = 0x00000800; |
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const uint GL_TRANSFORM_BIT = 0x00001000; |
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const uint GL_ENABLE_BIT = 0x00002000; |
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const uint GL_COLOR_BUFFER_BIT = 0x00004000; |
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const uint GL_HINT_BIT = 0x00008000; |
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const uint GL_EVAL_BIT = 0x00010000; |
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const uint GL_LIST_BIT = 0x00020000; |
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const uint GL_TEXTURE_BIT = 0x00040000; |
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const uint GL_SCISSOR_BIT = 0x00080000; |
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const uint GL_ALL_ATTRIB_BITS = 0x000fffff; |
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/* BeginMode */ |
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const uint GL_POINTS = 0x0000; |
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const uint GL_LINES = 0x0001; |
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const uint GL_LINE_LOOP = 0x0002; |
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const uint GL_LINE_STRIP = 0x0003; |
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const uint GL_TRIANGLES = 0x0004; |
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const uint GL_TRIANGLE_STRIP = 0x0005; |
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const uint GL_TRIANGLE_FAN = 0x0006; |
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const uint GL_QUADS = 0x0007; |
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const uint GL_QUAD_STRIP = 0x0008; |
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const uint GL_POLYGON = 0x0009; |
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/* BlendingFactorDest */ |
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const uint GL_ZERO = 0; |
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const uint GL_ONE = 1; |
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const uint GL_SRC_COLOR = 0x0300; |
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const uint GL_ONE_MINUS_SRC_COLOR = 0x0301; |
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const uint GL_SRC_ALPHA = 0x0302; |
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const uint GL_ONE_MINUS_SRC_ALPHA = 0x0303; |
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const uint GL_DST_ALPHA = 0x0304; |
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const uint GL_ONE_MINUS_DST_ALPHA = 0x0305; |
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/* BlendingFactorSrc */ |
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/* GL_ZERO */ |
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/* GL_ONE */ |
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const uint GL_DST_COLOR = 0x0306; |
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const uint GL_ONE_MINUS_DST_COLOR = 0x0307; |
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const uint GL_SRC_ALPHA_SATURATE = 0x0308; |
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/* GL_SRC_ALPHA */ |
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/* GL_ONE_MINUS_SRC_ALPHA */ |
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/* GL_DST_ALPHA */ |
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/* GL_ONE_MINUS_DST_ALPHA */ |
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/* Boolean */ |
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const uint GL_TRUE = 1; |
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const uint GL_FALSE = 0; |
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/* ClearBufferMask */ |
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/* GL_COLOR_BUFFER_BIT */ |
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/* GL_ACCUM_BUFFER_BIT */ |
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/* GL_STENCIL_BUFFER_BIT */ |
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/* GL_DEPTH_BUFFER_BIT */ |
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/* ClientArrayType */ |
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/* GL_VERTEX_ARRAY */ |
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/* GL_NORMAL_ARRAY */ |
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/* GL_COLOR_ARRAY */ |
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/* GL_INDEX_ARRAY */ |
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/* GL_TEXTURE_COORD_ARRAY */ |
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/* GL_EDGE_FLAG_ARRAY */ |
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/* ClipPlaneName */ |
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const uint GL_CLIP_PLANE0 = 0x3000; |
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const uint GL_CLIP_PLANE1 = 0x3001; |
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const uint GL_CLIP_PLANE2 = 0x3002; |
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const uint GL_CLIP_PLANE3 = 0x3003; |
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const uint GL_CLIP_PLANE4 = 0x3004; |
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const uint GL_CLIP_PLANE5 = 0x3005; |
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/* ColorMaterialFace */ |
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/* GL_FRONT */ |
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/* GL_BACK */ |
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/* GL_FRONT_AND_BACK */ |
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/* ColorMaterialParameter */ |
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/* GL_AMBIENT */ |
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/* GL_DIFFUSE */ |
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/* GL_SPECULAR */ |
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/* GL_EMISSION */ |
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/* GL_AMBIENT_AND_DIFFUSE */ |
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/* ColorPointerType */ |
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/* GL_BYTE */ |
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/* GL_UNSIGNED_BYTE */ |
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/* GL_SHORT */ |
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/* GL_UNSIGNED_SHORT */ |
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/* GL_INT */ |
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/* GL_UNSIGNED_INT */ |
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/* GL_FLOAT */ |
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/* GL_DOUBLE */ |
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/* CullFaceMode */ |
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/* GL_FRONT */ |
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/* GL_BACK */ |
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/* GL_FRONT_AND_BACK */ |
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/* DataType */ |
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const uint GL_BYTE = 0x1400; |
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const uint GL_UNSIGNED_BYTE = 0x1401; |
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const uint GL_SHORT = 0x1402; |
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const uint GL_UNSIGNED_SHORT = 0x1403; |
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const uint GL_INT = 0x1404; |
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const uint GL_UNSIGNED_INT = 0x1405; |
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const uint GL_FLOAT = 0x1406; |
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const uint GL_2_BYTES = 0x1407; |
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const uint GL_3_BYTES = 0x1408; |
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const uint GL_4_BYTES = 0x1409; |
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const uint GL_DOUBLE = 0x140A; |
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/* DepthFunction */ |
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/* GL_NEVER */ |
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/* GL_LESS */ |
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/* GL_EQUAL */ |
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/* GL_LEQUAL */ |
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/* GL_GREATER */ |
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/* GL_NOTEQUAL */ |
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/* GL_GEQUAL */ |
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/* GL_ALWAYS */ |
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/* DrawBufferMode */ |
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const uint GL_NONE = 0; |
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const uint GL_FRONT_LEFT = 0x0400; |
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const uint GL_FRONT_RIGHT = 0x0401; |
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const uint GL_BACK_LEFT = 0x0402; |
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const uint GL_BACK_RIGHT = 0x0403; |
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const uint GL_FRONT = 0x0404; |
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const uint GL_BACK = 0x0405; |
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const uint GL_LEFT = 0x0406; |
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const uint GL_RIGHT = 0x0407; |
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const uint GL_FRONT_AND_BACK = 0x0408; |
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const uint GL_AUX0 = 0x0409; |
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const uint GL_AUX1 = 0x040A; |
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const uint GL_AUX2 = 0x040B; |
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const uint GL_AUX3 = 0x040C; |
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/* Enable */ |
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/* GL_FOG */ |
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/* GL_LIGHTING */ |
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/* GL_TEXTURE_1D */ |
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/* GL_TEXTURE_2D */ |
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/* GL_LINE_STIPPLE */ |
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/* GL_POLYGON_STIPPLE */ |
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/* GL_CULL_FACE */ |
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/* GL_ALPHA_TEST */ |
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/* GL_BLEND */ |
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/* GL_INDEX_LOGIC_OP */ |
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/* GL_COLOR_LOGIC_OP */ |
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/* GL_DITHER */ |
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/* GL_STENCIL_TEST */ |
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/* GL_DEPTH_TEST */ |
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/* GL_CLIP_PLANE0 */ |
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/* GL_CLIP_PLANE1 */ |
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/* GL_CLIP_PLANE2 */ |
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/* GL_CLIP_PLANE3 */ |
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/* GL_CLIP_PLANE4 */ |
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/* GL_CLIP_PLANE5 */ |
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/* GL_LIGHT0 */ |
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/* GL_LIGHT1 */ |
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/* GL_LIGHT2 */ |
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/* GL_LIGHT3 */ |
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/* GL_LIGHT4 */ |
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/* GL_LIGHT5 */ |
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/* GL_LIGHT6 */ |
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/* GL_LIGHT7 */ |
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/* GL_TEXTURE_GEN_S */ |
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/* GL_TEXTURE_GEN_T */ |
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/* GL_TEXTURE_GEN_R */ |
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/* GL_TEXTURE_GEN_Q */ |
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/* GL_MAP1_VERTEX_3 */ |
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/* GL_MAP1_VERTEX_4 */ |
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/* GL_MAP1_COLOR_4 */ |
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/* GL_MAP1_INDEX */ |
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/* GL_MAP1_NORMAL */ |
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/* GL_MAP1_TEXTURE_COORD_1 */ |
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/* GL_MAP1_TEXTURE_COORD_2 */ |
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/* GL_MAP1_TEXTURE_COORD_3 */ |
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/* GL_MAP1_TEXTURE_COORD_4 */ |
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/* GL_MAP2_VERTEX_3 */ |
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/* GL_MAP2_VERTEX_4 */ |
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/* GL_MAP2_COLOR_4 */ |
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/* GL_MAP2_INDEX */ |
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/* GL_MAP2_NORMAL */ |
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/* GL_MAP2_TEXTURE_COORD_1 */ |
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/* GL_MAP2_TEXTURE_COORD_2 */ |
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/* GL_MAP2_TEXTURE_COORD_3 */ |
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/* GL_MAP2_TEXTURE_COORD_4 */ |
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/* GL_POINT_SMOOTH */ |
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/* GL_LINE_SMOOTH */ |
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/* GL_POLYGON_SMOOTH */ |
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/* GL_SCISSOR_TEST */ |
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/* GL_COLOR_MATERIAL */ |
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/* GL_NORMALIZE */ |
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/* GL_AUTO_NORMAL */ |
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/* GL_VERTEX_ARRAY */ |
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/* GL_NORMAL_ARRAY */ |
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/* GL_COLOR_ARRAY */ |
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/* GL_INDEX_ARRAY */ |
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/* GL_TEXTURE_COORD_ARRAY */ |
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/* GL_EDGE_FLAG_ARRAY */ |
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/* GL_POLYGON_OFFSET_POINT */ |
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/* GL_POLYGON_OFFSET_LINE */ |
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| 264 |
/* GL_POLYGON_OFFSET_FILL */ |
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/* ErrorCode */ |
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const uint GL_NO_ERROR = 0; |
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| 268 |
const uint GL_INVALID_ENUM = 0x0500; |
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const uint GL_INVALID_VALUE = 0x0501; |
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const uint GL_INVALID_OPERATION = 0x0502; |
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const uint GL_STACK_OVERFLOW = 0x0503; |
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const uint GL_STACK_UNDERFLOW = 0x0504; |
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const uint GL_OUT_OF_MEMORY = 0x0505; |
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/* FeedBackMode */ |
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const uint GL_2D = 0x0600; |
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const uint GL_3D = 0x0601; |
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| 278 |
const uint GL_3D_COLOR = 0x0602; |
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const uint GL_3D_COLOR_TEXTURE = 0x0603; |
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const uint GL_4D_COLOR_TEXTURE = 0x0604; |
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/* FeedBackToken */ |
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const uint GL_PASS_THROUGH_TOKEN = 0x0700; |
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const uint GL_POINT_TOKEN = 0x0701; |
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const uint GL_LINE_TOKEN = 0x0702; |
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| 286 |
const uint GL_POLYGON_TOKEN = 0x0703; |
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| 287 |
const uint GL_BITMAP_TOKEN = 0x0704; |
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const uint GL_DRAW_PIXEL_TOKEN = 0x0705; |
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| 289 |
const uint GL_COPY_PIXEL_TOKEN = 0x0706; |
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const uint GL_LINE_RESET_TOKEN = 0x0707; |
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| 292 |
/* FogMode */ |
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| 293 |
/* GL_LINEAR */ |
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| 294 |
const uint GL_EXP = 0x0800; |
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const uint GL_EXP2 = 0x0801; |
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| 296 |
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/* FogParameter */ |
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| 299 |
/* GL_FOG_COLOR */ |
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| 300 |
/* GL_FOG_DENSITY */ |
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| 301 |
/* GL_FOG_END */ |
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| 302 |
/* GL_FOG_INDEX */ |
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| 303 |
/* GL_FOG_MODE */ |
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| 304 |
/* GL_FOG_START */ |
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| 305 |
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| 306 |
/* FrontFaceDirection */ |
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| 307 |
const uint GL_CW = 0x0900; |
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| 308 |
const uint GL_CCW = 0x0901; |
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| 309 |
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| 310 |
/* GetMapTarget */ |
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| 311 |
const uint GL_COEFF = 0x0A00; |
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| 312 |
const uint GL_ORDER = 0x0A01; |
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| 313 |
const uint GL_DOMAIN = 0x0A02; |
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| 314 |
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| 315 |
/* GetPixelMap */ |
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| 316 |
/* GL_PIXEL_MAP_I_TO_I */ |
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| 317 |
/* GL_PIXEL_MAP_S_TO_S */ |
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| 318 |
/* GL_PIXEL_MAP_I_TO_R */ |
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| 319 |
/* GL_PIXEL_MAP_I_TO_G */ |
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| 320 |
/* GL_PIXEL_MAP_I_TO_B */ |
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| 321 |
/* GL_PIXEL_MAP_I_TO_A */ |
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| 322 |
/* GL_PIXEL_MAP_R_TO_R */ |
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| 323 |
/* GL_PIXEL_MAP_G_TO_G */ |
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| 324 |
/* GL_PIXEL_MAP_B_TO_B */ |
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| 325 |
/* GL_PIXEL_MAP_A_TO_A */ |
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| 326 |
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| 327 |
/* GetPointerTarget */ |
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| 328 |
/* GL_VERTEX_ARRAY_POINTER */ |
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| 329 |
/* GL_NORMAL_ARRAY_POINTER */ |
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| 330 |
/* GL_COLOR_ARRAY_POINTER */ |
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| 331 |
/* GL_INDEX_ARRAY_POINTER */ |
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| 332 |
/* GL_TEXTURE_COORD_ARRAY_POINTER */ |
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| 333 |
/* GL_EDGE_FLAG_ARRAY_POINTER */ |
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| 334 |
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| 335 |
/* GetTarget */ |
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| 336 |
const uint GL_CURRENT_COLOR = 0x0B00; |
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| 337 |
const uint GL_CURRENT_INDEX = 0x0B01; |
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| 338 |
const uint GL_CURRENT_NORMAL = 0x0B02; |
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| 339 |
const uint GL_CURRENT_TEXTURE_COORDS = 0x0B03; |
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| 340 |
const uint GL_CURRENT_RASTER_COLOR = 0x0B04; |
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| 341 |
const uint GL_CURRENT_RASTER_INDEX = 0x0B05; |
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| 342 |
const uint GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06; |
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| 343 |
const uint GL_CURRENT_RASTER_POSITION = 0x0B07; |
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| 344 |
const uint GL_CURRENT_RASTER_POSITION_VALID = 0x0B08; |
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| 345 |
const uint GL_CURRENT_RASTER_DISTANCE = 0x0B09; |
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| 346 |
const uint GL_POINT_SMOOTH = 0x0B10; |
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| 347 |
const uint GL_POINT_SIZE = 0x0B11; |
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| 348 |
const uint GL_POINT_SIZE_RANGE = 0x0B12; |
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| 349 |
const uint GL_POINT_SIZE_GRANULARITY = 0x0B13; |
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| 350 |
const uint GL_LINE_SMOOTH = 0x0B20; |
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| 351 |
const uint GL_LINE_WIDTH = 0x0B21; |
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| 352 |
const uint GL_LINE_WIDTH_RANGE = 0x0B22; |
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| 353 |
const uint GL_LINE_WIDTH_GRANULARITY = 0x0B23; |
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| 354 |
const uint GL_LINE_STIPPLE = 0x0B24; |
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| 355 |
const uint GL_LINE_STIPPLE_PATTERN = 0x0B25; |
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| 356 |
const uint GL_LINE_STIPPLE_REPEAT = 0x0B26; |
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| 357 |
const uint GL_LIST_MODE = 0x0B30; |
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| 358 |
const uint GL_MAX_LIST_NESTING = 0x0B31; |
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| 359 |
const uint GL_LIST_BASE = 0x0B32; |
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| 360 |
const uint GL_LIST_INDEX = 0x0B33; |
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| 361 |
const uint GL_POLYGON_MODE = 0x0B40; |
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| 362 |
const uint GL_POLYGON_SMOOTH = 0x0B41; |
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| 363 |
const uint GL_POLYGON_STIPPLE = 0x0B42; |
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| 364 |
const uint GL_EDGE_FLAG = 0x0B43; |
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| 365 |
const uint GL_CULL_FACE = 0x0B44; |
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| 366 |
const uint GL_CULL_FACE_MODE = 0x0B45; |
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| 367 |
const uint GL_FRONT_FACE = 0x0B46; |
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| 368 |
const uint GL_LIGHTING = 0x0B50; |
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| 369 |
const uint GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51; |
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| 370 |
const uint GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; |
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| 371 |
const uint GL_LIGHT_MODEL_AMBIENT = 0x0B53; |
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| 372 |
const uint GL_SHADE_MODEL = 0x0B54; |
|---|
| 373 |
const uint GL_COLOR_MATERIAL_FACE = 0x0B55; |
|---|
| 374 |
const uint GL_COLOR_MATERIAL_PARAMETER = 0x0B56; |
|---|
| 375 |
const uint GL_COLOR_MATERIAL = 0x0B57; |
|---|
| 376 |
const uint GL_FOG = 0x0B60; |
|---|
| 377 |
const uint GL_FOG_INDEX = 0x0B61; |
|---|
| 378 |
const uint GL_FOG_DENSITY = 0x0B62; |
|---|
| 379 |
const uint GL_FOG_START = 0x0B63; |
|---|
| 380 |
const uint GL_FOG_END = 0x0B64; |
|---|
| 381 |
const uint GL_FOG_MODE = 0x0B65; |
|---|
| 382 |
const uint GL_FOG_COLOR = 0x0B66; |
|---|
| 383 |
const uint GL_DEPTH_RANGE = 0x0B70; |
|---|
| 384 |
const uint GL_DEPTH_TEST = 0x0B71; |
|---|
| 385 |
const uint GL_DEPTH_WRITEMASK = 0x0B72; |
|---|
| 386 |
const uint GL_DEPTH_CLEAR_VALUE = 0x0B73; |
|---|
| 387 |
const uint GL_DEPTH_FUNC = 0x0B74; |
|---|
| 388 |
const uint GL_ACCUM_CLEAR_VALUE = 0x0B80; |
|---|
| 389 |
const uint GL_STENCIL_TEST = 0x0B90; |
|---|
| 390 |
const uint GL_STENCIL_CLEAR_VALUE = 0x0B91; |
|---|
| 391 |
const uint GL_STENCIL_FUNC = 0x0B92; |
|---|
| 392 |
const uint GL_STENCIL_VALUE_MASK = 0x0B93; |
|---|
| 393 |
const uint GL_STENCIL_FAIL = 0x0B94; |
|---|
| 394 |
const uint GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
|---|
| 395 |
const uint GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; |
|---|
| 396 |
const uint GL_STENCIL_REF = 0x0B97; |
|---|
| 397 |
const uint GL_STENCIL_WRITEMASK = 0x0B98; |
|---|
| 398 |
const uint GL_MATRIX_MODE = 0x0BA0; |
|---|
| 399 |
const uint GL_NORMALIZE = 0x0BA1; |
|---|
| 400 |
const uint GL_VIEWPORT = 0x0BA2; |
|---|
| 401 |
const uint GL_MODELVIEW_STACK_DEPTH = 0x0BA3; |
|---|
| 402 |
const uint GL_PROJECTION_STACK_DEPTH = 0x0BA4; |
|---|
| 403 |
const uint GL_TEXTURE_STACK_DEPTH = 0x0BA5; |
|---|
| 404 |
const uint GL_MODELVIEW_MATRIX = 0x0BA6; |
|---|
| 405 |
const uint GL_PROJECTION_MATRIX = 0x0BA7; |
|---|
| 406 |
const uint GL_TEXTURE_MATRIX = 0x0BA8; |
|---|
| 407 |
const uint GL_ATTRIB_STACK_DEPTH = 0x0BB0; |
|---|
| 408 |
const uint GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1; |
|---|
| 409 |
const uint GL_ALPHA_TEST = 0x0BC0; |
|---|
| 410 |
const uint GL_ALPHA_TEST_FUNC = 0x0BC1; |
|---|
| 411 |
const uint GL_ALPHA_TEST_REF = 0x0BC2; |
|---|
| 412 |
const uint GL_DITHER = 0x0BD0; |
|---|
| 413 |
const uint GL_BLEND_DST = 0x0BE0; |
|---|
| 414 |
const uint GL_BLEND_SRC = 0x0BE1; |
|---|
| 415 |
const uint GL_BLEND = 0x0BE2; |
|---|
| 416 |
const uint GL_LOGIC_OP_MODE = 0x0BF0; |
|---|
| 417 |
const uint GL_INDEX_LOGIC_OP = 0x0BF1; |
|---|
| 418 |
const uint GL_COLOR_LOGIC_OP = 0x0BF2; |
|---|
| 419 |
const uint GL_AUX_BUFFERS = 0x0C00; |
|---|
| 420 |
const uint GL_DRAW_BUFFER = 0x0C01; |
|---|
| 421 |
const uint GL_READ_BUFFER = 0x0C02; |
|---|
| 422 |
const uint GL_SCISSOR_BOX = 0x0C10; |
|---|
| 423 |
const uint GL_SCISSOR_TEST = 0x0C11; |
|---|
| 424 |
const uint GL_INDEX_CLEAR_VALUE = 0x0C20; |
|---|
| 425 |
const uint GL_INDEX_WRITEMASK = 0x0C21; |
|---|
| 426 |
const uint GL_COLOR_CLEAR_VALUE = 0x0C22; |
|---|
| 427 |
const uint GL_COLOR_WRITEMASK = 0x0C23; |
|---|
| 428 |
const uint GL_INDEX_MODE = 0x0C30; |
|---|
| 429 |
const uint GL_RGBA_MODE = 0x0C31; |
|---|
| 430 |
const uint GL_DOUBLEBUFFER = 0x0C32; |
|---|
| 431 |
const uint GL_STEREO = 0x0C33; |
|---|
| 432 |
const uint GL_RENDER_MODE = 0x0C40; |
|---|
| 433 |
const uint GL_PERSPECTIVE_CORRECTION_HINT= 0x0C50; |
|---|
| 434 |
const uint GL_POINT_SMOOTH_HINT = 0x0C51; |
|---|
| 435 |
const uint GL_LINE_SMOOTH_HINT = 0x0C52; |
|---|
| 436 |
const uint GL_POLYGON_SMOOTH_HINT = 0x0C53; |
|---|
| 437 |
const uint GL_FOG_HINT = 0x0C54; |
|---|
| 438 |
const uint GL_TEXTURE_GEN_S = 0x0C60; |
|---|
| 439 |
const uint GL_TEXTURE_GEN_T = 0x0C61; |
|---|
| 440 |
const uint GL_TEXTURE_GEN_R = 0x0C62; |
|---|
| 441 |
const uint GL_TEXTURE_GEN_Q = 0x0C63; |
|---|
| 442 |
const uint GL_PIXEL_MAP_I_TO_I = 0x0C70; |
|---|
| 443 |
const uint GL_PIXEL_MAP_S_TO_S = 0x0C71; |
|---|
| 444 |
const uint GL_PIXEL_MAP_I_TO_R = 0x0C72; |
|---|
| 445 |
const uint GL_PIXEL_MAP_I_TO_G = 0x0C73; |
|---|
| 446 |
const uint GL_PIXEL_MAP_I_TO_B = 0x0C74; |
|---|
| 447 |
const uint GL_PIXEL_MAP_I_TO_A = 0x0C75; |
|---|
| 448 |
const uint GL_PIXEL_MAP_R_TO_R = 0x0C76; |
|---|
| 449 |
const uint GL_PIXEL_MAP_G_TO_G = 0x0C77; |
|---|
| 450 |
const uint GL_PIXEL_MAP_B_TO_B = 0x0C78; |
|---|
| 451 |
const uint GL_PIXEL_MAP_A_TO_A = 0x0C79; |
|---|
| 452 |
const uint GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0; |
|---|
| 453 |
const uint GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1; |
|---|
| 454 |
const uint GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2; |
|---|
| 455 |
const uint GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3; |
|---|
| 456 |
const uint GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4; |
|---|
| 457 |
const uint GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5; |
|---|
| 458 |
const uint GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6; |
|---|
| 459 |
const uint GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7; |
|---|
| 460 |
const uint GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8; |
|---|
| 461 |
const uint GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9; |
|---|
| 462 |
const uint GL_UNPACK_SWAP_BYTES = 0x0CF0; |
|---|
| 463 |
const uint GL_UNPACK_LSB_FIRST = 0x0CF1; |
|---|
| 464 |
const uint GL_UNPACK_ROW_LENGTH = 0x0CF2; |
|---|
| 465 |
const uint GL_UNPACK_SKIP_ROWS = 0x0CF3; |
|---|
| 466 |
const uint GL_UNPACK_SKIP_PIXELS = 0x0CF4; |
|---|
| 467 |
const uint GL_UNPACK_ALIGNMENT = 0x0CF5; |
|---|
| 468 |
const uint GL_PACK_SWAP_BYTES = 0x0D00; |
|---|
| 469 |
const uint GL_PACK_LSB_FIRST = 0x0D01; |
|---|
| 470 |
const uint GL_PACK_ROW_LENGTH = 0x0D02; |
|---|
| 471 |
const uint GL_PACK_SKIP_ROWS = 0x0D03; |
|---|
| 472 |
const uint GL_PACK_SKIP_PIXELS = 0x0D04; |
|---|
| 473 |
const uint GL_PACK_ALIGNMENT = 0x0D05; |
|---|
| 474 |
const uint GL_MAP_COLOR = 0x0D10; |
|---|
| 475 |
const uint GL_MAP_STENCIL = 0x0D11; |
|---|
| 476 |
const uint GL_INDEX_SHIFT = 0x0D12; |
|---|
| 477 |
const uint GL_INDEX_OFFSET = 0x0D13; |
|---|
| 478 |
const uint GL_RED_SCALE = 0x0D14; |
|---|
| 479 |
const uint GL_RED_BIAS = 0x0D15; |
|---|
| 480 |
const uint GL_ZOOM_X = 0x0D16; |
|---|
| 481 |
const uint GL_ZOOM_Y = 0x0D17; |
|---|
| 482 |
const uint GL_GREEN_SCALE = 0x0D18; |
|---|
| 483 |
const uint GL_GREEN_BIAS = 0x0D19; |
|---|
| 484 |
const uint GL_BLUE_SCALE = 0x0D1A; |
|---|
| 485 |
const uint GL_BLUE_BIAS = 0x0D1B; |
|---|
| 486 |
const uint GL_ALPHA_SCALE = 0x0D1C; |
|---|
| 487 |
const uint GL_ALPHA_BIAS = 0x0D1D; |
|---|
| 488 |
const uint GL_DEPTH_SCALE = 0x0D1E; |
|---|
| 489 |
const uint GL_DEPTH_BIAS = 0x0D1F; |
|---|
| 490 |
const uint GL_MAX_EVAL_ORDER = 0x0D30; |
|---|
| 491 |
const uint GL_MAX_LIGHTS = 0x0D31; |
|---|
| 492 |
const uint GL_MAX_CLIP_PLANES = 0x0D32; |
|---|
| 493 |
const uint GL_MAX_TEXTURE_SIZE = 0x0D33; |
|---|
| 494 |
const uint GL_MAX_PIXEL_MAP_TABLE = 0x0D34; |
|---|
| 495 |
const uint GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35; |
|---|
| 496 |
const uint GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; |
|---|
| 497 |
const uint GL_MAX_NAME_STACK_DEPTH = 0x0D37; |
|---|
| 498 |
const uint GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; |
|---|
| 499 |
const uint GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; |
|---|
| 500 |
const uint GL_MAX_VIEWPORT_DIMS = 0x0D3A; |
|---|
| 501 |
const uint GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B; |
|---|
| 502 |
const uint GL_SUBPIXEL_BITS = 0x0D50; |
|---|
| 503 |
const uint GL_INDEX_BITS = 0x0D51; |
|---|
| 504 |
const uint GL_RED_BITS = 0x0D52; |
|---|
| 505 |
const uint GL_GREEN_BITS = 0x0D53; |
|---|
| 506 |
const uint GL_BLUE_BITS = 0x0D54; |
|---|
| 507 |
const uint GL_ALPHA_BITS = 0x0D55; |
|---|
| 508 |
const uint GL_DEPTH_BITS = 0x0D56; |
|---|
| 509 |
const uint GL_STENCIL_BITS = 0x0D57; |
|---|
| 510 |
const uint GL_ACCUM_RED_BITS = 0x0D58; |
|---|
| 511 |
const uint GL_ACCUM_GREEN_BITS = 0x0D59; |
|---|
| 512 |
const uint GL_ACCUM_BLUE_BITS = 0x0D5A; |
|---|
| 513 |
const uint GL_ACCUM_ALPHA_BITS = 0x0D5B; |
|---|
| 514 |
const uint GL_NAME_STACK_DEPTH = 0x0D70; |
|---|
| 515 |
const uint GL_AUTO_NORMAL = 0x0D80; |
|---|
| 516 |
const uint GL_MAP1_COLOR_4 = 0x0D90; |
|---|
| 517 |
const uint GL_MAP1_INDEX = 0x0D91; |
|---|
| 518 |
const uint GL_MAP1_NORMAL = 0x0D92; |
|---|
| 519 |
const uint GL_MAP1_TEXTURE_COORD_1 = 0x0D93; |
|---|
| 520 |
const uint GL_MAP1_TEXTURE_COORD_2 = 0x0D94; |
|---|
| 521 |
const uint GL_MAP1_TEXTURE_COORD_3 = 0x0D95; |
|---|
| 522 |
const uint GL_MAP1_TEXTURE_COORD_4 = 0x0D96; |
|---|
| 523 |
const uint GL_MAP1_VERTEX_3 = 0x0D97; |
|---|
| 524 |
const uint GL_MAP1_VERTEX_4 = 0x0D98; |
|---|
| 525 |
const uint GL_MAP2_COLOR_4 = 0x0DB0; |
|---|
| 526 |
const uint GL_MAP2_INDEX = 0x0DB1; |
|---|
| 527 |
const uint GL_MAP2_NORMAL = 0x0DB2; |
|---|
| 528 |
const uint GL_MAP2_TEXTURE_COORD_1 = 0x0DB3; |
|---|
| 529 |
const uint GL_MAP2_TEXTURE_COORD_2 = 0x0DB4; |
|---|
| 530 |
const uint GL_MAP2_TEXTURE_COORD_3 = 0x0DB5; |
|---|
| 531 |
const uint GL_MAP2_TEXTURE_COORD_4 = 0x0DB6; |
|---|
| 532 |
const uint GL_MAP2_VERTEX_3 = 0x0DB7; |
|---|
| 533 |
const uint GL_MAP2_VERTEX_4 = 0x0DB8; |
|---|
| 534 |
const uint GL_MAP1_GRID_DOMAIN = 0x0DD0; |
|---|
| 535 |
const uint GL_MAP1_GRID_SEGMENTS = 0x0DD1; |
|---|
| 536 |
const uint GL_MAP2_GRID_DOMAIN = 0x0DD2; |
|---|
| 537 |
const uint GL_MAP2_GRID_SEGMENTS = 0x0DD3; |
|---|
| 538 |
const uint GL_TEXTURE_1D = 0x0DE0; |
|---|
| 539 |
const uint GL_TEXTURE_2D = 0x0DE1; |
|---|
| 540 |
const uint GL_FEEDBACK_BUFFER_POINTER = 0x0DF0; |
|---|
| 541 |
const uint GL_FEEDBACK_BUFFER_SIZE = 0x0DF1; |
|---|
| 542 |
const uint GL_FEEDBACK_BUFFER_TYPE = 0x0DF2; |
|---|
| 543 |
const uint GL_SELECTION_BUFFER_POINTER = 0x0DF3; |
|---|
| 544 |
const uint GL_SELECTION_BUFFER_SIZE = 0x0DF4; |
|---|
| 545 |
/* GL_TEXTURE_BINDING_1D */ |
|---|
| 546 |
/* GL_TEXTURE_BINDING_2D */ |
|---|
| 547 |
/* GL_VERTEX_ARRAY */ |
|---|
| 548 |
/* GL_NORMAL_ARRAY */ |
|---|
| 549 |
/* GL_COLOR_ARRAY */ |
|---|
| 550 |
/* GL_INDEX_ARRAY */ |
|---|
| 551 |
/* GL_TEXTURE_COORD_ARRAY */ |
|---|
| 552 |
/* GL_EDGE_FLAG_ARRAY */ |
|---|
| 553 |
/* GL_VERTEX_ARRAY_SIZE */ |
|---|
| 554 |
/* GL_VERTEX_ARRAY_TYPE */ |
|---|
| 555 |
/* GL_VERTEX_ARRAY_STRIDE */ |
|---|
| 556 |
/* GL_NORMAL_ARRAY_TYPE */ |
|---|
| 557 |
/* GL_NORMAL_ARRAY_STRIDE */ |
|---|
| 558 |
/* GL_COLOR_ARRAY_SIZE */ |
|---|
| 559 |
/* GL_COLOR_ARRAY_TYPE */ |
|---|
| 560 |
/* GL_COLOR_ARRAY_STRIDE */ |
|---|
| 561 |
/* GL_INDEX_ARRAY_TYPE */ |
|---|
| 562 |
/* GL_INDEX_ARRAY_STRIDE */ |
|---|
| 563 |
/* GL_TEXTURE_COORD_ARRAY_SIZE */ |
|---|
| 564 |
/* GL_TEXTURE_COORD_ARRAY_TYPE */ |
|---|
| 565 |
/* GL_TEXTURE_COORD_ARRAY_STRIDE */ |
|---|
| 566 |
/* GL_EDGE_FLAG_ARRAY_STRIDE */ |
|---|
| 567 |
/* GL_POLYGON_OFFSET_FACTOR */ |
|---|
| 568 |
/* GL_POLYGON_OFFSET_UNITS */ |
|---|
| 569 |
|
|---|
| 570 |
/* GetTextureParameter */ |
|---|
| 571 |
/* GL_TEXTURE_MAG_FILTER */ |
|---|
| 572 |
/* GL_TEXTURE_MIN_FILTER */ |
|---|
| 573 |
/* GL_TEXTURE_WRAP_S */ |
|---|
| 574 |
/* GL_TEXTURE_WRAP_T */ |
|---|
| 575 |
const uint GL_TEXTURE_WIDTH = 0x1000; |
|---|
| 576 |
const uint GL_TEXTURE_HEIGHT = 0x1001; |
|---|
| 577 |
const uint GL_TEXTURE_INTERNAL_FORMAT = 0x1003; |
|---|
| 578 |
const uint GL_TEXTURE_BORDER_COLOR = 0x1004; |
|---|
| 579 |
const uint GL_TEXTURE_BORDER = 0x1005; |
|---|
| 580 |
/* GL_TEXTURE_RED_SIZE */ |
|---|
| 581 |
/* GL_TEXTURE_GREEN_SIZE */ |
|---|
| 582 |
/* GL_TEXTURE_BLUE_SIZE */ |
|---|
| 583 |
/* GL_TEXTURE_ALPHA_SIZE */ |
|---|
| 584 |
/* GL_TEXTURE_LUMINANCE_SIZE */ |
|---|
| 585 |
/* GL_TEXTURE_INTENSITY_SIZE */ |
|---|
| 586 |
/* GL_TEXTURE_PRIORITY */ |
|---|
| 587 |
/* GL_TEXTURE_RESIDENT */ |
|---|
| 588 |
|
|---|
| 589 |
/* HintMode */ |
|---|
| 590 |
const uint GL_DONT_CARE = 0x1100; |
|---|
| 591 |
const uint GL_FASTEST = 0x1101; |
|---|
| 592 |
const uint GL_NICEST = 0x1102; |
|---|
| 593 |
|
|---|
| 594 |
/* HintTarget */ |
|---|
| 595 |
/* GL_PERSPECTIVE_CORRECTION_HINT */ |
|---|
| 596 |
/* GL_POINT_SMOOTH_HINT */ |
|---|
| 597 |
/* GL_LINE_SMOOTH_HINT */ |
|---|
| 598 |
/* GL_POLYGON_SMOOTH_HINT */ |
|---|
| 599 |
/* GL_FOG_HINT */ |
|---|
| 600 |
/* GL_PHONG_HINT */ |
|---|
| 601 |
|
|---|
| 602 |
/* IndexPointerType */ |
|---|
| 603 |
/* GL_SHORT */ |
|---|
| 604 |
/* GL_INT */ |
|---|
| 605 |
/* GL_FLOAT */ |
|---|
| 606 |
/* GL_DOUBLE */ |
|---|
| 607 |
|
|---|
| 608 |
/* LightModelParameter */ |
|---|
| 609 |
/* GL_LIGHT_MODEL_AMBIENT */ |
|---|
| 610 |
/* GL_LIGHT_MODEL_LOCAL_VIEWER */ |
|---|
| 611 |
/* GL_LIGHT_MODEL_TWO_SIDE */ |
|---|
| 612 |
|
|---|
| 613 |
/* LightName */ |
|---|
| 614 |
const uint GL_LIGHT0 = 0x4000; |
|---|
| 615 |
const uint GL_LIGHT1 = 0x4001; |
|---|
| 616 |
const uint GL_LIGHT2 = 0x4002; |
|---|
| 617 |
const uint GL_LIGHT3 = 0x4003; |
|---|
| 618 |
const uint GL_LIGHT4 = 0x4004; |
|---|
| 619 |
const uint GL_LIGHT5 = 0x4005; |
|---|
| 620 |
const uint GL_LIGHT6 = 0x4006; |
|---|
| 621 |
const uint GL_LIGHT7 = 0x4007; |
|---|
| 622 |
|
|---|
| 623 |
/* LightParameter */ |
|---|
| 624 |
const uint GL_AMBIENT = 0x1200; |
|---|
| 625 |
const uint GL_DIFFUSE = 0x1201; |
|---|
| 626 |
const uint GL_SPECULAR = 0x1202; |
|---|
| 627 |
const uint GL_POSITION = 0x1203; |
|---|
| 628 |
const uint GL_SPOT_DIRECTION = 0x1204; |
|---|
| 629 |
const uint GL_SPOT_EXPONENT = 0x1205; |
|---|
| 630 |
const uint GL_SPOT_CUTOFF = 0x1206; |
|---|
| 631 |
const uint GL_CONSTANT_ATTENUATION = 0x1207; |
|---|
| 632 |
const uint GL_LINEAR_ATTENUATION = 0x1208; |
|---|
| 633 |
const uint GL_QUADRATIC_ATTENUATION = 0x1209; |
|---|
| 634 |
|
|---|
| 635 |
/* InterleavedArrays */ |
|---|
| 636 |
/* GL_V2F */ |
|---|
| 637 |
/* GL_V3F */ |
|---|
| 638 |
/* GL_C4UB_V2F */ |
|---|
| 639 |
/* GL_C4UB_V3F */ |
|---|
| 640 |
/* GL_C3F_V3F */ |
|---|
| 641 |
/* GL_N3F_V3F */ |
|---|
| 642 |
/* GL_C4F_N3F_V3F */ |
|---|
| 643 |
/* GL_T2F_V3F */ |
|---|
| 644 |
/* GL_T4F_V4F */ |
|---|
| 645 |
/* GL_T2F_C4UB_V3F */ |
|---|
| 646 |
/* GL_T2F_C3F_V3F */ |
|---|
| 647 |
/* GL_T2F_N3F_V3F */ |
|---|
| 648 |
/* GL_T2F_C4F_N3F_V3F */ |
|---|
| 649 |
/* GL_T4F_C4F_N3F_V4F */ |
|---|
| 650 |
|
|---|
| 651 |
/* ListMode */ |
|---|
| 652 |
const uint GL_COMPILE = 0x1300; |
|---|
| 653 |
const uint GL_COMPILE_AND_EXECUTE = 0x1301; |
|---|
| 654 |
|
|---|
| 655 |
/* ListNameType */ |
|---|
| 656 |
/* GL_BYTE */ |
|---|
| 657 |
/* GL_UNSIGNED_BYTE */ |
|---|
| 658 |
/* GL_SHORT */ |
|---|
| 659 |
/* GL_UNSIGNED_SHORT */ |
|---|
| 660 |
/* GL_INT */ |
|---|
| 661 |
/* GL_UNSIGNED_INT */ |
|---|
| 662 |
/* GL_FLOAT */ |
|---|
| 663 |
/* GL_2_BYTES */ |
|---|
| 664 |
/* GL_3_BYTES */ |
|---|
| 665 |
/* GL_4_BYTES */ |
|---|
| 666 |
|
|---|
| 667 |
/* LogicOp */ |
|---|
| 668 |
const uint GL_CLEAR = 0x1500; |
|---|
| 669 |
const uint GL_AND = 0x1501; |
|---|
| 670 |
const uint GL_AND_REVERSE = 0x1502; |
|---|
| 671 |
const uint GL_COPY = 0x1503; |
|---|
| 672 |
const uint GL_AND_INVERTED = 0x1504; |
|---|
| 673 |
const uint GL_NOOP = 0x1505; |
|---|
| 674 |
const uint GL_XOR = 0x1506; |
|---|
| 675 |
const uint GL_OR = 0x1507; |
|---|
| 676 |
const uint GL_NOR = 0x1508; |
|---|
| 677 |
const uint GL_EQUIV = 0x1509; |
|---|
| 678 |
const uint GL_INVERT = 0x150A; |
|---|
| 679 |
const uint GL_OR_REVERSE = 0x150B; |
|---|
| 680 |
const uint GL_COPY_INVERTED = 0x150C; |
|---|
| 681 |
const uint GL_OR_INVERTED = 0x150D; |
|---|
| 682 |
const uint GL_NAND = 0x150E; |
|---|
| 683 |
const uint GL_SET = 0x150F; |
|---|
| 684 |
|
|---|
| 685 |
/* MapTarget */ |
|---|
| 686 |
/* GL_MAP1_COLOR_4 */ |
|---|
| 687 |
/* GL_MAP1_INDEX */ |
|---|
| 688 |
/* GL_MAP1_NORMAL */ |
|---|
| 689 |
/* GL_MAP1_TEXTURE_COORD_1 */ |
|---|
| 690 |
/* GL_MAP1_TEXTURE_COORD_2 */ |
|---|
| 691 |
/* GL_MAP1_TEXTURE_COORD_3 */ |
|---|
| 692 |
/* GL_MAP1_TEXTURE_COORD_4 */ |
|---|
| 693 |
/* GL_MAP1_VERTEX_3 */ |
|---|
| 694 |
/* GL_MAP1_VERTEX_4 */ |
|---|
| 695 |
/* GL_MAP2_COLOR_4 */ |
|---|
| 696 |
/* GL_MAP2_INDEX */ |
|---|
| 697 |
/* GL_MAP2_NORMAL */ |
|---|
| 698 |
/* GL_MAP2_TEXTURE_COORD_1 */ |
|---|
| 699 |
/* GL_MAP2_TEXTURE_COORD_2 */ |
|---|
| 700 |
/* GL_MAP2_TEXTURE_COORD_3 */ |
|---|
| 701 |
/* GL_MAP2_TEXTURE_COORD_4 */ |
|---|
| 702 |
/* GL_MAP2_VERTEX_3 */ |
|---|
| 703 |
/* GL_MAP2_VERTEX_4 */ |
|---|
| 704 |
|
|---|
| 705 |
/* MaterialFace */ |
|---|
| 706 |
/* GL_FRONT */ |
|---|
| 707 |
/* GL_BACK */ |
|---|
| 708 |
/* GL_FRONT_AND_BACK */ |
|---|
| 709 |
|
|---|
| 710 |
/* MaterialParameter */ |
|---|
| 711 |
const uint GL_EMISSION = 0x1600; |
|---|
| 712 |
const uint GL_SHININESS = 0x1601; |
|---|
| 713 |
const uint GL_AMBIENT_AND_DIFFUSE = 0x1602; |
|---|
| 714 |
const uint GL_COLOR_INDEXES = 0x1603; |
|---|
| 715 |
/* GL_AMBIENT */ |
|---|
| 716 |
/* GL_DIFFUSE */ |
|---|
| 717 |
/* GL_SPECULAR */ |
|---|
| 718 |
|
|---|
| 719 |
/* MatrixMode */ |
|---|
| 720 |
const uint GL_MODELVIEW = 0x1700; |
|---|
| 721 |
const uint GL_PROJECTION = 0x1701; |
|---|
| 722 |
const uint GL_TEXTURE = 0x1702; |
|---|
| 723 |
|
|---|
| 724 |
/* MeshMode1 */ |
|---|
| 725 |
/* GL_POINT */ |
|---|
| 726 |
/* GL_LINE */ |
|---|
| 727 |
|
|---|
| 728 |
/* MeshMode2 */ |
|---|
| 729 |
/* GL_POINT */ |
|---|
| 730 |
/* GL_LINE */ |
|---|
| 731 |
/* GL_FILL */ |
|---|
| 732 |
|
|---|
| 733 |
/* NormalPointerType */ |
|---|
| 734 |
/* GL_BYTE */ |
|---|
| 735 |
/* GL_SHORT */ |
|---|
| 736 |
/* GL_INT */ |
|---|
| 737 |
/* GL_FLOAT */ |
|---|
| 738 |
/* GL_DOUBLE */ |
|---|
| 739 |
|
|---|
| 740 |
/* PixelCopyType */ |
|---|
| 741 |
const uint GL_COLOR = 0x1800; |
|---|
| 742 |
const uint GL_DEPTH = 0x1801; |
|---|
| 743 |
const uint GL_STENCIL = 0x1802; |
|---|
| 744 |
|
|---|
| 745 |
/* PixelFormat */ |
|---|
| 746 |
const uint GL_COLOR_INDEX = 0x1900; |
|---|
| 747 |
const uint GL_STENCIL_INDEX = 0x1901; |
|---|
| 748 |
const uint GL_DEPTH_COMPONENT = 0x1902; |
|---|
| 749 |
const uint GL_RED = 0x1903; |
|---|
| 750 |
const uint GL_GREEN = 0x1904; |
|---|
| 751 |
const uint GL_BLUE = 0x1905; |
|---|
| 752 |
const uint GL_ALPHA = 0x1906; |
|---|
| 753 |
const uint GL_RGB = 0x1907; |
|---|
| 754 |
const uint GL_RGBA = 0x1908; |
|---|
| 755 |
const uint GL_LUMINANCE = 0x1909; |
|---|
| 756 |
const uint GL_LUMINANCE_ALPHA = 0x190A; |
|---|
| 757 |
|
|---|
| 758 |
/* PixelMap */ |
|---|
| 759 |
/* GL_PIXEL_MAP_I_TO_I */ |
|---|
| 760 |
/* GL_PIXEL_MAP_S_TO_S */ |
|---|
| 761 |
/* GL_PIXEL_MAP_I_TO_R */ |
|---|
| 762 |
/* GL_PIXEL_MAP_I_TO_G */ |
|---|
| 763 |
/* GL_PIXEL_MAP_I_TO_B */ |
|---|
| 764 |
/* GL_PIXEL_MAP_I_TO_A */ |
|---|
| 765 |
/* GL_PIXEL_MAP_R_TO_R */ |
|---|
| 766 |
/* GL_PIXEL_MAP_G_TO_G */ |
|---|
| 767 |
/* GL_PIXEL_MAP_B_TO_B */ |
|---|
| 768 |
/* GL_PIXEL_MAP_A_TO_A */ |
|---|
| 769 |
|
|---|
| 770 |
/* PixelStore */ |
|---|
| 771 |
/* GL_UNPACK_SWAP_BYTES */ |
|---|
| 772 |
/* GL_UNPACK_LSB_FIRST */ |
|---|
| 773 |
/* GL_UNPACK_ROW_LENGTH */ |
|---|
| 774 |
/* GL_UNPACK_SKIP_ROWS */ |
|---|
| 775 |
/* GL_UNPACK_SKIP_PIXELS */ |
|---|
| 776 |
/* GL_UNPACK_ALIGNMENT */ |
|---|
| 777 |
/* GL_PACK_SWAP_BYTES */ |
|---|
| 778 |
/* GL_PACK_LSB_FIRST */ |
|---|
| 779 |
/* GL_PACK_ROW_LENGTH */ |
|---|
| 780 |
/* GL_PACK_SKIP_ROWS */ |
|---|
| 781 |
/* GL_PACK_SKIP_PIXELS */ |
|---|
| 782 |
/* GL_PACK_ALIGNMENT */ |
|---|
| 783 |
|
|---|
| 784 |
/* PixelTransfer */ |
|---|
| 785 |
/* GL_MAP_COLOR */ |
|---|
| 786 |
/* GL_MAP_STENCIL */ |
|---|
| 787 |
/* GL_INDEX_SHIFT */ |
|---|
| 788 |
/* GL_INDEX_OFFSET */ |
|---|
| 789 |
/* GL_RED_SCALE */ |
|---|
| 790 |
/* GL_RED_BIAS */ |
|---|
| 791 |
/* GL_GREEN_SCALE */ |
|---|
| 792 |
/* GL_GREEN_BIAS */ |
|---|
| 793 |
/* GL_BLUE_SCALE */ |
|---|
| 794 |
/* GL_BLUE_BIAS */ |
|---|
| 795 |
/* GL_ALPHA_SCALE */ |
|---|
| 796 |
/* GL_ALPHA_BIAS */ |
|---|
| 797 |
/* GL_DEPTH_SCALE */ |
|---|
| 798 |
/* GL_DEPTH_BIAS */ |
|---|
| 799 |
|
|---|
| 800 |
/* PixelType */ |
|---|
| 801 |
const uint GL_BITMAP = 0x1A00; |
|---|
| 802 |
/* GL_BYTE */ |
|---|
| 803 |
/* GL_UNSIGNED_BYTE */ |
|---|
| 804 |
/* GL_SHORT */ |
|---|
| 805 |
/* GL_UNSIGNED_SHORT */ |
|---|
| 806 |
/* GL_INT */ |
|---|
| 807 |
/* GL_UNSIGNED_INT */ |
|---|
| 808 |
/* GL_FLOAT */ |
|---|
| 809 |
|
|---|
| 810 |
/* PolygonMode */ |
|---|
| 811 |
const uint GL_POINT = 0x1B00; |
|---|
| 812 |
const uint GL_LINE = 0x1B01; |
|---|
| 813 |
const uint GL_FILL = 0x1B02; |
|---|
| 814 |
|
|---|
| 815 |
/* ReadBufferMode */ |
|---|
| 816 |
/* GL_FRONT_LEFT */ |
|---|
| 817 |
/* GL_FRONT_RIGHT */ |
|---|
| 818 |
/* GL_BACK_LEFT */ |
|---|
| 819 |
/* GL_BACK_RIGHT */ |
|---|
| 820 |
/* GL_FRONT */ |
|---|
| 821 |
/* GL_BACK */ |
|---|
| 822 |
/* GL_LEFT */ |
|---|
| 823 |
/* GL_RIGHT */ |
|---|
| 824 |
/* GL_AUX0 */ |
|---|
| 825 |
/* GL_AUX1 */ |
|---|
| 826 |
/* GL_AUX2 */ |
|---|
| 827 |
/* GL_AUX3 */ |
|---|
| 828 |
|
|---|
| 829 |
/* RenderingMode */ |
|---|
| 830 |
const uint GL_RENDER = 0x1C00; |
|---|
| 831 |
const uint GL_FEEDBACK = 0x1C01; |
|---|
| 832 |
const uint GL_SELECT = 0x1C02; |
|---|
| 833 |
|
|---|
| 834 |
/* ShadingModel */ |
|---|
| 835 |
const uint GL_FLAT = 0x1D00; |
|---|
| 836 |
const uint GL_SMOOTH = 0x1D01; |
|---|
| 837 |
|
|---|
| 838 |
|
|---|
| 839 |
/* StencilFunction */ |
|---|
| 840 |
/* GL_NEVER */ |
|---|
| 841 |
/* GL_LESS */ |
|---|
| 842 |
/* GL_EQUAL */ |
|---|
| 843 |
/* GL_LEQUAL */ |
|---|
| 844 |
/* GL_GREATER */ |
|---|
| 845 |
/* GL_NOTEQUAL */ |
|---|
| 846 |
/* GL_GEQUAL */ |
|---|
| 847 |
/* GL_ALWAYS */ |
|---|
| 848 |
|
|---|
| 849 |
/* StencilOp */ |
|---|
| 850 |
/* GL_ZERO */ |
|---|
| 851 |
const uint GL_KEEP = 0x1E00; |
|---|
| 852 |
const uint GL_REPLACE = 0x1E01; |
|---|
| 853 |
const uint GL_INCR = 0x1E02; |
|---|
| 854 |
const uint GL_DECR = 0x1E03; |
|---|
| 855 |
/* GL_INVERT */ |
|---|
| 856 |
|
|---|
| 857 |
/* StringName */ |
|---|
| 858 |
const uint GL_VENDOR = 0x1F00; |
|---|
| 859 |
const uint GL_RENDERER = 0x1F01; |
|---|
| 860 |
const uint GL_VERSION = 0x1F02; |
|---|
| 861 |
const uint GL_EXTENSIONS = 0x1F03; |
|---|
| 862 |
|
|---|
| 863 |
/* TextureCoordName */ |
|---|
| 864 |
const uint GL_S = 0x2000; |
|---|
| 865 |
const uint GL_T = 0x2001; |
|---|
| 866 |
const uint GL_R = 0x2002; |
|---|
| 867 |
const uint GL_Q = 0x2003; |
|---|
| 868 |
|
|---|
| 869 |
/* TexCoordPointerType */ |
|---|
| 870 |
/* GL_SHORT */ |
|---|
| 871 |
/* GL_INT */ |
|---|
| 872 |
/* GL_FLOAT */ |
|---|
| 873 |
/* GL_DOUBLE */ |
|---|
| 874 |
|
|---|
| 875 |
/* TextureEnvMode */ |
|---|
| 876 |
const uint GL_MODULATE = 0x2100; |
|---|
| 877 |
const uint GL_DECAL = 0x2101; |
|---|
| 878 |
/* GL_BLEND */ |
|---|
| 879 |
/* GL_REPLACE */ |
|---|
| 880 |
|
|---|
| 881 |
/* TextureEnvParameter */ |
|---|
| 882 |
const uint GL_TEXTURE_ENV_MODE = 0x2200; |
|---|
| 883 |
const uint GL_TEXTURE_ENV_COLOR = 0x2201; |
|---|
| 884 |
|
|---|
| 885 |
/* TextureEnvTarget */ |
|---|
| 886 |
const uint GL_TEXTURE_ENV = 0x2300; |
|---|
| 887 |
|
|---|
| 888 |
/* TextureGenMode */ |
|---|
| 889 |
const uint GL_EYE_LINEAR = 0x2400; |
|---|
| 890 |
const uint GL_OBJECT_LINEAR = 0x2401; |
|---|
| 891 |
const uint GL_SPHERE_MAP = 0x2402; |
|---|
| 892 |
|
|---|
| 893 |
/* TextureGenParameter */ |
|---|
| 894 |
const uint GL_TEXTURE_GEN_MODE = 0x2500; |
|---|
| 895 |
const uint GL_OBJECT_PLANE = 0x2501; |
|---|
| 896 |
const uint GL_EYE_PLANE = 0x2502; |
|---|
| 897 |
|
|---|
| 898 |
/* TextureMagFilter */ |
|---|
| 899 |
const uint GL_NEAREST = 0x2600; |
|---|
| 900 |
const uint GL_LINEAR = 0x2601; |
|---|
| 901 |
|
|---|
| 902 |
/* TextureMinFilter */ |
|---|
| 903 |
/* GL_NEAREST */ |
|---|
| 904 |
/* GL_LINEAR */ |
|---|
| 905 |
const uint GL_NEAREST_MIPMAP_NEAREST = 0x2700; |
|---|
| 906 |
const uint GL_LINEAR_MIPMAP_NEAREST = 0x2701; |
|---|
| 907 |
const uint GL_NEAREST_MIPMAP_LINEAR = 0x2702; |
|---|
| 908 |
const uint GL_LINEAR_MIPMAP_LINEAR = 0x2703; |
|---|
| 909 |
|
|---|
| 910 |
/* TextureParameterName */ |
|---|
| 911 |
const uint GL_TEXTURE_MAG_FILTER = 0x2800; |
|---|
| 912 |
const uint GL_TEXTURE_MIN_FILTER = 0x2801; |
|---|
| 913 |
const uint GL_TEXTURE_WRAP_S = 0x2802; |
|---|
| 914 |
const uint GL_TEXTURE_WRAP_T = 0x2803; |
|---|
| 915 |
/* GL_TEXTURE_BORDER_COLOR */ |
|---|
| 916 |
/* GL_TEXTURE_PRIORITY */ |
|---|
| 917 |
|
|---|
| 918 |
/* TextureTarget */ |
|---|
| 919 |
/* GL_TEXTURE_1D */ |
|---|
| 920 |
/* GL_TEXTURE_2D */ |
|---|
| 921 |
/* GL_PROXY_TEXTURE_1D */ |
|---|
| 922 |
/* GL_PROXY_TEXTURE_2D */ |
|---|
| 923 |
|
|---|
| 924 |
/* TextureWrapMode */ |
|---|
| 925 |
const uint GL_CLAMP = 0x2900; |
|---|
| 926 |
const uint GL_REPEAT = 0x2901; |
|---|
| 927 |
|
|---|
| 928 |
/* VertexPointerType */ |
|---|
| 929 |
/* GL_SHORT */ |
|---|
| 930 |
/* GL_INT */ |
|---|
| 931 |
/* GL_FLOAT */ |
|---|
| 932 |
/* GL_DOUBLE */ |
|---|
| 933 |
|
|---|
| 934 |
/* ClientAttribMask */ |
|---|
| 935 |
const uint GL_CLIENT_PIXEL_STORE_BIT = 0x00000001; |
|---|
| 936 |
const uint GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002; |
|---|
| 937 |
const uint GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff; |
|---|
| 938 |
|
|---|
| 939 |
/* polygon_offset */ |
|---|
| 940 |
const uint GL_POLYGON_OFFSET_FACTOR = 0x8038; |
|---|
| 941 |
const uint GL_POLYGON_OFFSET_UNITS = 0x2A00; |
|---|
| 942 |
const uint GL_POLYGON_OFFSET_POINT = 0x2A01; |
|---|
| 943 |
const uint GL_POLYGON_OFFSET_LINE = 0x2A02; |
|---|
| 944 |
const uint GL_POLYGON_OFFSET_FILL = 0x8037; |
|---|
| 945 |
|
|---|
| 946 |
/* texture */ |
|---|
| 947 |
const uint GL_ALPHA4 = 0x803B; |
|---|
| 948 |
const uint GL_ALPHA8 = 0x803C; |
|---|
| 949 |
const uint GL_ALPHA12 = 0x803D; |
|---|
| 950 |
const uint GL_ALPHA16 = 0x803E; |
|---|
| 951 |
const uint GL_LUMINANCE4 = 0x803F; |
|---|
| 952 |
const uint GL_LUMINANCE8 = 0x8040; |
|---|
| 953 |
const uint GL_LUMINANCE12 = 0x8041; |
|---|
| 954 |
const uint GL_LUMINANCE16 = 0x8042; |
|---|
| 955 |
const uint GL_LUMINANCE4_ALPHA4 = 0x8043; |
|---|
| 956 |
const uint GL_LUMINANCE6_ALPHA2 = 0x8044; |
|---|
| 957 |
const uint GL_LUMINANCE8_ALPHA8 = 0x8045; |
|---|
| 958 |
const uint GL_LUMINANCE12_ALPHA4 = 0x8046; |
|---|
| 959 |
const uint GL_LUMINANCE12_ALPHA12 = 0x8047; |
|---|
| 960 |
const uint GL_LUMINANCE16_ALPHA16 = 0x8048; |
|---|
| 961 |
const uint GL_INTENSITY = 0x8049; |
|---|
| 962 |
const uint GL_INTENSITY4 = 0x804A; |
|---|
| 963 |
const uint GL_INTENSITY8 = 0x804B; |
|---|
| 964 |
const uint GL_INTENSITY12 = 0x804C; |
|---|
| 965 |
const uint GL_INTENSITY16 = 0x804D; |
|---|
| 966 |
const uint GL_R3_G3_B2 = 0x2A10; |
|---|
| 967 |
const uint GL_RGB4 = 0x804F; |
|---|
| 968 |
const uint GL_RGB5 = 0x8050; |
|---|
| 969 |
const uint GL_RGB8 = 0x8051; |
|---|
| 970 |
const uint GL_RGB10 = 0x8052; |
|---|
| 971 |
const uint GL_RGB12 = 0x8053; |
|---|
| 972 |
const uint GL_RGB16 = 0x8054; |
|---|
| 973 |
const uint GL_RGBA2 = 0x8055; |
|---|
| 974 |
const uint GL_RGBA4 = 0x8056; |
|---|
| 975 |
const uint GL_RGB5_A1 = 0x8057; |
|---|
| 976 |
const uint GL_RGBA8 = 0x8058; |
|---|
| 977 |
const uint GL_RGB10_A2 = 0x8059; |
|---|
| 978 |
const uint GL_RGBA12 = 0x805A; |
|---|
| 979 |
const uint GL_RGBA16 = 0x805B; |
|---|
| 980 |
const uint GL_TEXTURE_RED_SIZE = 0x805C; |
|---|
| 981 |
const uint GL_TEXTURE_GREEN_SIZE = 0x805D; |
|---|
| 982 |
const uint GL_TEXTURE_BLUE_SIZE = 0x805E; |
|---|
| 983 |
const uint GL_TEXTURE_ALPHA_SIZE = 0x805F; |
|---|
| 984 |
const uint GL_TEXTURE_LUMINANCE_SIZE = 0x8060; |
|---|
| 985 |
const uint GL_TEXTURE_INTENSITY_SIZE = 0x8061; |
|---|
| 986 |
const uint GL_PROXY_TEXTURE_1D = 0x8063; |
|---|
| 987 |
const uint GL_PROXY_TEXTURE_2D = 0x8064; |
|---|
| 988 |
|
|---|
| 989 |
/* texture_object */ |
|---|
| 990 |
const uint GL_TEXTURE_PRIORITY = 0x8066; |
|---|
| 991 |
const uint GL_TEXTURE_RESIDENT = 0x8067; |
|---|
| 992 |
const uint GL_TEXTURE_BINDING_1D = 0x8068; |
|---|
| 993 |
const uint GL_TEXTURE_BINDING_2D = 0x8069; |
|---|
| 994 |
|
|---|
| 995 |
/* vertex_array */ |
|---|
| 996 |
const uint GL_VERTEX_ARRAY = 0x8074; |
|---|
| 997 |
const uint GL_NORMAL_ARRAY = 0x8075; |
|---|
| 998 |
const uint GL_COLOR_ARRAY = 0x8076; |
|---|
| 999 |
const uint GL_INDEX_ARRAY = 0x8077; |
|---|
| 1000 |
const uint GL_TEXTURE_COORD_ARRAY = 0x8078; |
|---|
| 1001 |
const uint GL_EDGE_FLAG_ARRAY = 0x8079; |
|---|
| 1002 |
const uint GL_VERTEX_ARRAY_SIZE = 0x807A; |
|---|
| 1003 |
const uint GL_VERTEX_ARRAY_TYPE = 0x807B; |
|---|
| 1004 |
const uint GL_VERTEX_ARRAY_STRIDE = 0x807C; |
|---|
| 1005 |
const uint GL_NORMAL_ARRAY_TYPE = 0x807E; |
|---|
| 1006 |
const uint GL_NORMAL_ARRAY_STRIDE = 0x807F; |
|---|
| 1007 |
const uint GL_COLOR_ARRAY_SIZE = 0x8081; |
|---|
| 1008 |
const uint GL_COLOR_ARRAY_TYPE = 0x8082; |
|---|
| 1009 |
const uint GL_COLOR_ARRAY_STRIDE = 0x8083; |
|---|
| 1010 |
const uint GL_INDEX_ARRAY_TYPE = 0x8085; |
|---|
| 1011 |
const uint GL_INDEX_ARRAY_STRIDE = 0x8086; |
|---|
| 1012 |
const uint GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; |
|---|
| 1013 |
const uint GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; |
|---|
| 1014 |
const uint GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; |
|---|
| 1015 |
const uint GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C; |
|---|
| 1016 |
const uint GL_VERTEX_ARRAY_POINTER = 0x808E; |
|---|
| 1017 |
const uint GL_NORMAL_ARRAY_POINTER = 0x808F; |
|---|
| 1018 |
const uint GL_COLOR_ARRAY_POINTER = 0x8090; |
|---|
| 1019 |
const uint GL_INDEX_ARRAY_POINTER = 0x8091; |
|---|
| 1020 |
const uint GL_TEXTURE_COORD_ARRAY_POINTER= 0x8092; |
|---|
| 1021 |
const uint GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; |
|---|
| 1022 |
const uint GL_V2F = 0x2A20; |
|---|
| 1023 |
const uint GL_V3F = 0x2A21; |
|---|
| 1024 |
const uint GL_C4UB_V2F = 0x2A22; |
|---|
| 1025 |
const uint GL_C4UB_V3F = 0x2A23; |
|---|
| 1026 |
const uint GL_C3F_V3F = 0x2A24; |
|---|
| 1027 |
const uint GL_N3F_V3F = 0x2A25; |
|---|
| 1028 |
const uint GL_C4F_N3F_V3F = 0x2A26; |
|---|
| 1029 |
const uint GL_T2F_V3F = 0x2A27; |
|---|
| 1030 |
const uint GL_T4F_V4F = 0x2A28; |
|---|
| 1031 |
const uint GL_T2F_C4UB_V3F = 0x2A29; |
|---|
| 1032 |
const uint GL_T2F_C3F_V3F = 0x2A2A; |
|---|
| 1033 |
const uint GL_T2F_N3F_V3F = 0x2A2B; |
|---|
| 1034 |
const uint GL_T2F_C4F_N3F_V3F = 0x2A2C; |
|---|
| 1035 |
const uint GL_T4F_C4F_N3F_V4F = 0x2A2D; |
|---|
| 1036 |
|
|---|
| 1037 |
/* Extensions */ |
|---|
| 1038 |
const uint GL_EXT_vertex_array = 1; |
|---|
| 1039 |
const uint GL_EXT_bgra = 1; |
|---|
| 1040 |
const uint GL_EXT_paletted_texture = 1; |
|---|
| 1041 |
const uint GL_WIN_swap_hint = 1; |
|---|
| 1042 |
const uint GL_WIN_draw_range_elements = 1; |
|---|
| 1043 |
// const uint GL_WIN_phong_shading 1 |
|---|
| 1044 |
// const uint GL_WIN_specular_fog 1 |
|---|
| 1045 |
|
|---|
| 1046 |
/* EXT_vertex_array */ |
|---|
| 1047 |
const uint GL_VERTEX_ARRAY_EXT = 0x8074; |
|---|
| 1048 |
const uint GL_NORMAL_ARRAY_EXT = 0x8075; |
|---|
| 1049 |
const uint GL_COLOR_ARRAY_EXT = 0x8076; |
|---|
| 1050 |
const uint GL_INDEX_ARRAY_EXT = 0x8077; |
|---|
| 1051 |
const uint GL_TEXTURE_COORD_ARRAY_EXT = 0x8078; |
|---|
| 1052 |
const uint GL_EDGE_FLAG_ARRAY_EXT = 0x8079; |
|---|
| 1053 |
const uint GL_VERTEX_ARRAY_SIZE_EXT = 0x807A; |
|---|
| 1054 |
const uint GL_VERTEX_ARRAY_TYPE_EXT = 0x807B; |
|---|
| 1055 |
const uint GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C; |
|---|
| 1056 |
const uint GL_VERTEX_ARRAY_COUNT_EXT = 0x807D; |
|---|
| 1057 |
const uint GL_NORMAL_ARRAY_TYPE_EXT = 0x807E; |
|---|
| 1058 |
const uint GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F; |
|---|
| 1059 |
const uint GL_NORMAL_ARRAY_COUNT_EXT = 0x8080; |
|---|
| 1060 |
const uint GL_COLOR_ARRAY_SIZE_EXT = 0x8081; |
|---|
| 1061 |
const uint GL_COLOR_ARRAY_TYPE_EXT = 0x8082; |
|---|
| 1062 |
const uint GL_COLOR_ARRAY_STRIDE_EXT = 0x8083; |
|---|
| 1063 |
const uint GL_COLOR_ARRAY_COUNT_EXT = 0x8084; |
|---|
| 1064 |
const uint GL_INDEX_ARRAY_TYPE_EXT = 0x8085; |
|---|
| 1065 |
const uint GL_INDEX_ARRAY_STRIDE_EXT = 0x8086; |
|---|
| 1066 |
const uint GL_INDEX_ARRAY_COUNT_EXT = 0x8087; |
|---|
| 1067 |
const uint GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088; |
|---|
| 1068 |
const uint GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089; |
|---|
| 1069 |
const uint GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A; |
|---|
| 1070 |
const uint GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B; |
|---|
| 1071 |
const uint GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C; |
|---|
| 1072 |
const uint GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D; |
|---|
| 1073 |
const uint GL_VERTEX_ARRAY_POINTER_EXT = 0x808E; |
|---|
| 1074 |
const uint GL_NORMAL_ARRAY_POINTER_EXT = 0x808F; |
|---|
| 1075 |
const uint GL_COLOR_ARRAY_POINTER_EXT = 0x8090; |
|---|
| 1076 |
const uint GL_INDEX_ARRAY_POINTER_EXT = 0x8091; |
|---|
| 1077 |
const uint GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092; |
|---|
| 1078 |
const uint GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093; |
|---|
| 1079 |
const uint GL_DOUBLE_EXT = GL_DOUBLE; |
|---|
| 1080 |
|
|---|
| 1081 |
/* EXT_bgra */ |
|---|
| 1082 |
const uint GL_BGR_EXT = 0x80E0; |
|---|
| 1083 |
const uint GL_BGRA_EXT = 0x80E1; |
|---|
| 1084 |
|
|---|
| 1085 |
/* EXT_paletted_texture */ |
|---|
| 1086 |
|
|---|
| 1087 |
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */ |
|---|
| 1088 |
const uint GL_COLOR_TABLE_FORMAT_EXT = 0x80D8; |
|---|
| 1089 |
const uint GL_COLOR_TABLE_WIDTH_EXT = 0x80D9; |
|---|
| 1090 |
const uint GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA; |
|---|
| 1091 |
const uint GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB; |
|---|
| 1092 |
const uint GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC; |
|---|
| 1093 |
const uint GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD; |
|---|
| 1094 |
const uint GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE; |
|---|
| 1095 |
const uint GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF; |
|---|
| 1096 |
|
|---|
| 1097 |
const uint GL_COLOR_INDEX1_EXT = 0x80E2; |
|---|
| 1098 |
const uint GL_COLOR_INDEX2_EXT = 0x80E3; |
|---|
| 1099 |
const uint GL_COLOR_INDEX4_EXT = 0x80E4; |
|---|
| 1100 |
const uint GL_COLOR_INDEX8_EXT = 0x80E5; |
|---|
| 1101 |
const uint GL_COLOR_INDEX12_EXT = 0x80E6; |
|---|
| 1102 |
const uint GL_COLOR_INDEX16_EXT = 0x80E7; |
|---|
| 1103 |
|
|---|
| 1104 |
/* WIN_draw_range_elements */ |
|---|
| 1105 |
const uint GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8; |
|---|
| 1106 |
const uint GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9; |
|---|
| 1107 |
|
|---|
| 1108 |
/* WIN_phong_shading */ |
|---|
| 1109 |
const uint GL_PHONG_WIN = 0x80EA; |
|---|
| 1110 |
const uint GL_PHONG_HINT_WIN = 0x80EB; |
|---|
| 1111 |
|
|---|
| 1112 |
/* WIN_specular_fog */ |
|---|
| 1113 |
const uint GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC; |
|---|
| 1114 |
|
|---|
| 1115 |
/* For compatibility with OpenGL v1.0 */ |
|---|
| 1116 |
const uint GL_LOGIC_OP = GL_INDEX_LOGIC_OP; |
|---|
| 1117 |
const uint GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT; |
|---|
| 1118 |
|
|---|
| 1119 |
/*************************************************************/ |
|---|
| 1120 |
|
|---|
| 1121 |
void /*APIENTRY*/glAccum (GLenum op, GLfloat value); |
|---|
| 1122 |
void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref); |
|---|
| 1123 |
GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences); |
|---|
| 1124 |
void /*APIENTRY*/glArrayElement (GLint i); |
|---|
| 1125 |
void /*APIENTRY*/glBegin (GLenum mode); |
|---|
| 1126 |
void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture); |
|---|
| 1127 |
void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap); |
|---|
| 1128 |
void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor); |
|---|
| 1129 |
void /*APIENTRY*/glCallList (GLuint list); |
|---|
| 1130 |
void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists); |
|---|
| 1131 |
void /*APIENTRY*/glClear (GLbitfield mask); |
|---|
| 1132 |
void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|---|
| 1133 |
void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
|---|
| 1134 |
void /*APIENTRY*/glClearDepth (GLclampd depth); |
|---|
| 1135 |
void /*APIENTRY*/glClearIndex (GLfloat c); |
|---|
| 1136 |
void /*APIENTRY*/glClearStencil (GLint s); |
|---|
| 1137 |
void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation); |
|---|
| 1138 |
void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue); |
|---|
| 1139 |
void /*APIENTRY*/glColor3bv (GLbyte *v); |
|---|
| 1140 |
void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue); |
|---|
| 1141 |
void /*APIENTRY*/glColor3dv (GLdouble *v); |
|---|
| 1142 |
void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue); |
|---|
| 1143 |
void /*APIENTRY*/glColor3fv (GLfloat *v); |
|---|
| 1144 |
void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue); |
|---|
| 1145 |
void /*APIENTRY*/glColor3iv (GLint *v); |
|---|
| 1146 |
void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue); |
|---|
| 1147 |
void /*APIENTRY*/glColor3sv (GLshort *v); |
|---|
| 1148 |
void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue); |
|---|
| 1149 |
void /*APIENTRY*/glColor3ubv (GLubyte *v); |
|---|
| 1150 |
void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue); |
|---|
| 1151 |
void /*APIENTRY*/glColor3uiv (GLuint *v); |
|---|
| 1152 |
void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue); |
|---|
| 1153 |
void /*APIENTRY*/glColor3usv (GLushort *v); |
|---|
| 1154 |
void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
|---|
| 1155 |
void /*APIENTRY*/glColor4bv (GLbyte *v); |
|---|
| 1156 |
void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
|---|
| 1157 |
void /*APIENTRY*/glColor4dv (GLdouble *v); |
|---|
| 1158 |
void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|---|
| 1159 |
void /*APIENTRY*/glColor4fv (GLfloat *v); |
|---|
| 1160 |
void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha); |
|---|
| 1161 |
void /*APIENTRY*/glColor4iv (GLint *v); |
|---|
| 1162 |
void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); |
|---|
| 1163 |
void /*APIENTRY*/glColor4sv (GLshort *v); |
|---|
| 1164 |
void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
|---|
| 1165 |
void /*APIENTRY*/glColor4ubv (GLubyte *v); |
|---|
| 1166 |
void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); |
|---|
| 1167 |
void /*APIENTRY*/glColor4uiv (GLuint *v); |
|---|
| 1168 |
void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); |
|---|
| 1169 |
void /*APIENTRY*/glColor4usv (GLushort *v); |
|---|
| 1170 |
void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
|---|
| 1171 |
void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode); |
|---|
| 1172 |
void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
|---|
| 1173 |
void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
|---|
| 1174 |
void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); |
|---|
| 1175 |
void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
|---|
| 1176 |
void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
|---|
| 1177 |
void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
|---|
| 1178 |
void /*APIENTRY*/glCullFace (GLenum mode); |
|---|
| 1179 |
void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range); |
|---|
| 1180 |
void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures); |
|---|
| 1181 |
void /*APIENTRY*/glDepthFunc (GLenum func); |
|---|
| 1182 |
void /*APIENTRY*/glDepthMask (GLboolean flag); |
|---|
| 1183 |
void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar); |
|---|
| 1184 |
void /*APIENTRY*/glDisable (GLenum cap); |
|---|
| 1185 |
void /*APIENTRY*/glDisableClientState (GLenum array); |
|---|
| 1186 |
void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count); |
|---|
| 1187 |
void /*APIENTRY*/glDrawBuffer (GLenum mode); |
|---|
| 1188 |
void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices); |
|---|
| 1189 |
void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
|---|
| 1190 |
void /*APIENTRY*/glEdgeFlag (GLboolean flag); |
|---|
| 1191 |
void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer); |
|---|
| 1192 |
void /*APIENTRY*/glEdgeFlagv (GLboolean *flag); |
|---|
| 1193 |
void /*APIENTRY*/glEnable (GLenum cap); |
|---|
| 1194 |
void /*APIENTRY*/glEnableClientState (GLenum array); |
|---|
| 1195 |
void /*APIENTRY*/glEnd (); |
|---|
| 1196 |
void /*APIENTRY*/glEndList (); |
|---|
| 1197 |
void /*APIENTRY*/glEvalCoord1d (GLdouble u); |
|---|
| 1198 |
void /*APIENTRY*/glEvalCoord1dv (GLdouble *u); |
|---|
| 1199 |
void /*APIENTRY*/glEvalCoord1f (GLfloat u); |
|---|
| 1200 |
void /*APIENTRY*/glEvalCoord1fv (GLfloat *u); |
|---|
| 1201 |
void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v); |
|---|
| 1202 |
void /*APIENTRY*/glEvalCoord2dv (GLdouble *u); |
|---|
| 1203 |
void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v); |
|---|
| 1204 |
void /*APIENTRY*/glEvalCoord2fv (GLfloat *u); |
|---|
| 1205 |
void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2); |
|---|
| 1206 |
void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
|---|
| 1207 |
void /*APIENTRY*/glEvalPoint1 (GLint i); |
|---|
| 1208 |
void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j); |
|---|
| 1209 |
void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); |
|---|
| 1210 |
void /*APIENTRY*/glFinish (); |
|---|
| 1211 |
void /*APIENTRY*/glFlush (); |
|---|
| 1212 |
void /*APIENTRY*/glFogf (GLenum pname, GLfloat param); |
|---|
| 1213 |
void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params); |
|---|
| 1214 |
void /*APIENTRY*/glFogi (GLenum pname, GLint param); |
|---|
| 1215 |
void /*APIENTRY*/glFogiv (GLenum pname, GLint *params); |
|---|
| 1216 |
void /*APIENTRY*/glFrontFace (GLenum mode); |
|---|
| 1217 |
void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
|---|
| 1218 |
GLuint /*APIENTRY*/glGenLists (GLsizei range); |
|---|
| 1219 |
void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures); |
|---|
| 1220 |
void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params); |
|---|
| 1221 |
void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation); |
|---|
| 1222 |
void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params); |
|---|
| 1223 |
GLenum /*APIENTRY*/glGetError (); |
|---|
| 1224 |
void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params); |
|---|
| 1225 |
void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params); |
|---|
| 1226 |
void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params); |
|---|
| 1227 |
void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params); |
|---|
| 1228 |
void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v); |
|---|
| 1229 |
void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v); |
|---|
| 1230 |
void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v); |
|---|
| 1231 |
void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
|---|
| 1232 |
void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params); |
|---|
| 1233 |
void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values); |
|---|
| 1234 |
void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values); |
|---|
| 1235 |
void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values); |
|---|
| 1236 |
void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params); |
|---|
| 1237 |
void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask); |
|---|
| 1238 |
GLubyte * /*APIENTRY*/glGetString (GLenum name); |
|---|
| 1239 |
void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
|---|
| 1240 |
void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params); |
|---|
| 1241 |
void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); |
|---|
| 1242 |
void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); |
|---|
| 1243 |
void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); |
|---|
| 1244 |
void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
|---|
| 1245 |
void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); |
|---|
| 1246 |
void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); |
|---|
| 1247 |
void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
|---|
| 1248 |
void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
|---|
| 1249 |
void /*APIENTRY*/glHint (GLenum target, GLenum mode); |
|---|
| 1250 |
void /*APIENTRY*/glIndexMask (GLuint mask); |
|---|
| 1251 |
void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer); |
|---|
| 1252 |
void /*APIENTRY*/glIndexd (GLdouble c); |
|---|
| 1253 |
void /*APIENTRY*/glIndexdv (GLdouble *c); |
|---|
| 1254 |
void /*APIENTRY*/glIndexf (GLfloat c); |
|---|
| 1255 |
void /*APIENTRY*/glIndexfv (GLfloat *c); |
|---|
| 1256 |
void /*APIENTRY*/glIndexi (GLint c); |
|---|
| 1257 |
void /*APIENTRY*/glIndexiv (GLint *c); |
|---|
| 1258 |
void /*APIENTRY*/glIndexs (GLshort c); |
|---|
| 1259 |
void /*APIENTRY*/glIndexsv (GLshort *c); |
|---|
| 1260 |
void /*APIENTRY*/glIndexub (GLubyte c); |
|---|
| 1261 |
void /*APIENTRY*/glIndexubv (GLubyte *c); |
|---|
| 1262 |
void /*APIENTRY*/glInitNames (); |
|---|
| 1263 |
void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer); |
|---|
| 1264 |
GLboolean /*APIENTRY*/glIsEnabled (GLenum cap); |
|---|
| 1265 |
GLboolean /*APIENTRY*/glIsList (GLuint list); |
|---|
| 1266 |
GLboolean /*APIENTRY*/glIsTexture (GLuint texture); |
|---|
| 1267 |
void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param); |
|---|
| 1268 |
void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params); |
|---|
| 1269 |
void /*APIENTRY*/glLightModeli (GLenum pname, GLint param); |
|---|
| 1270 |
void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params); |
|---|
| 1271 |
void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param); |
|---|
| 1272 |
void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params); |
|---|
| 1273 |
void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param); |
|---|
| 1274 |
void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params); |
|---|
| 1275 |
void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern); |
|---|
| 1276 |
void /*APIENTRY*/glLineWidth (GLfloat width); |
|---|
| 1277 |
void /*APIENTRY*/glListBase (GLuint base); |
|---|
| 1278 |
void /*APIENTRY*/glLoadIdentity (); |
|---|
| 1279 |
void /*APIENTRY*/glLoadMatrixd (GLdouble *m); |
|---|
| 1280 |
void /*APIENTRY*/glLoadMatrixf (GLfloat *m); |
|---|
| 1281 |
void /*APIENTRY*/glLoadName (GLuint name); |
|---|
| 1282 |
void /*APIENTRY*/glLogicOp (GLenum opcode); |
|---|
| 1283 |
void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points); |
|---|
| 1284 |
void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points); |
|---|
| 1285 |
void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points); |
|---|
| 1286 |
void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points); |
|---|
| 1287 |
void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); |
|---|
| 1288 |
void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); |
|---|
| 1289 |
void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
|---|
| 1290 |
void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
|---|
| 1291 |
void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param); |
|---|
| 1292 |
void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
|---|
| 1293 |
void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param); |
|---|
| 1294 |
void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params); |
|---|
| 1295 |
void /*APIENTRY*/glMatrixMode (GLenum mode); |
|---|
| 1296 |
void /*APIENTRY*/glMultMatrixd (GLdouble *m); |
|---|
| 1297 |
void /*APIENTRY*/glMultMatrixf (GLfloat *m); |
|---|
| 1298 |
void /*APIENTRY*/glNewList (GLuint list, GLenum mode); |
|---|
| 1299 |
void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); |
|---|
| 1300 |
void /*APIENTRY*/glNormal3bv (GLbyte *v); |
|---|
| 1301 |
void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); |
|---|
| 1302 |
void /*APIENTRY*/glNormal3dv (GLdouble *v); |
|---|
| 1303 |
void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); |
|---|
| 1304 |
void /*APIENTRY*/glNormal3fv (GLfloat *v); |
|---|
| 1305 |
void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz); |
|---|
| 1306 |
void /*APIENTRY*/glNormal3iv (GLint *v); |
|---|
| 1307 |
void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz); |
|---|
| 1308 |
void /*APIENTRY*/glNormal3sv (GLshort *v); |
|---|
| 1309 |
void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer); |
|---|
| 1310 |
void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
|---|
| 1311 |
void /*APIENTRY*/glPassThrough (GLfloat token); |
|---|
| 1312 |
void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values); |
|---|
| 1313 |
void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values); |
|---|
| 1314 |
void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values); |
|---|
| 1315 |
void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param); |
|---|
| 1316 |
void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param); |
|---|
| 1317 |
void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param); |
|---|
| 1318 |
void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param); |
|---|
| 1319 |
void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor); |
|---|
| 1320 |
void /*APIENTRY*/glPointSize (GLfloat size); |
|---|
| 1321 |
void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode); |
|---|
| 1322 |
void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units); |
|---|
| 1323 |
void /*APIENTRY*/glPolygonStipple (GLubyte *mask); |
|---|
| 1324 |
void /*APIENTRY*/glPopAttrib (); |
|---|
| 1325 |
void /*APIENTRY*/glPopClientAttrib (); |
|---|
| 1326 |
void /*APIENTRY*/glPopMatrix (); |
|---|
| 1327 |
void /*APIENTRY*/glPopName (); |
|---|
| 1328 |
void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities); |
|---|
| 1329 |
void /*APIENTRY*/glPushAttrib (GLbitfield mask); |
|---|
| 1330 |
void /*APIENTRY*/glPushClientAttrib (GLbitfield mask); |
|---|
| 1331 |
void /*APIENTRY*/glPushMatrix (); |
|---|
| 1332 |
void /*APIENTRY*/glPushName (GLuint name); |
|---|
| 1333 |
void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y); |
|---|
| 1334 |
void /*APIENTRY*/glRasterPos2dv (GLdouble *v); |
|---|
| 1335 |
void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y); |
|---|
| 1336 |
void /*APIENTRY*/glRasterPos2fv (GLfloat *v); |
|---|
| 1337 |
void /*APIENTRY*/glRasterPos2i (GLint x, GLint y); |
|---|
| 1338 |
void /*APIENTRY*/glRasterPos2iv (GLint *v); |
|---|
| 1339 |
void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y); |
|---|
| 1340 |
void /*APIENTRY*/glRasterPos2sv (GLshort *v); |
|---|
| 1341 |
void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); |
|---|
| 1342 |
void /*APIENTRY*/glRasterPos3dv (GLdouble *v); |
|---|
| 1343 |
void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); |
|---|
| 1344 |
void /*APIENTRY*/glRasterPos3fv (GLfloat *v); |
|---|
| 1345 |
void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z); |
|---|
| 1346 |
void /*APIENTRY*/glRasterPos3iv (GLint *v); |
|---|
| 1347 |
void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z); |
|---|
| 1348 |
void /*APIENTRY*/glRasterPos3sv (GLshort *v); |
|---|
| 1349 |
void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
|---|
| 1350 |
void /*APIENTRY*/glRasterPos4dv (GLdouble *v); |
|---|
| 1351 |
void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
|---|
| 1352 |
void /*APIENTRY*/glRasterPos4fv (GLfloat *v); |
|---|
| 1353 |
void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w); |
|---|
| 1354 |
void /*APIENTRY*/glRasterPos4iv (GLint *v); |
|---|
| 1355 |
void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); |
|---|
| 1356 |
void /*APIENTRY*/glRasterPos4sv (GLshort *v); |
|---|
| 1357 |
void /*APIENTRY*/glReadBuffer (GLenum mode); |
|---|
| 1358 |
void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
|---|
| 1359 |
void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
|---|
| 1360 |
void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2); |
|---|
| 1361 |
void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
|---|
| 1362 |
void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2); |
|---|
| 1363 |
void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2); |
|---|
| 1364 |
void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2); |
|---|
| 1365 |
void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
|---|
| 1366 |
void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2); |
|---|
| 1367 |
GLint /*APIENTRY*/glRenderMode (GLenum mode); |
|---|
| 1368 |
void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
|---|
| 1369 |
void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
|---|
| 1370 |
void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z); |
|---|
| 1371 |
void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z); |
|---|
| 1372 |
void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
|---|
| 1373 |
void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer); |
|---|
| 1374 |
void /*APIENTRY*/glShadeModel (GLenum mode); |
|---|
| 1375 |
void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask); |
|---|
| 1376 |
void /*APIENTRY*/glStencilMask (GLuint mask); |
|---|
| 1377 |
void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
|---|
| 1378 |
void /*APIENTRY*/glTexCoord1d (GLdouble s); |
|---|
| 1379 |
void /*APIENTRY*/glTexCoord1dv (GLdouble *v); |
|---|
| 1380 |
void /*APIENTRY*/glTexCoord1f (GLfloat s); |
|---|
| 1381 |
void /*APIENTRY*/glTexCoord1fv (GLfloat *v); |
|---|
| 1382 |
void /*APIENTRY*/glTexCoord1i (GLint s); |
|---|
| 1383 |
void /*APIENTRY*/glTexCoord1iv (GLint *v); |
|---|
| 1384 |
void /*APIENTRY*/glTexCoord1s (GLshort s); |
|---|
| 1385 |
void /*APIENTRY*/glTexCoord1sv (GLshort *v); |
|---|
| 1386 |
void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t); |
|---|
| 1387 |
void /*APIENTRY*/glTexCoord2dv (GLdouble *v); |
|---|
| 1388 |
void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t); |
|---|
| 1389 |
void /*APIENTRY*/glTexCoord2fv (GLfloat *v); |
|---|
| 1390 |
void /*APIENTRY*/glTexCoord2i (GLint s, GLint t); |
|---|
| 1391 |
void /*APIENTRY*/glTexCoord2iv (GLint *v); |
|---|
| 1392 |
void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t); |
|---|
| 1393 |
void /*APIENTRY*/glTexCoord2sv (GLshort *v); |
|---|
| 1394 |
void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); |
|---|
| 1395 |
void /*APIENTRY*/glTexCoord3dv (GLdouble *v); |
|---|
| 1396 |
void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); |
|---|
| 1397 |
void /*APIENTRY*/glTexCoord3fv (GLfloat *v); |
|---|
| 1398 |
void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r); |
|---|
| 1399 |
void /*APIENTRY*/glTexCoord3iv (GLint *v); |
|---|
| 1400 |
void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r); |
|---|
| 1401 |
void /*APIENTRY*/glTexCoord3sv (GLshort *v); |
|---|
| 1402 |
void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
|---|
| 1403 |
void /*APIENTRY*/glTexCoord4dv (GLdouble *v); |
|---|
| 1404 |
void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
|---|
| 1405 |
void /*APIENTRY*/glTexCoord4fv (GLfloat *v); |
|---|
| 1406 |
void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q); |
|---|
| 1407 |
void /*APIENTRY*/glTexCoord4iv (GLint *v); |
|---|
| 1408 |
void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); |
|---|
| 1409 |
void /*APIENTRY*/glTexCoord4sv (GLshort *v); |
|---|
| 1410 |
void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
|---|
| 1411 |
void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param); |
|---|
| 1412 |
void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
|---|
| 1413 |
void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param); |
|---|
| 1414 |
void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params); |
|---|
| 1415 |
void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param); |
|---|
| 1416 |
void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params); |
|---|
| 1417 |
void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param); |
|---|
| 1418 |
void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params); |
|---|
| 1419 |
void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param); |
|---|
| 1420 |
void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params); |
|---|
| 1421 |
void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels); |
|---|
| 1422 |
void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels); |
|---|
| 1423 |
void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
|---|
| 1424 |
void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
|---|
| 1425 |
void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param); |
|---|
| 1426 |
void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params); |
|---|
| 1427 |
void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels); |
|---|
| 1428 |
void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
|---|
| 1429 |
void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z); |
|---|
| 1430 |
void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z); |
|---|
| 1431 |
void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y); |
|---|
| 1432 |
void /*APIENTRY*/glVertex2dv (GLdouble *v); |
|---|
| 1433 |
void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y); |
|---|
| 1434 |
void /*APIENTRY*/glVertex2fv (GLfloat *v); |
|---|
| 1435 |
void /*APIENTRY*/glVertex2i (GLint x, GLint y); |
|---|
| 1436 |
void /*APIENTRY*/glVertex2iv (GLint *v); |
|---|
| 1437 |
void /*APIENTRY*/glVertex2s (GLshort x, GLshort y); |
|---|
| 1438 |
void /*APIENTRY*/glVertex2sv (GLshort *v); |
|---|
| 1439 |
void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z); |
|---|
| 1440 |
void /*APIENTRY*/glVertex3dv (GLdouble *v); |
|---|
| 1441 |
void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z); |
|---|
| 1442 |
void /*APIENTRY*/glVertex3fv (GLfloat *v); |
|---|
| 1443 |
void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z); |
|---|
| 1444 |
void /*APIENTRY*/glVertex3iv (GLint *v); |
|---|
| 1445 |
void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z); |
|---|
| 1446 |
void /*APIENTRY*/glVertex3sv (GLshort *v); |
|---|
| 1447 |
void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
|---|
| 1448 |
void /*APIENTRY*/glVertex4dv (GLdouble *v); |
|---|
| 1449 |
void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
|---|
| 1450 |
void /*APIENTRY*/glVertex4fv (GLfloat *v); |
|---|
| 1451 |
void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w); |
|---|
| 1452 |
void /*APIENTRY*/glVertex4iv (GLint *v); |
|---|
| 1453 |
void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); |
|---|
| 1454 |
void /*APIENTRY*/glVertex4sv (GLshort *v); |
|---|
| 1455 |
void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
|---|
| 1456 |
void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
|---|
| 1457 |
|
|---|
| 1458 |
|
|---|
| 1459 |
/* EXT_vertex_array */ |
|---|
| 1460 |
typedef void (* PFNGLARRAYELEMENTEXTPROC) (GLint i); |
|---|
| 1461 |
typedef void (* PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); |
|---|
| 1462 |
typedef void (* PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer); |
|---|
| 1463 |
typedef void (* PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer); |
|---|
| 1464 |
typedef void (* PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer); |
|---|
| 1465 |
typedef void (* PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer); |
|---|
| 1466 |
typedef void (* PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer); |
|---|
| 1467 |
typedef void (* PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, GLboolean *pointer); |
|---|
| 1468 |
typedef void (* PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); |
|---|
| 1469 |
typedef void (* PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, GLvoid* pi); |
|---|
| 1470 |
|
|---|
| 1471 |
/* WIN_draw_range_elements */ |
|---|
| 1472 |
typedef void (* PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices); |
|---|
| 1473 |
|
|---|
| 1474 |
/* WIN_swap_hint */ |
|---|
| 1475 |
typedef void (* PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
|---|
| 1476 |
|
|---|
| 1477 |
/* EXT_paletted_texture */ |
|---|
| 1478 |
typedef void (* PFNGLCOLORTABLEEXTPROC) |
|---|
| 1479 |
(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, |
|---|
| 1480 |
GLenum type, GLvoid *data); |
|---|
| 1481 |
typedef void (* PFNGLCOLORSUBTABLEEXTPROC) |
|---|
| 1482 |
(GLenum target, GLsizei start, GLsizei count, GLenum format, |
|---|
| 1483 |
GLenum type, GLvoid *data); |
|---|
| 1484 |
typedef void (* PFNGLGETCOLORTABLEEXTPROC) |
|---|
| 1485 |
(GLenum target, GLenum format, GLenum type, GLvoid *data); |
|---|
| 1486 |
typedef void (* PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) |
|---|
| 1487 |
(GLenum target, GLenum pname, GLint *params); |
|---|
| 1488 |
typedef void (* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) |
|---|
| 1489 |
(GLenum target, GLenum pname, GLfloat *params); |
|---|
| 1490 |
|
|---|
| 1491 |
//import openglu; |
|---|