Ticket #81 (closed task: invalid)

Opened 1 year ago

Last modified 10 months ago

Re-visit the sprite class

Reported by: clayasaurus Assigned to: clayasaurus
Priority: major Milestone: 0.3
Component: scenegraph Version: svn
Keywords: Cc: ChristianK

Description

Re-visit the sprite class, how it should be done with the scenegraph system.

Change History

07/29/07 11:53:08 changed by ChristianK

  • cc set to ChristianK.
  • component changed from unspecified to scenegraph.

What do you have in mind?

Currently the non-scenegraph Sprite and the whole scenegraph system follow quite different strategies. The scenegraph generally tries to use signals, events, etc., while the Sprite follows a 'query and control from main loop' approach. Both have their merrits and issues.

09/05/07 14:39:40 changed by clayasaurus

  • status changed from new to closed.
  • resolution set to invalid.

Hrm... I kind of killed off my old sprite class since I think there should be one way to display sprite graphics to the screen, and the scenegraph approach seems to be the best option.

That said, this issue is now invalidated.

~ Clay

09/08/07 11:48:57 changed by ChristianK

Then let's make very sure the scenegraph does everything we want it to in 0.3. If it becomes the main connection between our subsystems, we should take extra care to let it work smoothly and intuitively.

I'll probably open a branch for scenegraph development eventually.