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mac patch from anders...

 
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Mon May 30, 2005 2:32 pm    Post subject: mac patch from anders... Reply with quote

can be found over at digitalmars.D.gnu in the topic of 'mac d stuff'

Anders wrote:


clayasaurus wrote:

> It wouldn't be too hard for derelict to work on mac osx, would it? You'd just need to add a version(OSX) and then change one file, derelict loader.d, to make use of the macs dynamic loader library which, as far as I can tell, uses the same dlopen, dlclose, and dlsym methods as linux.


Seems like the new and improved dsource forums won't let me log in...

Here's the patch. (real name for "OSX" is darwin, but Unix is better)

Paths to be loading on Darwin are:
/System/Library/Frameworks/OpenGL.framework/OpenGL
/Library/Frameworks/SDL.framework/SDL

And here is the "dl" library, for Mac OS X versions before Panther:
http://www.opendarwin.org/projects/dlcompat/

--anders



Index: DerelictUtil/derelict/util/loader.d
===================================================================
--- DerelictUtil/derelict/util/loader.d (revision 113)
+++ DerelictUtil/derelict/util/loader.d (working copy)
@@ -6,6 +6,9 @@
import std.string;
}

+version(DigitalMars)
+ version(linux)
+ version = Unix;

private alias void* SharedLibHandle;

@@ -81,7 +84,7 @@
}

}
-else version(linux)
+else version(Unix)
{
extern(C)
{


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aldacron



Joined: 05 May 2004
Posts: 1322
Location: Seoul, South Korea

PostPosted: Mon May 30, 2005 7:03 pm    Post subject: Reply with quote

Excellent! I've been hoping for something like this. I'll see what I can do with it.
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afb



Joined: 26 Jan 2005
Posts: 137
Location: Sweden

PostPosted: Wed Jun 01, 2005 3:40 am    Post subject: Reply with quote

Here are some more fixes, for Mac and GDC:

OpenGL this time (using AGL - or "Apple OpenGL")

Code:

Index: Makefile.linux
===================================================================
--- Makefile.linux   (revision 113)
+++ Makefile.linux   (working copy)
@@ -3,6 +3,7 @@
 LIB.DIR = ../lib
 BIN.DIR = ../bin
 
+DMD = dmd
 DFLAGS = -w -release
 LIBFLAGS = -q     
 DINC = -I$(SRC.DIR) -I../DerelictUtil
@@ -13,6 +14,7 @@
     $(OGL.SRC.DIR)/glfuncs.d \
     $(OGL.SRC.DIR)/gltypes.d \
     $(OGL.SRC.DIR)/glx.d \
+    $(OGL.SRC.DIR)/agl.d \
     $(OGL.SRC.DIR)/internal.d \
     $(OGL.SRC.DIR)/wgl.d
     
@@ -22,12 +24,13 @@
     $(OGL.OBJ.DIR)/glfuncs.o \
     $(OGL.OBJ.DIR)/gltypes.o \
     $(OGL.OBJ.DIR)/glx.o \
+    $(OGL.OBJ.DIR)/agl.o \
     $(OGL.OBJ.DIR)/internal.o \
     $(OGL.OBJ.DIR)/wgl.o
     
 OGL.LIB = $(LIB.DIR)/libderelictGL.a
 
-DEFAULT: all
+DEFAULT: $(OGL.LIB) example
 
 clean_obj:
    rm $(OGL.OBJ.DIR)/*.o
@@ -39,7 +42,11 @@
 
 cleanall: clean clean_lib
 
-all:
+$(OGL.LIB):
    mkdir -p $(OGL.OBJ.DIR)
-   dmd $(OGL.SRC) -c $(DFLAGS) $(DINC) -od$(OGL.OBJ.DIR)
+   $(DMD) $(OGL.SRC) -c $(DFLAGS) $(DINC) -od$(OGL.OBJ.DIR)
    ar $(LIBFLAGS) $(OGL.LIB) $(OGL.OBJ)
\ No newline at end of file
+   ranlib $(OGL.LIB)
+
+example: $(LIB.DIR)/libderelictUtil.a $(LIB.DIR)/libderelictGL.a example.d
+   $(DMD) -of$@ $(DFLAGS) $(DINC) $^
Index: derelict/opengl/gl.d
===================================================================
--- derelict/opengl/gl.d   (revision 113)
+++ derelict/opengl/gl.d   (working copy)
@@ -29,6 +29,7 @@

 private import derelict.opengl.internal;


+package void loadPlatformGL(); // platform specific


 public void DerelictGL_Load(char[] libName)

 {

@@ -43,6 +44,8 @@
         DerelictGL_Load("opengl32.dll");

     version(linux)

         DerelictGL_Load("libGL.so");

+    version(darwin)

+        DerelictGL_Load("/System/Library/Frameworks/OpenGL.framework/OpenGL");

 }


 public void DerelictGL_Unload()

Index: derelict/opengl/agl.d
===================================================================
--- /dev/null   Wed Jun  1 11:37:02 2005
+++ derelict/opengl/agl.d   Wed Jun  1 11:03:07 2005
@@ -0,0 +1,18 @@
+module derelict.opengl.agl;
+
+version(darwin)
+{
+private
+{
+    import derelict.opengl.gltypes;
+    import derelict.opengl.internal;
+}
+
+//------------------------------------------------------------------------------
+
+package void loadPlatformGL()
+{
+   // TODO
+}
+
+} // version(darwin)
Index: example.d
===================================================================
--- example.d   (revision 113)
+++ example.d   (working copy)
@@ -49,6 +49,12 @@
    pragma(lib, "libderelictUtil.a");

    pragma(lib, "libderelictGL.a");

 }

+else version(darwin)
+{
+   // Using GDC on Mac OS X, we need libderelictUtil.a and libderelictGL.a
+   pragma(lib, "libderelictUtil.a");
+   pragma(lib, "libderelictGL.a");
+}
 else

 {

    // Other platforms are not currently supported.
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afb



Joined: 26 Jan 2005
Posts: 137
Location: Sweden

PostPosted: Wed Jun 01, 2005 3:42 am    Post subject: Reply with quote

Still doesn't link, though:

Code:

ld: Undefined symbols:
__Class_8derelict4util9exception22SharedLibLoadException
__Class_8derelict4util9exception26SharedLibProcLoadException
__D8derelict6opengl2gl15DerelictGL_LoadFZv
__ModuleInfo_8derelict6opengl2gl


Not really sure why, as it built the libraries alright...
(../lib/libderelictUtil.a and ../lib/libderelictGL.a)
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aldacron



Joined: 05 May 2004
Posts: 1322
Location: Seoul, South Korea

PostPosted: Wed Jun 01, 2005 4:03 am    Post subject: Reply with quote

Thanks for the work you've done on this, Anders. Wish I had a Mac to help you figure this out.
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afb



Joined: 26 Jan 2005
Posts: 137
Location: Sweden

PostPosted: Wed Jun 01, 2005 7:21 am    Post subject: Reply with quote

Maybe I didn't mention it here in this particular thread,
but SDL and OpenGL are working just fine with D...

It's just the dynamic library loading and working with the
windows build systems and porting things over that's not.
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