FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Debugging some Derelict-based code

 
Post new topic   Reply to topic     Forum Index -> Derelict
View previous topic :: View next topic  
Author Message
BLM768



Joined: 22 Feb 2012
Posts: 13

PostPosted: Tue Aug 14, 2012 10:41 pm    Post subject: Debugging some Derelict-based code Reply with quote

This probably isn't an issue with Derelict itself, but I could use some help if you're feeling like squashing a challenging bug. So far, no one's been able to fix it...

Anyway, I've been porting some of my Derelict2 code to Derelict3, and I've managed to break it spectacularly. I've got all the info in a thread on the SDL forums:

http://forums.libsdl.org/viewtopic.php?t=8350

There seems to be something wrong going on after the geometry hits the GPU, but nothing anyone has suggested has fixed it yet.
If someone could figure it out, I'd be eternally grateful Smile.

By the way, the code is on Sourceforge (https://sourceforge.net/projects/d-game-engine/) if anyone wants to look at it. It's in a pretty early (and very broken) state, but someone might find pieces of it useful.
Back to top
View user's profile Send private message
BLM768



Joined: 22 Feb 2012
Posts: 13

PostPosted: Fri Aug 17, 2012 4:27 pm    Post subject: Reply with quote

Got it...my refactoring messed up my GLViewport() call Rolling Eyes.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic     Forum Index -> Derelict All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group