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clayasaurus
Joined: 21 May 2004 Posts: 857
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Posted: Tue Apr 22, 2008 1:07 pm Post subject: |
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Yes, this would be the arc scenegraph functionality.
Here are a bunch of example codes to use with arc: http://svn.dsource.org/projects/arclib/branches/arc02/tango/arclib-tests/
One is named scenegraph. This sets up a basic scenegraph that rotates / translates objects as needed.
You can think of the scenegraph as a tree like structure. Each object is a node in the tree.
Root
- game map
-- obj 1
-- obj 2
--- a
--- b
The translations applied to the top objects are applied to all the children objects as well. This makes it easier to rotate / scale large groups of objects in a natural fashion.
~ Clay |
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Xeon06
Joined: 16 Apr 2008 Posts: 19
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Posted: Tue Apr 22, 2008 3:13 pm Post subject: |
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Thanks a lot, this library is full of awesome. I sure as hell hope the developpement hasn't halted as I read in an older topic. Well, I should be pretty much all set now. Thanks a lot once again for all your help. |
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clayasaurus
Joined: 21 May 2004 Posts: 857
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Posted: Thu Apr 24, 2008 9:32 am Post subject: |
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Your welcome.
I don't plan on stopping development, but it does halt for long periods of time, particularly during the school year.
I will continue developing it slowly for the next couple of years, in my spare time. I want to 'finish' this project somewhat, at least. |
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