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lmartin92
Joined: 30 Sep 2007 Posts: 30
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Posted: Fri Nov 23, 2007 5:03 pm Post subject: DDBG and Poseidon |
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How do you use ddbg with poseidon. I've got it to say run but it gets in the middle of loading dlls and says 4invalid UTF-8 sequence.
I don't know what this is all I know is that this works with codeblocks. I'm sticking with poseidon because of its code completion but ddbg support would be awsome.
Thankyou,
Lester L. Martin II _________________ Lester L. Martin II |
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Kuan Hsu
Joined: 15 Apr 2006 Posts: 143 Location: Taiwan
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Posted: Sun Nov 25, 2007 9:24 am Post subject: Re: DDBG and Poseidon |
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lmartin92 wrote: | How do you use ddbg with poseidon. I've got it to say run but it gets in the middle of loading dlls and says 4invalid UTF-8 sequence.
I don't know what this is all I know is that this works with codeblocks. I'm sticking with poseidon because of its code completion but ddbg support would be awsome.
Thankyou,
Lester L. Martin II |
Hmm....modify the poseidon code about debugger is necessary, because of my buggy code.....
I need to learn catch the console output correctly, the code will be modified in future, please wait...... |
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lmartin92
Joined: 30 Sep 2007 Posts: 30
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Posted: Sun Nov 25, 2007 5:35 pm Post subject: Waiting |
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Oh,
Waiting will be easy. I would not ask you to hurry because rush=bugs and I don't want bugs. Could you predict your next svn update that fixes that . I'd be happy to test new versions(given I don't have to compile them) . Thankyou for even considering that. If you want some more information on this problem then please go to the digitalmars.d.debugger forum as lots of details have been posted there and I have no wisht to repost them though will do so if it fits your convenience.
Lester L. Martin II _________________ Lester L. Martin II |
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Kuan Hsu
Joined: 15 Apr 2006 Posts: 143 Location: Taiwan
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Posted: Sun Nov 25, 2007 9:29 pm Post subject: Re: Waiting |
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I've visited digitalmars.d.debugger forum and read the messages, whether it's poseidon's problems or not, I still should make poseidon better.
Dose this problem appear with ddbg0.1? |
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lmartin92
Joined: 30 Sep 2007 Posts: 30
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Posted: Mon Nov 26, 2007 4:25 am Post subject: |
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Its 0.11 preview and I found out its just that when your IDE links it doesn't pass the -g switch to the linker. I'm trying to see if that's it and so far it is. If you fix that we'll have it ready for debuging.
Thankyou,
Lester L. Martin II _________________ Lester L. Martin II |
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lmartin92
Joined: 30 Sep 2007 Posts: 30
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Posted: Mon Nov 26, 2007 4:26 am Post subject: Yay |
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Its 0.11 preview and I found out its just that when your IDE links it doesn't pass the -g switch to the linker. I'm trying to see if that's it and so far it is. If you fix that we'll have it ready for debuging.
Thankyou,
Lester L. Martin II _________________ Lester L. Martin II |
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Kuan Hsu
Joined: 15 Apr 2006 Posts: 143 Location: Taiwan
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Posted: Tue Nov 27, 2007 7:47 pm Post subject: Re: Yay |
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lmartin92 wrote: | Its 0.11 preview and I found out its just that when your IDE links it doesn't pass the -g switch to the linker. I'm trying to see if that's it and so far it is. If you fix that we'll have it ready for debuging.
Thankyou,
Lester L. Martin II |
No -g option pass to linker?
As the articles on digitalmars.d.debugger forum, Code::Blocks has two steps building the project -- compile every source files to OBJ, then link OBJs to exe; poseidon use one step, if use "Run Debugger", poseidon will rebuild the project with -g option, then start the ddbg.
"Run Debugger" seems no good, it should be "Build And Debug" or something else, "Run Debugger" should be just run the ddbg, hmm, I'll check it out. |
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