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Dazel

 
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BabaLi



Joined: 15 Jun 2007
Posts: 5
Location: France, Paris

PostPosted: Tue Jul 24, 2007 6:00 pm    Post subject: Dazel Reply with quote

Hello,

Just to say that there is a small game called dazel that uses arclib v.2
The game was done quickly but you should take a look Wink
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Alexandre Bique
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Sun Jul 29, 2007 7:33 am    Post subject: Reply with quote

You should announce it on http://www.digitalmars.com/webnews/newsgroups.php?search_txt=&group=digitalmars.D.announce

Nice work btw, dazel is fun.

~ Clay
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ChristianK



Joined: 26 Sep 2006
Posts: 159
Location: Berlin, Germany

PostPosted: Sun Jul 29, 2007 9:55 am    Post subject: Reply with quote

I've not got around to trying it, but being a fan of the classic Zeldas I shall get around to it once my schedule opens up a bit.

If you got the time, adding links to screenshots to the dazel page would be excellent...
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BabaLi



Joined: 15 Jun 2007
Posts: 5
Location: France, Paris

PostPosted: Wed Aug 01, 2007 12:13 pm    Post subject: Reply with quote

Ok i'll do screenshot this evening Wink
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Alexandre Bique
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ChristianK



Joined: 26 Sep 2006
Posts: 159
Location: Berlin, Germany

PostPosted: Sun Aug 12, 2007 10:43 am    Post subject: Reply with quote

Neat screenshots. I added a link to your wiki front page. Do you intend to keep working on the project?
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BabaLi



Joined: 15 Jun 2007
Posts: 5
Location: France, Paris

PostPosted: Mon Aug 13, 2007 5:01 am    Post subject: Reply with quote

Don't know Sad
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Alexandre Bique
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ChristianK



Joined: 26 Sep 2006
Posts: 159
Location: Berlin, Germany

PostPosted: Mon Aug 13, 2007 8:37 am    Post subject: Reply with quote

Oh, I'm sad to hear you're not definite about continuing and certainly hope you will!

By the way, what was your experience with Arc? Did everything work as you expected? Do you have any specific criticism or suggestions?

I'm also particularly interested to hear anything you might have to say about the scenegraph subsystem. The currently implementation is a bit complicated and I hope I'll get to refactor it for 0.3, using experience gained from using (or sometimes failing to use) it.
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