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Asteroids Example Game Updating for ArcLib v.2

 
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Wed Mar 28, 2007 2:19 pm    Post subject: Asteroids Example Game Updating for ArcLib v.2 Reply with quote

The asteroids example game for Arc v.2 is almost done.

It has...
* new physics / scenegraph system implemented
* new GUI system menu implemented

It needs...
* levels need to work correctly ( I can't figure out how to tell when all the asteroids are removed from the scenegraph )

* level text that appears for a second to tell what level you are on

* GUI system video toogle fullscreen doesn't work, and the video modes change destroys the context, need an automatic re-load of all textures

* GUI code cleaned up

* Have player enter their highscore + highscore list + implementation, and view high score through GUI system

* fix bug where invisible walls disapear and asteroids randomly disappear, no clue what is going on here
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