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Micro-threads

 
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Dima-san



Joined: 25 Mar 2007
Posts: 33
Location: Almaty, Kazakhstan

PostPosted: Sun Mar 25, 2007 5:16 am    Post subject: Micro-threads Reply with quote

Hello everyone!

I am writing a game engine in D, and I need a simple and neat scripting language for coding game logic.

I consider embedding MiniD into my game engine, but it lacks an important feature: micro-threads.

Will the micro-threads be implemented in MiniD?
Any suggestions?

Best regards,
Dima-san
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JarrettBillingsley



Joined: 20 Jun 2006
Posts: 457
Location: Pennsylvania!

PostPosted: Sun Mar 25, 2007 9:44 am    Post subject: Reply with quote

If you mean coroutines: yes, that's the next big feature I'm working on. My school workload seems to be dropping off for a bit Razz so I might be able to get started on them in the next week or so.
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Dima-san



Joined: 25 Mar 2007
Posts: 33
Location: Almaty, Kazakhstan

PostPosted: Sun Mar 25, 2007 9:57 am    Post subject: Reply with quote

Yes, someone calls them coroutines, or green threads, or micro-threads.

I'll be waiting for the release.

Best regards,
Dima-san
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ideage



Joined: 12 Jul 2006
Posts: 63
Location: china

PostPosted: Thu Mar 29, 2007 8:42 am    Post subject: Reply with quote

Great! Cheer!
________
QT50


Last edited by ideage on Wed Feb 02, 2011 5:08 pm; edited 1 time in total
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JarrettBillingsley



Joined: 20 Jun 2006
Posts: 457
Location: Pennsylvania!

PostPosted: Sun Apr 01, 2007 1:18 pm    Post subject: Reply with quote

Go have a look at LanguageSpec/Functions in the wiki! I hope you'll be pleased.

I've actually got them in and working; I just need to do some more bug testing and adding in error checking and the release should be ready.
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Dima-san



Joined: 25 Mar 2007
Posts: 33
Location: Almaty, Kazakhstan

PostPosted: Mon Apr 02, 2007 12:54 am    Post subject: Reply with quote

Great! I can't wait when I lay my hands on it!
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