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Major changes

 
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aldacron



Joined: 05 May 2004
Posts: 1322
Location: Seoul, South Korea

PostPosted: Tue May 25, 2004 5:06 am    Post subject: Major changes Reply with quote

In a fit of frustration and lucid hindsight, it dawned on me that :
a) using Joel's GLee port would have saved me many hours of typing
b) the dependency on glee.lib that would be introduced isn't a bad thing since it's a static lib anyway
c) it might solve my load time problems

So now, with Joel's consent, I have updated svn with a reworked version of DerelictGL which makes use of a slightly modified version of his GLee port. I haven't tested it yet (I'll get around to it soon enough), but if everything works as it should then DerelictGL is finished.

I have also made some progress with DerelictSDL (for clayasaurus), and should have that committed in a day or so along with DerelictGLU (also for clayasaurus Razz). Once I've gotten those checked in I'll slap together a little test app to make sure there are no blatant bugs, throw out a Derelict 0.1 release (hopefully by the weekend - sooner if my wife doesn't gripe too much), and bug Brad about changing the project status to alpha.
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andy



Joined: 15 Mar 2004
Posts: 71

PostPosted: Tue May 25, 2004 9:28 am    Post subject: Reply with quote

I have some D bindings for SDL, adjusted slightly from the ones Pavel wrote (I think) to work with the current version of DMD.

They're fairly complete, as far as I know, and would just need some tweaks to fit whatever coding standard you want to use.
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JJR



Joined: 22 Feb 2004
Posts: 1104

PostPosted: Tue May 25, 2004 11:59 am    Post subject: Reply with quote

Merging glfw at http://glfw.sourceforge.net/ into Derelict sometime would be soooo nice. It is a very light-weight opengl application famework. DLL in windows version weighs in at 35 KB.

This package is nicely cross-platform too.

...oh, I probably mentioned this before Smile.
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aldacron



Joined: 05 May 2004
Posts: 1322
Location: Seoul, South Korea

PostPosted: Tue May 25, 2004 7:23 pm    Post subject: Reply with quote

andy wrote:
I have some D bindings for SDL, adjusted slightly from the ones Pavel wrote (I think) to work with the current version of DMD.

They're fairly complete, as far as I know, and would just need some tweaks to fit whatever coding standard you want to use.


That would be excellent. I'm only about 30? through the SDL stuff I"ve been working on, so now would be a good time to check that out Smile

JJR wrote:

Merging glfw at http://glfw.sourceforge.net/ into Derelict sometime would be soooo nice. It is a very light-weight opengl application famework. DLL in windows version weighs in at 35 KB.

This package is nicely cross-platform too.


Yes, it will make it in eventually. I actually prefer GLFW to SDL anyway. But the one thing that always annoyed me about it is the lack of support for DirectInput on Windows. I had considered adding it in myself at one point and sending it on to (Markus is his name, or is that another project?).

JJR wrote:

...oh, I probably mentioned this before .


Yes Smile
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andy



Joined: 15 Mar 2004
Posts: 71

PostPosted: Wed May 26, 2004 10:26 pm    Post subject: Reply with quote

http://andy.tadan.us/d/sdl-d.zip
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aldacron



Joined: 05 May 2004
Posts: 1322
Location: Seoul, South Korea

PostPosted: Thu May 27, 2004 1:28 am    Post subject: Reply with quote

Thanks.
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