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Arc: The Road to version 0.10
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Phr00t



Joined: 03 Mar 2006
Posts: 203

PostPosted: Wed May 31, 2006 2:13 pm    Post subject: Reply with quote

Ok, good move -- that wasn't too painful Wink

I'm working a bunch on my game during my free time, when it gets to some alpha/beta playable state, I'll get up a forum and SVN here for it.
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Tue Jun 06, 2006 8:54 pm    Post subject: Reply with quote

-------------- New Features ---------------------------------------------------------

1. I added another feature to sprite so you can now move the sprite based on a velocity vector which can be calulated from the angle the sprite is facing.

2. With font the function to draw it now looks like....

font.draw(x,y,r,g,b,a,...);

the ... means that you can use any mix of arguments you font for the text, such as...

font.draw(x,y,r,g,b,a,"Player Score is ", score, '.");

--------------- Asteroids ---------------------------------------
I commited my asteroids code, this means I just need to finish writing my asteroids tutorial for Arc and make my asteroids code and small and precise as possible, you can follow it's my tutorials progress here http://dmedia.dprogramming.com/Tutorials/ArcAsteroids . The tutorial will help Arc newcomer's how to program their games, and as a way for me to weed out hacks and get things somewhat nice and tested before I do a release.
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Phr00t



Joined: 03 Mar 2006
Posts: 203

PostPosted: Wed Jun 07, 2006 9:33 am    Post subject: Reply with quote

Quote:
With font the function to draw it now looks like....


Ahhh! Now I must begin the lengthy process of changing all my font.draws Sad -- But it sounds like it is for the better Smile

[ edit ] what is so wrong with doing this, which I'm currently doing:

draw( "Score: " ~ std.string.toString(score) , ... )

[ edit2 ] Can you keep the draw() you had before, becuase I don't need to call all that formatstring() and toUTF8 stuff currently, and I don't want to change all my functions over so I have to call that stuff. You should have the original draw(char[] ... ) be the main function, but have the draw(x,y, ..., ... ) function format a string, and then call draw(char[]...) with the formatting string (at the programmers option)

[ edit3 ] I did that and updated the SVN
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Wed Jun 07, 2006 2:21 pm    Post subject: Reply with quote

alright, seems fine with me. btw here's a screenshot of my asteroids game -> http://arcgames.dsource.org/
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Phr00t



Joined: 03 Mar 2006
Posts: 203

PostPosted: Wed Jun 07, 2006 9:11 pm    Post subject: Reply with quote

yay asteroids Smile

are you ever going to get to your WarBots game? I know ArcGames needs to be solid before moving on -- but just curious Smile
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Thu Jun 08, 2006 10:16 am    Post subject: Reply with quote

I was actually going to help someone with another ArcGames project before I start WarBots, so I won't be working on WarBots anytime soon now.
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Phr00t



Joined: 03 Mar 2006
Posts: 203

PostPosted: Thu Jun 08, 2006 9:37 pm    Post subject: Reply with quote

Hrm, what project is that?
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Sat Jun 10, 2006 6:58 pm    Post subject: Reply with quote

Top Secret Summer Project Wink Going to be Open Source, though.


--- edit -----

I'm pretty much done with my tutorials and I plan on releasing v.1 and making announcements about it soon, so we might get a new user or too Cool I don't have any time to do the last 1? now as I'm too busy.
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Mon Jun 12, 2006 11:30 am    Post subject: Reply with quote

The road has come to an end!
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Phr00t



Joined: 03 Mar 2006
Posts: 203

PostPosted: Mon Jun 12, 2006 12:34 pm    Post subject: Reply with quote

Razz
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