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k_wifler
Joined: 01 Mar 2006 Posts: 1
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Posted: Wed Mar 01, 2006 1:56 am Post subject: DataTypesExample question |
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yeah, it's interesting to look at and see the output, but I had to delete the lines:
Code: | writefln("ubyte\tmin: ?d\tmax: ?u (?d)", ubyte.min, ubyte.max, ubyte.sizeof);
writefln("ushort\tmin: ?d\tmax: ?u (?d)", ushort.min, ushort.max, ushort.sizeof);
writefln("uint\tmin: ?d\tmax: ?u (?d)", uint.min, uint.max, uint.sizeof); |
in order to view the majority of the output properly.
Since I'm new to all this D stuff I wasn't sure if it was important or not. _________________ GameMaker was fun, on to D ; ) |
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jcc7
Joined: 22 Feb 2004 Posts: 657 Location: Muskogee, OK, USA
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Posted: Thu Mar 02, 2006 12:22 pm Post subject: |
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It's probably not important, but I'm not sure what you mean. Maybe it is something that needs fixing.
Were the tabs not lined up in a way that makes sense, or was it something more serious like a run-time error? I can live with misaligned data, but I don't want it to generate any errors.
Update: Oh, I guess it would've been a good idea for me to look at the wiki before I tried to answer your question. It looks like h3r3tic has already fixed the problem that you saw (probably based on your bug report). |
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h3r3tic
Joined: 30 Mar 2004 Posts: 261 Location: Torun, Poland
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Posted: Thu Mar 02, 2006 4:14 pm Post subject: |
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Yeah, we talked on #D and solved the problem ![Smile](images/smiles/icon_smile.gif) |
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