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aldacron
Joined: 05 May 2004 Posts: 1322 Location: Seoul, South Korea
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Posted: Fri Aug 13, 2004 6:45 am Post subject: SDL_Image is in |
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I just checked in the bindings for SDL_Image. Since it depends upon sdl anyway, the new file is part of the DerelictSDL source tree (no new package). Simply import derelict.sdl.image, call DerelictSDLImage_Load, and you're all set. You can build DerelictSDL.lib with support for SDL_Image by typing 'make' or 'make all'. Use 'make sdlonly' to build the library without SDL_Image support.
Having done this, I am now considering merging DerelictGLU into DerelictGL, since GLU depends upon GL anyway. Functionally it doesn't matter, but cosmetically anything that reduces the folder/file count is a good thing. I'll think about it a bit longer.
OpenAL is up next, perhaps sometime next week, maybe even this weekend if I get tired of working on Torque stuff. |
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clayasaurus
Joined: 21 May 2004 Posts: 857
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Posted: Wed Aug 18, 2004 7:13 am Post subject: |
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awesome! can't wait to use it |
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aldacron
Joined: 05 May 2004 Posts: 1322 Location: Seoul, South Korea
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Posted: Wed Aug 18, 2004 11:03 am Post subject: |
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It's going to be a little bit longer before I get around to OpenAL. I need to get the Torque overhaul into a particular state by the weekend (behind schedule atm), at which point I'm off to the in-laws house for two days. Couldn't get out of it this time |
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