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Get rid of serialization?

 
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ChristianK



Joined: 26 Sep 2006
Posts: 159
Location: Berlin, Germany

PostPosted: Sun May 06, 2007 2:27 pm    Post subject: Get rid of serialization? Reply with quote

The serialization library doesn't really have enough features to warrant it being in arc.

Most importantly, it's missing human-readable output and versioning, both rather important. I intend to develop it further once D's compile time reflection improves, but for now I think that having it in Arc will just make people try to use it and be disappointed.

Besides, it has its own project on dsource; so people can still get it if they like.

Are you okay with me removing it from arc?
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Sun May 06, 2007 4:59 pm    Post subject: Reply with quote

I'd rather keep it in, as it is still very useful even in its current state. Nothing is perfect the first time, and arc is only on v.2 remember Wink

We can just improve it in the future

http://www.dsource.org/projects/arclib/ticket/52#preview
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ChristianK



Joined: 26 Sep 2006
Posts: 159
Location: Berlin, Germany

PostPosted: Tue May 08, 2007 1:58 pm    Post subject: Reply with quote

Okay, if you like. But we should be sure to point out its deficiencies.

I've closed the ticket anyway for I'm aware of the issues and it'd be better suited as a ticket in http://www.dsource.org/projects/serialization to not clutter up arc's ticketspace.
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Tue May 08, 2007 3:59 pm    Post subject: Reply with quote

Alright. We can just stick it in the Arc v.2 limitations thread
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Tue Sep 04, 2007 9:44 am    Post subject: Reply with quote

Alright, so with the switch from Phobos to Tango... I guess I'm just going to remove the serialization stuff from Arc.

If you want something to help out with saving and loading games then XML is a good choice, or you can bug the Tango folks for better serialization, I think they have some basic things implemented for that already.

~ Clay
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