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clayasaurus
Joined: 21 May 2004 Posts: 857
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Posted: Fri Apr 27, 2007 12:10 pm Post subject: sprite weapon spawn points: polar or cartesian coordinates |
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should weapon spawn points be in polar or cartesian coordinates?
I'm leaning more towards cartesian for simplicity, but if there is any argument for polar I wouldn't mind hearing it. Or... I could support both.
hrm..
~ Clay |
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clayasaurus
Joined: 21 May 2004 Posts: 857
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Posted: Fri Apr 27, 2007 4:14 pm Post subject: |
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solved: using rectangular points now, fixed up the 'spawn point' to rotate with pivot point. If you want to use polar, just use the Point.fromPolar(..) and write your polar coordinates in there. |
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