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sprite weapon spawn points: polar or cartesian coordinates

 
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Fri Apr 27, 2007 12:10 pm    Post subject: sprite weapon spawn points: polar or cartesian coordinates Reply with quote

should weapon spawn points be in polar or cartesian coordinates?

I'm leaning more towards cartesian for simplicity, but if there is any argument for polar I wouldn't mind hearing it. Or... I could support both.

hrm..

~ Clay
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Fri Apr 27, 2007 4:14 pm    Post subject: Reply with quote

solved: using rectangular points now, fixed up the 'spawn point' to rotate with pivot point. If you want to use polar, just use the Point.fromPolar(..) and write your polar coordinates in there.
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