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State of Mac D Programming

 
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JayKyburz



Joined: 30 Jul 2006
Posts: 4

PostPosted: Sun Apr 01, 2007 2:02 am    Post subject: State of Mac D Programming Reply with quote

Hey Guys, Anybody working on this? Hows things going?

We have any working UI stuff for Mac yet?

probably a little off topic but anybody know if any of the "multimedia" projects run on mac. Might be fun to do a small game project.
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afb



Joined: 26 Jan 2005
Posts: 137
Location: Sweden

PostPosted: Tue Apr 03, 2007 2:42 am    Post subject: Re: State of Mac D Programming Reply with quote

JayKyburz wrote:
Hey Guys, Anybody working on this? Hows things going?

We have any working UI stuff for Mac yet?


As stated earlier, I abandoned my work on porting the Carbon framework headers over to D - in favor of using the "wxMac" port of wxWidgets / wxD (it uses Carbon internally). This also has the side effect that the GUI works on Windows and Linux too. Smile

But recently there was some efforts by Rick Mann to use Carbon.

Quote:

probably a little off topic but anybody know if any of the "multimedia" projects run on mac. Might be fun to do a small game project.


SDL, Allegro, OpenGL, GLUT, GLFW, OpenAL all work fine on the Mac. Or did you mean more high-level projects ?
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JayKyburz



Joined: 30 Jul 2006
Posts: 4

PostPosted: Tue Apr 03, 2007 6:51 pm    Post subject: Reply with quote

Oh i didn't know about wxD. Thanks for the link.

I was hoping for a higher level, but knowing these are available and working suggests its time for me to have another look at d. Smile

Thanks for the update.
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afb



Joined: 26 Jan 2005
Posts: 137
Location: Sweden

PostPosted: Wed Apr 04, 2007 6:14 am    Post subject: Reply with quote

Some of the libraries are on my home page, http://www.algonet.se/~afb/d/
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