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Alright then.

 
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JarrettBillingsley



Joined: 20 Jun 2006
Posts: 457
Location: Pennsylvania!

PostPosted: Mon Jan 22, 2007 9:24 pm    Post subject: Alright then. Reply with quote

Okay, MiniD hasn't received much attention recently because

  1. I've been getting in the routine of a new semester of school, and
  2. I've been playing the new Zelda game.


So now that I've beaten the game, I should have time to work on MiniD again. The module/import system is on my plate, and I want to get a new type system in before I release a 1.0-ish release. Of course I also want to get MiniD up to D 1.0.

That's all.
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csauls



Joined: 27 Mar 2004
Posts: 278

PostPosted: Tue Jan 23, 2007 2:39 pm    Post subject: Reply with quote

That's about as good a reason for a project to be back-burnered as I've ever heard. Wink My own "official" tech projects did a little slide when FF12 came out.

Glad to see you back on it, though. I don't I've ever said it much, but I do have my eye heavily on MiniD for some future possible projects.
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JarrettBillingsley



Joined: 20 Jun 2006
Posts: 457
Location: Pennsylvania!

PostPosted: Thu Jan 25, 2007 9:56 pm    Post subject: Reply with quote

Thanks for the interest. It's good to know that someone is actually waiting for what I'm making Smile

This week has been a bit crazy with homework, but I've got quite a bit of free time this weekend, so HOPEFULLY I can get back into the swing of development. I've also been distracted in my free time by a rather well-made freeware game called Cave Story. I've just beaten it, and it was really great; I highly recommend it!
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ideage



Joined: 12 Jul 2006
Posts: 63
Location: china

PostPosted: Sat Jan 27, 2007 10:08 pm    Post subject: Reply with quote

Thanks and expect MiniD1.0!

I use MiniD in my project. it work well.
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