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  Topic: Yay, it's back up!
kylefurlong

Replies: 3
Views: 11506

PostForum: Site   Posted: Wed Nov 15, 2006 1:28 am   Subject: Yay, it's back up!
Yeah, seems really zippy.
  Topic: How to support this design pattern?
kylefurlong

Replies: 2
Views: 7400

PostForum: DDL - D Dynamic Libraries   Posted: Wed Nov 15, 2006 12:20 am   Subject: How to support this design pattern?
So I'd like to provide a library (game engine) which dynamically loads parts of itself at runtime using DDL.

Currently, the problem is that I get errors because the end user executable symbols aren ...
  Topic: IDE's
kylefurlong

Replies: 20
Views: 17650

PostForum: Derelict   Posted: Fri May 12, 2006 2:24 pm   Subject: IDE's
The Poseidon project here on dsource is an option as well. That said, I use CE + Build as well.
  Topic: Poseidon Thoughts
kylefurlong

Replies: 3
Views: 4882

PostForum: Poseidon   Posted: Sat Apr 29, 2006 7:19 pm   Subject: Poseidon Thoughts
A couple thoughts. First, wouldnt it be great if the installer downloaded the command line tools for the user? I'm assuming you are using nsis for the installer, and its very easy to do. Second, why n ...
  Topic: I suggest we provide cross-links between our projects.
kylefurlong

Replies: 3
Views: 10785

PostForum: Helix   Posted: Wed Mar 22, 2006 6:31 pm   Subject: I suggest we provide cross-links between our projects.
this confused me for a while too, who originated the <g> syntax? I've never seen it anywhere else besides the D community.
  Topic: Status Log
kylefurlong

Replies: 173
Views: 142603

PostForum: DDL - D Dynamic Libraries   Posted: Wed Mar 22, 2006 6:29 pm   Subject: Status Log
Just out of curiosity, what was the goal of this refactoring? What value was added?
  Topic: ttt
kylefurlong

Replies: 3
Views: 4455

PostForum: Mango   Posted: Thu Mar 16, 2006 12:32 am   Subject: ttt
Laughing
  Topic: Status
kylefurlong

Replies: 1
Views: 8730

PostForum: Titan   Posted: Sun Feb 05, 2006 5:27 am   Subject: Status
I'm glad to see that some work is getting done. Wink For a while Titan went off the radar.

I was wondering why syllogism decided to start his own kernel? Personality issues? He seemed gung ho on ...
  Topic: Menu + Coolbar
kylefurlong

Replies: 1
Views: 8341

PostForum: DWT   Posted: Sun Feb 05, 2006 2:40 am   Subject: Menu + Coolbar
How do I build a menu on the CoolBar? I'm thinking along the lines of Internet Explorer.
  Topic: Bug: CoolBar Repaint with XP themeing
kylefurlong

Replies: 5
Views: 11282

PostForum: DWT   Posted: Sat Feb 04, 2006 7:51 pm   Subject: Bug: CoolBar Repaint with XP themeing
When useing Coolbar with XP themeing I came across this:

Good gradient:
http://img134.imageshack.us/img134/6907/coolbargood4dc.jpg

Bad gradient:
http://img134.imageshack.us/img134/2621/coolbar ...
  Topic: Ares updates
kylefurlong

Replies: 133
Views: 125993

PostForum: Ares   Posted: Wed Feb 01, 2006 6:54 pm   Subject: Ares updates
Very exciting Sean! Keep on truckin! Very Happy
  Topic: Velocity: Native D Game Engine
kylefurlong

Replies: 7
Views: 19882

PostForum: Velocity   Posted: Mon Jan 30, 2006 11:55 pm   Subject: Velocity: Native D Game Engine
I believe that you are referring to Sinbad, Kyle, a project started by larsivi and csauls? I think it was based on the Ogre SDK. It stalled over a year ago, I believe, because of D limitations.

- ...
  Topic: Velocity: Native D Game Engine
kylefurlong

Replies: 7
Views: 19882

PostForum: Velocity   Posted: Mon Jan 30, 2006 6:42 pm   Subject: Velocity: Native D Game Engine
Well, you can talk to clay about the ogre port. I dont know where his effort is at. I seem to remember you guys stalled on something clay?
  Topic: Velocity: Native D Game Engine
kylefurlong

Replies: 7
Views: 19882

PostForum: Velocity   Posted: Wed Jan 25, 2006 12:54 pm   Subject: Velocity: Native D Game Engine
Almost none! Wink I have been researching game engines for awhile for a game I would like to make, and none have satisfied my criterion. So I have decided to make my own! Smile You and anyone else are ...
  Topic: Reflection
kylefurlong

Replies: 1
Views: 7245

PostForum: DDL - D Dynamic Libraries   Posted: Wed Jan 25, 2006 12:31 am   Subject: Reflection
How suitable is DDL for run time reflection at this point? What is possible, what is not?
 
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