FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 40 matches
Forum Index
Author Message
  Topic: GL_TEXTURE_MAX_ANISOTROPY_EXT
dav1d

Replies: 8
Views: 9170

PostForum: Derelict   Posted: Thu Aug 09, 2012 3:10 pm   Subject: GL_TEXTURE_MAX_ANISOTROPY_EXT
You always need them (imo), e.g. anisotropic filtering is really great, but it won't merge into "main" opengl anytime soon (licensing issues).
  Topic: GL_TEXTURE_MAX_ANISOTROPY_EXT
dav1d

Replies: 8
Views: 9170

PostForum: Derelict   Posted: Mon Jul 23, 2012 10:55 am   Subject: GL_TEXTURE_MAX_ANISOTROPY_EXT
I can't seem to find `GL_TEXTURE_MAX_ANISOTROPY_EXT`. I did a fast grep through the sources and nothing was found.

Is the old `glext` file missing or where can I find `GL_TEXTURE_MAX_ANISOTROPY_EXT ...
  Topic: glShaderSource
dav1d

Replies: 2
Views: 5766

PostForum: Derelict   Posted: Sun Jun 24, 2012 4:28 am   Subject: glShaderSource
The error is not a Bug it's "by design": http://d.puremagic.com/issues/show_bug.cgi?id=8288

Btw. the change was reverted: https://github.com/aldacron/Derelict3/commit/bf7f9af26bea3ce7e8e ...
  Topic: glShaderSource
dav1d

Replies: 2
Views: 5766

PostForum: Derelict   Posted: Sat Jun 23, 2012 4:44 am   Subject: glShaderSource
This commit auto ssp = shader_source.ptr; # shader_source = string
int ssl = cast(int)(shader_source.length);
glShaderSource(shader, 1, &s ...
  Topic: DerelictGL3 library compilation errors
dav1d

Replies: 5
Views: 6009

PostForum: Derelict   Posted: Sat Jun 16, 2012 7:47 am   Subject: Re: DerelictGL3 library compilation errors
Every time I've logged into it in the past, it was either dead or so busy that it was distracting me from my work. In all the years IRC has been around, I've never
understood why people like it.

...
  Topic: DerelictGL3 library compilation errors
dav1d

Replies: 5
Views: 6009

PostForum: Derelict   Posted: Fri Jun 15, 2012 7:35 am   Subject: DerelictGL3 library compilation errors
When building Derelict3, the DerelictGL3 library file does not build with the following error messages:

Building DerelictGL3

../import/derelict/opengl3/arb.d
../import/derelict/opengl3/internal ...
  Topic: DerelictGLFW3
dav1d

Replies: 10
Views: 12946

PostForum: Derelict   Posted: Fri Apr 06, 2012 3:46 pm   Subject: DerelictGLFW3
There is _no_ documentation for GLFW3 yet (according to the maintainer in #glfw on freenode).
  Topic: isExtSupported
dav1d

Replies: 3
Views: 5059

PostForum: Derelict   Posted: Tue Feb 21, 2012 6:11 pm   Subject: isExtSupported
Great!
But I am missing: http://www.nvidia.com/dev_content/nvopenglspecs/GL_ARB_texture_non_power_of_two.txt
Are the ARB extensions not fully integrated yet, or am I doing it wrong?
  Topic: isExtSupported
dav1d

Replies: 3
Views: 5059

PostForum: Derelict   Posted: Tue Feb 21, 2012 11:53 am   Subject: isExtSupported
I need to check if extensions are supported, I found: https://github.com/aldacron/Derelict3/blob/master/import/derelict/opengl3/internal.d#L59, why don't you have it public? I wanna check SDL/glfw ind ...
  Topic: reload loads 3.3 instead of 4.2
dav1d

Replies: 4
Views: 5724

PostForum: Derelict   Posted: Sat Feb 18, 2012 8:43 am   Subject: reload loads 3.3 instead of 4.2
Yeah that was the problem: https://github.com/aldacron/Derelict3/issues/8
  Topic: DerelictSDL2 Is In
dav1d

Replies: 6
Views: 6575

PostForum: Derelict   Posted: Sat Feb 18, 2012 8:35 am   Subject: DerelictSDL2 Is In

edit:
And what is with the SDL_image extension? I hope i must not implement them itself. ^^

I'm only one man! I'll get to it when I can.And you're doing an awesome job!
  Topic: reload loads 3.3 instead of 4.2
dav1d

Replies: 4
Views: 5724

PostForum: Derelict   Posted: Sat Feb 18, 2012 8:34 am   Subject: reload loads 3.3 instead of 4.2
Without:
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, v.major);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, v.minor);glfw creates also a 4.2 context, but Derelict ...
  Topic: reload loads 3.3 instead of 4.2
dav1d

Replies: 4
Views: 5724

PostForum: Derelict   Posted: Fri Feb 17, 2012 1:32 pm   Subject: reload loads 3.3 instead of 4.2
Derelict3GL.reload() loads the wrong OpenGL version.

GLFWwindow open_glfw_win(int width, int height) {
foreach(v; oglvt) {
debug writefln("Trying Op ...
  Topic: Forward compatibel?
dav1d

Replies: 3
Views: 5431

PostForum: Derelict   Posted: Sun Feb 12, 2012 8:09 am   Subject: Forward compatibel?
Interesting

glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 1); and glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4 ...
  Topic: Forward compatibel?
dav1d

Replies: 3
Views: 5431

PostForum: Derelict   Posted: Sun Feb 12, 2012 8:03 am   Subject: Forward compatibel?
This throws an Error: Invalid value for parameter

to!string(glfwErrorString(glfwGetError()))
 
Page 1 of 3 Goto page 1, 2, 3  Next
All times are GMT - 6 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group