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  Topic: Can we participate?
anarky

Replies: 10
Views: 18138

PostForum: Yage   Posted: Fri May 04, 2012 9:25 am   Subject: Can we participate?
The students have finished their project. They implemented a quadtree algorithm for terrain culling + solved some bugs. But their code is messy... I will clean up and patch Yage.
  Topic: Can we participate?
anarky

Replies: 10
Views: 18138

PostForum: Yage   Posted: Sun Feb 19, 2012 3:48 pm   Subject: Can we participate?
Googling around I can only find evidence of public domain license... So let's consider that everything produced by the team is public domain. Problem solved Cool

They are going to register on bitbu ...
  Topic: Can we participate?
anarky

Replies: 10
Views: 18138

PostForum: Yage   Posted: Sat Feb 18, 2012 3:38 pm   Subject: Can we participate?
Well the law is very different in France, concerning both copyrights and patents. For example we don't have patents on software ideas (algorithms, interfaces, languages,...). Basically what we have is ...
  Topic: Can we participate?
anarky

Replies: 10
Views: 18138

PostForum: Yage   Posted: Sat Feb 18, 2012 9:18 am   Subject: Can we participate?
Hi JoeCoder,

well DonAman is French... I don't see students going to the US to sue about a contribution LGPL-based. I know the patent/copyright laws are a big deal in the US, but in France it's dif ...
  Topic: Can we participate?
anarky

Replies: 10
Views: 18138

PostForum: Yage   Posted: Mon Feb 13, 2012 5:39 am   Subject: Can we participate?
So yes they are with me Very Happy I sent you an email Joe.

/+ anarky +/
  Topic: Get started on Linux 17/10/2011
anarky

Replies: 1
Views: 7777

PostForum: Yage   Posted: Mon Oct 17, 2011 4:46 am   Subject: Get started on Linux 17/10/2011
It works extremely well don't worry Cool Very Happy

You must have a few libs installed...
$ldd buildyage
linux-gate.so.1 => (0xb77e2000)
libpthread.so.0 => /lib/i686/cmov ...
  Topic: Wiki Spam
anarky

Replies: 3
Views: 7175

PostForum: Yage   Posted: Wed Mar 02, 2011 8:50 am   Subject: Wiki Spam
There are no solution. The bots crawl the net all the day long. The trick is to use an uncommon wiki engine, because the bots target only the main engines with known holes. A small wiki engine which d ...
  Topic: what about going to git?
anarky

Replies: 11
Views: 22327

PostForum: Yage   Posted: Tue Jan 04, 2011 2:25 pm   Subject: what about going to git?
Ok! in this case it should be ok! Let's do it! Wink
  Topic: General view of the engine
anarky

Replies: 11
Views: 12189

PostForum: Yage   Posted: Tue Jan 04, 2011 8:43 am   Subject: General view of the engine
I work in demo3 which is (was) a copy of demo1, not to mess up with demo1 code. Since I start to display things I am actually changing demo3 to be a terrain + RTS-like camera, so I can see what's goin ...
  Topic: what about going to git?
anarky

Replies: 11
Views: 22327

PostForum: Yage   Posted: Tue Jan 04, 2011 8:34 am   Subject: what about going to git?
Well the proxy on my main (shared) connection is only open for git and cvs as far as I know, this is why I was asking for git. On the top of this I am on GNU/Linux with command line in mind.

But n ...
  Topic: General view of the engine
anarky

Replies: 11
Views: 12189

PostForum: Yage   Posted: Sun Dec 26, 2010 3:33 pm   Subject: General view of the engine
I can't really update the wiki because file uploads are disabled, but I update the picture above.

Uploads disabled
From Yage3D Wiki
Jump to: navigation, search

File uploads are disabled on Yag ...
  Topic: make it work on Linux the 17/12/2010
anarky

Replies: 18
Views: 18062

PostForum: Yage   Posted: Fri Dec 17, 2010 10:26 am   Subject: make it work on Linux the 17/12/2010
Hi,

DEMO 1:
still some strings dump problems! In opengl.d and render.d in the last versions the trick to put the strings "static" does not work on my linux (dmd 1.056). I got a segfault. ...
  Topic: General view of the engine
anarky

Replies: 11
Views: 12189

PostForum: Yage   Posted: Fri Dec 17, 2010 7:55 am   Subject: General view of the engine
It is hard to step-in again in the code when you stop working on Yage for a while. Well, it is true for all non trivial projects. Rolling Eyes So I made a diagram of the trunk directory to help myself. It t ...
  Topic: what about going to git?
anarky

Replies: 11
Views: 22327

PostForum: Yage   Posted: Fri Dec 17, 2010 7:33 am   Subject: what about going to git?
Hi,

Surfing on dsource I noticed that the git version system is available. As previously said I can't use SVN because of a proxy on my main computer but I could use git. Ok it is my problem Very Happy how ...
  Topic: interesting links
anarky

Replies: 2
Views: 5672

PostForum: Yage   Posted: Fri Dec 17, 2010 7:27 am   Subject: interesting links
A modern MMORPG went open-source / free software:
http://dev.ryzom.com/
Very interesting to have the entire code of a modern game. The licensing is a little bit complicate though. It seems the engin ...
 
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