Author |
Message |
Topic: Development of the Xubutor Project v.1 TODO |
Rider
Replies: 11
Views: 16682
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Forum: ArcLib Posted: Tue Jul 18, 2006 3:52 am Subject: Development of the Xubutor Project v.1 TODO |
I could definitly use some help with the playfield!
The generic enemy will be used as a "enemytarget" class or somesuch, for homing weapons and weapon effects, all we have to do once I ge ... |
Topic: Asteroids v0.2 |
Rider
Replies: 6
Views: 11241
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Forum: ArcLib Posted: Thu Jul 06, 2006 2:11 pm Subject: Asteroids v0.2 |
Recently, at a time when I was bored out of my skull, I made an Arcsteroids Graphics pack, containing some updated artwork for this Asteroids game...
I mailed it to Clayosaurus, and now it's also f ... |
Topic: Example game Asteroids: New control scheme questions |
Rider
Replies: 11
Views: 17687
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Forum: ArcLib Posted: Sun Jul 02, 2006 6:10 am Subject: Example game Asteroids: New control scheme questions |
Or if you prefer, I can post the entire ship.d file.
Yes, that'd be great, thanks |
Topic: Development of the Xubutor Project v.1 TODO |
Rider
Replies: 11
Views: 16682
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Forum: ArcLib Posted: Sun Jul 02, 2006 6:05 am Subject: Development of the Xubutor Project v.1 TODO |
I don't need much in a test enviroment. Just an empty playfield, the size of our 'visible playfield' in the actual game and 1 'generic enemy' that slowly moves up & down.
That should give me en ... |
Topic: Example game Asteroids: New control scheme questions |
Rider
Replies: 11
Views: 17687
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Forum: ArcLib Posted: Fri Jun 30, 2006 4:26 am Subject: Example game Asteroids: New control scheme questions |
I'm not quite sure how the above code is supposed to be applied to the ship.d file. Care to explain? |
Topic: Development of the Xubutor Project v.1 TODO |
Rider
Replies: 11
Views: 16682
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Forum: ArcLib Posted: Fri Jun 30, 2006 4:23 am Subject: Development of the Xubutor Project v.1 TODO |
You do not need a tilemap to program the spaceships controls and animations and weapons.
No that's true, but regardless, I'll need a test enviroment. I'm not sure I could produce one myself atm, si ... |
Topic: Development of the Xubutor Project v.1 TODO |
Rider
Replies: 11
Views: 16682
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Forum: ArcLib Posted: Thu Jun 29, 2006 4:40 am Subject: Development of the Xubutor Project v.1 TODO |
I'll make "some spaceship code" when I have an enviroment in wich I can test it, to see if it works properly in the game (i.e. when we have code that can display, and scroll the level)
Ma ... |
Topic: Development of the Xubutor Project v.1 TODO |
Rider
Replies: 11
Views: 16682
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Forum: ArcLib Posted: Wed Jun 28, 2006 3:58 pm Subject: Development of the Xubutor Project v.1 TODO |
However if you are sick of waiting, waiting, and waiting then I can let this project rest.
~ Clay
Yeah you'd like that wouldn't you
No I'll hang around, no worries, just give me somethin ... |
Topic: Example game Asteroids: New control scheme questions |
Rider
Replies: 11
Views: 17687
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Forum: ArcLib Posted: Mon Jun 26, 2006 6:02 am Subject: Example game Asteroids: New control scheme questions |
http://sc2.sourceforge.net/
It's a windows remake of The Ur-quan masters (aka Starcontrol 2) Besides that it's a great game, it also has the drifting feature.
If I didn't suck at advanced math, ... |
Topic: Arc v.1 Release |
Rider
Replies: 18
Views: 28282
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Forum: ArcLib Posted: Sun Jun 25, 2006 4:29 am Subject: Arc v.1 Release |
Short note, the documentation seems to be offline atm. Did you move it, or are the links in the 'introduction to arc' tutorial not valid?
It's sort of handy to have a documentation of all the featu ... |
Topic: Example game Asteroids: New control scheme questions |
Rider
Replies: 11
Views: 17687
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Forum: ArcLib Posted: Sat Jun 24, 2006 6:23 am Subject: Example game Asteroids: New control scheme questions |
Dear Bradley Smith,
Erm.... alright.... that totally makes no sense to me...
Wow do I feel like the noob now
I was actually wondering how to assign that new variable using ... |
Topic: Example game Asteroids: New control scheme questions |
Rider
Replies: 11
Views: 17687
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Forum: ArcLib Posted: Fri Jun 23, 2006 4:27 am Subject: Example game Asteroids: New control scheme questions |
Alright most of the things in this example game make sense to me, but I want to change the control scheme and this requires some things that I'm not too knowledgable on, so any hints tips etc. are wel ... |
Topic: Arc v.1 Release |
Rider
Replies: 18
Views: 28282
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Forum: ArcLib Posted: Tue Jun 20, 2006 3:20 pm Subject: Arc v.1 Release |
Yes, unfortunatly I was too quick at reading so I thought it said .dll
eitherway...
I redownloaded your packages, and I noticed something. The source code requires the dlinkedlist.d in the tl fo ... |
Topic: Arc v.1 Release |
Rider
Replies: 18
Views: 28282
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Forum: ArcLib Posted: Tue Jun 20, 2006 5:01 am Subject: Arc v.1 Release |
Hmm, some of the source files you provided in the package do not match those in the tutorial, after replacing them, everything work fine... well almost... it asks for a dlinkedlist.dll file, wich I ca ... |
Topic: Development of the Xubutor Project v.1 TODO |
Rider
Replies: 11
Views: 16682
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Forum: ArcLib Posted: Tue Jun 20, 2006 4:44 am Subject: Development of the Xubutor Project v.1 TODO |
Alright, here's some things I think should be in Xubutor 0.1
* At least 4 enemy types, with art
* An enemy behaviour sub-engine? Might help determining hostile ship movement an firing patterns
* ... |
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