Author |
Message |
Topic: Trunk Changes |
Ralith
Replies: 8
Views: 21345
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Forum: Blaze Posted: Mon May 19, 2008 10:51 pm Subject: Trunk Changes |
I've applied the new MouseJoint to Fizziks and tested the other new stuff, and everything's working great! If you're interested in playing with it, the demo code's at http://team0xf.com:8080/fizziks/ ... |
Topic: Stability/accuracy |
Ralith
Replies: 26
Views: 57637
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Forum: Blaze Posted: Tue May 13, 2008 8:50 pm Subject: Stability/accuracy |
Ok, you can now drag objects around with the mouse. The trunk has been updated, and you download the updated demo here:
http://svn.dsource.org/projects/blaze/downloads/Blaze-Demos.zip
I've impleme ... |
Topic: Stability/accuracy |
Ralith
Replies: 26
Views: 57637
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Forum: Blaze Posted: Mon May 12, 2008 11:19 am Subject: Stability/accuracy |
Don't worry, Ralith is just being emo Your support has been great so far.
It's true; I really appreciate your help, and especially the short response time. Blaze has been great to work with and I ... |
Topic: Stability/accuracy |
Ralith
Replies: 26
Views: 57637
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Forum: Blaze Posted: Sun May 11, 2008 8:43 pm Subject: Stability/accuracy |
Actually, we've encountered another collision detection issue-- polygons (in this case, squares) seem not to collide with circles unless they're also touching another non-circle, allowing them to fall ... |
Topic: Stability/accuracy |
Ralith
Replies: 26
Views: 57637
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Forum: Blaze Posted: Sat May 10, 2008 3:05 pm Subject: Stability/accuracy |
If you can get on IRC, I'd be happy to help you get everything working.
Also: Right now, the big problem is that things seem to penetrate the floor very easily if it's not very thick. With a thicknes ... |
Topic: Stability/accuracy |
Ralith
Replies: 26
Views: 57637
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Forum: Blaze Posted: Fri May 09, 2008 2:06 pm Subject: Stability/accuracy |
Is this the same code you are using to test your convex objects? Try completely removing the non-convex objects from the scene and stacking a few boxes on top of one another, all resting on a static p ... |
Topic: Stability/accuracy |
Ralith
Replies: 26
Views: 57637
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Forum: Blaze Posted: Fri May 09, 2008 10:12 am Subject: Re: Serious stability/accuracy issues |
The collision detection in Blaze only works with convex objects. However, there is a way around this: non-convex decomposition. You basically create a non-convex shape with convex pieces. Check out ... |
Topic: Stability/accuracy |
Ralith
Replies: 26
Views: 57637
|
Forum: Blaze Posted: Thu May 08, 2008 11:50 pm Subject: Stability/accuracy |
I've recently written some code that allows a user to draw a set of lines to form an arbitrary polygon (a series of mouse clicks are stored as vectors and eventually passed to Blaze to create a shape) ... |
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