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Author Message
  Topic: Trunk Changes
Ralith

Replies: 8
Views: 21345

PostForum: Blaze   Posted: Mon May 19, 2008 10:51 pm   Subject: Trunk Changes
I've applied the new MouseJoint to Fizziks and tested the other new stuff, and everything's working great! If you're interested in playing with it, the demo code's at http://team0xf.com:8080/fizziks/ ...
  Topic: Stability/accuracy
Ralith

Replies: 26
Views: 57637

PostForum: Blaze   Posted: Tue May 13, 2008 8:50 pm   Subject: Stability/accuracy
Ok, you can now drag objects around with the mouse. The trunk has been updated, and you download the updated demo here:
http://svn.dsource.org/projects/blaze/downloads/Blaze-Demos.zip

I've impleme ...
  Topic: Stability/accuracy
Ralith

Replies: 26
Views: 57637

PostForum: Blaze   Posted: Mon May 12, 2008 11:19 am   Subject: Stability/accuracy
Don't worry, Ralith is just being emo Wink Your support has been great so far.
It's true; I really appreciate your help, and especially the short response time. Blaze has been great to work with and I ...
  Topic: Stability/accuracy
Ralith

Replies: 26
Views: 57637

PostForum: Blaze   Posted: Sun May 11, 2008 8:43 pm   Subject: Stability/accuracy
Actually, we've encountered another collision detection issue-- polygons (in this case, squares) seem not to collide with circles unless they're also touching another non-circle, allowing them to fall ...
  Topic: Stability/accuracy
Ralith

Replies: 26
Views: 57637

PostForum: Blaze   Posted: Sat May 10, 2008 3:05 pm   Subject: Stability/accuracy
If you can get on IRC, I'd be happy to help you get everything working.
Also: Right now, the big problem is that things seem to penetrate the floor very easily if it's not very thick. With a thicknes ...
  Topic: Stability/accuracy
Ralith

Replies: 26
Views: 57637

PostForum: Blaze   Posted: Fri May 09, 2008 2:06 pm   Subject: Stability/accuracy
Is this the same code you are using to test your convex objects? Try completely removing the non-convex objects from the scene and stacking a few boxes on top of one another, all resting on a static p ...
  Topic: Stability/accuracy
Ralith

Replies: 26
Views: 57637

PostForum: Blaze   Posted: Fri May 09, 2008 10:12 am   Subject: Re: Serious stability/accuracy issues
The collision detection in Blaze only works with convex objects. However, there is a way around this: non-convex decomposition. You basically create a non-convex shape with convex pieces. Check out ...
  Topic: Stability/accuracy
Ralith

Replies: 26
Views: 57637

PostForum: Blaze   Posted: Thu May 08, 2008 11:50 pm   Subject: Stability/accuracy
I've recently written some code that allows a user to draw a set of lines to form an arbitrary polygon (a series of mouse clicks are stored as vectors and eventually passed to Blaze to create a shape) ...
 
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