Author |
Message |
Topic: D3DX |
JJBananas
Replies: 14
Views: 48748
|
Forum: Bindings Posted: Tue Sep 04, 2007 2:51 pm Subject: D3DX |
Yes, fair enough.
There probably are copyright issues with distribution, so I probably should risk it. (Although any set of headers are going to be pretty similar to the official versions, so it's ... |
Topic: D3DX |
JJBananas
Replies: 14
Views: 48748
|
Forum: Bindings Posted: Mon Sep 03, 2007 1:43 pm Subject: D3DX |
A few months ago I converted the D3DX C++ headers to D. I haven't seen these anywhere else in the D community so I figure they might be useful to some.
They are based on Microsoft's headers from th ... |
Topic: Fixes For DMD 1.018 |
JJBananas
Replies: 5
Views: 11144
|
Forum: Derelict Posted: Sat Jul 28, 2007 7:55 pm Subject: Fixes For DMD 1.018 |
I've found a problem!
In ilutfuncs.d you have only included the first group of typedefs in the mixin string. There are more further down in the file that also need to be added, so that they too ... |
Topic: DMD compiler with -od and -op flags? |
JJBananas
Replies: 2
Views: 16134
|
Forum: Build Posted: Fri May 18, 2007 7:33 am Subject: DMD compiler with -od and -op flags? |
Okay, thanks for the explanation. It makes a lot of sense.
After reading what you said about the -op flag I experimented a bit, and I understand why you have disallowed it in the general case. Abso ... |
Topic: DMD compiler with -od and -op flags? |
JJBananas
Replies: 2
Views: 16134
|
Forum: Build Posted: Thu May 17, 2007 2:41 pm Subject: DMD compiler with -od and -op flags? |
I'm trying to create separate directories for storing obj files, one for debug builds and one for release builds. So I use -odDebug and -odRelease, and that works fine. I would also like to retain the ... |
|