Author |
Message |
Topic: Derelict on Mac OS X - another solution |
Crispy
Replies: 81
Views: 104548
|
Forum: Derelict Posted: Mon Mar 31, 2008 7:53 pm Subject: Re: Derelict on Mac OS X - another solution |
Also, I'd love it if someone could verify the paths for the remaining packages. I noticed in
The .dylib stuff was a relic of earlier experiments, as I noted later in that thread. DItch the dylibs; f ... |
Topic: Derelict on Mac OS X - another solution |
Crispy
Replies: 81
Views: 104548
|
Forum: Derelict Posted: Mon Mar 31, 2008 7:50 pm Subject: Re: SDL and OpenGL with Derelict on Mac OS X |
I could still run my test program in D by renaming my main() to SDL_main() and linking with libSDLmain.a, but there seems to be a problem concerning memory allocation. Just calling std.string.toString ... |
Topic: darwin - DerelictGLContext is not defined |
Crispy
Replies: 8
Views: 16442
|
Forum: Derelict Posted: Mon Mar 31, 2008 7:44 pm Subject: darwin - DerelictGLContext is not defined |
For those who aren't aware, SDL 2 (currently in development as 1.3) will do away with SDLmain completely. So none of this hackery will be needed on Mac.
Yeah, but who knows when stable SDL 1.3 will b ... |
Topic: darwin - DerelictGLContext is not defined |
Crispy
Replies: 8
Views: 16442
|
Forum: Derelict Posted: Thu Mar 27, 2008 12:10 am Subject: darwin - DerelictGLContext is not defined |
Was pointed here via PM. It's been a long time since I've actually looked at this, but I have been able to compile and run Note: This is a bit hacky at this point, as I don't destroy the pool afterwar ... |
Topic: Derelict on Mac OS X - another solution |
Crispy
Replies: 81
Views: 104548
|
Forum: Derelict Posted: Sat Dec 08, 2007 5:17 am Subject: Derelict on Mac OS X - another solution |
Good idea. I'll ask him if it crops up again.
In the meantime, though, I seem to have fixed this by reverting from SDL 1.2.12 to SDL 1.2.10. That is to say, I haven't been able to reproduce it usin ... |
Topic: Derelict on Mac OS X - another solution |
Crispy
Replies: 81
Views: 104548
|
Forum: Derelict Posted: Fri Dec 07, 2007 1:06 am Subject: Derelict on Mac OS X - another solution |
Here's that stack trace I mentioned. (Apple's Crash Reporter rocks!) Any help with this would be grand. Free copy of the game to anyone who helps me track down the problem.
PID: 4490
Thr ... |
Topic: Derelict on Mac OS X - another solution |
Crispy
Replies: 81
Views: 104548
|
Forum: Derelict Posted: Wed Nov 28, 2007 5:04 am Subject: Derelict on Mac OS X - another solution |
I've ported my Derelict game to Mac OS X. It compiles, runs, renders via SDL+OpenGL, displays fonts via SDL_ttf, loads images via SDL_image, and plays sound via SDL_mixer. Still a few rough edges to s ... |
Topic: 2D Physics! |
Crispy
Replies: 9
Views: 15831
|
Forum: ArcLib Posted: Mon Sep 10, 2007 1:39 am Subject: 2D Physics! |
Resurrecting this old thread to point out this library (written in C99, with an MIT licence):
http://wiki.slembcke.net/main/published/Chipmunk
I guess it's a bit late to redo all the physics stu ... |
Topic: Fixes For DMD 1.018 |
Crispy
Replies: 5
Views: 11145
|
Forum: Derelict Posted: Wed Jul 11, 2007 1:50 am Subject: Fixes For DMD 1.018 |
I can verify that this works on Linux using DMD 1.018, for DerelictGL and DerelictGLU at least. I don't use any of DerelictIL* so I can't say if those work. |
Topic: bud path and config file |
Crispy
Replies: 3
Views: 17777
|
Forum: Build Posted: Wed Jul 11, 2007 1:15 am Subject: Re: bud path and config file |
* I never use the -op switch (Can't see the point of it)
It's necessary if you have two different modules with different paths but the same name. If you don't use -op in this situation, the object fi ... |
Topic: Unix makefile out of date |
Crispy
Replies: 2
Views: 16304
|
Forum: Build Posted: Sun Jul 01, 2007 1:35 am Subject: Unix makefile out of date |
Small heads-up: Using dmd 1.017, running "make -f Makefile.unix" under Linux as instructed results in some weird syntax errors. These can be fixed by modifying the makefile so that it passes ... |
Topic: HOWTO: Derelict on x86_64 / Linux using GDC 0.23 |
Crispy
Replies: 4
Views: 11579
|
Forum: Derelict Posted: Mon Mar 26, 2007 3:56 am Subject: HOWTO: Derelict on x86_64 / Linux using GDC 0.23 |
How about this (untested)?
static if (size_t.sizeof == 8) version=bits64
I don't know if size_t is actually adjusted properly for 64-bit OSes or not. |
Topic: Derelict Makefiles |
Crispy
Replies: 11
Views: 16776
|
Forum: Derelict Posted: Wed Feb 07, 2007 3:14 am Subject: Re: Derelict Makefiles |
Personally I prefer my makefiles because I like to be sure I know *exactly* what is and isn't being compiled, generated and cleaned, rather than leaving those decisions up to a rather "black box- ... |
Topic: Some speculation... |
Crispy
Replies: 10
Views: 14941
|
Forum: Derelict Posted: Sun Jan 28, 2007 3:21 am Subject: Some speculation... |
That looks promising! I'll definitely check it out next time I need something like this. (It would be nice to ditch my current homegrown system right now, but the work required to disentangle it from ... |
Topic: Compiling DerelictGL on linux |
Crispy
Replies: 12
Views: 16260
|
Forum: Derelict Posted: Sat Jan 27, 2007 12:56 am Subject: Compiling DerelictGL on linux |
Renaming Unix to Posix doesn't make a lot of sense. Windows NT is technically POSIX-compliant, but you wouldn't want Unix-specific code being compiled for Windows NT... |
|